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Page 1: INTERCON D DE JA VU - interactiveliterature.org › Event... · Webmaster: JimWhite Head of Con Suite: Chris Amherst Head of Operations: JimWhite Hotel Liaison: David Clarkson Vendor

INTERCON DDEJA VU

INTERCON DDEJA VU

You’ve had this much fun before!March 12-14, 2004

www.intercon-d.org

Register now!

Join the Con committee!

Game bids now being accepted!!!

INTERCON DDEJA VU

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Con Chair: Michael McAfee

NEIL Board: Chad BergeronDavid ClarksonJeff DiewaldMark Waks

Treasurer: Charley Sumner

Game Bid Chair &Game Scheduler: Jeff Diewald

Game Bid Committee: Mike CaprioChad BergeronDavid ClarksonAlex BradleyAnna BradleyBlee (Josh Rachlin)Murph (Ilene Tatroe)Mark Waks

ConCom

GM Liaison: Mike Caprio

Outreach: Tim LaskoRobert Mack

Webmaster: Jim White

Head of Con Suite: Chris Amherst

Head of Operations: Jim White

Hotel Liaison: David Clarkson

Vendor Liaison: Jim White

Table Top Game Organizer: Chad Bergeron

T-Shirt Design: Anita Szostak

Dance Party DJ: Terilee Edwards-Hewitt

Program Book Design: Anita Szostak

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Welcome to Intercon C, celebrating “One Hundred Years of Live-Action Role Playing!” WhileLARPing may or may not really be that old, it certainly has a deep and vibrant history so far.My own personal experience starts in September of 1989, when my first LARP was the first runof Dragon in Boston. For others, it goes back further, from gaming buddies who got togetherto play out their tabletop RPG sessions to more organized groups on college campuses. Thepast of LARPing is rich with success, strife, heartbreak and heroics.

In the present, we now have Intercon C, the latest in a series of all-LARP conventions organizedfirst as SILicon by the Society for Interactive Literature, then as Intercon when the InteractiveLiterature Foundation took on the duties of organizing the con, and now by New EnglandInteractive Literature (starting with Intercon A). This is possibly the biggest Intercon ever, andhopefully will be remembered as one of the best. A lot of people (to whom I am eternallygrateful) volunteered and pooled their efforts to put it together, from the con staff to the GameMasters to the volunteers who donate a little time during the con to help things run smoothly.It goes to show that if everyone helps, even a little, great deeds can be accomplished. So ifyou find you have a bit of spare time, feel free to stop by the Operations desk and see ifany volunteers are needed. You (and we) will be glad you did.

Having covered the past and present, now is a good time to look to the future. Intercon D isalready in the planning stages, and Tim Lasko (the con chair for I-D) will need folks to helporganize and prepare for next year (www.intercon-d.org). Besides Intercon, though, NEIL wantsto help with the general promotion of LARP, and if there’s anything we can do to help youeither bring LARP to where you live or support LARPs already in your area, don’t hesitate tolet us know.With the interest and support of the gaming community, I’m confident that LARPingwill be around a hundred years (or more) from now.

For now, I hope you all have fun this weekend. If you have any questions, feel free to talk tothe I-C staff.

Michael McAfeeYour con chair for Intercon C

New England Interactive Literaturehttp://www.InteractiveLiterature.com/

Note from theConChair

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SymposiumGM’s suite TBA

Guard UpWorkshop:HistoricalCombatBallroom C

HerMajesty’sParlour

AdventuresPresent anEveningof IndianIntrigueCarlisle andChelmsford

House onthe Hill

Heritage A & Band Middlesex

It Sucks toBe YouHawthorne Welcome to

Scearbridge: A UniqueCollege

ExperienceMerrimack

Guard UpWorkshop:

FoamWeaponGamesBallroom C

Death byDeatheast:ApocalypseTonight?Ballroom A

Libertyand thePriceof TeaBallroom B,Executive

Boardroom andDrawing Room

GearUp for a Great Con!

Opening CeremoniesBallrooms A/B/C

Zombies onIce I: We

Came Backfrom DeadMan’s Curve

HawthorneCarpathianNight

Ballroom C

FunkanomiconBallroom A

Time Slot

Game Schedule Friday 2/28/03

OpsNeeds You!Running this convention requires a lot of effort throughout the weekend. If you find yourselfwith free time, or if you can help set up before your next game begins, please stop by theOps Desk, at the top of the main stairs, next to Registration. Many hands make light work!

Enjoying the Con? Sign up for INTERCONDnow!Intercon D will be held March 12-14, 2004 in the lovely Chelmsford Radisson (the very samehotel you’re at now) with all the atmosphere, food and fun you’re experiencing this weekendhere at Intercon C and then some. Why not save yourself a headache and sign up now at theRegistration desk? Intercon D memberships are currently only $20! If you forget to sign upthis weekend, register online at www.intercon-d.org, and keep checking back for games andannouncements.

Note: Rooms may be subject to change at the last minute, check at Ops for details

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GrimmTales

Ballroom B

SaturdayMorningMassacreHawthorne

Humans vs.Monsters:Diplomacy

ExecutiveBoardroom

PRAWNHotel Pool

Future’sHopeMerrimack

Geraldine’sBirthdayParty

Heritage A & B

Lords ofPestilenceNo Game Space

ColonelSebastian T.Rawhide’sCircus of

theSpectacular

Merrimack

And theSymphonyPlayed On

ExecutiveBoardroom andDrawing Room

The Schoolfor YoungWomen

Specializingin the Artsof Grace

andMaidenly

SubmissionHeritage A & Band Middlesex

TheOriginal

1903 LARP– “An

Eveningwith

Clarence”Ballroom B

TheImmortalCountryHawthorne

MalcorBallroom A and

Carlisle

NERORavenholt:Isle of

DesolationBallroom C

Those WhoServeMerrimack The

Prince’sDiamondJubileeHawthorne

BuriedSecrets: TheChelmsfordIncidentBallroom A

The MiddleSea War:So ItBeginsBallroom C

Underdog’sTavernMiddlesex

AGood Dayto DieBallroom B

Zombies onIce I: We

Came Backfrom DeadMan’s Curve

Heritage B

You’ll BeSafe HereMerrimack DANCEPARTY!

Ballrooms A/B/C

Dinner Break –Try the Con Suite

I II III IV V VI VIITime Slot

Game Schedule Saturday 3/01/03

Lunch Break –Try the Con Suite!

SymposiumGM’s suite TBA

Brawl at theBroken Nose Bar

Hawthorne

Note: Rooms may be subject to change at thelast minute, check at Ops for details

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ConSuiteOutside of Hawthorne FoyerThe ConSuite (located outside theHawthorne Foyer) will be open from4 to 12 pm Friday evening; 9 am to10:30 pm Saturday; and 9:30 am toNoon on Sunday. Note that thesehours depend on getting enoughhelp, so please volunteer to help (atthe Ops desk at the top of the stairs)when you can!

