intellectual property: what do teachers and students know?
TRANSCRIPT
Intellectual property: what do teachers and studentsknow?
Louise Starkey Æ Susan Corbett Æ Ann Bondy Æ Susan Davidson
Published online: 7 July 2009� Springer Science+Business Media B.V. 2009
Abstract As society changes from an industrial to a knowledge era increasing impor-
tance and value is being placed on intellectual property rights. Technology teachers need to
have pedagogical content knowledge of intellectual property if they are to incorporate it
into their learning programmes to enable students to consider how to respect others’
intellectual property rights, how to protect their own ideas and how they can legitimately
make use of others’ intellectual property. A survey of technology teachers and a small
sample of students was undertaken to ascertain their knowledge of intellectual property and
any misconceptions which may exist. The findings reflect an awareness of relevant con-
cepts but confusion between key terms such as patent, copyright and registered design.
Keywords Intellectual property � Technology education � Student rights
Background
Technology education was introduced into New Zealand schools as part of the 1993
National Curriculum Framework (Ministry of Education 1993). It came in the form of the
technology curriculum (Ministry of Education 1995), with the aim of supporting techno-
logical literacy through the integration of three strands in technology programmes in the
classroom in order to enable students to experience technological practice. These strands
were:
• Technological knowledge and understanding
• Technological capability
• Technology and society (Ministry of Education 1995)
Thus technological practice was seen as the vehicle through which students could
develop their technological literacy within seven identified technological areas including;
L. Starkey (&) � S. Corbett � A. Bondy � S. DavidsonVictoria University of Wellington, P.O. Box 17-310, Karori, Wellington, New Zealande-mail: [email protected]
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Int J Technol Des Educ (2010) 20:333–344DOI 10.1007/s10798-009-9088-6
materials, food, ICT, structures and mechanisms, electronics, biotechnology, production,
and processes.
After more than 10 years of implementing the 1995 curriculum, it was noted that the
nature of students’ technological literacy development was limited in depth, breadth, and
critical analysis (Ministry of Education 2007). This led to the realisation that technological
practice within identified areas was not enough. Research was undertaken to address these
limitations, resulting in a revised technology curriculum (Compton and France 2007)
where three strands (technological practice, nature of technology and technological
knowledge) combine to provide students with all knowledge types important in supporting
their developing technological literacy (Ministry of Education 2007). The naming of the
technological areas as in the 1995 curriculum had often resulted in them being treated as
‘‘subjects’’, however, it has been established that learning in technology goes beyond these.
Students are able to explore a range of historical and contemporary examples of technology
and can work towards meeting the generic achievement objectives from all three strands in
response to authentic contexts, which in turn contribute to the whole of technological
literacy. During the time of the 2007 curriculum development, it was becoming apparent
that the integration of intellectual property rights was integral to students’ developing
technological literacy, a component that had not previously been specifically identified.
The dominant pedagogical approach used by teachers implementing the curriculum in
New Zealand is one where students respond to needs and opportunities by using available
resources, both practical and intellectual to research, design and develop technological
outcomes. The teacher guides the students through the process, which includes considering
the intellectual property rights of others at the research and design phase, and their own
rights if their product warrants it. Thus the expectation is that the students understand the
basic concepts of intellectual property, and the teacher has enough knowledge or under-
stands how to access information to provide advice and guidance on particular aspects as
and when needed by the students.
For economic, citizenship and cultural reasons, knowledge about intellectual property
rights had become increasingly relevant to the broader community. Intellectual property
and its legal protections were seen as economically important to a knowledge economy, in
which citizens faced potential liabilities under intellectual property laws and there was
potentially a detrimental an effect upon citizen groups due to private ownership of cultural
intellectual property and a reduced public domain (Corbett 2005).
By 2005, a number of countries, including the United Kingdom, France, Singapore,
Australia, and Canada, had already developed educational programmes on intellectual
property rights for school students and their teachers. For example, the Australian website
innovetED1 provided an extensive list of teacher resources including Australian case
studies which focus on:
…innovation, intellectual property and how Australians have protected their ideas.
