introducing powervr series8xe...
TRANSCRIPT
www.imgtec.com
February 22, 2016
Introducing PowerVR Series8XE GPUs
© Imagination Technologies PowerVR Series8XE Launch February 2016 2
Introducing PowerVR Series8XE GPUs The latest PowerVR Rogue architecture applied to cost-sensitive IP cores
Up to 45%
smaller for given
pixel fillrate*
2 pixels per
clock and 4
pixels per clock
versions
available now
OpenGL ES 3.2
and Vulkan 1.0
support
Up to 100%
more benchmark
performance
per mm2 *
Targeting cost sensitive applications
with advanced features
Hardware
virtualization and
multi-domain
security
*Source: Imagination Internal, based on comparison with competing products shipping in market
© Imagination Technologies PowerVR Series8XE Launch February 2016 3
Expanding embedded GPU market opportunities Huge range of market opportunities equates to wide range of GPU requirements
IoT, Wearables, Industrial, Enterprise
Premium Automotive, Infotainment, Dashboards
Phones, Tablets, Mid-range
Automotive Infotainment / Dashboards
Servers, Laptops, Consoles
Consumer, UHDTVs,
Set-top Boxes
Wide range of opportunities – wide range of Feature requirements in / across markets
Wide range of opportunities – wide range of Performance requirements in / across markets
© Imagination Technologies PowerVR Series8XE Launch February 2016 4
Roadmap evolution
XT Series Mid/High-End Market Priorities
1. Performance/mW
2. Performance/mm2
3. Useful/differentiating features
4. Fast regular release schedule
XE Series Entry-level Market Priorities
1. Performance/mm2
2. Performance/mW
3. Only proven, must-have features
4. Time-to-market and time-in-market focus
PowerVR Rogue scalability - meeting market requirements across all segments
Area Optimizations
Proven Features
© Imagination Technologies PowerVR Series8XE Launch February 2016 5
PowerVR XE GPU market focus Driving down costs while delivering advanced features to cost sensitive markets
IoT, Wearables, Industrial, Enterprise
Consumer, UHDTVs,
Set-top Boxes
OEMs benefit from advanced APIs and security
Phones, Tablets, Mid-range
Automotive Infotainment / Dashboards
Cost-sensitive markets need high pixel performance in a low area budget
© Imagination Technologies PowerVR Series8XE Launch February 2016 6 © Imagination Technologies 6
Latest APIs at lowest cost
Developers and OEMs want to standardize on modern APIs
OEMs cut costs by having a single software environment over all devices
Developers can maximize ROI over larger installed base
Current low end/high end split prevents this
Series8XE supports the latest APIs
OpenGL ES 3.2: compatibility, modern toolchains
Vulkan: to-the-metal responsiveness, low CPU load
Delivers the best user experience
Focus on what really matters – fillrate matters
more than gigaflops in these markets
Bringing users what matters most – browsers, apps, casual games
© Imagination Technologies PowerVR Series8XE Launch February 2016 7
PowerVR Series8XE efficiency improvements
Improved efficiency
plus extra features
Up to 25% smaller vs. Series7XE
for same fillrate
Same user experience, lower cost
60% to 100% better performance
per mm2 over a range of industry
benchmarks vs. competition
30 – 45% area reduction vs.
