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i IMPROVING SPEAKING ABILITY OF INTERMEDIATE SPEAKING C2 CLASS OF MURIA KUDUS UNIVERSITY BY USING CREATIVE STORY GAME IN ACADEMIC YEAR 2013/2014 By CHINTIA RAHMAWATI NIM. 2010-32-051 ENGLISH EDUCATION DEPARTMENT TEACHER TRAINING AND EDUCATION FACULTY MURIA KUDUS UNIVERSITY 2014

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Page 1: IMPROVING SPEAKING ABILITY OF INTERMEDIATE SPEAKING C2 …eprints.umk.ac.id/3267/1/Hal_Judul.pdf · 2014-09-06 · All students of Intermediate Speaking C2 10. Her beloved Dudul Irfan

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IMPROVING SPEAKING ABILITY OF INTERMEDIATE SPEAKING C2

CLASS OF MURIA KUDUS UNIVERSITY BY USING

CREATIVE STORY GAME IN ACADEMIC YEAR 2013/2014

By

CHINTIA RAHMAWATI

NIM. 2010-32-051

ENGLISH EDUCATION DEPARTMENT

TEACHER TRAINING AND EDUCATION FACULTY

MURIA KUDUS UNIVERSITY

2014

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IMPROVING SPEAKING ABILITY OF INTERMEDIATE SPEAKING C2

CLASS OF MURIA KUDUS UNIVERSITY BY USING

CREATIVE STORY GAME IN ACADEMIC YEAR 2013/2014

SKRIPSI

Presented to the University of Muria Kudus

In Partial Fulfillment of the Requirements for Completing the Sarjana

Program in the Department of English Education

By

Chintia Rahmawati

NIM. 201032-51

ENGLISH EDUCATION DEPARTMENT

TEACHER TRAINING AND EDUCATION FACULTY

MURIA KUDUS UNIVERSITY

2014

MOTTO AND DEDICATION

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Motto:

TOGETHER WE ARE STRONG

NOTHING’S IMPOSSIBLE

ALWAYS USE YOUR MAGIC BOTTOM SMILE

Dedication:

She dedicates this skripsi to:

Her great parents who always gives support and love

Her beloved family

The late Priyo and Imam, her beloved best friends

All teachers of life

Everyone who loves and cares her

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ACKNOWLEDGEMENT

First of all, the writer would like to express her big gratitude for Allah

SWT. Therefore, the skripsi with title “Improving Speaking Ability of the Second

Semester Students of Muria Kudus University by Using Creative Story Game in

Academic Year 2013/2014” can be accomplished. Then, the writer also would

like to express her gratitude to:

1. ALLAH SWT

2. Dr. Slamet Utomo, M.Pd, the Dean of Teacher Training and Education

Faculty.

3. Diah Kurniati, S.Pd, M.Pd, the Head of English Education Department of

Teacher Training and Education Faculty.

4. Nuraeningsih, S.Pd, M.Pd, the first advisor who has given many valuable,

criticisms, suggestions and helpful inputs for accomplishing her skripsi.

5. Junaidi, S.Pd, M.Pd, the second advisor who has given his care, love, advice

and spirit to her, so that she can be able to finish this skripsi.

6. Her great parents who have given pray, love, spirit, hope and care for her to

be the best.

7. Her beloved family for their love and support.

8. Pipit Ambarsari, S.Pd as the lecturer in UMK, who allows and helps the

researcher to carry out the research in her class.

9. All students of Intermediate Speaking C2

10. Her beloved Dudul Irfan for his love, support, pray and everything.

11. All members of LP SMANCA ’10 for happiness given.

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12. All members of KUMAN BARIS for everything.

13. All members of PASUKAN CUPONG for great memories.

14. Her beloved and great best friends who can not mentioned one by one for

everything.

15. People who dislike her for making her better than before.

16. Westlife who always inspiring and accompany her every night.

17. All of lecturers and staffs of English Education Department Teacher Training

Faculty Muria Kudus University who always give their smile to me during

their services.

18. Everyone who loves and cares her.

19. All teachers in the world.

Finally, the writer would like to express her thanks to all people who

helped her in finishing this skripsi. Hopefully, this skripsi can give contribution

and motivation to the teaching learning process of English Education Department

in Muria Kudus University.

Kudus, August 2014

CHINTIA RAHMAWATI

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ABSTRACT

Rahmawati, Chintia. 2013. Improving Speaking Ability of the Second Semester

Students of Muria Kudus University by Using Creative Story Game in

Academic Year 2013/2014. Skripsi. English Education Department,

Teacher Training and Education Faculty, Muria Kudus University.

Advisors: (i) Nuraeningsih, S.Pd, M.Pd., (ii) Junaidi, S.Pd, M.Pd.

Key words: Speaking ability, creative story game

Speaking is reputed to be the most important in learning a second or

foreign language. To improve speaking ability, teacher needs to use a media or

technique in teaching English. Creative story game is a kind of game that can be

used to develop speaking ability while learning English. Creative story game can

increase the students imagination and creativity to speak English through a story

that they produced by themselves.

