introduction to cuda programming profiler, assembly, and floating-point andreas moshovos winter 2009...
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Introduction to CUDA ProgrammingProfiler, Assembly, and Floating-Point
Andreas MoshovosWinter 2009
Some material from: Wen-Mei Hwu and David Kirk
NVIDIARobert Strzodka, Dominik Göddeke, NVISION08 presentation
http://www.mathematik.uni-dortmund.de/~goeddeke/pubs/NVISION08-long.pdf
The CUDA Profiler
• Both GUI and command-line
• Non-GUI control:– CUDA_PROFILE
• set to 1 or 0 to enable or disable the profiler
– CUDA_PROFILE_LOG• set to the name of the log file (will default to ./cuda_profile.log)
– CUDA_PROFILE_CSV• set to 1 or 0 to enable or disable a comma separated version of the
log
– CUDA_PROFILE_CONFIG• specify a config file with up to 4 signals
Profiler Signals
Profiler Counters
• Grid size X, Y• Block size X, Y, Z• Dyn smem per block:
– Dynamic shared memory
• Sta smem per block: – static shared memory
• Reg per thread
• Mem transfer dir– Direction: 0 host to device, 1 device to host
• Mem transfer size– bytes
Interpreting Profiler Counters• Values represent events within a thread warp
• Only targets one multiprocessor– Values will not correspond to the total number of warps launched for a
particular kernel.– Launch enough thread blocks to ensure that the target multiprocessor is
given a consistent percentage of the total work.
• Values are best used to identify relative performance differences between non-optimized and optimized code– e.g., make the number of non-coalesced loads go from some non-zero
value to zero
CUDA Visual Profiler
• Helps measure and find potential performance problem– GPU and CPU timing for all kernel invocations and
memcpys– Time stamps
• Access to hardware performance counters
Assembly
PTX: Assembly for NVIDIA GPUs
• Parallel Thread eXecution
• Virtual Assembly– Translated to actual machine code at runtime– Allows for different hardware implementations
• Might enable additional optimizations– E.g., %clock register to time blocks of code
Code Generation Flow
• Parallel Thread eXecution (PTX)– Virtual Machine and ISA– Programming model– Execution resources and state
• ISA – Instruction Set Architecture– Variable declarations– Instructions and operands
• Translator is an optimizing compiler– Translates PTX to Target code– Program install time
• Driver implements VM runtime– Coupled with Translator
C/C++Compiler
C/C++Application
PTX to TargetTranslator
C G80 … GPU
ASM-levelLibrary
Programmer
Target code
PTX Code PTX Code
How to See the PTX code
• nvcc –keep– Produces .ptx and .cubin
• nvcc --opencc-options -LIST:source=on
PTX Example
ld.global.v4.f32 {$f1,$f3,$f5,$f7}, [$r9+0];# 174 me.x += me.y * me.z;mad.f32 $f1, $f5, $f3, $f1;
float4 me = gx[gtid];me.x += me.y * me.z;CUDA
PTX
Registers are virtual – The actual hardware registers are hidden from PTX
PTX Syntax Example
Another Example: CUDA Function
• CUDA • PTXsub.f32 $f18, $f1, $f15;sub.f32 $f19, $f3, $f16;sub.f32 $f20, $f5, $f17;mul.f32 $f21, $f18, $f18;mul.f32 $f22, $f19, $f19;mul.f32 $f23, $f20, $f20;add.f32 $f24, $f21, $f22;add.f32 $f25, $f23, $f24;rsqrt.f32 $f26, $f25;mad.f32 $f13, $f18, $f26, $f13;mov.f32 $f14, $f13;mad.f32 $f11, $f19, $f26, $f11;mov.f32 $f12, $f11;mad.f32 $f9, $f20, $f26, $f9;mov.f32 $f10, $f9;
__device__ void interaction(float4 b0, float4 b1, float3 *accel)
{ r.x = b1.x - b0.x; r.y = b1.y - b0.y; r.z = b1.z - b0.z; float distSqr = r.x * r.x + r.y * r.y + r.z * r.z; float s = 1.0f/sqrt(distSqr); accel->x += r.x * s; accel->y += r.y * s; accel->z += r.z * s;}