From the fiercely protected ‘Coffee Club’ trade mark to the pink glow of ‘Eagle
Boys’, these case studies describe some of the heroes of the intellectual property
scene. (www.innovated.gov.au/Innovated/html/i031.asp)
In the United Kingdom, the patent office had developed a THINK kit2 resource for sec-
ondary school students of design and technology and business. The THINK kit package
contained a simple outline of intellectual property concepts as well as several case studies
1 http://www.innovated.gov.au.2 www.ipo.gov.uk/education.htm.
334 L. Starkey et al.
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of genuine recent innovations in the areas of, respectively, sport, music, technology,
design, and food (Corbett 2005).
Singapore’s intellectual property education website3 in 2005 was advertising national IP
camps for school students, assembly talks for schools by a member of the Intellectual
Property Office of Singapore and a trade mark competition for school students.
As noted by Corbett (2005), New Zealand had limited intellectual property information
provided in a format suitable for schools. Both the Ministry of Economic Development and
the Intellectual Property Office of New Zealand (IPONZ) had informative websites4 with
links to basic intellectual property information as well as (in the case of IPONZ) practical
advice on how to proceed with applying for patent, trade mark and registered design
registrations. These websites were passive–each was a very useful source of information
for persons who were already aware of the issue of intellectual property rights and perhaps
more importantly, already persuaded of the relevance of intellectual property rights to their
own enterprise. At that time, the New Zealand Techlink website5 contained case studies of
technological based business ventures, such as Spoon Biscookies and Andrea MooreDesign which were developed as resources for New Zealand technology teachers. Intel-
lectual property rights were rarely mentioned in the case studies. For example, the
description of the technological process used by an award winning student who had
developed an innovative technological process for reducing the cost of domestic hot water
from idea through to prototype testing did not include any reference to assertion of relevant
intellectual property rights (Corbett 2005). The researchers believed that integrating
intellectual property considerations into the existing online Techlink case studies could
help New Zealand teachers to see the relevance to their own teaching practice (Corbett
et al. 2007).
The researcher argued that, as in all areas of teaching and learning, in order to achieve
maximum effectiveness it is important that unique contexts such as the national charac-
teristics of a country should be acknowledged within educational materials. These include
the local physical environment, cultural practices and ethnicity. Thus, while New Zealand
could emulate and learn from other countries, it was important that a uniquely New
Zealand resource be developed for New Zealand teachers and students. For this reason, the
preliminary research described in this paper was carried out to inform the development of
information and resources for New Zealand teachers and students about intellectual
property in technological processes. The aim of the research was to find out what
knowledge and misconceptions technology teachers and students had about intellectual
property rights and processes.
The research discussed in this paper represents the first stage of a larger project intended
to support and enhance the Gif-Technology Education Initiative6 by providing teachers and
students with information about intellectual property rights relevant to the their techno-
logical activities. The fundamental objective of the project, within the context of tech-
nology education, was to ensure that New Zealand students would be equipped to
participate in a knowledge society—not only able to respect others’ intellectual property
rights, but to be aware of how to protect their own ideas and how they can legitimately
make use of others’ intellectual property (Corbett 2005).
3 www.iperckidz.gov.sg.4 www.iponz.govt.nz.5 http://www.techlink.org.nz.6 See http://www.techlink.org.nz/GIF-tech-education/.
What do teachers and students know? 335
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The researchers sought the assistance of a small selection of Beacon Practice7 schools
to describe their consideration of intellectual property rights in their technological pro-
cesses. Beacon Practice was an initiative set up in selected secondary school senior
technology courses, providing support to teachers to build capability in technology
teaching and to develop community interaction for student–enterprise partnerships.
Methodology
A written survey was used to gather data about teacher and student understanding of
intellectual property processes. The survey had two parts; the first part included a number
of intellectual property terms and asked participants about their knowledge of the terms. It
included key intellectual property concepts relevant to the technological process such as
patent, copyright and registered design, and included other terms such as trade mark and
counterfeit and was identified as either ideas students were likely to know about or would
need to consider during the technological design process as outlined in the New Zealand
Curriculum (2007). The second part asked respondents to select one of three innovations or
inventions and describe how the developer of the product could protect their intellectual
property rights and avoid infringing another person’s intellectual property rights.
