implementing active gaming g4 h 09

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Lisa Hansen, Co Director USF XRKade Research Labs Ernie Medina, Jr., Dr.PH., CHFS Barbara Chamberlin, PhD NMSU Learning Games Lab & Media Productions

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This powerpoint discussing implementation strategies regarding active gaming.

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Page 1: Implementing Active Gaming   G4 H 09

Lisa Hansen, Co Director USF XRKade Research LabsErnie Medina, Jr., Dr.PH., CHFSBarbara Chamberlin, PhD NMSU Learning Games Lab & Media Productions

Page 2: Implementing Active Gaming   G4 H 09

The Session… Lisa Hansen

What is implementation? The importance implementation has on successful A.G. experiences. What’s working, and what’s not!

Ernie Medina Discuss Games for Health, specifically A.G., into

a medical center weight loss program. Will focus on description, challenges, and suggestions for further improvement. How G4H can assist?!

Barbara Chamberlin Online resource project to aid in learning more

about A.G and how to effectively implement A.G.

“Considerations”

Page 3: Implementing Active Gaming   G4 H 09

What is Implementation?

The process of moving an idea from concept to reality. In

business, engineering and other fields, implementation refers to the

building process…

Process VS. Product

Page 4: Implementing Active Gaming   G4 H 09

How Does Implementation Work?

It’s as easy as 1…2…3!!!

1.1. I purchase a product

2.2. You teach me how it works

3.3. I put it in my facility and help users

Right?!

Page 5: Implementing Active Gaming   G4 H 09

How Should it Work?

Consider a traditional

food chain…

Does the Owl make

you think of a Flower?

Page 6: Implementing Active Gaming   G4 H 09

Where Does It Start?1. An Idea – Let’s make this Active Game!!!2. Game Developer/Manufacturer

• Functionality, How the game works (games involved)

3. Distributer• How it fits into various populations, intricacies

(trouble shooting)

4. Company - Customer• My population specifics, how does the game(s)

work

5. Teacher/Trainer/Director• Personal issues with technology, trouble

shooting, practice

6. The User Which games do I like, What am I successful playing

Page 8: Implementing Active Gaming   G4 H 09

Making the transition

1. Going from #3 TO #6

Page 9: Implementing Active Gaming   G4 H 09

What is Working?

• Careful, thorough training – Orientation with the customer (Teacher/Trainer)– Tech savvy?– Examples with teacher at Kadia elementary–Trouble shooting (common sense?)–Practice Please – Understand all the

modes/games

– Open communication lines with all parties involved

– Understanding the user – Understanding the planned outcomes

Page 10: Implementing Active Gaming   G4 H 09

What is Working?

• The “Process” with the User– Attentive orientation with the user– Tech savvy?– Eliminate “over instruction” -Quicker

demonstrations– Start up cards/cue cards– Vigilant planning – programming/education • what is the outcome (learning, fitness, fun?)

– The “Little” things - batteries, storage, lock boxes, etc

– Developmentally Appropriate Practices – Create successful experiences as a FIRST IMPRESSION!!!

Page 11: Implementing Active Gaming   G4 H 09

The Little Things

Page 12: Implementing Active Gaming   G4 H 09

First Impressions Leslie called Angela up

to demonstrate the Xavix Boxing Game. Angela put on the gloves and began passively boxing at the character in the screen as the other classmates cheered her on. Angela was quickly knocked down and did not understand how punch to get back up in the game. Her peers kept yelling at her…

Page 13: Implementing Active Gaming   G4 H 09

First Impressions

Researcher: Are there any games in this room that you do not enjoy or that you dislike; and please tell me why?

Angela: “I don’t like the boxing game. Cause, I don’t like punching things. And the game didn’t seem to punch when I do. And, I just don’t like punching things.”

Page 14: Implementing Active Gaming   G4 H 09

Let’s Try Again…

Fieldnotes: “I explained the game to Angela and

she was allowed time to practice individually – not in front of all of her classmates. It only took her a few minutes to understand how to punch and receive the needed feedback through the censor that sat on the ground. I think I actually saw a smile on her face.

Page 15: Implementing Active Gaming   G4 H 09

Improvement and Success?“The partner on boxing finished and the peer watching Angela on GC said, ‘Do you want to go, Angela?’ Angela said sure and moved over to the boxing. Angela was boxing (not aggressively) but moderately and knocked out her computer opponent. She said, ‘Knockout’ and watched the screen as the game counted to 7 and then the opponent got up. She again started boxing and quickly knocked out the opponent for the second time and said, ‘Yeah, knockout again but stay down this time. Hey, where’s Tasha (turned to find her partner). Hey I knocked him down and it was already a knock out. Now I go to the championship.’ Her peered laughed at her and Angela turned around to continue playing. It is so nice to see her excitement and sense her accomplishment.”

Page 16: Implementing Active Gaming   G4 H 09

Verification…

Researcher: “So Angela, you have now been playing in this room for over 8 weeks. Are there any games you really do not enjoy?”

Angela: “I really can’t complain right now. Some I like better than others but I don’t really hate any of them. I could play them all.”

Researcher: “You had mentioned to me before that you did not like the boxing game. How do you feel now.”

Angela: (smiling) “It’s actually pretty cool. I win a lot now.”

Page 17: Implementing Active Gaming   G4 H 09

The Moral of the Story Is…. Make sure the “implementer” is

thorough and fully prepared – no presumptions!

Understand the environment of games….AND….Practice

Know/understand the users

Create successful experiences

Page 18: Implementing Active Gaming   G4 H 09

What is Important?

• Open communication lines and Feedback

A.G.I.C. Users, Teachers/Trainers, Company, Distributer, Game Developer, the idea

• Research Application A.G.I.C.Users, Teachers/Trainers, Company,

Distributer, Game Developer, the idea

Page 19: Implementing Active Gaming   G4 H 09

What’s Not Working?

Product VS. Process

Page 20: Implementing Active Gaming   G4 H 09

Contact Information

Lisa Hansen, University of South Florida [email protected]

Ernie Medina, Beaver Medical Group

Barbara Chamberlin, New Mexico State