competitors’ cores for same fillrate
Secure GPU with full support for
modern APIs
Area vs. fillrate (user experience) for Series8XE and Series7XE
© Imagination Technologies PowerVR Series8XE Launch February 2016 8
PowerVR Series8XE GPUs Initial GPUs available now
GE8200 2 pixels per clock
GE8300 4 pixels per clock
Entry Level Phones, Tablets,
Mainstream 1080p HDTVs/STBs,
Entry Level Automotive Infotainment/Cluster,
High-end Wearables (reduced target clock)
Low-end Phones, Tablets,
Mainstream 4K UHDTVs/STBs,
Mid-Range Automotive Infotainment/Cluster
Multi-domain security for all markets
© Imagination Technologies PowerVR Series8XE Launch February 2016 9
PowerVR Series8XE GPU block diagram Top-level architecture overview
Optional
PowerVR Series8XE
System
Memory
Bus
Vertex Data
Master
Tiling co-processor
Compute Data
Master
Pixel Data
Master
Unified Shading Cluster Array
Coarse Grain
Scheduler
Host
CPU Bus
Core Mgmt Unit
Control and Register Bus Host CPU Interface
System Memory Interface
System Memory Bus
Texture Unit USC
System Level Cache
Pixel co-processor
YUV 10bit
PVRIC3
© Imagination Technologies PowerVR Series8XE Launch February 2016 10
PowerVR Series8XE GPU block diagram Top-level architecture overview
Optional
PowerVR Series8XE
System
Memory
Bus
Vertex Data
Master
Tiling co-processor
Compute Data
Master
Pixel Data
Master
Unified Shading Cluster Array
Coarse Grain
Scheduler
Host
CPU Bus
Core Mgmt Unit
Control and Register Bus Host CPU Interface
System Memory Interface
System Memory Bus
Texture Unit USC
System Level Cache
Pixel co-processor
YUV 10bit
PVRIC3
© Imagination Technologies PowerVR Series8XE Launch February 2016 11
PowerVR Series8XE – high level USC structure
+
PowerVR Series8XE Unified Shading Cluster Array
PowerVR Series8XE USC
Pipeline
ALU core (FP16)
FLOP
ALU core (FP32)
FLOP FLOP
Special function
FLOP
Up to 16 pipelines
ALU core (FP32)
FLOP FLOP
Pip
elin
e
Pip
elin
e
Pip
elin
e
FLOP
ALU core (FP16)
FLOP FLOP
ALU core (FP16)
FLOP FLOP
ALU core (FP16)
FLOP FLOP
+
© Imagination Technologies PowerVR Series8XE Launch February 2016 12
Support – software, hardware & ecosystem
Customer Support
- Extensive docs - HW & SW training - Tracked ticket portal - On-site training
Reference Drivers
- Conformant - Feature complete - Easy to integrate - OS portable
Extensive Ecosystem
- Across all segments and geographies - Working with leaders - Dev support portal
Developer Support
- Free SDK & tools - Email & forum - Training courses - Documentation
Partnerships for Success
v4.0
SDK
© Imagination Technologies PowerVR Series8XE Launch February 2016 13
PowerVR SDK v4.0
A host of new improvements to existing utilities
PVRTrace: back-end enhancements; AEP support;
additional widgets for perf analysis #perfmatters!
PVRTune: support for PowerVR Series5XE and 6XE
GPUs
PVRHub: support for Android 6.x and Android TV
PVRShaderEditor: support for tessellation and
geometry shaders
The entire PowerVR Graphics SDK v4.0 is now
distributed under an MIT licence!
Many enhancements with improved object oriented framework
© Imagination Technologies PowerVR Series8XE Launch February 2016 14
Automotive / Nav
GPU Compute
Others
Gaming
UI
Power of the ecosystem: PowerVR Working with leaders
Rich, deep set of developer
relationships built over 10 years
3rd parties’ optimized offerings that
can truly differentiate products
World-class support team with
60+ years of graphics experience
Best in class SDK reduces
development time
Ecosystem underpins developers
in the three biggest Apps stores today
(iOS, Android, Amazon)
© Imagination Technologies PowerVR Series8XE Launch February 2016 15
PowerVR Series8XE summary
Best user experience for a given silicon budget
Improved efficiency drives down silicon cost
Support for advanced APIs also allows OEMs
and ISVs to reduce costs
Focused on workloads that matter most for
cost-sensitive segments
Apps, browsers, casual games
Available for licensing now
Already licensed for HDTV/UHDTV, OTT
set-top boxes, automotive, wearables
Builds on overall momentum of XE family
Licensees across all key market segments
Double digit licensee growth; strong pipeline
Driving down costs while delivering advanced features to cost-sensitive markets
“MediaTek is delighted to be working with Imagination
to bring the benefits of Series8XE GPUs to
manufacturers and consumers worldwide.”
– Joe Chen, EVP & Co-COO, MediaTek
www.imgtec.com
Thank you