The survey was sent out to technology departments in all secondary schools across New
Zealand. There were 109 teacher responses or 30% to the survey. A small sample of
students was asked to complete the survey, and this was administered by technology
teachers in two Beacon Practice schools, midway through the 2007 academic year. The
groups surveyed included four classes of students; a year 10 technology extension group of
seven students, a year 11 textiles class, and 2 year 12 classes, one with a more academic
focus than the other. The total number of students who took part in the survey was 39.
The written definitions of intellectual property terms were collated from the surveys.
The researchers then examined the responses for each term, deciding if each one aligned
with the correct definition. Responses which were partially correct or incorrect were
examined further, and common errors and misconceptions were identified.
Findings
The survey asked the teachers and students whether they were familiar with aspects of
intellectual property and to write down what they thought each one meant. The results are
collated in Table 1.
The greatest amount of confusion by survey respondents is within the areas of patents,
copyright, and registered design, which are the three most relevant areas (shaded) of
intellectual property for teaching and learning in technology. There was a great deal of
overlap in the definitions given for these three terms. The responses will be discussed
separately below.
Patent
A patent is a way to register and legally protect an invention. A correct definition was
given by 22% of the participating teachers. A further 44% of the respondents gave a
7 See http://www.techlink.org.nz/GIF-tech-education/beacon-practice/index.htm.
336 L. Starkey et al.
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definition which contained some correct ideas but were too vague to be deemed correct.
The most common misconception was that patents protect designs (17%). A design can
only be patented if it is of an invention or process, not of how something looks; that type of
design would have to be protected by a registered design. The intention of the respondents
writing design was unknown or was unclear so these were interpreted in the analysis as not
being correct.
The next most frequent misconception was that patents cover ideas or thoughts (15%).
A patent application has to be more substantial than simply an idea. A third common
misconception was that patents protect something from being copied (9%). It seems that
there was some confusion with copyright and several respondents did use the word
copyright in their explanation of patent. Another misconception given by several
respondents was that a patent applies worldwide when it is only valid in the country or
countries in which the patent application has been made.
Patents are relevant to the technology classroom where students are inventing and
developing products that could have potential market value. In one Beacon Practice school a
teacher had taken out a patent on a product he had invented. The process and application had
been shared with the students and an intellectual property lawyer had spoken to the students.
The students from this particular school all reported that they knew what a patent was and
one student wrote a correct definition. The students took a minimalist approach to the
written responses so it is possible that more students could have given a correct definition.
In the classes where the teachers did not hold patents themselves 66% of the students
reported that they didn’t know what a patent was and none were able to define a patent.
Copyright
Of the 82% of teacher respondents who defined copyright, 26% correctly noted that it
protects written, visual, and audio works from being copied. The students were more
familiar with copyright than with other terms, with 16/39 noting that ‘it stops your workfrom being copied’. The most common misconception about copyright was that a person
needs to do something to get it, such as register a piece of work or get a licence. In fact, a
copyright applies immediately to a created piece of work (though the burden of proof of the
Table 1 Intellectual property knowledge
Intellectual property term Students (n = 39) Teachers (n = 109)
% Which saidthey had notheard of this
% Who gave acorrect definition:
%Which said theyhad not heard of this
% Who gave acorrect definition
Patent 45 1 0 22
Brand 7 51 0 62
Counterfeit 51 23 1 58
Indigenous knowledge 65 2 23 29
Fair dealing 45 0 16 0
Copyright 2 16 0 26
IP licence 80 0 54 4
Trade mark 15 31 1 48
Registered design 51 0 18 2
What do teachers and students know? 337
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date, originality etc remains with the creator.) Other misconceptions arose from not
knowing that the work does not need to be published, a copyright protection is not bought,
and protection is not just against commercial gain by others for using your work. Copyright
does not apply to ideas unless they are written down or otherwise recorded. Four of the
students confused copyright with plagiarism.
Registered design
A new or original shape, pattern, or decorative finish applied to an article by any industrial
process or means can be protected by registering it at IPONZ. An individual hand-crafted
design could be protected provided the article can be replicated in a systematic process.Unlike patents and copyrights, several respondents noted that they had not heard of this
term (18%). Only 54% of the teacher responses and 5/39 of the students gave definitions
for this term, and only two of these were correct.