This year, our ConSuite menu followsthe theme of “A Century of LARP”! Inaddition to our usual staple fooditems, here are our featured entreesand times they will be available:

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I II III IV V VI VII

Guard UpWorkshop:

LiveCombatMerrimack

Nap TimeHeritage A & Band Middlesex

Closing CeremoniesBallrooms A/B/C

Panel: TheLARPMiddlesex

Brawl at theBroken Nose Bar

Hawthorne

Time Slot

Brawl at theBroken Nose Bar

Hawthorne

Game Schedule Sunday 3/02/03

BREAKFAST

Friday Saturday SundayFeatured Meals

4 pm to 9 pmRevolutionaryWar Dinner

Beef StewLentil Stew

(Light Dinner)4 pm to 9 pm

LUNCH

DINNER

6 am to 10 amMuffinsPastriesGranolaCereal

Whole /Skim Milk,CoffeeJuice

6 am to 10 amMuffinsPastriesGranolaCereal

Whole /Skim Milk,CoffeeJuice

12 pm to 3 pmWorld War II

LunchPortobello

Mushroom SoupChicken Soup

Stew

5 pm to 9 pmCivil War /WIld WestDinner

ChiliVegetarian Chili

GazpachoCornbread

Cornbread Casserole

Note: Rooms may be subject to change at thelast minute, check at Ops for details

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There will be table gaming availableall weekend in the ConSuite area.Additional space available in themain foyer. There are over 70 card,dice, and board games that can besigned out. Please feel free to play agame during your down time, orin the odd hours, but please becareful not to spill food on them.Additionally, John LaRoche, MiB fromSteve Jackson Games will be with us,and will be giving game demos from9am to 1pm and 2pm to 6pm onSaturday and all day Sunday. He willhave games out on display, and willbe happy to play any game you’dlike to try out.

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GAMES DEMOSteve Jackson

Games&

Table TopGamingConSuite

(Outside ofHawthorne Foyer)

GAMES DEMOSteve Jackson

Games&

Table TopGamingConSuite

(Outside ofHawthorne Foyer)

Table TopGamingConSuite

(Outside ofHawthorne Foyer)

Table TopGamingConSuite

(Outside ofHawthorne Foyer)

GAMES DEMOSteve Jackson

Games&

Table TopGamingConSuite

(Outside ofHawthorne Foyer)

Friday Saturday SundayTime Slot

Table TopGaming Outside of Hawthorne Foyer

Table TopGaming

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A B C

Ballroom

SalonSalon Salon H

BallroomFoyer

PoolArea

Pool

ConcordRoom

Carlisle

Room

Chelmsford

RoomExec.Boardrm

.Drawing

Room

8

Hotel Layout

A B

A B

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MiddlesexRoom

B

Heritage Room

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ServiceArea

MerrimackRoom Hawthorne

Room

Foyer

ParkhurstRoom

ConSuite &Table Top Gaming

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Mar-Vista Enterprises LLChttp://www.trollbait.com/[email protected] Preble

Selling games of all types, gaming accessories, LARPaccessories including phys reps, dice, pouches andother items, and taking reservations for our LARP,Wayfarer’s Rest.

NERO International/NEROBostonEpic Adventures LLChttp://www.neroboston.comhttp://www.nerolarp.com

Matthew Pearson, [email protected] Chestnut StreetFramingham, MA 01701tel: (508)788-9103fax: (508) 788-9130

We offer a variety of LARP goods as well as rulebooks,memberships, etc. for the NERO® International LARPsystem.

By Jhttp://www.woolycat.net/

Jeanine [email protected] Townsend Harbor Rd.Lunenburg, MA 01462978-582-7351

Selling garb, cloaks, hoods, shirts, pants, harem outfits,and accessories.

Interactivities Inkhttp://www.interactivitiesink.com/[email protected] Young

Offering Rules To Live By, ready-to-run LARPs, VideoGames, and the now-famous Bi-Cubic Randomizer. RulesTo Live By is a system for developing your own liveaction roleplaying games.

CenteredHolistic Bodyworkhttp://www.livecentered.com/[email protected]

Julie Copp, M.Ed., LMT41 North Road Suite 204Bedford, MA 01730781-275-3888

Offering Holistic Bodywork, Massage Therapy and Reiki.

Vendors

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GM&StaffBios

ChristopherAmherstIron Chef Con Suite

Our mysterious Iron Chef claims to hail from aland of ice and snow, where he perfected his skillsin the kitchen, and mastered the arts of cookingimprovisation known as allez-cuisine fu. Rumoursabound that our Iron Chef actually has a LARPPC whose path of magic revolves around cooking.

HeleneAnderssonNap Time

This is my first “real” Intercon! I’ve helped outseveral previous ones, mainly with the food/cleaning ConSuite stuff, but this time I’m not onlyplanning to play in a game (Gasp!) but help runone, too! Thanks of course to Uncle Don. :)

JacquiAntonelliYou’ll Be Safe Here

Jacqui discovered LARPing at Intercon A afterhaving a flyer shoved into her hands by JeffDiewald. After a particularly strange gamingexperience with Susan Giusto, which stilloccasionally results in odd noises, she decidedthat she wanted to write a LARP with the restof TNT Productions (www.tnt-productions.net) andwas the co-inspiration for “You’ll Be Safe Here”.One can only wonder what will follow. Strongermedication, we hope.

Andy BensonThose Who Serve

Andy, who is AGMing “Those Who Serve” (alongwith Will Wagner) declines to submit a bio. If youabsolutely need something to say about him, makeit up, Just say he’s a construct of the Andy GroupMind or that he’s not different enough from AndyKirschbaum to be worth noting.

Chad BergeronNEIL Board member, Table GamingCoordinator, Raffle Coordinator, Ops Staff,General Lackey, Game Bid Committee

Mission: to get everyone he knows to go to Interconat least once. Promises to bid a game sometime inthe next decade. Seeks like minded gamers forevenings playing cards, long cozy weekend LARPs,and pulse pounding and exhilarating fun. Will beenthusiastic upon command. Ask me about ourgreat benefits package!

Marc BlumbergHouse on the Hill,Prince’s Diamond Jubilee

After Intercon A, Marc swore never to run twogames at an Intercon ever again. However, hecould not foresee the persuasive nature of theCanadians and the Brits. So for the purposes ofinternational diplomacy, Marc is co-GMing “Houseon the Hill” and the “Prince’s Diamond Jubilee.”

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Alex BradleySaturday Morning Massacre,Game Bid Committee

Alex controls the universe through a complexsystem of strings and levers. Unfortunately, he isalso rabidly insane. Being a GM for “SaturdayMorning Massacre” is the perfect outlet for bothof these aspects, particularly since he has apropensity for defying gravity and for being badlydrawn in the morning.