PTX Data types
Predicated Execution
– p = Evaluate cond– Branch not true After
– Then Code
• After:– After Code
If (cond)
Then Code
After Code
– p = Evaluate cond– (p) Then Code– After Code
PTX Predicated Execution
Variable Declaration
Parameterized Variable Names
• How to create 100 register “variables”
• .reg .b32 %r<100>
• Declares %r0 - %r99
Addresses as Operands
The value of x
The value of tbl[12]
The base address of tlb
Compiling a loop that calls a function - again
• CUDA– sx is shared– mx, accel are local
• PTX
mov.s32 $r12, 0;$Lt_0_26: setp.eq.u32 $p1, $r12, $r5; @$p1 bra $Lt_0_27; mul.lo.u32 $r13, $r12, 16; add.u32 $r14, $r13, $r1; ld.shared.f32 $f15, [$r14+0]; ld.shared.f32 $f16, [$r14+4]; ld.shared.f32 $f17, [$r14+8];
[func body from previous slide inlined here]
$Lt_0_27: add.s32 $r12, $r12, 1; mov.s32 $r15, 128; setp.ne.s32 $p2, $r12, $r15; @$p2 bra $Lt_0_26;
for (i = 0; i < K; i++) { if (i != threadIdx.x) { interaction( sx[i], mx, &accel ); }}
Yet Another Example: SAXPY codecvt.u32.u16 $blockid, %ctaid.x; // Calculate i from thread/block IDscvt.u32.u16 $blocksize, %ntid.x;cvt.u32.u16 $tid, %tid.x;mad24.lo.u32 $i, $blockid, $blocksize, $tid;ld.param.u32 $n, [N]; // Nothing to do if n ≤ isetp.le.u32 $p1, $n, $i;@$p1 bra $L_finish;
mul.lo.u32 $offset, $i, 4; // Load y[i]ld.param.u32 $yaddr, [Y];add.u32 $yaddr, $yaddr, $offset;ld.global.f32 $y_i, [$yaddr+0];ld.param.u32 $xaddr, [X]; // Load x[i]add.u32 $xaddr, $xaddr, $offset;ld.global.f32 $x_i, [$xaddr+0];
ld.param.f32 $alpha, [ALPHA]; // Compute and store alpha*x[i] + y[i]mad.f32 $y_i, $alpha, $x_i, $y_i;st.global.f32 [$yaddr+0], $y_i;
$L_finish: exit;
The %clock register
• Real time clock cycle counter
• How to read:
– mov.u32 $r1, %clock;
• Can be used to time code
• It measures real time not just time spent executing this thread– If a thread is blocks time still elapses
PTX Reference
• Please Read the PTX ISA specification– Posted under the handouts section
Occupancy Calculator• http://developer.download.nvidia.com/compute/cuda/C
UDA_Occupancy_calculator.xls• GPU Occupancy
– Active warps / max warps – Threads/block– Registers/thread– Shared memory/block
• Nvcc –cubin– code {
name = my_kernellmem = 0smem = 24reg = 5bar = 0bincode { }�const { }�}
Occupancy Calculator Example
Floating Point Considerations
Comparison of FP CapabilitiesG80 SSE IBM Altivec Cell SPE
Precision IEEE 754 IEEE 754 IEEE 754 IEEE 754
Rounding modes for FADD and FMUL
Round to nearest and round to zero
All 4 IEEE, round to nearest, zero, inf, -inf
Round to nearest only
Round to zero/truncate only
Denormal handling Flush to zeroSupported,1000’s of cycles
Supported,1000’s of cycles
Flush to zero
NaN support Yes Yes Yes No
Overflow and Infinity support
Yes, only clamps to max norm
Yes Yes No, infinity
Flags No Yes Yes Some
Square root Software only Hardware Software only Software only
Division Software only Hardware Software only Software only
Reciprocal estimate accuracy
24 bit 12 bit 12 bit 12 bit
Reciprocal sqrt estimate accuracy
23 bit 12 bit 12 bit 12 bit
log2(x) and 2^x estimates accuracy
23 bit No 12 bit No
IEEE Floating Point Representation• A floating point binary number consists of three parts:
– sign (S), exponent (E), and mantissa (M). – Each (S, E, M) pattern uniquely identifies a floating point
number.
• For each bit pattern, its IEEE floating-point value is derived as:
– value = (-1)S * M * {2E}, where 1.0 ≤ M < 10.0B
• The interpretation of S is simple: S=0 results in a positive number and S=1 a negative number.
