interface interactive animation dance game...

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Interface Interactive Animation Dance Game Name:_______________ Interactive: interacting with a human user, often in a conversational way, to obtain data or commands and to give immediate results or updated information. Dance: to move one's feet or body, or both, rhythmically in a pattern of steps, especially to the accompaniment of music. STEP ONE: RESEARCH at least 3 Dance Styles/Moves by looking at the attached “Dance Styles Categories” sheet and then ANSWER the attached sheet Researching Dance Styles & Moves.” STEP TWO: DRAW 3 conceptual designs using the attached Storyboard paper showing possible character designs for your one dance figure. Once your character design has been approved by the teacher DRAW your character with each part separately: Head Upper Body 2 Arms 2 Legs 3 Backgrounds Interface Interactive Animation Dance Game STEP THREE: SCAN your character design into the computer and/or create digitally in Adobe Photoshop or directly in Adobe Flash. If creating in Adobe Photoshop ensure you save each piece of your digital character with a TRANSPARENT BACKGROUND and save each separately as PSD files. STEP FOUR: IMPORT your character design pieces separately into the program Adobe Flash templates (eg. headExternalSWF1.fla )piece by piece by OPENING Adobe Flash then SELECT from the top of menu -> WINDOW -> SHOW LIBRARY -> STEP FIVE: RESIZE specific Character Design graphic pieces by RIGHT MOUSE CLICKing on the graphic and choose FREE TRANFORM to scale up or down. NOTE: Each part of your character body will be animated separately and will continuously loop. As a result you only need to create the dance move animation once. It will be triggered by the interactivity of the user choosing and clicking on the chosen body part button (1-3). STEP SIX: LISTEN to the following sound wav files on the school network: K://Mr. Arnett/ASM 3M/4M/Unit 3/Interactive Dance Game Folder/Music Sounds STEP SEVEN: CREATE/EDIT the sound files for your various Dance Moves in either Adobe Premiere or Audacity and then IMPORT them into the LIBRARY in your Interface_Interactive Animation Dance.fla file in Adobe Flash in your Digital Portfolio. STEP EIGHT: REFLECT by answering and submitting the following questions: 1. What aspect of your finished work do find most successful and why? 2. What aspect of your finished work do find least successful and why? 3. If you had to do this project again, what would you do differently and why?

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Page 1: Interface Interactive Animation Dance Game Name:smhs.bgcdsb.org/UserFiles/Servers/Server_6013064/File/Arnett... · Interface Interactive Animation Dance Game ... then IMPORT them

Interface Interactive Animation Dance Game Name:_______________

Interactive: interacting with a human user, often in a conversational way, to obtain data or commands and to give immediate results or updated information. Dance: to move one's feet or body, or both, rhythmically in a pattern of steps, especially to the accompaniment of music.

STEP ONE: RESEARCH at least 3 Dance Styles/Moves by looking at the attached “Dance Styles Categories” sheet and then ANSWER the attached sheet “Researching Dance Styles & Moves.” STEP TWO: DRAW 3 conceptual designs using the attached Storyboard paper showing possible character designs for your one dance figure. Once your character design has been approved by the teacher DRAW your character with each part separately: Head Upper Body 2 Arms 2 Legs 3 Backgrounds

Interface Interactive Animation Dance Game

STEP THREE: SCAN your character design into the computer and/or create digitally in Adobe Photoshop or directly in Adobe Flash. If creating in Adobe Photoshop ensure you save each piece of your digital character with a TRANSPARENT BACKGROUND and save each separately as PSD files. STEP FOUR: IMPORT your character design pieces separately into the program Adobe Flash templates (eg. headExternalSWF1.fla )– piece by piece by OPENING Adobe Flash then SELECT from the top of menu -> WINDOW -> SHOW LIBRARY -> STEP FIVE: RESIZE specific Character Design graphic pieces by RIGHT MOUSE CLICKing on the graphic and choose FREE TRANFORM to scale up or down. NOTE: Each part of your character body will be animated separately and will continuously loop. As a result you only need to create the dance move animation once. It will be triggered by the interactivity of the user choosing and clicking on the chosen body part button (1-3). STEP SIX: LISTEN to the following sound wav files on the school network: K://Mr. Arnett/ASM 3M/4M/Unit 3/Interactive Dance Game Folder/Music Sounds STEP SEVEN: CREATE/EDIT the sound files for your various Dance Moves in either Adobe Premiere or Audacity and then IMPORT them into the LIBRARY in your Interface_Interactive Animation Dance.fla file in Adobe Flash in your Digital Portfolio.