Anna BradleySaturday Morning Massacre,Game Bid Committee

Anna is a co-GM for “Saturday Morning Massacre.”This game is a wonderful way for her to expressnot only her inner child, but also her inner evilvillain. Mwa-ha-ha-ha-ha.

Chad BrinkleyPrince’s Diamond Jubilee

I first got hooked on LARPs in the pre-Intercondays playing weekend games on the East coast. Itook what I learned there and applied it torunning a four year Vampire campaign in themidwest. Having discovered Intercon a few yearsback, I am happy to be playing and runningLARPs on the east coast again with my cohort incrime, the Chicago Mafia. Future projects includea LARP inspired by the works of Neil Gaimanentitled “Evermore.”

Chris BuckDeath by Deatheast: Apocalypse Tonight?

Chris played table-top for years. Since hediscovered LARPs he has not (except for an oddconvention or two) gone back. He has assaultedNERO® and several other (now defunct) boffergames, Vampire the Masquerade (as well as otherWoD), and an Intercon (about ten years ago) withhis particular role-playing bent. He has designed(and redesigned) a boffer LARP game system andworld (that has been play tested just once), aswell as a couple of stand-alone games. He likesusing parentheses (a lot).

Nat BudinWelcome to Scearbridge

Nat has never been quite the same since theaccident. Ah, that fateful, windy March day...and nobody saw it coming. Who would havethought that a 12-year-old boy would be hit bya runaway prototype Segway, years beforeresearch for the motorized scooter even began?

Nat has been LARPing since last winter. He willbe helping to run “Welcome to Scearbridge”at Intercon C, and is working on co-writing aweekend-long LARP. He enjoys Indian food,programming in Python, and long walks onthe beach.

Mike CaprioNap Time, GM Liaison,Game Bid Committee

Mike has been running, writing, and playing inLARPs since 1992, when he was first introducedto LARPing at WPI in Worcester, MA.

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David ClarksonHotel Liaison, Game Bid Committee,LARPA Shill, Professional Vampire

David began gaming in the ancient days of SIL(1984); when combat was resolved by castingbones and item cards were printed on stone slabs.His experience ranges from playing numerousvillain roles in ReKons & SILcons like FacelessMegalomaniac #234, J. Edgar Hoover the BlackMagician and Count Straahd von Zarovitch toassistant GMing Shogun. More recently he enjoysparticipating in “1936: Horror,” gaining a newrespect for “boffer-style” LARPs and running foroffice in any LARP organization foolish enough toelect him. You can probably find David at the OpsTable throughout Intercon handling hotel logisticsof all types.

JohnD’AgostaWelcome to Scearbridge

John speaks Gabarov. He is a GM of “Welcome toScearbridge.” On occasion he speaks about himselfin the third person and proclaims, “Artichoke!”. Ifit has not yet been mentioned, he is a nutcase.

SeanDanielsNERO® Ravenholt: Isle of Desolation

Sean has worked in various capacities for NERO®

over the last 10 years, including roles as a coreNPC, Ravenholt Monster Master, Ravenholt Plot,and New Player Training. He now volunteers histime as Monster Master for Crossroads, NERO®

Mass’s low-level campaign.

SimonDeveauMalcor

Simon was born and raised in Massachusetts. Hehas a BS in Computer Science from UMASSAmherst and currently works at a telecom startup.He started LARPing in the early-eighties with theSociety for Interactive Literature (SIL). He haswritten and run numerous games of variousdifferent genres that have included multi-dayconvention games and single night games. Thegame Malcor was originally run in 1990 inManchester, NH for 12 players. This is the firstgame he has run at Intercon.

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Jeff Diewald:Game Recruiter, Answer Guy, BidCommittee Chair, Game Scheduler,You’ll Be Safe Here, NEIL Boardmember,Vortex of Chaos

There are those who are involved in LARP. Beyondthat, there are those who are committed to LARP.Beyond even that are those, like Jeff, who shouldjust be committed.You’ve seen his name in programsfor Intercon 12.5, Intercon the Thirteenth(con-chair), XIV, XV (vice-chair), 15.5, A, B, and C.You’ve seen his name as the author or co-authorof nearly a dozen LARPs, including “The Treaty ofBerlin,” “A Night at Club Ivory,” “CollisionImminent!” and, of course, “You’ll Be Safe Here.”You may have been in his condo, known as LARPcentral in Chelmsford, for Toreador gatherings, Mobmeetings, or most recently as the three storyinterior of the Amazonian temple in The Templeof the Crimson Moon, complete with mazes, traps,other special effects and very curious neighbors.You’ve probably also seen him in dozens of roles,spanning sixteen years of LARPing. He’s committedenough to regularly travel the East Coast and toChicago to play and to Shamelessly PlugIntercons. If you’re a LARP writer and you don’talready know Jeff, go over and introduce yourselfto him. It’ll be easier on you for the time whenhe inexorably hunts you down in his unstoppablequest for great LARPs for Intercon D and beyond.Besides, he’s always looking for games to play in...

MaryKate DiTursiThe School for Young WomenSpecializing in the Arts of Graceand Maidenly Submission

Mary Kate helps with stuff. This year she ishelping with “The School for Young WomenSpecializing in the Arts of Grace and MaidenlySubmission” and with the con suite. She lives inTroy, NY with her husband Dan.

Paul Dwyer:Symposium

Paul considers himself a surviving Pliocenemammal rather than a gaming dinosaur. He haslabored at play since the 1980s with vanguardactions such as “BABUL,” “Some DisassemblyRequired,” “Small Town 1-3,” “Grand Guignol,”“Dead Man’s Party,” “Flog-A-Thon,” “Shakespeare’sLost Play” (1997 Timonium, MD and 1999England), “GBF,” and “Arden.”

Dean EdgellThe Prince’s Diamond Jubilee

Dean is the author and GM of “The Prince’sDiamond Jubilee.” He is also the author of“Intrigue in the Clouds,” last run at Intercon A.He floor GMed for the wonderful “Ricardo’s UnionSaloon” at Intercon B. Once again Dean is gratefulfor the assistance and support of his co-GMs –and the thanks this time go to Marc, Drew, Chadand Dave. As this program goes to press, Deanhas been drained of all capacity to be witty.

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Terilee Edwards-HewittDance Party DJ

In addition to having written and produced abunch of live action role playing games (such as“A.D.,” “Lone Star,” “Queen of the Hudson,” “R.M.S.Titanic,” etc.) in collaboration with others, Terileehas been DJing at conventions (science-fiction andLARP), weddings and company parties since thelate 1980s and she began working as a DJ backin the days of vinyl, starting in 1981. Her musicaltastes are wide and she will gladly neep withpeople on all sorts of subjects, ranging frommusic to history. When not spending her timeLARPing and her money on books and geek gear,she works in museums and teaches atMontgomery College in Maryland.

