in a strange land modelling and understanding cyberspace
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in a strange land modelling and understanding cyberspace. Alan Dix Lancaster University, vfridge and aQtive http://www.hcibook.com/alan. overview. background the history of cyberspace HCI changes and trends design general principles for HCI and Cyberspace. - PowerPoint PPT PresentationTRANSCRIPT
in a strange land
modelling and understanding cyberspaceAlan Dix
Lancaster University,
vfridge and aQtive
http://www.hcibook.com/alan
overview• background
– the history of cyberspace
• HCI– changes and trends
• design– general principles for HCI and Cyberspace
background
the history of cyberspace
one man’s journey• “A Mapmaker’s Dream” (James Cowen, 1996)
– Fra Mauro, 16th-century Venitian monk– cartographer– explorer within an island monastery
• the world– not just rivers and mountains– ideas, imagination, culture
four ages of information
• Age of Proximity– control and information by physical contact
four ages of information
• Age of Proximity
• Age of Bureaucracy– long-distance remote contact– physical messages– early cyberspace
four ages of information
• Age of Proximity
• Age of Bureaucracy
• Age of Money– freemarket economies:– exchange of value– exchange of information
four ages of information
• Age of Proximity• Age of Bureaucracy• Age of Money• Age of Information
– electronic messages– information objects– challenges power structures– remolds economics
way findingdesign issues for
cyberspace• maps and navigation
– ‘lost in hyperspace’– guiding users through it
• construction– designing structures for cyberspace
HCI
changes and trends
increasing multiplicity
• 1980s - personal computers– one man and his machine– and they were men!
increasing multiplicity
• 1980s - personal computers
• late 1980’s & 1990s - CSCW– lots of people– geographically remote– but ...– one person per machine
increasing multiplicity
• 1980s - personal computers
• late 1980’s & 1990s - CSCW
• family use ... ?
families and friends
lots of people, together and remote
work and fun
• traditional HCI methods– tasks, goals, work, work, work– and the odd game
• now– e-shopping– communities– experience
virtual crackers
• real crackers– cheap and cheerful!– bad joke, plastic toy, paper hat – pull and bang
virtual crackers
• virtual crackers– cheap and cheerful– bad joke, web toy, cut-out mask – click and bang
virtual crackers
• virtual crackers– cheap and cheerful– bad joke, web toy, cut-out mask – click and bang
design
general principlesfor HCI and Cyberspace
what is design?
achieving goals within constraints
• goals - purpose– who is it for, why do they want it
• constraints– materials, platforms
• trade-offs
abstraction and grounding
• in design– abstract rules and guidelines– concrete examples
• in training
• in navigation– maps, fish-eye etc.
hyperbolic browser (inxight)
data mapped inhyperbolic space
hyperbolic spaceprojected into 2D
scenarios
• stories for design– communicate with others– validate other models– dynamics
• linearity– time is linear - our lives are linear– tours - linear paths in complex spaces
labrynth
golden rule of design
understand your materials
for Human–Computer Interaction
understand your materials
• understand computers– limitations, capacities, tools, platforms
• understand people– psychological, social aspects– human error
for Cyberspace
understand your materials
• understand virtual objects– clones and copies, non-continuity, magic!
• understand virtual space– non-linear, non-Euclidean, discrete
• understand people– how do we understand physical space?
Clay tablet map
2200 BC
Yorghan Tepe,Iraq
Egyptian garden
1400 BC
garden of a high court official of Amenhotep III
at Thebes
T-O mapof the world
Isidore of Seville560-636 AD
Wales
John Speed1610
View of the World from 9th Avenue
Saul Steinberg 1975
rules of navigation
where you are
where you’ve come from
what you can do next
where you will get to
designing environments
• not just systems
• also environments– operating systems– buildings
• 2D surfaces– users create their own structure
vfridgecollaborativelybuildingstructureinspace
so ...the world becomes cyberspace
HCI gets more difficult
moving towards design of cyberspace
for more ...
• HCI textbookhttp://www.hcibook.com/
• Cyberspacehttp://www.hiraeth.com/alan/topics/cyberspace
• vfridge and aQtivehttp://www.vfridge.com/
http://www.aqtive.com/