There was some confusion between registered design, patents and copyrights with some
respondents noting that a registered design was similar to or the same as a patent or
copyright, it applied to something that didn’t quite meet patent standards or that it was a
prerequisite or the first step in the patent application process. Other misconceptions were
that registered designs were the same as trade marks, that they were rights over products or
production, or that they were plans.
Brand
A brand can be an important consideration as students develop their own products as
teenagers can desire to emulate aspects of popular brands. The clearest response was given
by a student who noted that a ‘brand is the representative image of a business’
This term garnered the highest number of correct definitions by the teacher participants
(62%). A brand is something that identifies the goods of a particular manufacturer; this
could be not only a name, but a logo or even a colour. While a brand can be registered if it
meet the criteria for a registered trade mark, it is not necessarily the case. Even an
unregistered trade mark or brand may be able to claim some legal protection. A brand is
not patented. 50% of the students said that a brand was a label or a company name. One
confused it with trade mark, which is understandable as the brand is the trade mark for
some manufacturers.
Indigenous knowledge
This is knowledge that has been developed and/or passed down through a particular
indigenous culture. This category is not technically intellectual property, since it is gen-
erally outside the limits of the maximum terms of protection provided by intellectual
property law. However, if something (such as a remedy) is used by an indigenous group,
while it cannot be claimed as novel and qualify for a patent, in that country (thus the
indigenous community cannot profit from their knowledge), there have been instances of
pharmaceutical companies obtaining a patent for products based upon an indigenous
remedy. Hence there is an ongoing tension between indigenous communities and the
intellectual property rights system, which is a market economy development. Indigenous
knowledge was correctly defined by 29% of teacher respondents and one student. Over half
the students and 23% of the teachers said they had never heard of this term before.
338 L. Starkey et al.
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Misconceptions included that indigenous knowledge was registered, it was ‘base’ or ‘basic’
knowledge, it was ‘known by all’, or it was ‘tacit’.
Fair dealing
Copyright law permits certain limited uses of copyrighted works for public benefit (for
example fair dealing with a copyright work for research or private study is permitted by the
Copyright Act 1994, s43). No participants gave a correct definition, although four came
close with partially correct answers. These mentioned limited copying rights or getting
permission, but were deemed too vague to be fully correct. Of the incorrect answers, 24
thought fair dealing was acting in an ethical manner, such as being honest or morally
correct. Eight respondents thought it had to do with fair trade, and a further nine said it was
about consumers paying a fair amount or the author getting fair pay for their work. Four
people simply said it was legal rights. Eighteen said they had not heard of this term, three
were not sure if they had, 22 had heard of it but gave no definition, and eight left it blank.
Other public good uses, similar to fair dealing, that are permitted under copyright
legislation include educational uses. For example, the Copyright Act 1994 section 44(2)
permits the making of one or more copies of all or part of a literary dramatic, musical or
artistic work by a teacher or student (provided the copying is not done by a reprographic
process): ‘‘In the course of preparation for instruction; or for use in the course of
instruction; or in the course of instruction; or after the course of instruction’’.
This provision allows technology students and teachers to copy a product provided it
has not been protected by a registered design, for example, an item of clothing. Any
copying must be carried out by the teacher or a student on the course and the copying must
only be for the purpose of the course of instruction. Students could not sell any copied
articles they make in class. The provision works another way too—it will allow students
within a class to copy one another’s original creations for the course of instruction (Corbett
2007).
Intellectual property (IP) licence
Four of the teacher respondents correctly defined this as a legal agreement between an
owner of intellectual property and another person or business, allowing them to use the
intellectual property as specified in the agreement. There seemed to be few misconceptions
with this term, it was unfamiliar to 51% of the teacher respondents and 82% of the
students, while a number had heard of it but clearly weren’t sure what it meant. Six
participants confused mistook IP in this sense for internet protocol.
Trade mark
A trade mark is a brand or logo distinguishing the goods or services of one trader from
another. Sometimes it can be registered as a trade mark at IPONZ. A registered trade mark
is entitled to display the � symbol. Most people were familiar with this term; 47%
correctly defined it, and an additional 15% said trade marks were registered, rather than
can be registered. There was some confusion (as opposed to misconceptions) with the term
trade mark with 9% talking about copyright or patent. The nine incorrect definitions often
confused trade mark with a copyright or patent.
