interactive media lv3 sound

11
The relationship between audio and film

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Page 1: Interactive media lv3 sound

The relationship between audio and film

Page 2: Interactive media lv3 sound

How can sound be used to affect the audience experience? What type of sounds are usually in film?

Page 3: Interactive media lv3 sound

Learning outcomes

describe how audio works for film using examples

be able to demonstrate ways that audio techniques could be applied to your film.

evaluate the impact of audio on audience and consider this in your planning.

MUST

SHOULD

COULD

Page 4: Interactive media lv3 sound

Diegesis

• A diegesis is the “world of the story”.

• When constructing a film or TV drama you can place sounds inside or outside this world.

Page 5: Interactive media lv3 sound

Diegetic Sound

The sounds within “the world” of the film

• Footsteps• Traffic• Ticking clock• Talking• Gunshots

In other words the sounds that characters can hear

Page 6: Interactive media lv3 sound

Non-Diegetic Sound

• Film Score

• Voice Over

• SFX for titles or transitions

Any sounds that the characters cannot hear.

Sounds outside the world of the film

Page 7: Interactive media lv3 sound

Discuss in Pairs and share How sound is used in this scene:

• Diegetic sound

• Non-diegetic sound

• https://www.youtube.com/watch?v=ZgKukhIw5eY

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Diegetic or Non-diegetic?Use the Moodle lesson to answer whether the film clips are diegetic or non-diegetic.

Once you have completed this have a look at the Audio plan under the lesson resources folder.

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Discuss as a team How you could use audio in your film

• Take meeting notes during your discussions.

• Fill out the audio worksheet individually for your scene.

Page 10: Interactive media lv3 sound

Work on an audio plan for your scene

• Download the worksheet from the Moodle lesson resources for unit 22.

Page 11: Interactive media lv3 sound

Learning outcomes

describe how audio works for film using examples

be able to demonstrate ways that audio techniques could be applied to your film.

evaluate the impact of audio on audience and consider this in your planning.

MUST

SHOULD

COULD