impact of disruptive enabling technologies on creative education
TRANSCRIPT
Gamification and Disruptive Enabling Technologies to Tackle Global Health Challenges
The Impact of Disruptive Enabling Technologieson Creative Education3rd International Conference on Creative EducationICCE 2017Kuala Lumpur, Malaysia March 2017David Wortley
About Me
Baby BoomerTechnologistHuman BeingPassion for Life and Human Potential
Learning Technologies Portfolio 1998 - 2017
Virtual Classrooms, Hybrid Conferencing, Virtual Worlds, Serious Games, Virtual Reality
The Education Game & The Impact of TechnologyHow we Learn, What we Learn, Who we Learn from
The GameOf Life
The Education Game & The Impact of TechnologyTeachers help us navigate Lifes Journey
Life as aJourney
The Education Game 1960sDestination knownRoutes knownTeachers transfer The KnowledgeLife as aJourney
The Knowledge
The London Taxi Driver as an archetypal Knowledge ProfessionalHuman skills and experience leveraging technology
Education Game circa 1960Go to SchoolAbsorb KnowledgePass ExamsGo to UniversityCareer for LifeKnowledge Professionals Rule
My Career Aspiration 1950sExtremely responsible jobHigh level of skill and technical knowledgeResponsible for lives of hundreds of people every dayIn charge of expensive machineryMistakes could cost lives and moneyMulti-year career progression
50
What Career did I Aspire to ??
How do we Learn ?
5
Who Shall We Ask ?
Will they know ? Are they available ? Can I trust them ? How much will it cost ?
Teachers vs Technology 1950sTransferers of KnowledgeAssessors of CompetenceCatalysts for DevelopmentChallengersFacilitators of Collaboration & Peer to PeerRole Models & Motivators
1950s
1990s
2000S Virtual Classrooms
2010s MOOCs
Benefits of Computer Based EducationCost EffectiveAlways accessibleConsistent answersHyperlink connections to more detailMassive pool of knowledgeGlobal Reach
Is this Enough ?
Digital Natives demand more than instant access to knowledge
Teach me to Swim
Learning by doing immersive experiences
Teachers vs Technology 2010sTransferers of KnowledgeAssessors of CompetenceCatalysts for DevelopmentChallengersFacilitators of Collaboration & Peer to PeerRole Models & Motivators
Flight Simulation
Mixed Reality
Using physical objects in virtual training
Benefits of Immersive E-LearningSafe learning environmentCost / Practicality of real-life scenariosRare conditions and eventsLearner engagementDebriefing opportunities from recorded training sessionsKnowledge transfer from expert practitionersTracking and Recording of Learner progress
What food has high protein ?
Next Generation E-Learning will be adaptive and personalised
Internet of Things & Sensors
Biosensor technologies, Cloud computing, big data analytics,data visualisation and mobile apps will transform personal health management
Enabling / Disruptive Technologies and Future LearningVirtual RealityAugmented / Mixed RealitySensors / Internet of thingsArtificial intelligenceMachine LearningRoboticsCloud ComputingWireless Broadband
Mobile DevicesNatural interface devicesBig Data AnalyticsData VisualisationHolographics3D Imaging3D printingSmart Coaching
What shall we Learn ?
My Career Aspiration 1950sExtremely responsible jobHigh level of skill and technical knowledgeResponsible for lives of hundreds of people every dayIn charge of expensive machineryMistakes could cost lives and moneyMulti-year career progression
50
Which Profession ?
Many expert jobs done by humans today will be done by machines tomorrow !
Intelligent Machines
I love both cars but which do I rely on?
The Knowledge 2016
Robotics Example
Technology empowering ordinary people to do extraordinary things
Who Painted This ?
What shall we Learn ?
Future teaching will focus on vocations which cannot be done by machines
Whom shall we learn from ?
Human Beings inspire, motivate, influence and shape our lives
Gamification and Learning
Every Human activity can be viewed through a Gamification LensLearning will be personalised and Contextual
Gamification Solutions
Challenges, Control, Responsibility Introduce games psychology & mechanics
Key PropositionsEvery human activity uses gamificationLearning and Development is embedded in our DNA as a control mechanismHow humans learn is a constantThe Revolution is in Machine Learning NOT Human LearningThe Education Game Rules are no longer fit for purposeActive Citizenship and Humanity are 21st Century skillsVocational Learning critical to future societyFuture Learning will be personalised and contextual
Beaconing Project
http://beaconing.eu/
Its E-Learning Jim but not as we know it !!!
Control the Future (or it might control YOU !!)
Humans once used their skill and Intelligence to harness the potential of technologyNow machines use their intelligence to harness the potential of humans
The Impact of Disruptive Enabling Technologieson Creative Education3rd International Conference on Creative EducationICCE 2017Kuala Lumpur, Malaysia March 2017David Wortley