impact of the internet of things on computer networks james byars december 12, 2013 it422 –...
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Impact of the Internet of Things on Computer Networks
James ByarsDecember 12, 2013IT422 – Computer NetworksProfessor Tim Johnson
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Organization
• Introduction• Internet of Things• Computer Network Challenges• 6LoWPAN• ROLL• CoRE• Conclusions
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Introduction
• The Internet of Things will present many challenges to computer networks– Addressing– LLNs– Constrained devices
• Internet Engineering Task Force and Institute of Electrical and Electronics Engineers addresses challenges
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Organization
• Introduction• Internet of Things• Computer Network Challenges• 6LoWPAN• ROLL• CoRE• Conclusions
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What is the Internet of Things
• Everything becomes a connected device– Car tires– Milk carton– Recliner in our living room
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Problems with current computer networks
• Not built for constrained devices• Address space• Inefficient in terms of power consumption• Scalability
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Organization
• Introduction• Internet of Things• Computer Network Challenges• 6LoWPAN• ROLL• CoRE• Conclusions
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IPv6 and Smart Devices
• IPv6 protocol changes– Larger address space
• 16 bytes (3.4 x 10 ^38) addresses
– Larger packet size• 1280 bytes
– Fragmentation of forwarded packets not allowed• Not best option for constrained devices operating
over LLNs• Currently, vendors are creating proprietary protocols
for Smart devices
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Organization
• Introduction• Internet of Things• Computer Network Challenges• 6LoWPAN• ROLL• CoRE• Conclusions
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IETF Creates 6LoWPAN Working Group
• Defined 6LoWPAN Adaptation Layer– Allows integration of IPv6 over Wireless Personal
Area Networks• The result:
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6LoWPAN Benefits
• Supports packet fragmentation and reassembly• Allows header compression• 127 byte packet size• Scalable• Easy to deploy• Low memory footprint• Energy efficient
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Organization
• Introduction• Internet of Things• Computer Network Challenges• 6LoWPAN• ROLL• CoRE• Conclusions
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ROLL (Routing Over Low-Power Lossy-Networks)
• Current 802.15.4 MAC protocol for short range communications requires a star network topology
• RPL created by ROLL (Routing Over Low-Power Lossy-Networks) IETF working group
• RPL (Routing Protocol Over Low-power Lossy-networks ) defines standard for routing between devices with mesh topology
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RPL Benefits
• RPL makes efficient use of resources– After each ‘ping’ for new nodes• If none are detected
– Wait longer before next request
• If a change is detected– Shorten time between requests
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Organization
• Introduction• Internet of Things• Computer Network Challenges• 6LoWPAN• ROLL• CoRE• Conclusions
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CoRE (Constrained RESTful Environments)
• IETF working group responsible for defining CoAP (Constrained Application Protocol)
• CoAP is a data transfer protocol that defines communication between constrained devices– Makes efficient use of limited resources
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CoAP and HTTP
• CoAP is a subset of HTTP• Uses HTTPs REST (Representational State Transfer)
paradigm and applies it to constrained devices• CoAP uses UPD instead of TCP for packet
retransmission• 4 byte binary header• 1 byte options (extendable to 2 bytes)• Makes use of PUT, GET, POST, DELETE• Uses HTTP response condes
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CoAP Benefits
• Can be implemented behind reverse proxy to enable seamless integration between HTTP and CoAP
• Devices on either side of proxy do not have to know they are transmitting beyond the proxy
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Organization
• Introduction• Internet of Things• Computer Network Challenges• 6LoWPAN• ROLL• CoRE• Conclusions
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Conclusions
• IETF has recognized challenges presented by IoT• Any/all protocols must be defined knowing it will
be operating on constrained devices over LLNs– Must be very efficient in terms of resources
• All protocols discussed can be implemented over IPv6 networks
• It will take large amount of effort and standardization, but IoT can be made possible
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Questions?