STEP EIGHT: REFLECT by answering and submitting the following questions: 1. What aspect of your finished work do find most successful and why? 2. What aspect of your finished work do find least successful and why? 3. If you had to do this project again, what would you do differently and why?

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Dance Styles Categories

Traditional Jazz / African-American vernacular dance

Black Bottom, Boogie-woogie, Cabbage patch, Cakewalk, Charleston, Chicago stepping, Detroit Ballroom, Drunken Sailor, Hand Dance / Bop, Jitterbug, Lindy hop, Monkey, Moonwalk, Swing, Tap dance,

Texas Swingout, Texas Tommy

Afro-Caribbean vernacular dance

Calypso, Reggaeton dance, Salsa, Salsaton dance, Soca dance, Bernie dance

Dancehall dance

Experimental / Freestyle

Boogie, Jump Up, Raving

Folk dance

Hip-hop & Funk dance Breaking, Boppin', Bounce, Crip Walk (C-Walk), Clown Walk, Detroit Jit, Dougie, Electric boogaloo, Floating, Memphis Jookin', Bboying,

Krumping, Litefeet, Locking, Robot dance, Popping, Liquiding, Waving, Tutting, Snap dance, Street Jazz, Strobing, Turfing

House dance Footwork, Hustle, Jacking, Lofting, Vogue, Tecktonik

Punk dance Hardcore, Pogo

Rave dance Candy Walk, Hardcore, Hakken, Jumpstyle, Kandi Stomping, Rebolation, Melbourne Shuffle, Hardstyle, X-Outing

Historical dance Perafic dance

Folk dance

Ballroom dance Ballroom dance, International standard, South African Sokkie, Waltz, Tango, Viennese Waltz, Foxtrot, Quickstep, American Smooth, Waltz,

Tango, Slow Foxtrot, Viennese Waltz, (Formerly: Peabody)

Latin dance Latin dance, American Rhythm, Mambo, Rumba, Bolero, East Coast Swing, International Latin, Rumba, Samba (ballroom dance), Jive,

Reggaeton, Salsa, Rueda, Danza, Samba (Brazilian dance), Samba de Gafieira, Bachata, Cumbia, Merengue, Capoeira, Maculelê, Argentine tango, Quebradita, Duranguense, Cumbia Texana,

Corridos, Tejano

Swing dance Modern Jive, Leroc, Lindy Hop, Blues dance, Balboa, Deneme, Jitterbug, Jitting (evolved from Jitterbug), Jive (dance), East Coast Swing, West Coast Swing, Collegiate Shag, Carolina Shag, Hand

Jive, Charleston, Western dance

Traditional dance

Liturgical dance

Participative dance improvisation

Contact improvisation, Ecstatic dance aka Freestyle Dance aka Barefoot Improvisational Dance

Miscellaneous Disco dance, Novelty and fad dances, Flying Men dance, Pom dance, Line dance, Bollywood dance

Concert dance / performance dance

Acro dance, Ballet, Contemporary dance, Greek Classical, Concert dance, Flamenco, Modern dance, Performance dance, Tap dance

Historical dance Historical dance, Medieval dance, Renaissance dance, Masque, English country dance, Baroque dance, Regency dance, Vintage

dance

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Belly dance

K/U: Researching Dance Styles & Moves /18 Name:_______________

1. What does Interactive mean? (1)

2. What does Interpretive mean? (1)

3. What does Dance mean? (1)

4. What is the name of the first Dance Style and move(s) you are researching? (1)

5. Who created the first Dance Style and move(s) you are researching and/or where did it

originate? (2)

6. What makes the first Dance Style and move(s) you are researching unique or different from

other Dance Style(s) and move(s)? (1)

7. What kind of mood/feeling is created from the first researched Dance Style and move(s)? (1)

/8

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8. What is the name of the second Dance Style and move(s) you are researching? (1)

9. Who created the second Dance Style and move(s) you are researching and/or where did it

originate? (2)

