ilead usa - innovative technology and services
DESCRIPTION
Presentation that focuses on different innovative technologies that are extremely unique and how they could be brought into library settings, from technology that is readily available on the market to technology that may be rolling out in the future. Get a sense and feel for new age technology and feel confident that you can bring it into your community to increase circulation,patron usage, or offer more programs.TRANSCRIPT
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Presented by: Brian Pichman of Evolve Project
Evolveproject.org
ILEAD USA: Innovative Technology and Services Wednesday, March 27th 2013 at 3:00PM CST
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LIBRARIES NEED TO EVOLVE
http://www.bilinguallibrarian.com
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Dangers Facing Libraries
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Dangers Facing Libraries
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Dangers Facing Libraries
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Create a Public VALUE
Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories Libraries HAVE TO BE ENGANGING! Shift Focus To
Innovation, Interaction, Discovery, Collaboration and Invention
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Key Concepts: Innovation
Innovation must be an original disruptive act.
Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
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Key Concepts: Interaction
Interaction will allow your patrons to learn and grow.
Interaction is necessary to maintain interest in your library’s programs, collection, etc.
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Key Concepts: Discovery
With the idea of an open play environment; people will discover new and exciting things on their own.
Fact: You remember things that you discover on your own better than things told directly.
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Key Concepts: Collaboration
Collaboration allows people to get together to discuss common interests to gain new knowledge.
People will collaborate naturally if centered around something FUN!
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Key Concepts: Invention
Allow your patrons the ability to build things.
Fab Labs/Maker Spaces
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Evolve: A Library Playground Fab Lab / “Hackerspace”
A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.
Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.
Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.
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See a virtual tour at http://tinyurl.com/Evolve-VirtualTour
A redesign for a public library
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Smart Tables
Interactive Touch Table Top
Easy to load and install games
Up to 8 children can play, 100 finger touches
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Laser Tag (Yes inside the library) Ubisoft Laser Tag
System Up to 8 can play Multiple different
game scenarios
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Meet Sphero.
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Creation Station – Sifteo Cubes
Small LCD screens that can sense when there are nearby cubes and react accordingly
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Creation Station – Lego We-DoRobotic Legos that move; teaches how to program through a GUI interface
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Creation Station - Why
Creation: Allows children to learn in new exciting
ways This type of environment will encourage
more families to come into the library with their children
Design Concept Six Touch Screen Computers so children can
learn, build, share , and interact with the creation sets
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Gaming Stations
Kiosks setup with: Xbox 360 Kinect and Wii
No Time Limits This will encourage kids to learn to share and
maintain the open environment Limiting Heavy Users: Librarian asks: “would
you mind letting someone else play… here let me show you something else”
Gaming stools next to the Kiosk so children can make it their own friendly environment
“Sound Proof” Felt Barriers
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Gaming Stations - Why
Involvement and communication Attract new target audiences Economy makes it hard for kids to
experience gamification Gamification is the use of game design
techniques and mechanics to solve problems and engage audiences
Video Games are actually “stories” with a plot and theme.
Encourages kids to come to the library familiarity.
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The Menageri-E
A “Digital Petting Zoo” or “E-Bar”
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The Menageri-E – Why?
Low Pressure, No Sale Environment Allows people to learn and interact with
technology without having a sales person Leads to discovery of new technology
and ability to make comparisons A great way to offer training and learning
of existing devices so patrons can decide what technology best suits their needs
A great community addition
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The Open Play Coliseum
Imagination Board Allow children to submit reviews of books using a
giant white board as the backdrop. Kids can draw on white board to tell a story
Play A Movie…All Day. Include related books -> with a “map” to find
them All day activities that are related to the
playing movie providing a story hour all day Display a child driven art gallery – children
can opt to make them “circulating”
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The Open Play Coliseum – Why?
Encourages creativity The review board allows children to tell other children
(in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’s
development (telling a story) The “story all day” motto allows people regardless of
work schedule to come in with their children to participate in craft building and fun
The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
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Music Station
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Music Station - Why
Interactive and Fun Music is an exploration, and listening to
new music genres/styles expands their knowledge
Reflects the interest of the community
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Children’s Collection Rotating Collection
Provides an “always new” environment Child Friendly Shelves
Bin style shelving, so children can “flip” through books
Bright, Fun, Attractive Colors.
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Upcoming Technologies
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Interactive Bookend
Replacing the traditional “end cap” display
With…
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So what do they do?
Book Reviews Scanned in via QR Codes
Check Out Books Search Card Catalog Search Online Databases Find Media sources about the book you
scanned. Game of Books…
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Game of Books
The Game of Books is gamifying the reading experience.
In the Game, you are the character that levels up; books are the magical items that give you rewards. This is a project from BookLamp.Org
Each Book in the world has a very specific DNA, a structure that contains specific themes, writing style, density, etc.
The themes in the book relate to points – and those points apply to your character.
More Details: www.gameofbooks.com
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Gesture Based Computing
More ways to engage patrons Stand in front of a TV and…
Paint without touching anything Scroll through pictures or upcoming events Play Videos without touching anything
All these things are done by hand movements
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Libraries have to be engaging.
Libraries need to find ways to engage their patrons, both while at the library and away from library. ..becoming more innovative is one of these ways.
Final Thoughts
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Your environment can have all the best tech toys and cool fablabs but it could still fall short.
It is up to the frontline staff to ENANGE their audiences. A friendly hello goes a long way. Allow the staff to play with the tech, get them involved to reflect that excitement to the patrons.
I Have All This Tech…Now What
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Contact Me
@bpichman 815.534.0403 bpichman@evolveproje
ct.org
Brian Pichman
Credits:Photography: Joni Kat Anderson | [email protected] | 773.357.PICS (7427)Graphic Art Design: Michael Porter