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INSTRUCTIONAL DESIGN
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Project Based Learning in VET
Intellectual Output No: 4
Instruction Design
Output Coordinator:
Mazhar Zorlu Mesleki ve Teknik Anadolu Lisesi, İzmir- TURKEY 2019
“Funded by the Erasmus+ Program of the European Union. However, European Commission and
Turkish National Agency cannot be held responsible for any use which may be made from the
information contained therein”
This PBL Module Book is just a case study and is based on the "Perception and Modeling Tools"
vocational Lesson.
However, there are other approaches that use the PBL method that the reader can take into
account.
The development of this module book has been possible due to Erasmus+ KA2 program funds, with
2017-1-TR01-KA202-045991 project number.
© All Rights Reserved. - 2019
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Contents
ABSTRACT .......................................................................................................................5
1. INTRODUCTION .........................................................................................................6
2. THEORETICAL BACKGROUND ....................................................................................7
INSTRUCTIONAL DESIGN IN THE REAL WORLD ......................................................9
A QUICK GUIDE TO FOUR INSTRUCTIONAL DESIGN MODELS ............................10
ADDIE MODEL ............................................................................................................13
ARCS MODEL ..............................................................................................................14
GAGNE’S 9 EVENTS OF INSTRUCTION ....................................................................18
STEPS OF INSTRUCTİONAL DESİGN ........................................................................22
3. TRAINING EVALUATION ...........................................................................................24
Understanding Kirkpatrick's Four Levels ........................................................................25
Level 1: Reaction ...........................................................................................................25
Level 2: Learning ...........................................................................................................26
Level 3: Behavior...........................................................................................................26
Level 4: Results .............................................................................................................27
4. PRACTICAL ID APPLICATION ..................................................................................28
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The information provided in this textbook is intended to be pure guidelines for an Instructional Design
implementation. The practical application documented are mostly based on the project titled “The
Industrial Automation Technology (IAT) Extension Project for Central Asian and Middle East Countries”,
which was jointly implemented among The Turkish Ministry of National Education (MoNE), Turkish
Cooperation and Coordination Agency (TIKA) and Japan International Cooperation Agency (JICA) in
2012-2015.
The objective of this textbook is to offer an easy-to-follow guide that encourages training designers to
plan and conduct evaluation based on their needs.
The development of this textbook has been possible due to Erasmus+ KA2 program funds, with
2017-1-TR01-KA202-04599 project number.
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ABSTRACT
Although there is not a magic training matching every learning outcome, by considering
targets of training courses it is possible to define the most proper learning strategy for the
specific learning outcome to be addressed.
Every organization has its own process for developing training courses.
Some organizations prefer to work on the entire training at once, while others prefer to
identify small segments within the training and develop them concurrently through
collaboration. No matter which approach an organization follows, there are a few steps that
remain mandatory in every Instructional Design (ID) process. Understanding the purpose of
each mandatory step will help us successfully achieve the desired output at every step,
irrespectively of our approach!
ID carefully considers how students learn and what materials and methods will most effectively help
individuals achieve their academic goals. The principles of instructional design consider how educational
tools should be designed, created and delivered to any learning group, from grade school students to
adult employees across all industry sectors.
Evaluation of the impact of training often seems second priority – of far less importance than training
design and implementation. But evaluation of the impact never diminishes in importance.
This textbook provides an approach to ID models and to evaluating training using Kirkpatrick’s model of
four levels of evaluation.
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1. INTRODUCTION
It must begin with an end in mind
This is a maxim popularized by Stephen Covey, as you might have noticed.
It is the second habit that Stephen Covey covers in “The 7 Habits of Highly Effective People” book.
Did you know that many authors write the endings of books first, before they get going with the
beginning? That is what is known as beginning with the end in mind.
Professional athletes visualize everything they do, before they do it.
Boston Red Sox legend Ted Williams, one of the greatest
hitters of all time, used to practice his swing in the mirror over
and over each day, constantly working on it.