10. What makes the Dance Style and move(s) move you are researching unique or different from

other Dance Style(s) and move(s)? (1)

11. What kind of mood/feeling is created from the second researched Dance Style and move(s)?

(1)

12. What is the name of the third Dance Style and move(s) you are researching? (1)

13. Who created the third Dance Style and move(s) you are researching and/or where did it

originate? (2)

14. What makes the third Dance Style and move(s) you are researching unique or different from

other Dance Style(s) and move(s)? (1)

15. What kind of mood/feeling is created from the third researched Dance Style and move(s)? (1)

/10

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Interface Interactive Animation Dance Game Name:____________

Achievement Criteria

Level 0

Level 1

Level 2

Level 3

Level 4

Thinking/Inquiry Concept & Meaning: Conceptual Design 1 Conceptual Design 2 Conceptual Design 3

Incomplete. 0 Incomplete. 0 Incomplete. 0

Concept is unclear and/or weak. Meaning or ideas conveyed are not on par with student’s grade level.

0.25

Concept is unclear and/or weak. Meaning or ideas conveyed are not on par with student’s grade level.

0.25

Concept is unclear and/or weak. Meaning or ideas conveyed are not on par with student’s grade level.

0.25

Concept is slightly unclear and/or weak. Meaning or ideas conveyed are below expectations for student’s grade level.

0.25 – 0.50

Concept is slightly unclear and/or weak. Meaning or ideas conveyed are below expectations for student’s grade level.

0.25 – 0.50

Concept is slightly unclear and/or weak. Meaning or ideas conveyed are below expectations for student’s grade level.

0.25 – 0.50

Concept is clear and valid. Meaning or ideas conveyed are on par with student’s grade level.

0.50 - 0.75

Concept is clear and valid. Meaning or ideas conveyed are on par with student’s grade level.

0.50 - 0.75

Concept is clear and valid. Meaning or ideas conveyed are on par with student’s grade level.

0.50 - 0.75

Concept is clear and strong. Meaning or ideas conveyed are above expectations for student’s grade level. 1 Concept is clear and strong. Meaning or ideas conveyed are above expectations for student’s grade level. 1 Concept is clear and strong. Meaning or ideas conveyed are above expectations for student’s grade level. 1

/1 /1 /1

Knowledge/ Understanding Investigative Research Questions: Dance Styles Categories Research Questions Design Process: Develop and apply a variety of approaches to communicate ideas and solve problems (Conceptual designs-Storyboard-Final) Elements & Principles of Design (line, shape, movement) Project Questions: Reflective

Incomplete. 0 Incomplete. 0 Incomplete. 0 Incomplete. 0

Poor/limited research & analysis; 1 Limited demonstration of understanding the design process. 1 Limited demonstration of understanding the elements & principles of design while composing works. 0.25-0.50 Poor, yes/no answers/limited incomplete. 0.25-0.50

Some research & analysis; 2 Some demonstration of understanding the design process. 2 Some demonstration of understanding the elements & principles of design while composing works.

0.5-1

Somewhat coherent and somewhat complete.

0.5-1

Good research & analysis; 3-4 Considerable demonstration of understanding the design process. 3-4 Considerable demonstration of understanding the elements & principles of design while composing works.

1.0-1.75

Clear and substantial answers.

1.0-1.75

Superior research & analysis; 5 Superior demonstration of understanding the design process. 5 Superior demonstration of understanding the elements & principles of design while composing works. 2 Superior and insightful answers. 2

/5

/5 /2 /2

Application/ Creation Demonstration of Design and Creation Processes and following procedures: 3 Conceptual Designs, Character Design(s), Storyboard, Final 3 Dance Moves

Work does not meet assignment expectations for this category of assessment. Incomplete. 0

Limited demonstration of the design and creation processes and following procedures; Transfers concepts, skills, and procedures to Character design(s) and 3 Dance Moves with limited effectiveness. 5

Some demonstration of the design and creation processes and following procedures; Transfers concepts, skills, and procedures to Character design(s) and 3 Dance Moves with moderate effectiveness. 6-6.5

Considerable demonstration of the design and creation processes and following procedures; Transfers concepts, skills, and procedures to Character design(s) and 3 Dance Moves with considerable effectiveness. 7-7.5

Superior demonstration of the design and creation processes and following procedures; Transfers concepts, skills, and procedures to Character design(s) and 3 Dance Moves with a high degree of effectiveness. 8-10

/10

Communication Clarity: Interactive Character Design(s), 3 Dance Moves

Work does not meet assignment expectations for this category of assessment.