Rebecca EllisColonel Sebastian T. Rawhide’s Circus ofthe Spectacular

I’m only doing this for the big money andfabulous prizes.

Juhani EronenCarpathian Night

Juhani has written and run about 20-25 LARPsin Finland, and played 70-100 LARPs.

Scott FerrierThe Brawl at the Broken Nose Bar

Scott was one of the founding members of I.F.G.S,the International Fantasy Gaming Society, NewEngland Chapter, in 1989. He has helped fleshout dozens of characters, GM’d a bunch and evenwritten a few. He has since been very activein a wide variety of LARPs. His most recentcollaborations include the rules system for“Wayfarer’s Rest,” where his experience andinsights are invaluable. He has been publishedin “Interregnum” and “The Wild Hunt.”

MeghanGardnerGuard Up, Inc.

Meghan Gardner is the Director and owner atGuard Up, Inc. in Burlington, MA. Gardner has 21years training in martial arts and has beeninvolved in LARPing for about 8 years. Herweapon experience includes sport fencing, kendo,and teaching Knife Tactics to federal agents andlaw enforcement. You can find more informationabout Guard Up at www.guardup.com.

JeremiahGenestLiberty and the Price of Tea

Jeremiah Genest and Jessica Pease are a marriedwriting duo from Boston. They have run severalsmall-scale LARPs. “Liberty and the Price of Tea”is their first try at running a convention game.

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SusanGiustoYou’ll Be Safe Here

Susan is NOT from this planet. At times this canbe an asset or an issue. She can be the voice ofauthority and organization, then again she livesupon the event horizon of life just this side of theblack hole. She was first published at age ten andhasn’t ever stopped writing. Poems, short stories,teleplays and radio plays were her forte until shetripped over the line into LARPs. She helped JeffDiewald with additional characters for “A Night atClub Ivory” (Intercon the Thirteenth), helped hoseJeff Diewald for his birthday with a twisted LARPwritten in just two weeks and included greatwine, and regularly slips goodies into other LARPsbecause they make them even cooler. She is bad,she’s not just drawn that way. She’s worked forthe spooks. (Cue evil laughter.)

SamHaritonWelcome to Scearbridge

Sam Hariton is a gamer (or so he keeps tellinghimself). This Intercon is his first attempt to assistin AGMing a LARP. He is a firm believer in twophilosophies: “You may only get to ‘live’ one life,but there’s nothing wrong with trying out othersthrough gaming” and “sanity is for the weak”.

Eve JonesSymposium, Prawn

Eve’s first LARPing experience was casting for“Gonzo Bugf**k” at Intercon Millennium... and shecame back. She’s since gotten involved in “1936:Horror”, and has assisted with the production andrunning of a number of games in the past fewyears, including “Grand Guignol” and “ColonelRawhide.” When she’s not LARPing, she might befound playing music with Kiva or running eventslike the Free Spirit Gathering.

HeatherM. JonesThe Immortal Country

Heather was born in Texas and spent most of herchildhood trying get absorbed into a book, whennot trying to grow wings. She finally got wingsas a Christmas present year before last. She isnow a political science major at MIT and datinga government major from Harvard. She plans toenter the foreign service after grad school, andhopes to become a diplomat. Heather is also anaspiring author, and given the chance, will talkyour ears off about her characters. Consideryourself forewarned.

John KammerA Good Day to Die

John, a relatively new LARPer, found a game about15 years ago and then promptly lost all track ofit. Found LARP again at GenCon three years back.Makes his GMing debut at Intercon C with “A GoodDay to Die: The Final Voyage of Captain Korthon”which he is also planning to run at GenCon thisyear. Kammer is the Author of “Michael Clambino’sFundraiser” a 6-player LARP he ran this pastJanuary and which is scheduled to be publishedin “The Book of LARP” (Summer 2003).

Eddy KaratA Good Day to Die

Eddy Karat has been playing LARPs for 12.5 yearsnow. He mostly writes games for the MIT Assassins’Guild, which he has been a member of for thepast 8.5 years. His first game written was“Ankara, 1943” – a WWII spy game. His mostrecent game was “Nanopunk: Tokyo, The InvertedMetropolis” – a sci-fi game set in an animeuniverse. (ien.mit.edu for the in-character websitecombined with post-game discussion. Alsowww.mit.edu/~assassin for upcoming Assassins’Guild games.)

Philip KelleyGeraldine’s Birthday Party

Philip, a charter member of the “Chicago crowd”,got into LARPing a long time ago, though not aslong ago as those old fogies who say they gotinto LARPing a long time ago. He’s helped to runa fair number of games, and even written one ofhis own (“Port Hidalgo”). This time around he’shelping Margaret Landreth with her game,“Geraldine’s Birthday Party”. He’s working on hisnext LARP during his free time, but hasn’t hadany free time for years now.

Beth KellyHer Majesty’s Parlour Adventures Presentan Evening of Indian Intrigue

Beth, Co-GM of “Her Majesty’s Parlour AdventuresPresent...,” is half of the GM team that hasbrought you such games as “Battle BeyondInfinity” and “Long Cold Night.” Addicted first toWhite Wolf ’s system of gothic horror, she assist-ed in running campaigns in Rochester, NYbefore moving to Massachusetts and joining thefun of Intercon. In other times and places shehas a passion for India’s history, culture, andperforming arts, costuming, music, dance, soft-ware engineering, making weird stuff, things thatare shiny, food that is interactive, and peoplethat are interesting.

AndyKirschbaumThose Who Serve, Grimm Tales

Andy Kirschbaum has been playing and runningLARPs since the early 1990’s. He and his familyown a game store in Chelmsford called 3 TrollsGames & Puzzles. It doesn’t have much to do withLARPs, but he could use the plug.

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Margaret LandrethGeraldine’s Birthday Party

Margaret Landreth has been an active member ofseveral LARP and theater groups in Madison, WIand Chicago, IL. For the past six years, she hasenjoyed traveling from the Chicago area to attendEast Coast LARP events, and this year is her firstto run her own game, “Geraldine’s BirthdayParty,” for the Boston crowd. “Geraldine’s” is agame largely inspired by her good friend, MarcBlumberg and edited by the talented Phil “Dotthe Eyes” Kelley. David Simkins and Phil haveflown from the Midwest as well, and will beco-running “Geraldine’s” on Saturday morning.