What do teachers and students know? 339
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How to protect inventions and designs
After defining various IP terms, survey respondents were asked to imagine they had
developed a new product (they could choose a computer game, a cure, or a piece of
furniture), then describe (a) how they would check that their idea was original and not
already in existence and/or protected by someone else, and (b) what they would do to then
protect their product. The choice of products was to try and have something that would suit
the range of specialities that technology teachers bring to the classroom with them.
Responses further emphasised the confusion teacher participants held about the dif-
ferences between copyrights, patents, and registered designs. It was also evident again that
people were unsure how work was copyrighted, indicating that they would ‘check’ or ‘get’
copyrights. Only six out of the 92 respondents who chose a product type correctly
answered both parts ‘a’ and ‘b’ of the question; others got one or the other right, or
partially right and partially wrong.
Computer game
Seventeen people ticked they were answering according to developing a new computer
game. Provided they are original, computer games are protected by copyright because
software is defined as a literary work in copyright law although the situation is complex.
The modern computer game is likely to comprise several categories of copyright work such
as music, graphics (artistic work), dialogue (literary work), each of which might have been
created by a different author. Generally the copyright in works created by employees
belongs to their employer, so it is likely that all copyrights in a commercially produced
game belong to the games development company. Software can be patentable if it results in
a commercially useful output and any new console or mechanical or electrical device
associated with the game might be patentable if novel. To protect their intellectual
property, developers should keep their plans and progress confidential until ready to put the
game on the market, and prior to producing the game, check the patent and trade mark
registers and search the internet for similar games.
No one correctly answered the question–what to check and then how to protect their
product–though a few respondents got one or the other part partially right. Four survey
respondents correctly said that they would search the market to see if a similar game
existed, and one said they would check trade marks. Two of these people and two others
said that they would somehow check to see if their idea for a computer game already had
copyrights, though they did not specify how they would do this (other than one person
saying they would check a copyright register, which shows a misconception about copy-
right), and one of these said they would also check trade marks.
Seven respondents said they would check patents, and one of these also said they would
check registered designs. Four people gave a vague response that they would check IPONZ
or an IP register. Three people admitted they did not know what they should do to check
that their idea was not already protected by intellectual property rights by another person.
When describing what they would do to stop another person from copying their com-
puter game and using or selling it, nine respondents wrote copyright, although only one
correctly described how to prove the date. Two people said they would register or get a
copyright, demonstrating a misconception about copyright processes. Ten respondents said
they would get a patent (six of these were ‘copyright’ respondents). Three respondents said
they would ‘register’ their game (including two of the ‘copyright’ respondents); a fourth
person said they would register the design. Two said they would register the brand and
340 L. Starkey et al.
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trade mark. A final answer outside the box was that they would put a block on the CD,
making it inaccessible without a user name and pin registration—ironically this kind of
technological device is being used more and more by creators of digital works. It is
objected to by copyright theorists on the grounds that it is contrary to copyright law in that
it prevents any use of a copyright work, even permissible uses such as under fair dealing.
New cure for pimples using all natural products including manuka
Eleven survey respondents chose this product. This type of cure might be patentable if it is
novel and not known in New Zealand. Developers should check the patent register and also
search the internet for similar cures. If it is an indigenous remedy, then it is good practice
to check with the relevant iwi for consent to use. If the cure is not patentable, the best way
to proceed would be to trade mark the product and flood the market, building up a
reputation for quality.
In all, four people answered both parts (a) and (b) of the question correctly. Six par-
ticipants correctly said they would check existing patents, and an additional person said
they would need to see if the cure really is new. Two people vaguely said they would check
IPONZ, including one that said to check patents. The other ‘IPONZ’ respondent said there
was no need to check overseas because Manuka is a New Zealand product. The three other
participants did not know what to do.
As for how to protect their cure, eight correctly said they would patent it, though one of
these also said they would register it. Another person said they would register it with
IPONZ. One person left this blank. One inventive answer was, ‘stuff all, other thanproducing better product…’.
