i.introduction ii.review of related literature iii.methodology iv.purpose of research v.results...
TRANSCRIPT
I. IntroductionII. Review of Related LiteratureIII. Methodology IV. Purpose of ResearchV. ResultsVI. DiscussionVII.Conclusion/Questions
The dire situation facing amateur wrestling
Program eliminations: 363 in 1981 to 234 in 2005 (Student-athlete, 2006)
Recent eliminations: Four college programs in first month of 2009 (Moyer, personal interview, January 26, 2009)
Blaming Title IX?
How to improve sustainability?1.Improve revenues realized at local level
2.Enhancement of marketing efforts
3.Critical: Analysis of core product
Customer Satisfaction Theory: “A judgment that a product or service feature, or the product or service itself, provided (or is providing) a pleasurable level of consumption-related fulfillment” (Oliver, 1997).
Implications:• Enhancement of loyalty levels (Trail,
Anderson, & Fink, 2005; Oliver, 1977; Oliver, Rust, & Varki, 1997)
• Increased revenues through repeat purchases (Anderson, Fornell, & Lehmann, 1994; Anderson & Mittal, 2000; Laverie & Arnett, 2000)
• Increase in positive word-of-mouth advertising (Kotlar, 1994)
• Core product is made up of the following elements (Mullin, Hardy, & Sutton, 2007):
1. Game form (rules/techniques)2. Players (athletes/coaches)3. Equipment and apparel4. Venue
• “In game” rules have a significant impact on the entertainment value offered at sport events (Aylott & Aylott, 2007; Partori & Corredoira)
• Must implement rules that increase action and scoring to maximize consumer interest (Paul & Weinbach, 2007)
Purpose: To survey stakeholders of college wrestling to identify their level of satisfaction with the core wrestling product being offered in intercollegiate athletics
Implications1. Gain base understanding of fan’s
perceptions of core product being offered
2. Understanding of fan’s perceptions based on segmentation
3. Suggestions for improvements
4. Improve core product to maximize consumer appeal
Survey Instrument: Wrestling Consumer Satisfaction Scale (WCSS): based on past similar scales (Tsuji et al., 2007)
Construct validity: Four collegiate wrestling coaches, four collegiate wrestlers, four professors, and one survey compilation specialists
Survey Distribution: Stratified: national message board; regional message boards
Test-Retest reliability (Correlation; Spearman- Brown Coefficient)
• Surveys returned (n=1095); Usable surveys (n=1023 [93.4%])
Demographics:
1. Gender (Male = 95.1%; Female = 4.9%)
2. Age (Mean = 26-34)
3. Background Fan (n = 583; 53.6%)
• High School Coach (n =475; 43.7%)
College Coach (n = 112; 10.3%)
Satisfaction with Entertainment Value: One-Sample T-Test and Effect Size
Entertainment Factors (N = 1040) t p Cohen’s d
Aggressiveness of athletes -12.94 .000 .80
Character of athletes 2.26 .014 .15
Skill of athletes 24.74 .000 1.53
Teaching style of coaches -3.70 .000 .23Character of coaches -5.60 .000 .35
Skill of coaches 6.94 .000 .43
Overall atmosphere -17.15 .000 1.06
Entertainment -28.33 .000 1.76
Location of conference tournaments -18.74 .000 1.16
Location of NCAA tournaments -8.99 .000 .56Announcers -16.64 .000 1.03
Wrestling Stakeholder Satisfaction with Current Rules and Regulations
Factor Responses Mean Standard Deviation
Rules & Regulations (N = 1023) 3.48 .092
Stalling implementation within matches 2.68 1.053
Individual/team ranking systems 3.68 .795
Tournament seeding methods 3.67 .761
NCAA Qualification System 3.30 1.007
Consistency of referees 2.87 1.035
Length of matches 4.01 .772
Weigh-in procedures 3.66 .917
Length of season 3.56 .935
Post-season schedule 3.47 1.044
Style of wrestling 3.77 1.058
Overall rules and regulations 3.62 .816
Age and Rules & Regulation Satisfaction
Factor (N = 1023) F PMean
DifferenceCohen’s
DOverall rules and regulations
7.293*** .000
18-25 v 56-65 .000 .484*** .61 18-25 v 66-75 .005 .638** .81 26-35 v 56-65 .001 .432** .55 26-35 v 66-75 .013 .585* .74Length of matches 5.525***
.000
18-25 v 56-65 .000 .447*** .58 26-35 v 56-65 .000 .447*** .59Stalling implementation 9.163*** .000 18-25 v 56-65 .006 .495** .51 18-25 v 66-75 .003 .864** .90
Sport Affiliation and Rules & Regulations Satisfaction
Factor (N = 1023) F pMean
DifferenceCohen’s
d
Length of season .541*** .000
HS Coach v NCAA Coach .000 .498*** .63
Fan v NCAA Coach .006 .348** .92
Style of wrestling 3.794** .005
HS Coach v NCAA Wrestler .002 .364** .97
HS Coach v NCAA Coach .059 .341 .97
Categorical Responses to Open-Ended Questions on Rules & Regulations
Category of Response Frequency (N) Percentage (%)
Stalling (N = 296 [46.6%] ) Consistency of calls 113 17.8% Increase number of calls 110 17.3%
Implement push-out rule 65 10.2%
Match Rules (N = 159 [25.1%] ) Eliminate riding time 66 10.4% Adjust scoring – improve action 31 4.9%
Implement Freestyle/Greco rules 27 4.3%
Overtime – eliminate ride-out 25 3.9%
Highlighted Findings and Implications on College Wrestling
Area Finding Implications on College Wrestling
Mean values Low values illustrated for the implementation of stalling and consistency of referees
Dissatisfaction of “action” based rules can lead to boring matches and less satisfied customers
ANOVA’s Younger generations less satisfied with rules than older generations
Potential impact on future generations interest in college wrestling product
Open-Ended Suggest “push-out” rule Increase action by rewarding aggressiveness during matches
Suggest eliminating riding time Reduce confusion during matches and aid in attracting casual fans
Suggest an adjustment in scoring Reward offensive attempts and improve the entertainment value of matches
• Attempt to cease the elimination of college wrestling programs (Cooper, 2008)
• Importance of marketing effectively at all levels in the future (emphasis: grassroots level)
• Build your foundation first: You must have a strong core product to build fan base effectively in future years
Rules dictate action and level of entertainment experienced at wrestling events (Paul & Weinbach, 2007)
• Continue to adapt as industry changes
• Limitations of study: Sample limited to loyal wrestling fans (online) Broad analysis of rules and regulations
• Future research:1.More specific analysis of rules (casual and loyal fans)
2.Marketing based assessment
3.Changes to college wrestling schedule Academic progress Athletic competition enhancement Consumer interest