Tim “Teem” LaskoOutreach Lackey, You’ll Be Safe Here

Teem has been creating disturbed live-action rolesand plots for far too many years and, as penance,willingly submits himself to regular hosing bysimilarly minded GMs in roles as varied as perfectlylegitimate nightclub owner Carmine “The Weasel”Fortuna, the Tick, an ambassador from Hell andScarlett O’Hara. (Don’t ask – but he looked greatcoming down that staircase.) Teem can mostrecently be blamed for the co-inspiration of“You’ll Be Safe Here” and for co-conspiring toenhance and inflict additional madness upon “ANight at Club Ivory” (Intercon the Thirteenth)along with many other games that have run in theBoston area. He has also been active in begging,pleading and outright bribery to get some of thegreat GMs here at Intercon C to run LARPs atconventions in the Boston area, most recently atArisia 2003. He is currently working with TNTProductions (www.tnt-productions.net) on otherfun LARPs, such as the one-hour quickie game“Halon Discharge Warning.” In a sudden fit ofremorse for letting a back injury keep him fromIntercon XV, he volunteered to join the Intercon Ccommittee and ended up gleefully spammingevery gaming mailing list he could think of to getthe rest of you here. (And thank you for coming!)He has been elected as Con Chair for Intercon Dand promises to only use his powers for good.

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Sue LeeHouse on the Hill

Sue Lee is an Intercon virgin – but not new tothe world of games. She first played a dungeonquester round a table about 23 years ago, anddecided very quickly that the table got in the way.It was only in 1997 however that she discoveredthat people could play games without tables, andmore importantly got to wear frocks whilst theywere doing it. That was enough, the lure of acostuming opportunity has meant she has neverlooked back, and that there is no longer any roomin her house. Proudest possessions are 5 tiaras.(Well you never know when they’ll be useful.)

Sue organises the UK freeform writing weekends“Peaky” which are beginning to create someinteresting games, one of which may make it tothe US one day, and is jointly responsible for theUK’s freeform website www.ukfreeforms.org –someone else does all the geeky stuff.

My most embarrassing moment gaming was beinginterviewed for Japanese TV. “So why do you playthese games?” The serious answer from someone was“you get to explore the nature of characterisationand learn more about personal interactions.” “Andyou, Sue, – why do you play?” I answered “well,you get to wear lovely frocks.”

Part of the GMing team for “House on the Hill”by Brian Williams - “Scariest game I ever played”

Eric Paul LeviBrawl at the Broken Nose Bar

An avid LARPer, Eric has been playing for over adecade, and has been a player, monster, GM,Safety Marshall and guinea pig. He trained in thePhilosophy and Martial Arts of the Samurai at theBushido Academy of Clearwater Florida for 8 years,and has also worked and trained as a Knight forthe Bay Area Renaissance Fair of Florida for 4years, and was the King’s Champion for 3 of those4 years. As an actor for Wayfarer’s Rest and theMar-Vista Players, Eric brings extensive experience,creativity, and love for live action role-playing.

Ben LlewellynZombies on Ice I:We Came Back from Dead Man’s Curve

Ben has written a dozen games and has decidedto re-run a few of them for a while. He has acouple of new things in the works (“Mission:Improbable” and “Humans & Offices”), but he justwants to see some of the early set, again.He thanks Becky Schoenberg and Arnis Kletnieksfor their help in putting this run together. Ifyou smash open his head, you will find cherrycheesecake.

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JimMacDougalUnderdog’s Tavern

Mac met his soulmate, Kelly, at a LARP of course.He played her father. This marks the last time thepair “played well together.” The MacDougals neverwork as a team in a game, though Mac has yetto kill any of Kelly’s characters (and he’s gettingimpatient). Nevertheless, they are an outstandingwriting team, and have produced several gamestogether (Mac thinks it might be 9). Mac is theidea man, and considers Kelly the world’s greatestsounding board. For this team the creativeprocess begins with Mac saying “Honey, I’ve beenthinking...” and then something wonderful happens.Kelly handles most of the team’s organizationalchores (not that Mac couldn’t do it, but it’s somuch easier to just shut up and let Kelly handlethings). Mac also does some of the driving, andmost of the heavy lifting.

KellyMacDougalUnderdog’s Tavern

Kelly met her soulmate, Mac, at a LARP. It wasHalloween and it actually was a dark and stormynight, but this pair ignored those ill omens. Theyhave been trying to kill each other at games eversince (Kelly expects to run up an impressive bodycount before Mac ever scores). While they don’tplay well together, the MacDougals write togethervery well. They have produced 8 games (“don’task Mac, he can’t count,”). Mac is the “idea man”which means Kelly has the odious job of fixingMac’s ideas when they are just damn stupid. Shehas trained herself not to cringe when Mac says“Honey, I’ve been thinking...” Kelly also handlesall of the team’s organizational duties (becauseMac is hopeless). Kelly does all the driving andhalf of the heavy lifting.

Sharon “fiona007”MacFarlaneBrawl at the Broken Nose Bar

An accomplished writer and composer, fiona007fondly remembers buying first edition D&D, andthen arguing with the GM about creating a planewalking, omnipotent, teleporting being.Disconcerted, she started creating her own sto-ries andcharacters, developing a unique storytelling stylethat still entrances young and old. She play test-ed “Tazatania,” and many other games in the RPGgenre, and happily jumped into video games andcomputer games, both playing and reviewingprofessionally. She has been published in “TheValley Times,” “American Baptist Magazine,” severalprofessional university publications, “TheManchester Union,” “The Concord Monitor,”SagaSages.com, GameSages.com, Conacopia.com, andseveral other print and electronic publications.

BobMackOutreach Assistant

Little is known about this shadowy character. Hewas last seen wearing a trench coat and shadesat the fall run of “The Morning After.”

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MichaelMcAfeeCon Chair

Michael started LARPing in 1989 and has sincebeen involved in the production of several LARPsand a couple of Intercons. He also maintains aweb site on designing and running LARPs atwww.haven.org/~mdm/larp_guide

SuzanneMillerFuture’s Hope

Suzanne is one of the “Future’s Hope” GMs. She’swritten lots of LARPs over the past 10 years, andis happy to combine LARPing with her Star Warsobsession.

ScottMohnkernA Good Day to Die

Scott (aka the “Man who says No”) has beenLARPing since 1979, starting with IFGS in DenverColorado. His past credits include “Party At Alains,”“1936: Cuba,” “Schism: The Great Western Synod,”“Heimdall’s Children,” and the upcoming “SacredMonths” (www.sacredmonths.org) and “Signals: LasVegas” (www.1948-signals.org). Scott is currentlyTreasurer of LARPA (www.larpaweb.org) and is apast president of that organization.

RachelMorrisNERO® Ravenholt: Isle of Desolation

Rachel is the owner of NERO® Massachusetts/Ravenholt, the founding chapter of the NERO®

International organization. Ravenholt is Ms. Morris’second business, the first being her 10 year-oldbusiness effectiveness consulting firm, M.G.C.D.Consulting. She holds a Bachelor of Arts inTheatre and a Master of Arts in Teaching, and isan Equity produced playwright. She began herNERO® career in early 1995 as an NPC, andquickly moved on to helping with construction ofprops and scenery. She then went on to developseveral management databases for various aspectsof the business. Alas, she was hooked, and couldnot escape NERO’s® hypnotic grasp… ultimately,she purchased the game from its founders in2000, and more recently joined the plot committeeof the Ravenholt campaign.

