interactive systems technical design

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ISTD 2003, Thoughts and Emotions Interactive Systems Technical Design Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari

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Interactive Systems Technical Design. Seminar work: Thoughts & Emotions Saija Gronroos Mika Rautanen Juha Sunnari. Introduction. Thought The act of thinking Emotion A moving of the mind or soul Emotional skills Ability to recognize and express emotions - PowerPoint PPT Presentation

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Page 1: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Interactive Systems Technical Design

Seminar work: Thoughts & Emotions

Saija GronroosMika RautanenJuha Sunnari

Page 2: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Introduction

• Thought• The act of thinking

• Emotion• A moving of the mind or soul

• Emotional skills• Ability to recognize and express emotions

• E.g. Happiness, sadness, anger, surprise, fear and disgust

• Emotions makes us individuals and forms our personalities

Page 3: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Introduction (cont.)

• Humans express their emotions through actions• Visual, auditory and tactile modality

• E.g. Facial expressions, voice intonation, gestures...

• The machines communicates to humans through• Voice, displayed information, movement...

Page 4: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Motivation

• To make more effective, adaptive and natural HCI systems

• Emotions play an important role in rational decision making, perception, learning, memory and a variety of other cognitive functions.

• People tend to interact with machines as if they were social actors

• Multiple applications• E.g. Entertaiment, adaptive user interfaces, ergonomic

furniture...

Page 5: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Implementation

• Emotional HCI systems input components• Cameras, microphones, IR-sensors, special body

sensors, pressure and ultrasonic sensors...

• Software agents embed artificial emotions• ”A software agent is a computational system

which has goals, sensors, and effectors, and decides autonomously which actions to take, and when”

Page 6: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Implementation (cont.)

Page 7: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Implementation (cont..)

• Emotional HCI systems output components• Speakers, displays, lights...

• Emotional expression should be used by all media available to a machine

Page 8: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Kismet

• A part of the Sociable Machines project at MIT AI lab.

• A humanoid robot• models infant social behaviour• capable of natural and

expressive interaction• facial expressions, gaze direction,

speech, gestures

Page 9: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Kismet/HW Design

• Vision system• consists of 4 cameras

• Auditory system• user wears a wireless mic• synthesizer for speech

generation

Kismet says: ”You´re leaving tomorrow”

Angry Calm Sad

Page 10: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Kismet/System architecture

• Low-level feature extraction system• processes raw sensory

information

• High-level perceptual system• categorizes perceptual

features

• Attention system• processes visual

information and controls robots attention and gaze

Page 11: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Kismet/System architecture (cont.)

• Motivation system• control and maintain robots well-being

• consists of basic drives and emotions

• Behaviour system• determines which behaviour to activate and for

how long

• Motor system• controls expressive interaction

Page 12: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Kismet/Emotional system

• Based on various theories of basic human emotions

• Affected by both internal and enviromental stimulants

Page 13: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Kismet

• Kismet project lead Cynthia Breazeal gives an overview of Kismets emotional system.

Page 14: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Other applications

• Cyberlink

• Emotion aware office chair

• Aibo

• Active space

Page 15: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Strengths / Advantages

• More natural interaction (Kismet)

• Makes adaptivity possible

• Creates a more richer user experience• e.g. entertaiment applications

Page 16: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Weaknesses

• Possibility for misinterpretation

• HW resource demanding

• Expensive

Page 17: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Selected Industrial Players

• Sony• Aibo, entertainment application

• Bandai• Tamagotchi

• Electronic arts• The Sims, computer game

• Lego• Lego Mindstorms, robotics invention system (RCX Microcontroller actually

used in many prototype emotional robots.)

• iRobot• My Real Baby

• NEC• Personal robot Papero, similar idea with Aibo and Tamagotchi

• Brain Actuated Technologies• Cyberlink, hands free HCI device

Page 18: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Selected International Research Groups and Projects

• MIT AI lab Humanoid robotics group• The Sociable Machines Project, Kismet

• http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/kismet.html

• Microsoft research• the Persona Project: ”Lifelike computer characters”

• http://research.microsoft.com

• The Intelligent Software Agents Lab• Carnegie Mellon university, several projects

• http://www-2.cs.cmu.edu/~softagents/

• University of Tampere, the research group for emotions, sociality and computing• Emotions and sociality in human-computer interaction

• http://www.cs.uta.fi/hci/ESC/index.html

• University of Oulu, MediaTeam • Multiparametric prosodic analysis of phonetic and

phonological correlates of emotions• http://www.mediateam.oulu.fi

Page 19: Interactive Systems Technical Design

ISTD 2003, Thoughts and Emotions

Future Developments

• Raymond Kurzweil speaks of robot emotions and intelligence