Normalized Representation
• Specifying that 1.0B ≤ M < 10.0B makes the mantissa value for each floating point number unique. – For example, the only one mantissa value allowed for 0.5D is
M =1.0• 0.5D = 1.0B * 2-1
– Neither 10.0B * 2 -2 nor 0.1B * 2 0 qualifies
• Because all mantissa values are of the form 1.XX…, one can omit the “1.” part in the representation. – The mantissa value of 0.5D in a 2-bit mantissa is 00, which is
derived by omitting “1.” from 1.00.
Exponent Representation
• In an n-bits exponent representation, 2n-1-1 is added to its 2's complement representation to form its excess representation. – See Table for a 3-bit exponent
representation
• A simple unsigned integer comparator can be used to compare the magnitude of two FP numbers
• Symmetric range for +/- exponents (111 reserved)
2’s complement Actual decimal Excess-3
000 0 011
001 1 100
010 2 101
011 3 110
100 (reserved pattern)
111
101 -3 000
110 -2 001
111 -1 010
E = represented E - BIAS
A Hypothetical 5-bit Floating Point Representation
• Assume 1-bit S, 2-bit E, and 2-bit M– 0.5D = 1.00B * 2-1
– 0.5D = 0 00 00,
– where • S = 0, • E = 00• M = (1.)00
2’s complement Actual decimal Excess-1
00 0 01
01 1 10
10 (reserved pattern) 11
11 -1 00
Representable Numbers
• The representable numbers of a given format is the set of all numbers that can be exactly represented in the format.
• • See Table for
representable numbers of an unsigned 3-bit integer format
000 0
001 1
010 2
011 3
100 4
101 5
110 6
111 7
0 71 42 3 5 6-1
98
Hypothetical 5-bit FP: Representable NumbersNo-zero Abrupt underflow Gradual underflow
E M S=0 S=1 S=0 S=1 S=0 S=1
00 00 2-1 -(2-1) 0 0 0 0
01 2-1+1*2-3 -(2-1+1*2-3) 0 0 1*2-2 -1*2-2
10 2-1+2*2-3 -(2-1+2*2-3) 0 0 2*2-2 -2*2-2
11 2-1+3*2-3 -(2-1+3*2-3) 0 0 3*2-2 -3*2-2
01 00 20 -(20) 20 -(20) 20 -(20)
01 20+1*2-2 -(20+1*2-2) 20+1*2-2 -(20+1*2-2) 20+1*2-2 -(20+1*2-2)
10 20+2*2-2 -(20+2*2-2) 20+2*2-2 -(20+2*2-2) 20+2*2-2 -(20+2*2-2)
11 20+3*2-2 -(20+3*2-2) 20+3*2-2 -(20+3*2-2) 20+3*2-2 -(20+3*2-2)
10 00 21 -(21) 21 -(21) 21 -(21)
01 21+1*2-1 -(21+1*2-1) 21+1*2-1 -(21+1*2-1) 21+1*2-1 -(21+1*2-1)
10 21+2*2-1 -(21+2*2-1) 21+2*2-1 -(21+2*2-1) 21+2*2-1 -(21+2*2-1)
11 21+3*2-1 -(21+3*2-1) 21+3*2-1 -(21+3*2-1) 21+3*2-1 -(21+3*2-1)
11 Reserved pattern
Flush To Zero
• Treat all bit patterns with E=0 as 0.0– This takes away several representable
numbers near zero and lump them all into 0.0– For a representation with large M, a large
number of representable numbers numbers will be removed.