The objectives of this research are; (i) to find out the implementation of

creative story game in teaching speaking of the second semester in Muria Kudus

University in academic year 2013/2014. (ii) to find out whether creative story

game can improve the speaking ability of the second semester students of Muria

Kudus University in academic year 2013/2014.

The research is done at the second semester students of Muria Kudus

University in academic year 2013/2014. The classroom action research is used to

design this research and followed by two cycles. Each cycle is conducted through

four steps; they are: planning, action, observation and reflection. In this research,

the researcher chooses Intermediate Speaking C2 that consists of 21 students to

conduct the research.

The result of this research are; (i) in implementation creative story game,

the students look enthusiastic and get fun in playing the creative story game

because they can speak freely, they can deliver their own idea in their own story.

(ii) The students’ speaking score improves from cycle I until cycle II. In cycle I,

the average score is 52.94 and in cycle II improves become 77.11.

Based on the result of the research above, the conclusion is creative story

game can improve the speaking ability of Intermediate Speaking C2 students of

Muria Kudus University in academic year 2013/2014, and the researcher suggests

that the teacher should use interesting technique in teaching speaking. The teacher

is suggested to use creative story game as a technique to improve students

speaking ability since it offers more advantages in improving students’ speaking

ability.

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ABSTRAK

Rahmawati, Chintia. 2013. Meningkatkan Kemampuan Berbicara pada Siswa

Universitas Muria Kudus Semester II Menggunakan Creative Story Game

pada Tahun Ajaran 2013/2014. Skripsi. English Education Department,

Teacher Training and Education Faculty, Muria Kudus University.

Advisors: (i) Nuraeningsih, S.Pd, M.Pd., (ii) Junaidi, S.Pd, M.Pd.

Kata kunci: Kemampuan berbicara, creative story game.

Berbicara dianggap sebagai hal terpenting dalam proses pembelajaran.

Untuk meningkatkan kemampuan berbicara, guru harus menggunakan media atau

tekhnik pengajaran. Creative story game adalah permainan yang dapat digunakan

untuk meningkatkan kemampuan berbicara. Creative story game dapat

meningkatkan imajinasi siswa dan kreativitas mereka untuk berbicara melalui

sebuah cerita yang dapat mereka ciptakan sendiri.

Tujuan dari penelitian ini adalah (i) untuk mengetahui implementasi dari

creative story game dalam pengajaran speaking pada murid semester II

Universitas Muria Kudus menggunakan creative story game pada tahun ajaran

2013/2014. (ii) untuk mengetahui apakah creative story game dapat meningkatkan

kemampuan berbicara pada murid semester II Universitas Muria Kudus tahun

ajaran 2013/2014.

Penelitian ini dilakukan murid semester II Universitas Muria Kudus tahun

ajaran 2013/2014. Desain yang digunakan dalam penelitian ini adalah Penelitian

Tindakan Kelas yang diikuti dengan dua siklus. Setiap siklus terdiri dari empat

tahapan, yaitu perencanaan, pelaksanaan, pengamatan dan refleksi. Dalam

penelitian ini, peneliti memilih kelas Intermediate Speaking C2 yang terdiri dari

21 murid untuk diteliti.

Hasil dari penelitian ini adalah: (i) dalam penerapan creative story game,

siswa terlihat lebih antusias dan senang dalam memainkan creative story game

karena mereka dapat berbicara dengan bebas, siswa dapat menyampaikan ide

mereka sendiri melalui cerita mereka. (ii) nilai speaking para murid meningkat

dari siklus I sampai siklus II. Pada siklus I, nilai rata-rata murid adalah 55.79 dan

pada siklus II meningkat menjadi 79.56.

Berdasarkan hasil diatas, dapat disimpulkan bahwa creative story game

dapat meningkatkan kemampuan berbicara siswa Intermediate Speaking C2

Universitas Muria Kudus tahun ajaran 2013/2014, dan peneliti menyarankan

bahwa guru seharusnya menggunakan tekhnik yang menarik dalam mengajar

speaking. Guru disarankan menggunakan creative story game untuk

meningkatkan kemampuan berbicara siswa karena memiliki banyak manfaat

dalam peningkatan kemampuan berbicara siswa.