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JanNeurdenbergBrawl at the Broken Nose Bar

Jan has been sword fighting for the last 8 yearsand is currently the head instructor of a newlyformed troupe Wylde Knights. He has extensiveacting experience, and has been involved with theFestival of the Lion (Grafton, MA) for many years.He is also an actor for “Wayfarer’s Rest” and theMar-Vista Players. His training includes lessonsfrom Mike Crowley from whom he learned how touse a sword properly and safely, a skill whichhe shares with players and actors alike. He is apractitioner of the Wah Lum style of Kung Fu. Hisother hobbies include bike riding, swimming,SCUBA diving, and archery.

AlexNewmanHer Majesty’s Parlour Adventures Presentan Evening of Indian Intrigue

There once was a man with a gameHe was ‘Alex Newman’ by name.Whether the game was a flop,Or was over the top,He always had fun just the same.

DrewNovickFuture’s Hope,The Prince’s Diamond Jubilee

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GordonOlmstead-DeanThe Original 1903 LARP - ‘An Eveningwith Clarence: A Light Entertainment forSix to Twelve Gay Couples’

Gordon began writing and producing Live ActionRoleplaying Games with the administration of a“Killer” Dart Pistol Live Game in spring of1984. His first written effort was the minigamenow known as “A Birthday Surprise,” in June of1986. In January of 1988 he produced his firstfull-length work, “Covention I,” with Ken Brown.Currently Gordon has produced a hundred andseven live action events, and acted as leadwriter on seventy-three live roleplaying eventsincluding games in two campaigns. His mostrecent project has been the “1936: Horror” cam-paign of esoteric adventure, which has enteredits third and final season with co-writerAdrienne Amerman.Gordon is a past President of LARPA (formerly theILF) and, and has served on the Board ofDirectors and in various positions supporting LiveRoleplay since 1990. Currently he is working tocoordinate a community effort which will producea successor campaign, “1948: Signals,” debuting inDecember of this year, and a full length projectfor 2004 using MREP, and presenting Tolkien’s“Lord of the Rings.”

When not writing games Gordon relaxes withhis wife, Stephanie, at their decaying Edwardianmanse in Hagerstown, Maryland, and pursues asybaritic lifestyle.

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StephanieOlmstead-DeanThe Original 1903 LARP - ‘An Eveningwith Clarence: A Light Entertainment forSix to Twelve Gay Couples’

Although she’s been playing RPGs for 20 years orso, and LARPs for 12, Stephanie’s first LARPexperience was playing Lady Norathar in Dragonat Castlecon 1990. She had no idea what she wasdoing. Not to be deterred, she dove into her nextbaptism by fire, helping Diane Lawson run“Smalltown” at Silicon VI.Since that fateful weekend, Stephanie has gone onto play more LARPs than she can remember. Shehas worked collaboratively with any number offolks to produce: “Flog-A-Thon”; “La Soiree Finale”;“Small Town 2”; “Small Town 3”; “The SecondCircle of Hell”; The Four Aces”; Golden Aeon”;“Grand Prix”; “Body Count”; “Dead Man’s Party”;“Lithuania, ”an episode of the “1936: Horror”campaign; “Stardust”; and other games. Apparently,she’s known in DC/Baltimore circles for being ableto make site arrangements with hotels, restau-rants, and other venues. She’s also known for hercooking, as she caters a number of games everyyear with authentic local/period cuisine; somepeople seem to like the scones she bakes for theannual holiday tea at her home.Stephanie has also chaired/co-chaired a few cons:Intercon 7.5, Intercon 9.5, Intercon X, Intercon11.5, Intercon 12.5, Intercon 14.5, InterconMillennium, Intercon XVI, and Intercon NC-17. She’sserved as staff or GM at any number of otherIntercons, and no doubt will volunteer for more.In her spare time, Stephanie tries to relax andpursue and hedonistic lifestyle with her husband,Gordon, at their decaying Edwardian manse inHagerstown, Maryland.

Jessica PeaseLiberty and the Price of Tea

Jeremiah Genest and Jessica Pease are a marriedwriting duo from Boston. They have run severalsmall-scale LARPs. “Liberty and the Price of Tea”is their first try at running a convention game.

Brian PrebleThe Brawl at the Broken Nose Bar

Tricked into GMing this game by his loving wife,Brian has always enjoyed gaming, and has beenlucky enough to make it his life’s work, much tothe amazement of his severely mundane parents.He started designing MUDs in the early 80’s, andhas been involved with the development andtesting of way too many games. Brian and Cathy’smost recent collaborations include Mar-VistaEnterprises, Conacopia.com, Wayfarer’s RestInteractive Theater and the Mar-Vista Playersinteractive theater troupe.

Cathy PrebleThe Brawl at the Broken Nose Bar

As her first animal training trick, young Cathy atage 2 decided to catch a Boston Pigeon by fallinghead first out of her stroller. She has been chasinganimals ever since, and now happily lives with aNorwegian Elkhound, an Australian Shepherd, 6cats, 4 ferrets, 2 rabbits, 2 goats and a husbandwho has way too many fish. An avid gamer sincethe early 1970’s, she set the World High Scorerecord in the late 1990’s for Sega Shooting Master,an obscure arcade machine. She is a musician andactress, and can be seen performing at eventsthroughout New England.

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PST ProductionsBuried Secrets: The Chelmsford Incident

PST Productions is made up of several committed,or should be committed individuals that strive toput the visions of the Great Old Ones in yournightmares. If that doesn’t work, then we’ll settlefor producing some of the most unique andthrilling Interactive Events out there.

Matt Start, Mark Shireman, and Greg Agostinimake up the driving force behind the core of PSTProductions. With associate members spanningacross the United States and even a fewdedicated souls overseas, we have been runningCthulhu Live events for nearly 10 years. Helpingto shape the current incarnation of Cthulhu Liveinto what it is today, PST Productions runsseveral convention-based games along theEast Coast.

For Intercon C, we are proud to bring you acustom designed event; “Buried Secrets: TheChelmsford Incident,” a modern day Lovecraftiantale of dark secrets and the sins of the past.

Thomas RabideauGuard Up! Inc

Thomas is a full-time sword instructor at GuardUp, Inc. in Burlington, MA. He teaches and trainsin sport fencing as well as Historical Weapons(rapier & dagger, long sword and buckler, andJapanese Sword). Rabideau has over two decadesof LARP experience and is also an accomplishedgame inventor for numerous board games. Youcan find more information about Guard Up atwww.guardup.com.

