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  • Slide 1
  • Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute
  • Slide 2
  • Presentation Topics Introduction to the Serious Games Institute Immersive Technologies Example Serious Games Technology Trends Virtual vs Physical Spaces Immersive Technologies and GIS Research Opportunities Future Developments
  • Slide 3
  • Introduction to the SGI
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  • Serious Games Institute (SGI) An international centre of excellence for the application of immersive technologies to serious social and economic issues
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  • SGI Areas of Interest EducationHealthEnvironmentSmart Buildings RelationshipsInterface TechnologyInnovation & Enterprise
  • Slide 8
  • Immersive Technologies
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  • GamesVirtual WorldsSocial Networks Immersive Technologies engage our hearts, minds and wallets
  • Slide 10
  • Games
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  • Virtual Worlds
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  • Social Networks
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  • Serious Games
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  • Serious Virtual Worlds
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  • Serious Social Networks
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  • Example Serious Games
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  • Virtual Farmers Market
  • Slide 23
  • Technology Trends
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  • Predicting the Future 1961 2010
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  • Predicting the Future 1949 2010
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  • Predicting the Future 1949 2010
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  • Predicting the Future 1949 2010
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  • Pinnacle of Steam Technology The locomotive is younger than the driver !!
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  • Predicting the Future 1949 2010
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  • Predicting the Future 1949 2010
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  • Predicting the Future Price / Performance (Faster, cheaper, Smaller) Use / Application (How, What, Where, When) Rate of Change ? Predictable ?
  • Slide 32
  • Predicting the Future
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  • The Most Disruptive Technology Developments in History
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  • The Agent for Change is Us
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  • What we demand from technology is Choice Flexibility Control Personalisation Experience Discovery Variety Engagement Cost Hassle Bureaucracy
  • Slide 37
  • We are driving technology to provide More control over our lives, our world and our relationships and we are prepared to pay for it !!
  • Slide 38
  • A Simple Illustration In-flight Entertainment YesterdayTodayTomorrow ? One size fits all Intelligent entertainment
  • Slide 39
  • Changing Relationship with Technology Personalisation vs one size fits all Ambient interfaces vs unnatural devices Persistent history vs blank pages Facilitated new discovery vs delivery of existing Understanding vs Memorisation Connected vs isolated Motivating and challenging vs boring & repetitive Creative expression vs standard responses
  • Slide 40
  • Coffee Break
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  • Virtual vs Physical Spaces
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  • Virtual vs PhysicalSpaces
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  • Intelligent Shared Spaces Virtual spaces have greater intelligence than physical spaces
  • Slide 44
  • SHASPA Shared Spaces and the Impact of Immersive Technologies
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  • Shared Spaces Passive Active
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  • The Boundaries between Physical and Virtual Spaces are Blurring
  • Slide 47
  • Personalised Games Spaces Every user has a personal and persistent experience
  • Slide 48
  • Virtual World Spaces Shaping a relationship with a Space
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  • Social Network Spaces
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  • E-Commerce Spaces
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  • Mobile Spaces The mobile is becoming an alter-ego containing our digital lives
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  • Society & Embedded Technologies
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  • Key Message 1 Personalised and persistent relationships with technology are becoming embedded into our way of life across all generations
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  • Physical Spaces and Relationships
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  • Shared Physical Spaces Physical spaces are lagging behind virtual spaces in the ability to respond intelligently to the individual PassiveActive
  • Slide 57
  • Key Message 2 Physical Spaces (and our experience of them) are important hubs for building social, economic and knowledge networks, yet they lack the intelligence for personalised, persistent relationships
  • Slide 58
  • Embedding personalised, persistent experiences into shared spaces
  • Slide 59
  • The Challenge How do I build my social, economic and knowledge network and make it accessible anytime, anywhere
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  • Building my Network I need to connect to the right people and the right knowledge anytime, anywhere
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  • Personalised and Persistent Experience
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  • Digital Identity
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  • Key Message 3 Personalised, persistent experiences will be demanded from physical spaces
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  • Integrating Physical and Virtual Places
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  • The Components
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  • Visualisation
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  • 3D Visualisation
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  • Embedded Sensors Sensors & 3D visualisations help us understand and manage our environment
  • Slide 72
  • Ambient Interfaces
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  • Augmented Reality
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  • MMORPG
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  • Social Networking
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  • Mobile Devices Mobile devices know who you are and where you are they can be the gateway to a personalised relationship with physical spaces
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  • Artificial Intelligence Embedded smart agents can develop a personalised and persistent relationship between you and a virtual or physical space.
  • Slide 78
  • Immersive Technologies and GIS
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  • Physical Simulation in a Game Trains Paramedics to deal with casualties of explosions using realistic simulations
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  • Disaster Simulation
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  • Military Simulation
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  • Augmented Reality
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  • Daden Datascape
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  • Google Earth Integration
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  • Geotagging
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  • Research Opportunities
  • Slide 88
  • Smart spaces and location aware applications are emerging technologies which are likely to require multi-disciplinary applied research focused on the convergence of immersive and GIS technologies, wireless sensors, data visualisation, simulation and mobile devices.
  • Slide 89
  • Research Opportunities
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  • Future Developments
  • Slide 91
  • Our Relationship with Shared Spaces Personalised Persistent Ambient Serendipitous Understanding Connected Encouraging Creative
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  • Making it Happen Infrastructure Sensors Wireless Networks Mobile Interface Devices 3D Environment Society Identity Privacy Choice Incentives Security Sustainability
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  • Smart Spaces MuseumsHotelsHospitals SchoolsBoardrooms
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  • SHASPA Home Energy
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  • Any Questions ?
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  • Immersive Technologies and the Integration of Physical and Virtual Worlds David Wortley FRSA Serious Games Institute