improving access to mobile technologies using tactile feedback
Upload: university-of-maryland-baltimore-county-department-of-information-systems
Post on 06-May-2015
488 views
TRANSCRIPT
Improving access to mobile
technologies using tactile feedback
Huimin Qian
Information Systems Department
UMBC
October 3rd, 2012
2
Motivations
Proposed solution
Projects
Summary
Mobile devices
Interacting with desktop computers Desktop computers
Interacting with mobile devices
In mobile contexts
3
Motivations
Proposed solution
Projects
Summary
Mobile devices
Interacting with desktop computers Desktop computers
Interacting with mobile devices
In mobile contexts
4
Inaccessible for
blind users
[Shaun, 2011]
Motivations
Proposed solution
Projects
Summary
5
Inaccessible for
sighted users in a number of situations
[Sears et al., 2003; Brown et al., 2005; Wobbrock, 2006]
Walking Driving
In a class In social situations
Motivations
Proposed solution
Projects
Summary
6
[Sears et al., 2003; Brown et al., 2005; Wobbrock, 2006]
Walking Driving
In a class In social situations
Motivations
Proposed solution
Projects
Summary
“Situationally-induced impairments and disabilities”
SIID [Sears & Young, 2003]
Inaccessible for
sighted users in a number of situations
7
• Sight
• Smell
• Taste
• Hearing
• Touch
Restricted
Impractical
5 communication channels
Motivations
Proposed solution
Projects
Summary
8
5 communication channels
In loud & noisy environment
In social situations
In situations like those,
users’ hearing capability
is restricted.
• Sight
• Smell
• Taste
• Hearing
• Touch
Restricted
Impractical
Motivations
Proposed solution
Projects
Summary
9
Proposed solution
• Develop touch-based interaction techniques,
using vibrations/tactile icons (tactons) to
convey peripheral messages via mobile
devices in the absence of vision and audio.
• Note:
• Vibrations, Tactile icons, Tactons, Haptic
cues
Motivations
Proposed solution
Projects
Summary
10
Advantages of proposed solution
Reduces visual demands associated with
using mobile applications
Avoids disruption on users’ main tasks
Enables eyes-free and hands-free interactions
Provides a private communication channel
Motivations
Proposed solution
Projects
Summary
11
Design, evaluate & use tactile icons
• [Design]
• [Evaluation]
• [Use]
Motivations
Proposed solution
Projects
Summary
Phase 1: Develop tactile icons for use with mobile devices
Phase 2: Examine the effectiveness of tactile icons with
auditory distracters
Phase 3: A haptic personal training application
12
Phase 1: Design
• Goals:
– To build a low-cost & configurable tactile
display system
– To broaden design space of tactile icons by
exploring new parameters of touch
– To understand human tactile perceptual
limitations
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
Phase 1: Develop tactile icons for use with mobile devices
13
Arduino BT Board
Vibration actuators
Phase 1: Tactile display system
Nokia N95
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
Phase 1: Develop tactile icons for use with mobile devices
14
Phase 1: Parameters of touch
Parameters Value One Value Two
Duration Long (0.8Sec.) Short (0.2Sec.)
Interval Long (1Sec.) Short (0.2Sec.)
Intensity Strong (255Hz) Weak (153Hz)
Location Volar Wrist Dorsal Wrist
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
16 types of tactile icons
Phase 1: Develop tactile icons for use with mobile devices
15
Phase 1: Examine parameters of
touch
• 20 participants ,within-subject study
– Training (10 minutes)
– Trials (40 minutes)
• Each type of tactile icons repeated 3 times
• Participants can replay each icon as many times as
they feel need to
• Participants submit answer in an online form after
recognizing a tactile icon
– Post-study interview (10 minutes)
Phase 1: Develop tactile icons for use with mobile devices
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
16
Phase 1: Results
• The tactile icons are easy to identify:
– Recognition rate - > 87%
– Recognition time - <14 seconds
– Cognitive workload - below 3 in 1-5 Likert scale (1:
extremely low workload; 5: extremely high workload)
Users can recognize 4 tactile parameters with
moderately high recognition rate and medium level
of cognitive workload
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
Phase 1: Develop tactile icons for use with mobile devices
17
Phase 2: Evaluation
• Goal:
– To examine the effects of auditory distracters
on the use of tactile icons in mobile devices
[Qian, Kuber & Sears, IJHCS ’11] Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
Phase 2: Examine tactons in lab with auditory distracters
18
Phase 2: Experiment design
• Three types of auditory distracters:
1. White noise
2. Street noise
3. Rock music
• Presented via headphones and speakers
• Two types of tacton pairs:
– A distinct pair
– A non-distinct pair
• 18 participants (8F, 10M, Age 19-27)
[Qian, Kuber & Sears, IJHCS ’11]
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
Phase 2: Examine tactons in lab with auditory distracters
19
Phase 2: Results & implications
• Different audio affects tactile perception
differently
– Higher recognition accuracy and less recognition time
in quiet lab with no external sound presented
Tactile perceptual tests should be performed under
conditions which include background audio.