Figure 1: Ted Williams (1918-2002)
Figure 2: Derek Jeter (1974 -..)
When New York Yankees star Derek Jeter was a child, he had a
goal to be shortstop for the New York Yankees, a goal he
achieved when he was 22 years old. They began with the end in
mind.
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We borrowed it since it tells us something simple but powerful. The maxim suggests that every design
must achieve something specific—a defined goal.
It often starts with a question: what do I intend to achieve? Or questions that derive from such
question. What should learners know, understand and apply in real-life environment? What will inspire
students to learn and strive for excellence? What student learning outcomes will the prepared material
serve?
Beginning with an end in mind allows us to design an instructional material efficiently—without waste
of time and energy. We no longer need to jump from area to another only to find some pieces missing.
2. THEORETICAL BACKGROUND
DEFINITION
Instruction is a systematic process that involves teacher,
learners, materials, and learning environment in order to
achieve successful and identified learning goals.
Figure 3: Learning Definitions
The “system” refers to an orderly, logical method of identifying, developing, and evaluating a set of
strategies aimed at attaining a particular instructional goal.
Training refer to those instructional experiences that are focused upon individuals acquiring very
specific skills that they will normally apply almost immediately.
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The terms Instructional Design, Instructional Technology, Learning Experience Design, Educational
Technology, Curriculum Design are often used interchangeably.
Instructional design (or instructional systems design) models provide frameworks to facilitate
gaining new knowledge, skills or attitudes. Instructional designers use these models to guide
the creation of engaging learning activities based on the science of how people learn. Simply
put, instructional design is the creation of instructional materials.
The foundation for instructional design was laid during World War II when hundreds of thousands
needed to be taught very specific tasks in a short amount of time. Individual aspects of these complex
tasks were broken down, so that soldiers could better understand and comprehend each step of the
process. This approach was later taken and built upon leading to the development of instructional
design, a field of study that marries education, psychology and communications to create the most
effective teaching plans for specific groups of students. This is vital because it ensures that students
receive instructions in a form that is meaningful to them, helping them better understand the topics
and concepts being taught.
Instructional designers carefully consider how learners from all walks of life learn and what materials
and methods will most effectively help individuals achieve their academic goals in a variety of ways.
Generally speaking, an instructional designer’s job is to help ensure that students walk away from a
course with a specific set of knowledge and skills.
They work with traditional paper materials, such as handouts and manuals, as well as
eLearning technologies and multimedia. Their work can be seen in elementary and secondary
schools to universities and adult training facilities. They're also found outside the academic
sector in a range of industries including health care, retail and the military.
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INSTRUCTIONAL DESIGN IN THE REAL WORLD
For the corporate sector, instructional design plays an integral role that many don’t often see.
When new training programs are introduced within companies, instructional designers are the
ones that systematically collect, process and analysis data, determining if employees were
properly educated on the new topics introduced. If an area of the training doesn’t meet the
previously set standards, then it’s an instructional designer’s duty to revamp the
lecture/course (face to face or at distant, e-Learning) to help make sure that learners are able
to understand the topics down the road. This process helps ensure that companies are
working efficiently and using their resources wisely.
Instructional designers often work as part of a team, but their importance can't be
overestimated. Consider an eLearning course for example. An instructional designer will play
a part in developing this course, along with a multimedia designer, eLearning developer and a
quality assurance employee.
It ensures students learn efficiently by creating high quality learning materials that consider
the strengths and weaknesses of students.
It allows us to communicate the purpose and reason behind a strategy. A framework gives us
the birds-eye view of all the major components that must be included in the course/lecture.
Above all, instructional design yields result. Those in this field create lesson/course plans
intended to engage students, so they're more likely to achieve their goals. Evaluation is a key
final phase of instructional design implementation, so instructors can ensure that the learning
sessions have been effective in meeting pre-set objectives.
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A QUICK GUIDE TO FOUR INSTRUCTIONAL DESIGN MODELS
There are many widely used models that designers acknowledge and use to structure and plan
their lecture/course training. We selected the four of them to give an overview.