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TABLE OF CONTENT

page

COVER ..............................................................................................................i

LOGO .................................................................................................................ii

TITLE ................................................................................................................iii

MOTTO AND DEDICATION .........................................................................iv

ADVISORS’ APPROVAL ...............................................................................v

EXAMINERS’ APPROVAL ............................................................................vi

ACKNOWLEDGEMENT ................................................................................vii

ABSTRACT .......................................................................................................ix

ABSTRAK .........................................................................................................x

TABLE OF CONTENTS ..................................................................................xii

LIST OF TABLES ............................................................................................xv

LIST OF FIGURES .........................................................................................xvii

LIST OF APPENDICE .................................................................................. xviii

CHAPTER I: INTRODUCTION

1.1 Background of the Research ...................................................................1

1.2 Statement of the Problem ........................................................................3

1.3 Objective of the Research .......................................................................4

1.4 Significant of the Research .....................................................................4

1.5 Scope of the Research .............................................................................5

1.6 Definition of the Term .........................................................................5

CHAPTER II: REVIEW TO RELATED LITERATURE

2.1 Speaking ..................................................................................................6

2.2 Teaching Speaking in English Education Department of UMK ............8

2.11 The Curriculum in English Education Department of UMK ......... 9

2.12 The Purpose of Teaching English in in English Education

Department of UMK .................................................................... 10

2.3 Game .......................................................................................................10

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2.4 Creative Story Game ...............................................................................13

2.5 Review of Previous Research..................................................................14

2.6 Theoretical Framework ...........................................................................16

2.7 Action Hypothesis ...................................................................................18

CHAPTER III: METHODOLOGY OF THE RESEARCH

3.1 Setting and Characteristic of Subject of The Research ..........................19

3.2 Variable of The Research ........................................................................19

3.3 Design of The Research .........................................................................20

3.3.1 Planning ......................................................................................21

3.3.2 Action .........................................................................................22

3.3.3 Observation..................................................................................22

3.3.4 Reflection ....................................................................................22

3.4 Procedure of the Research ......................................................................25

3.5 Data Analysis .........................................................................................25

CHAPTER IV FINDING OF THE RESEARCH

4.1 Preliminary Research ..............................................................................31

4.2 Result of Cycle 1 .....................................................................................35

4.3 Result of Cycle 2 .....................................................................................45

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CHAPTER V DISCUSSION

5.1 The Implementation of Using Creative Story Game in Teaching

Speaking for Intermediate Speaking C2 Class of Muria Kudus

University in Academic Year 2013/2014 ................................................57

5.1.1 Cycle 1 ........................................................................................55

5.1.2 Cycle 2 ........................................................................................58

5.2 The Improvement of the Speaking Ability of Intermediate Speaking

C2 Class of Muria Kudus University by Using Creative Story Game

in Academic Year 2013/2014..................................................................60

CHAPTER VI CONCLUSION AND SUGGESTION

6.1 Conclusion ................................................................................................ 63

6.2 Suggestion ................................................................................................. 64

REFERENCES .................................................................................................... 65

APPENDICES ..................................................................................................... 67

STATEMENT ...................................................................................................... 94

CURRICULUM VITAE ..................................................................................... 95

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LIST OF TABLES

Table Page

2.1 The comparison of the Researcher’s Research and the Previous Research

................................................................................................................... 15

2.2 The Detailed Theoretical Framework of the Research ............................. 16

3.1 Speaking Scale of Speaking Ability ........................................................ 26

3.2 Criteria Score of Speaking Ability ............................................................ 28

3.3 The Measurement of Student’s Achievement ........................................... 29

3.4 The Score Classification of Intermediate Speaking .................................. 30

4.1 The Score of Preliminary Oral Test of Speaking Ability by Using Creative

Story Game ............................................................................................... 34

4.2 The measurement of the student’s achievement in Preliminary Research 36

4.3 The Score Classification of Intermediate Speaking .................................. 37

4.4 Observation Sheet in Cycle 1 .................................................................... 38

4.5 The Score of Oral Test of Speaking Ability by Using Creative Story Game

in Cycle 1 .................................................................................................. 42

4.6 The Measurement of the Student’s Achievement Cycle I ........................ 45

4.7 The Score Classification of Intermediate Speaking .................................. 45

4.8 Observation Sheet in Cycle 2 .................................................................... 48

4.9 The Score of Oral Test of Speaking Ability by Using Creative Story Game

in Cycle 2 .................................................................................................. 52

4.10 The Measurement of the Student’s Achievement Cycle 2 ........................ 54

4.11 The Score Classification of Intermediate Speaking .................................. 55

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4.12 Recapitulation of Students’ Score of Speaking Ability Taught by Using

Creative Story Game ................................................................................. 56

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LIST OF FIGURE

Figure Page

3.1 Progressive Problem Solving with Action Research ............................... 21

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LIST OF APPENDICES

Appendix Page

1. Rencana Program Kegiatan Pembelajaran Semester (RPKPS)

Speaking 1 ............................................................................................ 65

2. Lesson Plan Cycle 1 ............................................................................. 72

3. Lesson Plan Cycle 2 ............................................................................. 78

4. Instrument of Speaking Ability of the Second Semester Students

of Muria Kudus University by Using Creative Story Game in

Academic Year 2013/2014 ................................................................... 84

5. Score of Preliminary Research ............................................................. 85

6. Score of Cycle 1 ................................................................................... 87

7. Score of Cycle 2 ................................................................................... 89

8. The Students of Intermediate Speaking C2 .......................................... 91