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Introduction - MAKE CRIKET FUN

SELANGOR CRICKET ASSOCIATIONMAKE CRICKET FUNCOACHING CLINIC The MAKE CRICKET FUN lesson has been devised by Selangor Cricket Association. It provides a comprehensive program for the enjoyment of boys and girls at primary school level and plays an important role in junior Cricket Policy of Selangor Cricket Association.

The following lesson plans are designed to develop a positive attitude by children towards sport and specifically cricket. There are 6 lessons concentrating on 2 skills per sectionBasic Bowling and Pull ShotCatching and Front Foot DriveFielding and ThrowingRevision Bowling and Front Foot DriveCatching and Pull ShotRunning between wickets and Pick up and ThrowIn addition several modified minor games are included. The modified games are designed to give students the opportunity to put into practice the skills learnt, maximizing participation and providing equal opportunity.Recommended Lesson FormatWarm Up 5 min Skill Drills 15-20 minModified Games 20-25 minEquipmentThe well research and specially produced MAKE CRICKET FUN equipment has been designed specifically for use by schools. This assists both teachers and students to obtain the maximum benefits and organizational flexibility in implementing these activities.Balls : A specifically designed soft ball which has similar characteristics to a hard ball, yet eliminates the need for protective equipment and reduces the likelihood of injury.Bats: Lightweight molded plastic bats which are ideally suited to primary school children.Stumps : Plastic, easy to assemble, pull apart and pack. Can also be used with the batting Ts for pull, hook and cut shots. Base can be filled with water.Batting Tees : Very durable, can be used for hitting the ball or as a marker.Introduction MAKE CRICKET FUN LESSON 1 - BOWLING & HORIZONTAL BATTING (PULL SHOT) WARM UP 5 MINUTESSNOWBALL TAG

EQUIPMENT : 4 cones / markers (to define area of play) 1 Ball per player

Divide players into groups of 5 each. Players must attempt toTag the opponents team players with underarm throw. If the opponent manage to catches the ball 1 player the team that is out can come back into the game. This will continues till all players are out from a team / give a time frame for this activity.

Drop the ball and catch it on top. Keep your hand above the ball at all time change hands. Repeat using alternate hands increased speed.

Pass from hand to hand around different body parts, e.g waist, leg, etc.

SKILL DRILLS AND TEACHING POINTS 20 MINUTES EQUIPMENT : 1 Ball per pair

1. BowlingBowl ball to partner who bowls back pairs.

Grip1st and 2nd fingers are placed on the seam. Thumb is underneathon the seam.Last two fingersare tucked into the palm.

1.Stand side on.2. Stretch the string.3. Pull the string.4. Put your hand in the back pocket, i.e. follow through.

2. HORINZONTAL BATTING

Equipment : 1 Bat, ball, stump and tee. Two markers per group.

PULL SHOTStep with right footfor R.H. bat onto markerand hit towards goals.

Equipment : 3 Bats, 1 Ball, 4 Markers, 2 sets of Stumps and Bonus Run Markers.

There are 4 bowlers 90 degrees apart with batter in the middle.When batter hits the ball, they must run and touch the marker at the point the bowler bowled from and return to the batting position (this scores 1 run).The ball is return by the fielder to any of the 4 bowlers who may bowl immediately, whether the batter has returned or not.The batter may be dismissed bowled, caught or hit-wicket. When a batter is dismissed the next batter quickly comes in.The bowlers may continue to bowl whilst the batters change over.Teams change over when all the batters are dismissed.The team scoring the most runs wins.Additional markers may be scattered around the field, which attract, 10 bonus runs if hit by the ball at any time.CRICKET GAME CONTINUOUS CRICKET 15 MINUTES LESSON 2 - CATCHING & FRONT FOOT DRIVE WARM UP 5 MINUTES

EQUIPMENT : 1 pair of stumps, 1 ball

Divide players into 2 groups evenly. Players must attempt toScorers by hitting the stumps of the opponent team. Passing and throwing the ball with underarm throw. The team scores the most wins.