1. Bloom’s Taxonomy
2. ADDIE Model
3. ARCS model
4. Gagne’s Nine Events of Instructions
Each framework has its own advantages and disadvantages, and the choice of which to use
will depend on which model works best for the company, and learners.
Bloom’s Taxonomy
Bloom’s Taxonomy is a hierarchical ordering of cognitive skills and
was created by Benjamin Bloom in 1956 who was an educational
psychologist at the University of Chicago, published six levels of
learning. These 6 levels can be used to structure the learning
objectives, lessons, and assessments of the courses.
Figure 4: Benjamin Bloom (1913 -1999)
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• Knowing: Retrieving, recognizing, and recalling relevant knowledge from long‐
term memory.
• Understanding: Constructing meaning from oral, written, and graphic messages
through interpreting, exemplifying, classifying, summarizing, inferring, comparing,
and explaining.
• Applying: Carrying out or using a procedure for executing or implementing.
• Analysing: Breaking material into constituent parts, determining how the parts relate
to one another and to an overall structure or purpose through differentiating,
organizing, and attributing.
• Synthesizing: Putting elements together to form a coherent or functional
whole; reorganizing elements into a new pattern or structure through generating,
planning, or producing.
• Evaluating: Making judgments based on criteria and standards through checking
and critiquing.
To create an accurate conclusion, you must have completed a thorough evaluation.
However, we don’t always start with lower order skills and step all the way through the entire
taxonomy for each concept we present in our courses.
In case the course level is “Introduction to…” course, many learning objectives may target the
lower order Bloom’s skills, because students are building foundational knowledge.
If students have a solid foundation in much of the terminology and processes for the course,
we can skip the many remembering and understanding level objectives. Students should be
able to master higher-order learning objectives. Too many lower level objectives might cause
boredom or apathy. In order to understand how Bloom’s works with learning objectives,
there are “verb tables” to help identify which action verbs align with each level in Bloom’s
Taxonomy.
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Bloom’s
Level
Key Verbs (keywords) Example Learning Objective
Create design, formulate, build,
invent, create, compose,
generate, derive, modify,
develop
By the end of this lesson, the student will be
able to design an original homework problem
dealing with the principle of conservation of
energy.
Evaluate
choose, support, relate,
determine, defend, judge,
grade, compare, contrast,
argue, justify, support,
convince, select, evaluate.
By the end of this lesson, the student will be
able to determine whether using conservation
of energy or conservation of momentum
would be more appropriate for solving a
dynamics problem.
Analyse
classify, break down,
categorize, analyse,
diagram, illustrate, criticize,
simplify, associate.
By the end of this lesson, the student will be
able to differentiate between potential and
kinetic energy.
Apply
calculate, predict, apply,
solve, illustrate, use,
demonstrate, determine,
model, perform, present.
By the end of this lesson, the student will be
able to calculate the kinetic energy of a
projectile.
Understand
describe, explain,
paraphrase, restate, give
original examples of,
summarize, contrast,
interpret, discuss.
By the end of this lesson, the student will be
able to describe Newton’s three laws of
motion to in her/his own words
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Remember
list, recite, outline, define,
name, match, quote, recall,
identify, label, recognize.
By the end of this lesson, the student will be
able to recite Newton’s three laws of motion.
ADDIE MODEL
ADDIE stands for Analysis, Design, Develop, Implement, and Evaluate. It was developed
in the 1970’s. Remarkably it appears that the ADDIE model wasn’t specifically
developed by any single author.
The ADDIE model relies on each stage being done in the given order but with a focus
on reflection and iteration for the changes before moving to the next one.
Figure 5: Schematic view of ADDIE Model
Here is a brief description of each step of the ADDIE process:
• Step #1 Analysis — “Why is the training needed?” and "How can we improve the
situation and achieve business goals through training?". The instructional
designers (IDs) answer this question after collecting information and understanding
the needs and expectations of the learners. Analysis drives design and the
development process.
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• Step #2 Design — With the training plan done, IDs then get to the design phase.