No one mentioned anything about the possibility that this cure could already be in use
by an indigenous group, even though it specifically was said to contain an endemic
product, manuka honey.
Furniture
The underlying drawings and designs of furniture are protected by copyright if they are
original. However, registering it as a registered design would give more certain protection.
A person creating a piece of furniture should check the register of designs for existing
products to ensure he or she does not infringe on a design. It would be advisable to keep the
plans confidential until they were registered, as registered designs are required to be novel
(similar to patent requirements).
The furniture design option was the most popular among the survey participants: 66
ticked this choice. However, only two people correctly answered both parts of the question.
Eight people correctly said that they should check registered designs to ensure their idea
was not already protected by someone else, and another two said they would check IPONZ
(though it is impossible to know exactly what they would check). Five people said they
would check copyrights, or ‘copyright designs’ (including one who also said they would
check registered designs). Most of the respondents (34) incorrectly said they would check
patents (including four who also said registered designs and two who said copyrighted
designs). Six people said they would check the internet, shops, and other sources for
existing products, and five people said they would hire lawyers or get legal advice about
how to check for existing furniture designs (one person described this as using overrated
and expensive attorneys). One person thought that an honest belief that their idea was
What do teachers and students know? 341
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original would suffice, and another said that if they followed a ‘design process’, using lots
of sources, than their design would be original. An interesting response was ‘[I] wouldmake it and let others worry about me; haven’t had problems before.’ Eleven people did
not know what to do, and two others left this question blank.
Twenty respondents correctly mentioned copyright as a way to protect their furniture
design, although two thought they had to ‘register’ a copyright. Eight people correctly said
they would register their design, and six others vaguely said they would just ‘register’ it.
Again getting a patent was the most popular choice of how to protect their design: 37 said
they would do this. A couple of people mentioned checking the market for copies of their
ideas, and three said they would prosecute through the legal system.
These responses for the three choices of products illustrated a lack of depth of
knowledge of how intellectual property rights apply to the development of technological
products, such that could occur in a senior technology classroom. Such content knowledge
is part of the technological literacy component of the technology curriculum.
Students considering other people’s intellectual property rights
Students were asked ‘‘What would you have to check to ensure that someone else does not
have intellectual property rights over this product or design?’’ Some students gave more
than one thing that they could do. Some did not suggest anything. The responses are
grouped together without distinguishing which product they chose to consider.
The most common response involved checking copyright, with thirteen students men-
tioning copyright. Six students suggested making sure the product was different (to avoid
any issue). Three students noted that you should check the web for similar designs, which
may reflect the idea that you can search the web for existing patents. Checking patents was
specifically mentioned by two students. Other suggestions included checking existing
products, checking to see if a design is registered and using an intellectual property lawyer.
While the students had the idea that you could look up to see whether someone else had
somehow claimed ownership of a design or product through the internet (through a patent,
copyright or registered design), only one student answered this question giving an accurate
range of options. Seven students were focused on checking brand names or trade marks rather
than products or designs which may be because these were included in the previous question.
Protecting intellectual property rights
Students were asked ‘‘What can you do to stop another person from copying your product
or design and using it or selling it?’’ Students again focused on copyright with 24 students
suggested putting a copyright on their product or design. Seven students suggested getting
a patent. Six of these students were part of a group who had had a patent lawyer as a guest
speaker in class and had a teacher in their school who had taken out patents. Three students
suggested that they would not tell anyone and another student would use confidentiality
agreements. Four students would consider registering their product or design. One student
would seek a lawyer’s advice; another student suggested she would sue. Three students
suggested that they would sell their product under a known brand or get a trade mark
registered. One student was very clear and accurate about a range of ways he could protect
his intellectual property rights.
The responses reflect that students are able to apply the knowledge they have about
intellectual property to the technology process of developing original products.
342 L. Starkey et al.
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Where do students get their ideas about intellectual property?