Kneel, throw, stand & catchJump & catchSKILL DRILLS AND TEACHING POINTS 20 MINUTES

CATCHINGWith knees bent and feet apart, throw the ball between the legs from in front to behind. Attempt to catch at rear. In reverse throw from behind to front and catch.2. CLAP & CATCHHighest number of claps per single throw. Throw must be caught to count.3. SPIN & CATCHThrow in air and catch it after making a circle.4. SIT, THROW, STAND AND CATCHBATTING FRONT FOOT DRIVE

GRIPPlace the bat face down. Pick the bat up, with Vs, made by the thumb and index finger, pointing down the spine of the bat.

STANCE & BACKLIFTStand in a comfortable side-on position with Feet a shoulder-width apart. Lift bat pointing towards the off stump.Drive to partner. Players step to ball (tee) to drive towards partner. In larger groups the other players can be the fielders and they take turns to bat.

Batters can be out in three ways :-

Bowled if the ball hits the stumps.Caught if the ball is caught by any of the fielders before it hits the ground.Run Out if the batter does not reach their safe ground before the ball hits the stumps.

If batters go out they simply swap ends and continue to bat.After two overs (6 balls per over, therefore 12 balls per pair), the batting pair retire and the next number pair have their turn to bat.So everyone gets to bat and everyone gets to bowl.Each student bowls one over of 6 balls while their partner wicketkeeps at the batters stumps. After they have completed their over, they swap with their partner to wicketkeep and their partner bowls.The idea of the game is to score as many runs as possible in your turn at bat.You do not have to run if you hit the ball. If the ball is missed, batters may still run.CRICKET GAME PAIRS CRICKET 20 MINUTESThe ball must be bowled (with a straight arm), not thrown. If a pair is not batting or bowling, they are fielding, so there is no time spent doing nothing.

WARM UP 10 MINUTES

CHINESE WALLEquipment : 8 markers, 1 ball per player

Start with one wall guard.Children cannot cross wall with ball in hand.They must lob the ball over the wall and catch it on the other side without being tagged by the wall guard.If tagged or they drop the ball they become a wall guard.If tagged or they drop the ball they become a wall guard.Last child caught becomes first wall guard for next game.Mark a wall on the ground. LESSON 3 - FIELDING & THROWING

Throw over shoulder and turn to catch or catch behind back.

Hold ball above elbow, drop the ball and hit it with the elbow joint by straightening and extending the arm quickly.

Belly catch. Drop at eye level to roll down the chest and catch at Belly button (naval)SKILL DRILLS AND TEACHING POINTS 20 MINUTES THROWINGPartner Throw

Throw to partner with preferred arm, kneel on preferred knee, i.e. right knee for repeat standing.

GRIPFinger on top of ball. Fingers across the seam.

2. Throw at a target, (in pairs). On missing take a step toward the marker. Each time the marker is hit the thrower takes two steps back.FIELDING

Equipment : 1 ball per player, 1 Volleyball, 4 markers.

Bombardment Ball

Teams stand in straight line facing each other 10 metres apart.The volleyball (or similar) is placed in the middle 5 metres from each line.On teachers signal, students throw balls at volleyball trying to hit it and knock it over their opponents goal line to score a point.Teachers may periodically stop the game for students to collect the balls.After each goal volleyball is replaced in the middle.

In pairs A rolls to B. Roll it either to the left or to the right.

CRICKET GAME ROLL A GOAL 20 MINUTESEquipment : 1 Ball, 2 sets of stumps.Divide in to two teams.No offside.Game is played on a field with a set of stumps at each end.Aim is roll the ball along the ground between team members to hit the stumps.The ball must be rolled underarm below knee height.You cannot run with the ball and no tackling is allowed.If ball is fumbled the team loses possession.You cannot hold the ball for anymore than 3 seconds.If the ball passes outside the boundary of the playing field you lose possession. LESSON 4 - REVISON : BOWLING & FRONT FOOT DRIVE

WARM UP 5 MINUTES

Drop & Catch

Drop Clap & Catch

Drop Circle & Catch

SKILL DRILLS AND TEACHING POINTS 20 MINUTES

TARGET BOWLINGIn pairs, bowl at targets on ground. Score 10 points for landing in the target + 10 for hitting the stumpsBOWLINGBowl ball to partner who bowls back pairs.1. Stand side on.2. Stretch the string.3. Pull the string.4. Follow through.

BATTING Front Foot DriveDrop & DriveIn pairs batter holds bat with hand closer to target and drops ball with other hand.The batter then steps to the ball attempting to hit it on the 2nd bounce : aiming too hit between the markers.Score 10 points each successful shot.Change roles after 6 attempts.