This includes a strategy, delivery methods, appropriate media, duration,
assessment.
• Step #3 Development — IDs come out with course content in this phase to develop
the course materials. The development process should be iterative. Once a course
have been created It should be tested to ensure there are no basic errors -
grammar, spelling, syntax etc.
• Step #4 Implementation — it’s time to share them with the learner. The course is
released/rolled-out, delivered, to the learners, and its impact is monitored.
• Step # 5 Evaluation — Is the course providing the expected results? IDs collaborate
with the client and evaluate the impact of the course based on learner feedback,
surveys, and even analytics.
Once the evaluation is complete, the results are converted into actionable improvements. The
whole ADDIE process is repeated.
ARCS MODEL
Figure 6: John Keller (1938 -..)
John Keller is the founder of the ARCS Model of
Motivation, which is based upon the idea that there
are four key elements in the learning process which
can encourage and sustain learners’ motivation. These
four elements form the acronym ARCS of the model
and stand for Attention, Relevance, Confidence and
Satisfaction
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John Keller is the founder of the ARCS Model of Motivation, which is based upon the idea that
there are four key elements in the learning process which can encourage and sustain learners’
motivation. These four elements form the acronym ARCS of the model and stand for Attention,
Relevance, Confidence and Satisfaction
Figure 7: Application of ARCS Model (In Mazhar Zorlu VET)
1. Attention
Figure 8: One interesting picture to draw attention
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• Keller attention can be gained in two ways:
a. Perceptual arousal – uses surprise or uncertainly to gain interest. Uses novel, surprising,
incongruous, and uncertain events;
b. Inquiry arousal – stimulates curiosity by posing challenging questions or problems to be
solved.
Methods for grabbing the learners’ attention include the use of:
• Active participation -Adopt strategies such as games, roleplay or other hands-
on methods to get learners involved with the material or subject matter
• Inquiry – Pose questions or problems for the learners to solve, e.g. brainstorming activities.
• Specific examples – Use a visual stimuli, story, or biography.
• Humour -Maintain interest by use a small amount of humour (but not too much to be
distracting)
2. Relevance
• Establish relevance in order to increase a learner’s motivation. To do this, use concrete
language and examples with which the learners are familiar. Six major strategies described by
Keller include:
o Experience – Tell the learners how the
Experience – Tell the learners how the new learning will use their existing skills. We best learn
by building upon our pre-set knowledge or skills.
• Present Worth – What will the subject matter do for me today?
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• Future Usefulness – What will the subject matter do for me tomorrow?
• Needs Matching – Take advantage of the dynamics of achievement, risk taking, power, and
affiliation.
• Modeling – First of all, “be what you want them to do!” Other strategies include guest
speakers, videos, and having the learners who finish their work first to serve as tutors.
• Choice – Allow the learners to use different methods to pursue their work or allowing s choice
in how they organize it.
3. Confidence
Figure 9: Confidence
• Help students understand their likelihood for success. If they feel they cannot meet the
objectives or that the cost (time or effort) is too high, their motivation will decrease.
• Provide objectives and prerequisites – Help students estimate the probability of success by
presenting performance requirements and evaluation criteria.
• Feedback – Provide feedback and support internal attributions for success.
• Learner Control – Learners should feel some degree of control over their learning and
assessment. They should believe that their success is a direct result of the amount of effort
they have put forth.
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4. Satisfaction
• Learning must be rewarding or satisfying in some way, whether it is from a sense of
achievement, praise from a higher-up, or mere entertainment.
• Make the learner feel as though the skill is useful or beneficial by providing opportunities to
use newly acquired knowledge in a real setting
GAGNE’S 9 EVENTS OF INSTRUCTION
Gagne's Nine Levels of Learning provide a step-by-step approach that can help managers,
trainers, and facilitators structure their training so that their students or teams get the most
from their learning opportunities.