The students were asked how they found out about intellectual property to see if it is the
teachers who are currently the main source of knowledge for the students. Seventy percent
of the students indicated that they hadn’t learnt anything about intellectual property. All of
these students had somewhere in the survey indicated they knew something about intel-
lectual property. A reason for this apparent contradiction could be that these students were
not aware of being taught anything about intellectual property, as they could have learnt
about it through informal learning. The thirty percent (nine students) who did indicate that
they had learnt about intellectual property identified school, parents, a guest speaker,
teachers, an expose or show and reading as ways that they found out about intellectual
property.
Discussion
The digital era is a time when technology has become available that allows access to
information, ideas and people from a wide range of locations at anytime. The introduction
of ubiquitous access to digital technologies, information, ideas and people in a networked
world, where information can be found in seconds (with the right key words), mashed,
connected, further developed and shared using Web 2.0 applications, may be contributing
to change in the nature of knowledge, teaching, learning and curriculum. The evolving
technology curriculum reflects these broader changes in society, including the nature of
intellectual property as a component of technological literacy. This has implications for the
knowledge technology teachers need.
Effective teachers have a good understanding of pedagogical content knowledge (Alton-
Lee 2003). Pedagogical content knowledge includes how and when to teach specific
content and methodologies associated with a specific subject (Shulman 1986). Under-
standing of intellectual property processes is an aspect of content knowledge needed by
technology teachers, necessary to draw on when deciding how and when to teach students
about intellectual property law. The teachers in this study had some knowledge of intel-
lectual property, but the knowledge appeared to be limited, which in turn was likely to
limit student learning. The survey of technology teachers reflected confusion between
patent, copyright, and registered design which are the three most relevant areas of intel-
lectual property for teaching and learning in technology. Where a teacher had in depth
knowledge it was reflected in the students’ learning. One of the teachers in a Beacon
Practice school had an in depth knowledge of the patent process and it was evident in one
of the student groups’ responses that this knowledge had been integrated into the students’
learning programme by applying that pedagogical content knowledge.
For teachers to be able to effectively integrate intellectual property law into the teaching
of technology processes, it needs to become part of their personal pedagogical content
knowledge. This would ultimately help students understand how to respect others’ intel-
lectual property rights, how to protect their own ideas and how they can legitimately make
use of others’ intellectual property.
This study explored the content knowledge of technology teachers in New Zealand and
a small sample of students. The findings are being used raise awareness of the integration
of intellectual property to teaching practice and to help inform the focus of professional
development or support for technology teachers on a national and local level. This example
of the use of empirical research to inform curriculum or teacher development within the
What do teachers and students know? 343
123
context of a changing social and economic world could be applied in alternative contexts
and is aligned with current theories on effective teacher professional learning (Timperley
et al. 2007).
Conclusions
In the complex context of education the curriculum is constantly changing as the world in
which schooling is situated evolves. One area of significant recent change in a global
environment has been access to information, and hence ideas about intellectual property
rights and responsibilities are developing within the technological world. This research
used survey methodology to ascertain the alignment between teachers’ content knowledge
and aspects of intellectual property rights relevant to the pedagogical approach encouraged
by the New Zealand curriculum (2007).
The survey of technology teachers’ knowledge of intellectual property found that they
were unable to correctly explain relevant intellectual property law, and there was confusion
between registered designs, patents and copyright. A teacher who is unsure of this content
knowledge is likely to encounter difficulty teaching his or her students how to respect
others’ intellectual property rights, how to protect their own ideas and how they can
legitimately make use of others’ intellectual property, which are aspects of technological
literacy. By integrating information about intellectual property into existing case studies on
the internet and having teacher resources available for download it is possible that if
teachers recognise a need to learn this content knowledge it will be available in a way that
makes it easy to integrate into their teaching programmes.
A similar survey will be completed after the resources have been available for a year to
ascertain any change in teacher knowledge of intellectual property.
Acknowledgments The research was carried out in 2007 by Victoria University of Wellington academicstaff; Susan Corbett, Ann Bondy and Louise Starkey, as part of a larger research project entitled IntellectualProperty in Technology Education: Professional Support Materials. The project was funded by the NewZealand Ministry of Education and is accessible through http://www.techlink.org.nz.
References
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Corbett, S. (2007). Case study BP616: Kiwi made. Accessed 16 February 2009 from www.techlink.org.nz/GIF-tech-education/beacon-practice/Materials/BP616-Kiwi Made.
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