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I/ITSEC Interactive Streaming

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I/ITSECInteractive Streaming

Agenda

• OnLive – Introduction• Technology from 10,000’

• Interactive cloud delivery• Instant cloud access

• OnLive solution• Enterprise deliverables• Current offerings• Footprint

• Use Cases and What’s Next• Questions

Dec 5, 2013 US, EU, International Patents, Patents Pending 2

OnLive’s Value Proposition

Onlive is an adaptive visual computing platform that offers secure, instantaneous and unlimited access to graphically-rich interactive content without the need for high-end hardware. Only Onlive provides an intelligent and powerful end-to-end service that immerses users in 3D applications on any device at any time.

Dec 5, 2013 US, EU, International Patents, Patents Pending 3

Current Environment

• Device proliferation (“screens everywhere”)• PCs & Macs

• units with weak (or without) software, gfx or data capabilities• units w/o download/install privileges

• Tablets, Smart Phones – iOS, Android etc.• Smart TVs

• Cloud’s promise• Scalability, Development/Deployment time, Cost reduction• Big Data, Big Compute, Protected Assets

• Networking advancements

Dec 5, 2013 US, EU, International Patents, Patents Pending 4

Interactive Cloud Delivery

Dec 5, 2013 US, EU, International Patents, Patents Pending 5

US, EU, International Patents, Patents Pending Page 6

State of OnLive – Current Offerings

OnLive today:• Patents from 2002• Founded 2007• Serving customers since 2010• Mostly focused on AAA games • Broadband – Wireless 3G & LTE; Wired: ADSL or better• Cloud apps (in addition to MMO servers)Dec 5, 2013

Key Differentiators

• Quality, quality, quality – even on (very) imperfect networks• Responsiveness• Graphics quality

• Streaming server/encoding• Adaptive bit rates & many other things• Video artifacts due to network imperfections - our video doesn't tear or block

• Content management for rich-media distribution• Application virtualization• Application distribution

• Delivery of immersive experience• Latency minimization

• Lots of consumer input devices

Dec 5, 2013 US, EU, International Patents, Patents Pending 7

OnLive - Worldwide Footprint

Dec 5, 2013 US, EU, International Patents, Patents Pending 8

Regional Data Centers and Network Hubs

Bay Area

Dallas

DC Area

London

Seattle

Chicago

Luxembourg

Stockholm

Paris

Frankfurt

Amsterdam

Data CenterNetwork Hub

Dec 5, 2013 US, EU, International Patents, Patents Pending 9

US, EU, International Patents, Patents Pending Page 10

OnLive Desktop

• Time Magazine App of the Year 2012• Fully interactive full PC in the cloud• Different from Citrix et al

Dec 5, 2013

OnLive Delivers Key Enterprise Requirements

• High Performance

• Security

• Instant Access

• Interactive Collaboration

• Multi Device SupportDec 5, 2013 US, EU, International Patents, Patents Pending 11

Use Cases

Manufacturing & Engineering Education & TrainingOil & Gas

Defense Others

Dec 5, 2013 US, EU, International Patents, Patents Pending 12

Wrap-up

• Any computer Any App – Anytime, Anywhere on Any device

• Today’s cloud apps are cloudified apps from high-end computers

• Yet to come: interactive apps which are designed to take advantage of cloud-sized data, cloud-sized compute, cloud-connectedness

• The technology is proven & ready

Dec 5, 2013 US, EU, International Patents, Patents Pending 13

Questions?

Thank you