Robert Gagne was an educational psychologist who pioneered the science of instruction in the
1940s. His book "The Conditions of Learning," first published in 1965, identified the mental
conditions that are necessary for effective learning
Figure 10: Robert Gagne (1916 -2002)
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1. Gain attention of the students Ensure the learners are ready to learn and participate in
activities by presenting a stimulus to gain their attention.
Methods for gaining learners’ attention include:
— Stimulate students with novelty, uncertainty and surprise
— Pose thought-provoking questions to the students
— Have students pose questions to be answered by other students
2. Inform students of the objectives Inform students of the objectives or outcomes to help
them understand what they are to learn during the course. Provide objectives before
instruction begins. Methods for stating the outcomes include:
— Describe required performance
— Describe criteria for standard performance
— Learner establishes criteria for standard performance
3. Stimulate recall of prior learning Help students make sense of new information by relating
it to something they already know or something they have already experienced.
Methods for stimulating recall include:
— Ask questions about previous experiences
— Ask students about their understanding of previous concepts
4. Present the content Use strategies to present and cue lesson content to provide more
effective, efficient instruction. Organize and chunk content in a meaningful way. Provide
explanations after demonstrations.
Ways to present and cue lesson content include:
— Present vocabulary
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— Provide examples
— Present multiple versions of the same content, e.g., video, demonstration, lecture,
podcast, group work
— Use a variety of media to address different learning preferences
5. Provide learning guidance Advise students of strategies to aid them in learning content
and of resources available.
Methods to provide learning guidance include:
— Provide instructional support as needed – as scaffolds (cues, hints, prompts) which can
be removed after the student learns the task or content
— Model varied learning strategies – mnemonics, concept mapping, role playing,
visualizing
— Use examples and non-examples – in addition to providing examples, use non-examples
to help students see what not to do or the opposite of examples
— Provide case studies, analogies, visual images and metaphors – case studies for real
world application, analogies for knowledge construction, visual images to make visual
associations, metaphors to support learning
6. Elicit performance (practice) Activate student processing to help them internalize new
skills and knowledge and to confirm correct understanding of these concepts.
Ways to activate learner processing include:
— Elicit student activities – ask deep-learning questions, refer to what students already
know or have students collaborate with their peers
— Elicit recall strategies – ask students to recite, revisit, or reiterate information they have
learned — Facilitate student elaborations – ask students to elaborate or explain details
and provide more complexity to their responses
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— Help students integrate new knowledge – provide content in a context-rich way (use
real-world examples)
7. Provide feedback Provide immediate feedback of students’ performance to assess and
facilitate learning.
Types of feedback include:
— Confirmatory feedback – Informs the student they did what he or she were supposed
to do
— Corrective and remedial feedback – informs the student the accuracy of their
performance or response
— Remedial feedback – Directs students in the right direction to find the correct answer
but does not provide the correct answer
— Informative feedback – Provides information (new, different, additions, suggestions) to
a student and confirms that you have been actively listening – this information allows
sharing between two people
— Analytical feedback – Provides the student with suggestions, recommendations, and
information for them to correct their performance
8. Assess performance to evaluate the effectiveness of the instructional events, you must
test to see if the expected learning outcomes have been achieved. Performance should be
based on previously stated objectives.
Methods for testing learning include:
— Pretest for mastery of prerequisites
— Use a pretest for endpoint knowledge or skills
— Conduct a post-test to check for mastery of content or skills
— Embed questions throughout instruction through oral questioning and/or quizzes
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— Include objective or criterion-referenced performances which measure how well a
student has learned a topic
— Identify normative-referenced performances which compares one student to another
student
9. Enhance retention and transfer to the job to help learners develop expertise, they must
internalize new knowledge.
Methods for helping learners internalize new knowledge include:
— Generating examples
— Create concept maps or outlines
— Create job-aids, references, templates, or wizards
STEPS OF INSTRUCTİONAL DESİGN
An Instructional Designer designs learning (instructional) materials usually in the form
of units, modules, courses and programmes. But this is not the most important part of
their job, which is to help people make sense of these materials and other online
resources.
