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Kristian Thompson | A.U.T. | Digital Design Maya 116200: Character Design Assignment

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  • Kristian Thompson | A.U.T. | Digital DesignMaya 116200: Character Design Assignment

  • Area your character grew up in: DesertChildhood enemies: Everything Hobbies: Shooting, whittling wood - badlyArt or music training: FunnyCharacters home-life as a child: Survived Fathers full name: UnknownMothers maiden name: UnknownBrothers names: UnknownSisters names: UnknownAny other relatives: None

    Grade school: Outlived reptilesJunior high school: Outlived mammalsHigh school: Outlived menCollege: Outlived men with gunsOther: Outlived groups of men with gunsMilitary service: NoneGraduate work: UnknownWhy did character choose its occupation: NeccessityWhat did your character do before? Lived off the landTraumatic experiences: Having his tail stepped on.

    Characters role models? Nature.Others view? He is held in fearful reverence by the few that know of his existence. The powerful spirits he cre-ates are also held in fearful reverence.Who/what had the most personal direct influence on your characters life? (person or experience): The desert, mistrust of humans.What, does he do the best? Survives.How does your character relax? ObservesSkills he would like to improve on? Carving

    Reference images:

    Brief:

    Create a package of concept design work for a stylised & anthropomorphised animal character

    Character Outline & Reference Images

  • Full name: Il CattivoOccupation: Hunter, bootlegger.Residence: Somewhere, out there, in the desert..Birthdate: UnknownPlace of birth: Unknown Height: 63vWeight: 100 kg

    Measurements: Chest: 48, Waist: 40, Leg: 26 Clothing sizes: XLHair color: Black moustacheHair length: NoneEye color: Black and GoldHandedness: RightAttractive to the opposite sex? Which species?

    Birthmarks or scars? NoAny birthmarks or scars hidden? NoAny identifiable jewelry? NoTattoos? NoMost valuable physical asset? VisionVocal tone: GruffChildhood: Survived

    Best friend: Old blind traderWorst enemy: Advancing technologyCurrent girl/boyfriend: NoneWhere does he live: In an adobe carved into the side of a giant sandstone formation. While nearly invisible from the outside he has had thousands of years to carve out the interior, badly.Characters code? Dont stick your tail out for anyone. What wont your character do? Compromise his masculinityFear or phobias: Having his tail stepped on

    Weaknesses: People tend to scream and run away..How far would he go to achieve a goal?: Far enoughBad habits: Antisocial.Quirks: Incredibly still, only moves when required to.Qualities: Exceptional vision, brilliant sniper. Favorites: Good food, quiet & well made weapons.Moral structure? Reluctant anti-hero. Very reluctant.Last person he would want to run into? Talkative women.Why? Likes to engage with his environment, not disrupt it with empty chatter.

    Characters reaction to them? Rapid departure.

    Life story?

    Nobody knows, its said hes always been here. His existence is a mystery, known only to a few old gun-slingers and local Indian shamen. The last of his kind, he lives alone quietly guarding the desert, breaking his isolation only to trade his pelts and the powerful spirits he distills for neccessities brought by the blind old man.

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    Tuatara Studies

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    1: Iridescent sparkles cover the Tuataras skin, particularly around the jaw area and the top of the back.2: White stripes on the bottom of the Tuataras chin. Tuatara pic-tured is very young, as the creatures age the skin around this area loosens and sags considerably.3: The upper jaw of the Tuatara holds two rows of teeth. The lower (not pictured) has pronounced canine incisors.

    4: Tuatara facial scale pattern, detail.5: Spines, and sparkles, across the reptiles back.6: Tuataras leg and foot, detail.7: Beautiful black and gold pattern across the Tuataras sclelera.8: Tail, detail. Note the pronounced difference between the the spines on the back and the knobs that crest the tail.9: Tuataras underbelly.

    Images:

  • Anthropomorhism

  • Left Page: Exploring the subject at varying degrees of humanity using the actor Lee Van Cleef as my human model.

    This Page: Outlining a basic body shape for the character. Lower-ing the pelvis enabled me to both extend the midsection and shorten the limbs to retain more of the reptiles original form.

  • Stylisation

  • Left Page: Exploring different variations of form in order to establish an ideal synthesis of creature and personality.

    This Page: Image planes for final head model.

  • Model Sheets / Image Planes

  • Dynamic Poses

  • Character Silhouettes

  • Head ModelCharacters head modelled in ZBrush(Clockwise)1: Model at 2800 Polygons2: Model at 11800 Polygons3: Model at 45700 Polygons4: Model at 182700 Polygons

    Next Page:Final sculpt of head, 731136 polygons.