One bowler, 2 equal teams.The game is played around a diamond, using 4 bases as in baseball.Batting team commences with 4 batters, one at each base, the remainder waiting to the side.Fielding team has 4 w/keepers and one bowler, the remainder act as fielders.Bowler bowls from marker in the centre to any batter, overarm or underarm. Rotate the bowler with w/keepers after 6 deliveries.Whenever a batter hits the ball all batters must run anticlockwise to the next base.Batters may run more then one base at a time.Batters may be dismissed caught, bowled, hit wicket, run out.The team bats either until all batters dismissed or specific time is over.Batters carry their own bat with them at all times.The team that scores the most runs wins.CRICKET GAME DIAMOND CRICKET 25 MINUTES LESSON 5 CATCHING & HORIZONTAL BATTING (PULL SHOT) WARM UP 5 MINUTESSNOWBALL TAG

EQUIPMENT : 4 cones / markers (to define area of play) 1 Ball per player

Divide players into groups of 5 each. Players must attempt toTag the opponents team players with underarm throw. If the opponent manage to catches the ball 1 player the team that is out can come back into the game. This will continues till all players are out from a team / give a time frame for this activity.

Bounce the ball as high as possible and catch.Bounce the ball spin and catch (turn 360).Kneeling, bounce the ball or throw into the air stand and catch, stand, turn around and catch.SKILL DRILLS AND TEACHING POINTS 20 MINUTES

CATCHINGOUTFIELD CATCHING2 vs 2 or 4 vs 4.One team lobs the ball into other teams are who attempts to catch.1points if the opposition drops the ball or if they fail to land it in the others areaThrowing in pairs over varying distances.Progressions : Two hands one ball.Two hands two balls.Two hands three ball.Two hands four balls.

BATTING PULL SHOT In a groups of threes or fours, the thrower gently (underarm) lobs the ball at the batters body. The batter steps back and towards the thrower hitting towards the target. Each person has 5 hits and then all players swap positions. Score 10 pts for each successful hit.

Variation : For more advanced groups. Thrower throws ball at a target on the ground, the batter steps back and across with back foot, i.e. the right foot for right hand batters, left foot for the left hander's. CRICKET GAME DIAMOND CRICKET 20 MINUTESOne bowler, 2 equal teams.The game is played around a diamond, using 4 bases as in baseball.Batting team commences with 4 batters, one at each base, the remainder waiting to the side.Fielding team has 4 w/keepers and one bowler, the remainder act as fielders.Bowler bowls from marker in the centre to any batter, overarm or underarm. Rotate the bowler with w/keepers after 6 deliveries.Whenever a batter hits the ball all batters must run anticlockwise to the next base.Batters may run more then one base at a time.Batters may be dismissed caught, bowled, hit wicket, run out.The team bats either until all batters dismissed or specific time is over.Batters carry their own bat with them at all times.The team that scores the most runs wins.

LESSON 6 RUNNING BETWEEN WICKETS & FIELDING (GATHER & THROW)

WARM UP 5 MINUTESHOT POTATO

In groups of 10 15. Playing area clearly defined, e.g. square, rectangle, etc.Half the players are inside the are and each of these has a ball.The other players on the boundaries.On the signal those with a ball run to give the ball to a player at the side..By handBy an underarm throw from 1 metreBy a bounce throwBy rolling along groundThe ball cannot be given to the person beside you on the line or back to the player it was received from.

Sit throw, stand & catchWith clenched fist hit from fist to fist.SKILL DRILLS AND TEACHING POINTS 20 MINUTES

FIELDING1. In pairs A rolls to B. Roll it either to the left or to the right as in Lesson 3.

In small groups each 4 6.Number 1 rolls to number 2 who picks up and throws.The thrower scores a point if it reaches the keeper on the full.Number 2 takes number 1s place after every player has had a turn.* Turn the above activity into a relay between groups.

SHUTTLE RELAY WITH BATS (Running Between Wickets)

In small groups 4 -6 players.Player runs, placing bat, held in one hand over line to turn.Slide bat over line in 3rd run.Then run around the rest of the team and handle the bat to the next runner.

CRICKET GAME DIAMOND CRICKET 20 MINUTES