Josh “blee” RachlinSaturday Morning Massacre, Welcome toScearbridge, Game Bid Committee

Blee is a little man that lives in a Timberlandshoebox in Josh Rachlin’s head. Josh has beenLARPing for almost six years. He’s Assistant GMedunder Uncle Don before, but this weekend isthe first time he is acting as a full GM. Heco-authored (and is GMing) “Saturday MorningMassacre” and “Welcome to Scearbridge.” He hasnot written any other games, as of yet, butdreams of having a lucrative career on thepro-LARPer circuit before retiring at 35 (barringany career-ending leg injuries) and endorsingvarious brands of pastries or lawn care productsfor money. Please do not tap on the glass, as itscares him. Thank you.

Eric ReussNap Time

Eric the Darker’s GM bio has been freed byradical Biography Rights Activists and repatriatedto its native environment. It is now roaming thesavannah of Africa, frolicking amidst the elandand the hippopotami.

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Uncle Don RossThe School For Young WomenSpecializing in the Arts of Graceand Maidenly Submission, Nap Time

Uncle Don Ross has been writing games since1988 and is still not dead. However, he spent allhis allotted writing rolls helping Kreg Segall write“The School For Young Women Specializing in theArts of Grace and Maidenly Submission” and hadnone left to write this bio. The task has been dulydelegated to their assistant, who really doesn’tknow what to write, since we all know about Donand his famous game “The Morning After,” and abunch of other almost-as-famous games thatpeople should know about like “FOCUS,” and “NapTime,” and the one with the horses, and the onewith the wizards, and a whole mess of others. SoI give up.

Oh, by the way, “Nap Time” is running at thisconvention as well.

Kreg SegallThe School For Young WomenSpecializing in the Arts of Graceand Maidenly Submission

Since my last biography in an Intercon program,I have moved to McAllen, Texas in order to takea paying job in my field as a Professor at theUniversity of Texas - Pan American, and I have abrand new daughter named Olive Isabel.Interestingly, I am both publishing *and*perishing. If we all cross our fingers, then the nexttime I write my bio for Intercon D, I will write“After a year in Texas, I moved back to Boston.”We can only hope.

David SimkinsGeraldine’s Birthday Party.The Prince’s Diamond Jubilee

David has been roleplaying as long as he canremember, perhaps mostly explained by themidwest’s extreme weather. He is proud to be anassistant GM for “Prince’s Diamond Jubilee” and“Geraldine’s Birthday Party.” While he would liketo take full responsibility for both games, headmits he can take no credit for either.

AJ SmithHouse on the Hill

AJ is one of the Brits (specifically, “the one who’sbeen here before, but isn’t called Brian”). This ishis 5th Intercon, and the 4th running games withthe aforementioned Brian Williams. The 2003game is “The House on the Hill”.

When not running games, he is playing them. Orwriting them. Or organising them. (Or dancing... butnot nearly enough).

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Christine SmithIt Sucks to Be You

Christine’s first LARP, in April 1993, was “MurderMystery Weekend.” It will always be her favoritefor obvious reasons – Eric Smith proposed to herat game wrap. Since then she has had her shareof both work and play at numerous weekendLARPs, campaign games, and Intercons, and hasassisted in GMing a few as well (most notably“Heimdall’s Children,” “It Sucks to Be You,”“Zombies on Ice II,” and the full-weekend LARP“Paddlewheel”). She recently collaborated withShane Amerman (that’s great!) on “Callahan’sContinuum 2” at Intercon XVII, her first writingeffort. Since she got to play God in the first runof Callahan’s, there really was nowhere else to go....

Eric SmithIt Sucks to Be You

Eric’s first LARP was “Shakespeare’s Lost Play” ata Balticon sometime in the late 1980’s; He trieda few more and the proposed to his wife, thelovely Christine, at the LARP Murder MysteryWeekend; After more years of LARP, Eric rashlydecided to try his hand at writing and runninggames.; His first was “Fete d’Auvergne,” part ofthe now defunct Mersienne Medieval Fantasycampaign.; This was followed by “It Sucks To BeYou,” “Heimdall’s Children” (Viking World ofDarkness) and “Drink Deeper,” a full weekendwrite your own character LARP.; He hopes to workon some campaign games in the near future.

Patricia SmirnoudisMalcor

Patricia was born and raised in Massachusetts.She has a BS in Architecture from WentworthInstitute of Technology and currently works atADD Inc in Cambridge, MA. Patricia startedLARPing a little over a year ago and this is herfirst time attending Intercon.

Charley SumnerTreasurer

Blah blah blah LARP dinosaur, blah blah blahArtistic Vision. Blah blah blah fancy “booklearned” words, blah, blah, blah, made up wordsthat sound real, blah blah blah layers of meaning.Blah blah blah current LARP environment, blahblah blah the need to explore new ideas ingaming. Blah, blah blah blah NEIL and LARPA,blah, blah blah blah Red Sox rule, blah blah blah,blah blah, blah.

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Anita SzostakHouse on the Hill,T-Shirt Design, Program Book Design

Murph dragged Anita to her first Intercon fouryears ago saying, “Trust me, it’s really more liketheatre than gaming”. Now, she goes to LARPs asoften as she travels to see The Grateful Dead,Moxy Fruvous and Eddie from Ohio.

Anita played in the first run of “House on Hill”in the UK this summer. She realised that meantshe was then going to have to help Brian and AJrun “House” at Intercon C thereby making herdebut as a floor GM. In first run, the GMs saidthat characters with American accents (MarcBlumberg & Anita) had something odd aboutthem. Therefore, Anita now points out, that she’sa “House” GM who doesn’t have an odd accent.Currently, she is waiting “till the Atlantic’s dry.”

Barry TannenbaumYou’ll Be Safe Here

Barry worked on a couple of murder mystery LARPsa long time ago, and then safely buried thosecompulsions. No one has seen those co-authors inquite some time, but we forgot to ask aboutthem before we dragged Barry to Intercon B. Nowthat he’s started LARPing again, Barry’s beenletting these strangely glowing creatures out ofhis subconscious again. Several of them arepowering the TNT Productions web site(www.tnt-productions.net). We still don’t knowwhere his old co-authors are, but we’ve managedto harness those dangerous impulses to produce“You’ll Be Safe Here.”

Philip TanFUNKANOMICON

Philip Tan is a graduate student in theComparative Media Studies department in MIT whoreally needs to get cracking on his Master’sthesis, which is about Game Design Communities.He has written several LARPs for the MITAssassins’ Guild, mostly anime-themed. He has alsobeen a live DJ since 1997 and hopes all theplayers of “FUNKANOMICON” will have fun in hisfirst party LARP.