Their role is to turn information into clear, meaningful and contextual content, and to
point learners in the right direction
An Instructional Designer will commonly undertake all or some of the following steps:
1. Conduct a needs analysis to identify the needs of the targeted group, which may
be very wide and diverse.
2. Determine which needs can be met by learning and how they can be satisfied.
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3. Define learning objectives/learning outcomes that will be the dipstick (yardstick,
gauge stick) of successful learning.
4. Acquire information about the targeted group to assess entry skills and
knowledge, attitudinal and motivational factors, and behaviour patterns.
5. Based on all of the above devise an instructional strategy (a blue-print for the
learning) and select the techniques (case studies, story-telling, scenarios) and
delivery media (online, face-to-face, mobile, blended) for the learning provision.
6. Follow-up on the learning outcomes to see if they have been achieved and,
where relevant, performance has improved as a result.
What instructional design doesn’t do
1. It doesn’t put information in front of people. Instead it makes sense of it.
2. It doesn’t use technology to increase learning significantly. Instead it creates
learning environments that mimic as closely as possible real life learning and the
workplace.
3. It doesn’t produce materials that address as many learning styles as possible.
Instead it identifies the learning needs of the targeted group and helps everyone
to meet their needs, by allowing people to learn at their own speed and in ways
of their own choosing.
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3. TRAINING EVALUATION
Any time we deliver training to trainees, it is needed to know how effective it's been. Are
trainees putting their learning into practice? Is it positively impacting their role and the wider
organization? It acts as a check to ensure that the training can fill the competency gaps within
the organisation.
Kirkpatrick's Four-Level Training Evaluation Model can help you to answer questions like
these. We can use it to objectively analyse the impact of training, to work out how well your
team members learned, and to improve their learning in the future.
Donald Kirkpatrick, professor emeritus, university of Wisconsin began working on evaluating
the effectiveness of training very early in his life. His early work on the same was published in
the year 1959 in a journal of American Society of Training Directors. He laid out four levels for
evaluation of any training. This model is arguably the most widespread for evaluation in use.
It is simple, very flexible and complete.
Figure 11: Donald Kirkpatrick (1924-2004)
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Some of the benefits of the training evaluation are as under:
• Evaluation ensures accountability - Training evaluation ensures that training programs
comply with the competency gaps and that the deliverables are not compromised upon.
• Check the Cost - Evaluation ensures that the training programs are effective in improving
the work quality, employee behaviour, attitude and development of new skills within the
employee within a certain budget.
• Feedback to the Trainer/Training - Evaluation also acts as a feedback to the trainer or the
facilitator and the entire training process. Since evaluation accesses individuals at the level
of their work, it gets easier to understand the loopholes of the training and the changes
required in the training methodology.
Understanding Kirkpatrick's Four Levels
The four levels as described by Kirkpatrick are as follows:
Level 1: Reaction
We want trainees to feel that training is valuable. Measuring how engaged they were, how actively they contributed, and how they reacted to the training helps you to understand how well they received it.
It also enables us to make improvements to future programs, by identifying important topics that might have been missing.
Questions to ask trainees include:
• What did you like most about this training?
• Did you feel that the training was worth your time?
• What were the biggest strengths and weaknesses of the training?
• Did you like the venue and presentation style?
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• Were the training activities engaging?
• What are the three most important things that you learned from this training?
It is identified how to measure participants(trainees)' reactions. Many trainers use “Training Evaluation Form” to do this, but we can also watch trainees' body language during the session, or ask for verbal feedback. After the feedback is analysed, the changes are considered to make in response.
Level 2: Learning
Level 2 focuses on measuring what trainees have and haven't learned. This demonstrates how training has developed their skills, attitudes and knowledge, as well as their confidence and commitment.
To measure how much trainees have learned, it is started by identifying what we want to evaluate. Generally, Pre/Post tests are used to measure the objectives before and after training.
Before the training begins, test your trainees to determine their knowledge, skill levels and attitudes. Then, when the training is finished, test your trainees a second time to measure what they have learned, or measure their learning with interviews or verbal assessments.