Incomplete. 0

Work demonstrates a limited degree of clarity in concept(s).

0.25

Work demonstrates some degree of clarity in concept(s).

0.25 – 0.50

Work demonstrates considerable degree of clarity in concept(s).

0.50 - 0.75

Work demonstrates a high degree of clarity in concept(s). 1

/1

/28 A1. The Creative Process: apply the creative process to create media art works, individually and/or collaboratively;

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A1.1 use a variety of strategies (e.g., brainstorming, concept webs, mind maps, advisory/production team discussions, research using a variety of sources) to investigate increasingly complex creative challenges and to generate and organize innovative ideas, individually and/or collaboratively, for addressing these challenges A1.2 develop detailed plans, individually and/or collaboratively, that address a variety of creative challenges, including increasingly complex challenges (e.g., reflect on and filter their ideas to select a feasible one as the basis for their plan; use storyboards, thumbnail sketches to help develop their plans; and assess and refine their plans on the basis of feedback and reflection A1.3 produce and refine media art works, including increasingly complex art works, using research, exploration, input, and reflection A1.4 exhibit or perform media art works, including increasingly complex works, independently and/or collaboratively, using the most appropriate methods for the work A1.5 create a detailed record of their use of the creative process in the production and presentation of a media art work, using a tracking tool compatible with the medium/media used in that work (e.g., a sketchbook showing modifications to the design), and use this record to determine, through reflection, how effectively they applied the creative process

A2. The Principles of Media Arts: design and produce media art works, applying the principles of media arts and using various elements from contributing arts (dance, drama, music, visual arts);

A2.1 investigate and analyse how media artists use the principle of hybridization, and apply that principle and at least one other principle in the design and production of media art works that incorporate elements from contributing arts

A3. Using Technologies, Tools, and Techniques: apply traditional and emerging technologies, tools, and techniques to produce and present media art works for a variety of audiences and purposes.

A3.1 explore a wide range of increasingly complex traditional and emerging technologies, tools, and techniques, and use them to produce highly effective media art works A3.2 create and present media art works that are highly appropriate for a variety of specific audiences and venues

B1. The Critical Analysis Process: demonstrate an understanding of the critical analysis process by using it to monitor the creative process, and by examining, interpreting, assessing, and reflecting on media art works;

B1.2 use the critical analysis process, including the process of deconstruction, to analyse and evaluate different types of media art works B1.3 analyse how their interpretation and evaluation of a media art work evolved through each stage of the critical analysis process, and communicate their findings in a creative way B1.4 use the appropriate components of the critical analysis process throughout the creative process to assess the effectiveness of their decisions, to determine their next steps, and to analyse audience responses to their mediaart work

B2. Identity and Values: demonstrate an understanding of how media art works reflect personal and cultural identity, and affect personal, cultural, and community values and their awareness of those values;

B2.2 analyse, on the basis of investigation, the ability of media art works to express and promote cultural identities C1. Terminology: demonstrate an understanding of, and use correct terminology when referring to, elements, principles, and other concepts relating to media arts;

C1.1 explain the stages of the creative and critical analysis process with reference to media art works, and explain and use correctly and appropriately a broad range of terms related to the conventions, concepts, principles, and elements of media arts when creating or analysing media art works

C2. Contexts and Influences: demonstrate an understanding of the sociocultural and historical contexts of media arts; C2.1 analyse in detail the connections between a contemporary media art work and related historical art works C2.2 investigate and explain in detail the history and development of a range of media arts technologies

C3. Responsible Practices: demonstrate an understanding of responsible practices associated with producing, presenting, and experiencing media art works. C3.4 identify a broad range of positive character traits associated with media arts production, and exhibit these traits consistently in both their independent work and their interactions with others (e.g., show initiative at the outset of creative production processes; demonstrate cooperation and responsible leadership in a team environment; show respect for their tools and work environment and for the opinions of others)