introduction to android development

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3/26/2009 Emerging Technologies for the Enterprise 2009 Introduction to Android Development Ed Burnette

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Page 1: Introduction to Android Development

3/26/2009 Emerging Technologies for the Enterprise 2009

Introduction to Android Development

Ed Burnette

Page 2: Introduction to Android Development

3/26/2009 Emerging Technologies for the Enterprise 2009

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3/26/2009 Emerging Technologies for the Enterprise 2009

Developing for Android is...

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Android architecture Standard   Linux   Java   OpenGL   SQLite   Networking   HTML (WebKit)

Non-standard   Lifecycle   Dalvik   Views and graphics   Preferences   Power management   Google Maps

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...And more (see the Android Market for lots of examples)

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Hardware capability

Android iPhone ARM @ 528MHz * ARM @ 412MHz

192MB RAM * 128MB RAM 1GB or more SD card * 8-16GB (not removable)* ~70MB free for apps * ~7GB free for apps *

480x320 24-bit * Same 3D acceleration * None

(Floating point (not on G1)) * Standard * will vary according to model

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Input methods

Android iPhone Single-touch screen* Multi-touch (up to 5)

Real keyboard * No (Keypad) * Nope (D-pad) * Nada

Trackball * No way Back button No how Menu button Forget about it

* will vary according to model

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Sensors at maximum

Android iPhone 6-axis accelerometer * Standard

(Proximity sensor) * Standard (Light sensor) * Standard

Compass * None GPS * Standard on 3G *

* will vary according to model

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iPhone’s compass

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Software development

Android iPhone Develop on PC, Mac, Linux Develop on Mac only

Linux on device MacOS derivative Process isolation Application sandbox

Enumerated permissions Unlimited Java Objective C and C

Managed/Interpreted Native/Compiled Garbage collection Pools, ref counts

Background processes Not unless you’re Apple

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The connected world

Android iPhone TCP/IP Sockets Same

Web services (REST, JSON) Same I/O in threads Same GMail, Pop3 Exchange, Pop3 SMS/GTalk Pushed notifications

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Getting into the Market

Android iPhone $25 one time $99 per year Self signed Certs from Apple

Publish on demand Submit for approval and wait Download from web Only download from store Google takes 30% Apple takes 30%

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Android playing catch-up

Android iPhone 1 million devices Mar’09 30 million devices Mar’09

350 apps 25,000 apps Top seller: $50K Top seller: >$1Mil

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Jobs trendline

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Median Salary

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And the winner is....

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Creating your first application

  Demo!

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Publishing on the Market

  Demo!

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Resources http://developer.android.com

  Home page for Android development and documentation

http://groups.google.com/group/android-beginners   Forum for development questions (beginner)

http://groups.google.com/group/android-developers   Forum for development questions (advanced)

http://groups.google.com/group/android-discuss   Forum for user and other questions

http://www.planetandroid.com   Blogs and news from around the Android community

http://blogs.zdnet.com/Burnette   ZDNet’s Dev Connection

http://blogs.zdnet.com/Burnette/index.php?cat=39   iPhone vs. Android development series

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Books

http://pragprog.com/titles/eband   Hello, Android: Introducing

Google’s Mobile Development Platform

http://www.oreilly.com/catalog/eclipsepg   Eclipse IDE Pocket Guide

http://www.manning.com/gallardo   Eclipse in Action

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Questions?