Level 3: Behavior
This level helps us to understand how well trainees apply their training. It can also reveal where they might need help. But behaviour can only change when conditions are favourable.
Imagine that you're assessing your team members after a training session. You can see little change, and you conclude that they learned nothing, and that the training was ineffective.
Effectively measuring behaviour is a longer-term process that should take place over weeks or months following the initial training.
Questions to ask include:
• Did the trainees put any of their learning to use?
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• Are trainees able to teach their new knowledge, skills or attitudes to other people?
• Are trainees aware that they've changed their behaviour?
One of the best ways to measure behaviour is to conduct peer observations, job checklists and interviews. Another is to integrate the use of new skills into the tasks that we set our team, so that trainees have the chance to demonstrate what they know.
Level 4: Results
The results level wants to understand the impact of the training on the business. It looks to abstract metrics like customer satisfaction and also aims to measure financial outcome.
Level 4 will likely be the most costly and time-consuming. The biggest challenge will be to identify which outcomes, benefits, or final results are most closely linked to the training, and to come up with an effective way to measure these outcomes in the long term.
Here are some outcomes to consider, depending on the objectives of your training:
• Increased employee retention.
• Increased production.
• Reduced waste.
• Higher quality ratings.
• Increased customer satisfaction.
• Fewer staff complaints.
One of the best ways to measure “results” is to conduct job checklists and metric repots. CONCLUSION
Training can be expensive, and this investment has to be made in the right place. Evaluation not only contributes to the quality of the training project but also demonstrates the accountability of training management, the success of the programme and improved performance for the organization.
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4. PRACTICAL ID APPLICATION
4.1. Problem-Situation
XX City has one public bus corporation, which owns 90 percent of the buses in the city, and
three small private bus companies.
Buses are the principal means of transportation for the citizens of XX City. Over the past few
years, the number of accidents caused by buses operated by the public bus corporation has
increased dramatically, becoming the primary cause of traffic congestion. Not only bus
passengers but also people using roads have complaints about these conditions.
The causes of many of the accidents involving the public bus corporation were technical:
• Buses are old and in disrepair,
• Regular maintenance checks are not performed,
• Repairs are hampered by shortages of spare parts and equipment,
• Mechanics are poorly trained.
Accidents are also caused by the bus drivers’ failure to observe traffic laws, written below:
• Excessive speed on poorly maintained roads
• Disregard of traffic signals.
The public bus corporation has requested the cooperation for improving the public bus’s
services.
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4.2. Problem Analyses
Chart 1: Problem Tree of the Public Bus Corporation of XX City
Passengers have little trust in the
public bus
Passengers are injured and killed in
accidents.
Transportation for XX city citizens is
impeded.
Traffic jams are caused.
Accidents ivolving the public bus corporation
occur frequently.
Drivers do not comply with traffic
rules.
Buses are prone to break down.
Roads are not well maintained.
Buses are old.
Buses are in poor repair.
Periodic inspections
are not carried out.
Mechanics are
poorly trained.
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4.3. Core Problem
Chart 2: Problem Tree of the Core Problem
Passengers have little trust in the
public bus
Passengers are injured and killed in
accidents.
Transportation for XX city citizens are
impeded.
Traffic jams are caused.
Accidents involving the public bus corporation
occur frequently.
Buses are prone to break down.
Buses are old. Buses are in poor
repair.
Periodic inspections
are not carried out.
Mechanics are
poorly trained.
Drivers do not comply with traffic
rules.
Roads are not well maintained.
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4.4. Objective Analyses
Chart 3: Problem Tree of the Objectives Tree
Passengers have incrased trust in the
public bus
Fewer passengers are injured and killed in accidents.
Smoothness of transportation for XX city
citizens is improved.
Traffic jams are reduced.
Accidents involving the public bus corporation
are reduced.
Drivers comply with traffic rules.
Buses seldom break down.
Roads are properly maintained.
Fewer old buses. Mechanic’s skills are improved.
Mechanic tehnicians
acquire necessary
Maintenance facilities are
improved
Drivers are trained.
