impact of disruptive enabling technologies on creative education

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The Impact of Disruptive Enabling Technologies on Creative Education 3 rd International Conference on Creative Education ICCE 2017 Kuala Lumpur, Malaysia March 2017 David Wortley

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Gamification and Disruptive Enabling Technologies to Tackle Global Health Challenges

The Impact of Disruptive Enabling Technologieson Creative Education3rd International Conference on Creative EducationICCE 2017Kuala Lumpur, Malaysia March 2017David Wortley

About Me

Baby BoomerTechnologistHuman BeingPassion for Life and Human Potential

Learning Technologies Portfolio 1998 - 2017

Virtual Classrooms, Hybrid Conferencing, Virtual Worlds, Serious Games, Virtual Reality

The Education Game & The Impact of TechnologyHow we Learn, What we Learn, Who we Learn from

The GameOf Life

The Education Game & The Impact of TechnologyTeachers help us navigate Lifes Journey

Life as aJourney

The Education Game 1960sDestination knownRoutes knownTeachers transfer The KnowledgeLife as aJourney

The Knowledge

The London Taxi Driver as an archetypal Knowledge ProfessionalHuman skills and experience leveraging technology

Education Game circa 1960Go to SchoolAbsorb KnowledgePass ExamsGo to UniversityCareer for LifeKnowledge Professionals Rule

My Career Aspiration 1950sExtremely responsible jobHigh level of skill and technical knowledgeResponsible for lives of hundreds of people every dayIn charge of expensive machineryMistakes could cost lives and moneyMulti-year career progression

50

What Career did I Aspire to ??

How do we Learn ?

5

Who Shall We Ask ?

Will they know ? Are they available ? Can I trust them ? How much will it cost ?

Teachers vs Technology 1950sTransferers of KnowledgeAssessors of CompetenceCatalysts for DevelopmentChallengersFacilitators of Collaboration & Peer to PeerRole Models & Motivators

1950s

1990s

2000S Virtual Classrooms

2010s MOOCs

Benefits of Computer Based EducationCost EffectiveAlways accessibleConsistent answersHyperlink connections to more detailMassive pool of knowledgeGlobal Reach

Is this Enough ?

Digital Natives demand more than instant access to knowledge

Teach me to Swim

Learning by doing immersive experiences

Teachers vs Technology 2010sTransferers of KnowledgeAssessors of CompetenceCatalysts for DevelopmentChallengersFacilitators of Collaboration & Peer to PeerRole Models & Motivators

Flight Simulation

Mixed Reality

Using physical objects in virtual training

Benefits of Immersive E-LearningSafe learning environmentCost / Practicality of real-life scenariosRare conditions and eventsLearner engagementDebriefing opportunities from recorded training sessionsKnowledge transfer from expert practitionersTracking and Recording of Learner progress

What food has high protein ?

Next Generation E-Learning will be adaptive and personalised

Internet of Things & Sensors

Biosensor technologies, Cloud computing, big data analytics,data visualisation and mobile apps will transform personal health management

Enabling / Disruptive Technologies and Future LearningVirtual RealityAugmented / Mixed RealitySensors / Internet of thingsArtificial intelligenceMachine LearningRoboticsCloud ComputingWireless Broadband

Mobile DevicesNatural interface devicesBig Data AnalyticsData VisualisationHolographics3D Imaging3D printingSmart Coaching

What shall we Learn ?

My Career Aspiration 1950sExtremely responsible jobHigh level of skill and technical knowledgeResponsible for lives of hundreds of people every dayIn charge of expensive machineryMistakes could cost lives and moneyMulti-year career progression

50

Which Profession ?

Many expert jobs done by humans today will be done by machines tomorrow !

Intelligent Machines

I love both cars but which do I rely on?

The Knowledge 2016

Robotics Example

Technology empowering ordinary people to do extraordinary things

Who Painted This ?

What shall we Learn ?

Future teaching will focus on vocations which cannot be done by machines

Whom shall we learn from ?

Human Beings inspire, motivate, influence and shape our lives

Gamification and Learning

Every Human activity can be viewed through a Gamification LensLearning will be personalised and Contextual

Gamification Solutions

Challenges, Control, Responsibility Introduce games psychology & mechanics

Key PropositionsEvery human activity uses gamificationLearning and Development is embedded in our DNA as a control mechanismHow humans learn is a constantThe Revolution is in Machine Learning NOT Human LearningThe Education Game Rules are no longer fit for purposeActive Citizenship and Humanity are 21st Century skillsVocational Learning critical to future societyFuture Learning will be personalised and contextual

Beaconing Project

http://beaconing.eu/

Its E-Learning Jim but not as we know it !!!

Control the Future (or it might control YOU !!)

Humans once used their skill and Intelligence to harness the potential of technologyNow machines use their intelligence to harness the potential of humans

The Impact of Disruptive Enabling Technologieson Creative Education3rd International Conference on Creative EducationICCE 2017Kuala Lumpur, Malaysia March 2017David Wortley