Miki TraceyA Good Day to Die, Prawn

Miki Tracey began her GM career running multistory, 80 player, live combat games at XPI in1998. Talk about diving into Ice Cold Waterbefore you learn to swim... She has also writtenprize winning story arcs for them. She regularlyGMs for XPI, and has also been seen running “RMSEmpress of Syrtis” at Intercon B using RTLBSupernatural, and “The Mound” in the Dark Groveat Intercon XVI – an XPI Horror game. She willagain be diving in (to the fish tank that is) torun “Prawn” at Intercon C.

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WillWagnerGrimm Tales, Those Who Serve

Since Will never wrote a bio for last year’sIntercon, he can only assume that they listed himas the child of a monkey and a snake who wasraised by pygmies in the deepest, darkest part ofMassachusetts where he wrote my games by thelight of candles made from earwax. So, maybethey were a little off... Actually, Will Wagner(together with Andy Kirschbaum) started TurtleShell Productions last year and ran three games.(Sleep is for the weak!) Andy’s got more experience,but Will’s better looking. This year, they havelimited themselves to one each. “Grimm Tales” isWill’s contribution to the constant revision ofFairy Tales and Fables.

Mark “Justin”WaksPanel: the LARP, Historical Retrospectiveof LARP, Game Bid Committee

Justin has a silly sense of humor, which heoccasionally lets wander around loose at night.

SusanWeinerWelcome to Scearbridge

Susan would like you to imagine that there is avery interesting, well-written and thoughtprovoking biography here. As master of productionof the event known as “Welcome to Scearbridge”she is sure that the biography in your imaginationis very informative and amusing. Please enjoy it.

JeannieWhitedFuture’s Hope

Jeannie started playing live games in 1989 andrunning them in 1992. Or thereabouts – it makesher head hurt to think on it too much. Othergame credits include “Alcatraz,” “Hairball,” “Whenthe Wind Blows,” “City of Light, “Mariner” and“City of Flashlights.” She bows to the superior StarWars geekdom of her fellow GMs, but continuesto wonder what the heck Amidala sees in Annakin,anyway. But remember, “Once they were men.Now, they are giant land crabs.”

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BrianWilliamsHouse on the Hill

This is Brian’s 5th consecutive Boston Intercon and“House on the Hill” is the fourth game broughtto you by the Brian and AJ team. However, thisyear they have learned from their past experiencesand brought reinforcements: Sue Lee is joiningthem from across the pond and Marc Blumberg &Anita Szostak have been recruited from amongstthe locals.

Brian’s most frightening moment was at the endof Intercon B. He did a plug for “House on theHill” and, without any introduction, the audiencespontaneously said “Hello, Brian!”. This year hewill be the one wearing the paper bag over hishead so that no-one recognises him.

EricWirtanenThe School for Young WomenSpecializing in the Arts of Graceand Maidenly Submission

As a young man, Eric had a fascination withintricate and convoluted plots. He took thatfascination and wrote a game called Timelines. Henow brings that fascination to “School for YoungWomen.” If you end up with a character thatmakes your head hurt, Eric apologizes in advance.He probably had something to do with it. Verysoon now, Eric hopes to stop referring to himselfin the third person, if only the voices will let him.

MikeWixonAnd the Symphony Played On

Mike is a sophomore at Worcester Polytech, andcurrent president of the WPI Science FictionSociety. This is his first time GMing a LARP (apartfrom the last minute one he helped Asst. GMduring Intercon B).

MikeYoungPrawn, Humans vs. Monsters: Diplomacy,Lords of Pestilence, Colonel Sebastian T.Rawhide’s Circus of the Spectacular

Mike Young started playing LARPs in January of1989. He wrote his first LARP about six monthslater, and has gone on to run some of the largestand most well-known theater-style games in theMaryland/Virginia area. Mike’s first LARP writingproject, “Miskatonic Class Reunion” has been runover twenty times in the past ten years. Mike’scompany, Interactivities Ink, has published a largenumber of games and Mike invites you to visittheir web site: www.interactivitiesink.com. Mike isalso part of the improvisational comedy troupe:Screaming Puppets. Come to our shows.

Rick PriesDoug BischoffThe Middle Sea War: So It Begins

Rick and Doug are no strangers to LARPing.Both have been involved in running XanodriaProductions Inc. (XPI) for over 9 years. XPI runsMedieval Fantasy genre in Hamburg PA. Come outand join us some time! www.xanodria.com

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The Most Important Rule of All: Have a good time! Have a great time! Have a grand time! Justhave fun!

Do Unto Others: Treat other convention attendees and Radisson guests in a generally civilizedfashion. Abusive, insulting, intimidating, bothersome, or outwardly illegal behavior will not be tolerated.

Do Not Freak the Mundanes: Remember there are non convention-going guests staying at the Radisson.All major game activity should take place in the conference area, not the hotel area, although quiet game activitymay occur inside player rooms (not in the halls) during the day. The hotel area should be specifically consideredquiet space after 10pm, and no game activity should take place there after that time.

Smoking in Hotel and Convention Area: Per the Board of Health, smoking is not allowed in anypublic area of the hotel. If you wish to smoke, please go to a designated public smoking area (outside). The hotelhas a limited number of designated smoking overnight rooms. Check with the hotel registration clerk when youarrive to inquire if a smoking room is available.

Weapons Policy: The staff of Intercon C recognizes that you may need a weapon as part of a game orcostume. However, weapons are not to be used outside of the game space. This includes toy weapons, “boffers”,or anything that is liable to trip others. Please use common sense when choosing a weapon for your game. Perhotel policy, any knife of any kind is not allowed.

Please note that the following weapons are considered illegal in Massachusetts and should not be used or displayedat the convention: blackjacks, billy clubs, any sort of double-edged knives (symmetrical cross-section, even if oneside is dull), nunchucks, and shuriken (throwing stars). If a guest is observed with any type of weapon, the hotelmay notify the police.

Staying at the Radisson Inn: Each hotel room should have no more than four occupants. Sleeping inpublic areas of the hotel or in the convention areas is forbidden by the hotel management.

Be Nice to the Site: You may only tape something to the walls if you use light masking tape or architect’stape, which will leave no residue and will not damage the paint. The convention has a limited amount of tapeavailable which it can loan to games as needed.

Alcohol Policy: By hotel rules, no alcohol is permitted in the function space.

Intercon C Operations Staff: Please report to Ops Staff or the Con Chair any incident in which a memberof the convention ignores the rules of the convention stated above. Intercon C reserves the right to revoke, withoutrefund, the membership of anyone for any just cause. An Ops Staff member can always be found at the Ops deskduring regular Operations hours. If the hotel observes a guest violating any of the above rules, the hotel reservesthe right to have that guest removed from the property without refund.

Intercon C is not responsible for any lost or stolen property.

ConventionRules

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INTERCON DDEJA VU

INTERCON DDEJA VU

You’ve had this much fun before!March 12-14, 2004

www.intercon-d.org

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Game bids now being accepted!!!

INTERCON DDEJA VU