Old buses are replaced with new
ones.
Periodic inspections are
carried out .
(Direct Ends)
(Core Objective)
(Direct Means)
32
4.5. Approaches
Chart 3: Identifying Approaches
•Vehicle improvement approach
• Safe driving approach
Accidents involving the public bus corporation are reduced.
Drivers comply with traffic rules.
Buses seldom break down.
Roads are properly maintained.
Fewer old
buses.
Mechanic’s skills are improved.
Passengers have incrased trust in the
public bus corporation.
Fewer passengers are injured and killed in accidents.
Smoothness of transportation for XX city
citizens is improved.
Mechanic tehnicians
acquire necessary skills.
Traffic jams are reduced.
Maintenance facilities are
improved
Drivers are trained.
Old buses are
replaced with new
ones.
Periodic inspections are
carried out .
•Driver
training
approach
•Road improvement approach
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Narrative Summary Objectively Verifiable Indicators
Means of Verification Important Assumptions
Overall Goal
Traffic jams in XX city are reduced.
1 The number of passengers
injured or killed in accidents
involving the public bus
corporation falls by 60 percent per
annual by the year 2030
2 The time required to cross XX
city decreases by 10
percent by the year 2030
1 Traffic accident records of the
Traffic Department of XX city
Police Department.
2 Investigation reports of the
Traffics Safety Centre of XX
University.
The public transportation policy of
the Ministry of
Transport of that country remains
unchanged
regarding the public bys
corporation.
Project Purpose
Accidents involving the public bus
corporation are reduced.
The number of the bus
corporation's accidents in L City
declines by 50 percent by march
2020.
Traffic accident records of the
Traffic Department of XX city.
The total number of vehicles in XX
city does not increase drastically.
34
Outputs
1 Drivers observe traffic rules.
2 Maintenance facilities are better
equipped.
3 Mechanics skills are improved.
4 Buses are properly maintained.
5 Old buses are replaced.
1-1 By the year 2021, more than
70 percent of the bus public bus
corporation's drivers observe 75
percent of the important driving
rules set by the officials
2-1 The operation rate of the bus
maintenance equipment reaches
80 percent by the year 2020.
2-2 The number of buses that
cannot be repaired due
to parts shortages declines by
50 percent by the
year 2021.
1-1 Project survey reports on
drivers' compliance with traffic
rules.
2-1 Project survey reports on the
operation rate of bus
maintenance equipment.
2-2 Project survey reports on bus
repair.
3-1 Project records of the Final
Examination of the mechanic
training program.
The road maintenance conditions
in XX city do not worsen.
35
3-1 60 percent of the mechanics of
the public bus corporation
undergo maintenance training by
the year 2021.
4-1 The operation rate of buses
meeting the standards increases
by 30 percent by the year 2021
5 -1 The number of buses used
beyond a prescribed number of
years or mileage declines to
less than 10% by the year 2022.
4-1 Operation records of the
public bus corporation.
5-1 Vehicle maintenance records
of the project.
36
Activities
1-1 Specify the rules and practices
that bus drivers should observe.
1-2 Formulate a driver-training
program.
1-3 Produce training materials.
1-4 Train driving instructors.
1-5 Train drivers.
1-6 Check periodically for
compliance with important rules.
2-1 Draw up an improvement plan
for maintenance facilities.
2-2 Purchase necessary
equipment.
......................
Inputs:
[A Side]
Experts
Provision of Equipment and
materials
Training of driving instructors in
……….
[B Side]
Counterpart personnel
Provision of Equipment and
materials
Running expenses
Office space
Trained bus drivers continue
working for the public
bus corporation.
Trained mechanics continue
working from the public bus
corporation.
Customs clearance and transport
procedures do not become greatly
delayed.
Pre-conditions
37
3-1 Produce a maintenance
manual.
3-2 Specify the technical skills
required for mechanics.
......................
4-1 Draw up a periodic
maintenance
system.
4-2 Conduct periodic
maintenance.
...................
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