– Longer recognition time and higher cognitive workload
in music, compared with street noise
– White noise resulted in increased cognitive workload,
but did not impact the tactile recognition
White noise is not an acceptable substitute for more
realistic sound.
[Qian, Kuber & Sears, IJHCS ’11]
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
Phase 2: Examine tactons in lab with auditory distracters
20
Phase 2: Results & implications
• The more distinct tacton pair can better resist
auditory distracters
– Less recognition time to identify distinct
tacton pair
– Higher recognition accuracy to identify
distinct tacton pair
Careful design to maximize distinctiveness of
tactons is even more important for mobile
devices.
[Qian, Kuber & Sears, IJHCS ’11]
Phase 2: Examine tactons in lab with auditory distracters
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
21
Phase 3: Use
• A mobile exertion application integrated with
tactile feedback to help senior adults monitor and
adjust walking speed
• Step rate detected every 4 seconds using built-in
accelerometers
• Two tactile/auditory icons to notify users to walk
faster/slower
[Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11]
Phase 3: A haptic personal training application
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
A pedometer & a phone holder
22
Phase 3: Use
• Goals:
– To assess the effectiveness of tactile icons in
conveying commands in mobile applications
– To examine the impact of motion on
perception of tactile icons
– To study the change of users’ behaviors along
with the use of the mobile application
[Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11]
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
Phase 3: A haptic personal training application
23
• 3 healthy 65+ senior adults over 2-week
period
• Training in lab
– 3 types of feedback with the same rhythm
(Audio icons, Tactile icons, Audio+Tactile icons)
• Data collection methods
– Automated logging on the phone
– Participant-maintained diaries
– Interviews
Phase 3: A field study
Phase 3: A haptic personal training application
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
[Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11]
24
Phase 3: Results & implications
• Multimodal icons work better than unimodal
icons
In compromising environment or demanding
tasks, multimodal icons should be used
• Tactile icons work better than auditory icons
• Users’ preferences change depending on the
situational context
The design of interaction system for senior
adults needs to consider the age-related
declines in hearing and touch
Phase 3: A haptic personal training application
Motivations
Proposed solution
Projects
Phase 1
Phase 2
Phase 3
Summary
[Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11]
25
Summary
• [Design]
• [Evaluation]
• [Use]
A set of identifiable tactile parameters are identified
A low-cost tactile display system is developed
The impact of various auditory distracters is examined
Implications for mobile interface designers are provided
A haptic personal training application is developed
The use of tactile icons are evaluated in field
Guidance to developers and researchers is provided
Motivations
Proposed solution
Projects
Summary
26
Questions
Huimin Qian
Ph.D. Candidate
Information Systems Department
UMBC
Email: [email protected]
Motivation
Related work
Proposed solution
Research Qs
Finished studies
Upcoming studies
Timeline
27
Publications
• Towards Identifying distinguishable tactons for use with mobile
devices (ASSETS, 2009)
• Towards Developing Perceivable Tactile Feedback for Mobile
Devices. (International Journal of Human Computer Studies,
2011)
• Maintaining levels of activity using a haptic personal training
application. (CHI ,2010)
• Maintaining and Modifying Pace Through Tactile and Multimodal
Feedback (INTCOM, 2011)
• A Longitudinal Pilot Study to Evaluate Non-Visual Icons in a
Mobile Exertion Application. (Proceedings of INTERACT, 2011)
Motivations
Proposed solution
Projects
Summary