informatics 121 software design i
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Informatics 121 Software Design I. Lecture 7 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. Today’s lecture. Design essence and tradeoffs Design studio 2 (video analysis). Informatics 121 definition. - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/1.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 1
Informatics 121Software Design I
Lecture 7
Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.
![Page 2: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/2.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 2
Today’s lecture
• Design essence and tradeoffs
• Design studio 2 (video analysis)
![Page 3: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/3.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 3
Informatics 121 definition
• To decide upon a plan for change in the world that, when realized, satisfies stakeholders
![Page 4: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/4.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 4
Design
designer plan
maker change in the world
audience experiences
other stakeholders
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 5
Four types of design
satisfactory experience
plan for realization
change in the world
what is it to accomplish?
how does one interact with it?
what is its conceptual core?
what are its implementation details?
![Page 6: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/6.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 6
Four types of design
satisfactory experience
plan for realization
change in the world
what is it to accomplish?
how does one interact with it?
what is its conceptual core?
what are its implementation details?
desirability
feasibility
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 7
Difficulty #1: problem, solution, change
• The understanding of a design problem goes hand-in-hand with the understanding of its design solution
• This understanding may well change, sometimes dramatically so, during the design project
• The challenge is to anticipate this volatility and identify and focus on the essence of the design problem at hand
![Page 8: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/8.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 8
Four types of design
satisfactory experience
plan for realization
change in the world
what is it to accomplish?
how does one interact with it?
what is its conceptual core?
what are its implementation details?
![Page 9: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/9.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 9
Difficulty #2: success, failure, tradeoffs
• A design’s success is not absolute, but judged relative to other possible designs that could have been made
• A designer must deal with tradeoffs all the time, and cannot make all stakeholders equally satisfied with the change in the world
• The challenge is to identify and address key tradeoffs early
![Page 10: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/10.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 10
Four types of design
satisfactory experience
plan for realization
change in the world
what is it to accomplish?
how does one interact with it?
what is its conceptual core?
what are its implementation details?
![Page 11: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/11.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 11
Difficulty #3: quality, cost, time
• There is no optimal solution to a design problem, designers must find a solution that is good enough
• The challenge is to find key quality and cost considerations early
![Page 12: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/12.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 12
Four types of design
satisfactory experience
plan for realization
change in the world
what is it to accomplish?
how does one interact with it?
what is its conceptual core?
what are its implementation details?
![Page 13: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/13.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 13
Difficulty #4: longevity
• A change in the world may last for a very long time…
• …and may well need to accommodate future changes in the world
• The challenge is to identify and balance present needs with future possibilities
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 14
Four types of design
satisfactory experience
plan for realization
change in the world
what is it to accomplish?
how does one interact with it?
what is its conceptual core?
what are its implementation details?
![Page 15: Informatics 121 Software Design I](https://reader035.vdocuments.net/reader035/viewer/2022070419/56815ab2550346895dc85f56/html5/thumbnails/15.jpg)
Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 15
Focus on essence and tradeoffs
• Thou shall focus on the difficult parts first
• Thou shall focus on the difficult parts second
• Thou shall focus on the difficult parts third
• …
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 16
Focus on essence and tradeoffs
• Thou shall focus on the difficult parts first
• Thou shall focus on the difficult parts second
• Thou shall focus on the difficult parts third
• …
• What are the most important decision points, what are your options, and how do the options relate?
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 17
Essence and tradeoffs
• Virtual campus visit
• Disney electronic queue management system
• Electronic health records system
• Mars planetary rover software
• Google Mail
• Google Docs
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 18
Design studio 2
• Design an educational traffic flow simulation program
• A 2-page briefing is provided, listing the main requirements for the system
• You will produce the design over a number of weeks, through a variety of structured exercises and arguments
• This will be an individual assignment, with group exercises worked in
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 19
Design studio 2
• This exact same design prompt was given to professional software designers– 1 hour and 50 minutes at the regular whiteboard
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 20
Design studio 2
• Watch the video, carefully
• Identify…– …five decision points that the designers encountered– …the options they considered– …any relationships among the options– …mark the time(s) when these decisions points are discussed
• Focus on essence and tradeoffs
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Department of Informatics, UC IrvineSDCL Collaboration LaboratorySoftware Design and
sdcl.ics.uci.edu 21
Design studio 2
• Hand in a document, at the beginning of class, Monday
• Bring two copies