1 2 3 40
Hypothetical 5-bit FP: Representable NumbersNo-zero Abrupt underflow Gradual underflow
E M S=0 S=1 S=0 S=1 S=0 S=1
00 00 2-1 -(2-1) 0 0 0 0
01 2-1+1*2-3 -(2-1+1*2-3) 0 0 1*2-2 -1*2-2
10 2-1+2*2-3 -(2-1+2*2-3) 0 0 2*2-2 -2*2-2
11 2-1+3*2-3 -(2-1+3*2-3) 0 0 3*2-2 -3*2-2
01 00 20 -(20) 20 -(20) 20 -(20)
01 20+1*2-2 -(20+1*2-2) 20+1*2-2 -(20+1*2-2) 20+1*2-2 -(20+1*2-2)
10 20+2*2-2 -(20+2*2-2) 20+2*2-2 -(20+2*2-2) 20+2*2-2 -(20+2*2-2)
11 20+3*2-2 -(20+3*2-2) 20+3*2-2 -(20+3*2-2) 20+3*2-2 -(20+3*2-2)
10 00 21 -(21) 21 -(21) 21 -(21)
01 21+1*2-1 -(21+1*2-1) 21+1*2-1 -(21+1*2-1) 21+1*2-1 -(21+1*2-1)
10 21+2*2-1 -(21+2*2-1) 21+2*2-1 -(21+2*2-1) 21+2*2-1 -(21+2*2-1)
11 21+3*2-1 -(21+3*2-1) 21+3*2-1 -(21+3*2-1) 21+3*2-1 -(21+3*2-1)
11 Reserved pattern
Denormalized Numbers
• The actual method adopted by the IEEE standard is called denormalized numbers or gradual underflow.– The method relaxes the normalization requirement for
numbers very close to 0. – whenever E=0, the mantissa is no longer assumed to
be of the form 1.XX. Rather, it is assumed to be 0.XX. In general, if the n-bit exponent is 0, the value is
• 0.M * 2 - 2 ^(n-1) + 2
0 1 2 3
Hypothetical 5-bit FP: Representable NumbersNo-zero Abrupt underflow Gradual underflow
E M S=0 S=1 S=0 S=1 S=0 S=1
00 00 2-1 -(2-1) 0 0 0 0
01 2-1+1*2-3 -(2-1+1*2-3) 0 0 1*2-2 -1*2-2
10 2-1+2*2-3 -(2-1+2*2-3) 0 0 2*2-2 -2*2-2
11 2-1+3*2-3 -(2-1+3*2-3) 0 0 3*2-2 -3*2-2
01 00 20 -(20) 20 -(20) 20 -(20)
01 20+1*2-2 -(20+1*2-2) 20+1*2-2 -(20+1*2-2) 20+1*2-2 -(20+1*2-2)
10 20+2*2-2 -(20+2*2-2) 20+2*2-2 -(20+2*2-2) 20+2*2-2 -(20+2*2-2)
11 20+3*2-2 -(20+3*2-2) 20+3*2-2 -(20+3*2-2) 20+3*2-2 -(20+3*2-2)
10 00 21 -(21) 21 -(21) 21 -(21)
01 21+1*2-1 -(21+1*2-1) 21+1*2-1 -(21+1*2-1) 21+1*2-1 -(21+1*2-1)
10 21+2*2-1 -(21+2*2-1) 21+2*2-1 -(21+2*2-1) 21+2*2-1 -(21+2*2-1)
11 21+3*2-1 -(21+3*2-1) 21+3*2-1 -(21+3*2-1) 21+3*2-1 -(21+3*2-1)
11 Reserved pattern
Floating Point Numbers
• As the exponent gets larger
• The distance between two representable numbers increases
Arithmetic Instruction Throughput• int and float add, shift, min, max and float mul, mad: 4
cycles per warp– int multiply (*) is by default 32-bit
• requires multiple cycles / warp
– Use __mul24() / __umul24() intrinsics for 4-cycle 24-bit int multiply
– For G80, for G20 should be OK
• Integer divide and modulo are expensive– Compiler will convert literal power-of-2 divides to shifts– Be explicit in cases where compiler can’t tell that divisor is
a power of 2– Useful trick: foo % n == foo & (n-1) if n is a power of 2
Arithmetic Instruction Throughput• Reciprocal, reciprocal square root, sin/cos,
log, exp: 16 cycles per warp– These are the versions prefixed with “__”– Examples:__rcp(), __sin(), __exp()
• Other functions are combinations of the above– y / x == rcp(x) * y == 20 cycles per warp– sqrt(x) == rcp(rsqrt(x)) == 32 cycles per warp
Runtime Math Library• There are two types of runtime math
operations– __func(): direct mapping to hardware ISA
• Fast but low accuracy (see prog. guide for details)• Examples: __sin(x), __exp(x), __pow(x,y)
– func() : compile to multiple instructions• Slower but higher accuracy (5 ulp, units in the least
place, or less)• Examples: sin(x), exp(x), pow(x,y)
• The -use_fast_math compiler option forces every func() to compile to __func()
Make your program float-safe!• G20 has double precision support– G80 is single-precision only– Double precision has additional performance cost
• Only one unit per multiprocessor
– Careless use of double or undeclared types may run more slowly on G80+
• Important to be float-safe (be explicit whenever you want single precision) to avoid using double precision where it is not needed– Add ‘f’ specifier on float literals:
• foo = bar * 0.123; // double assumed • foo = bar * 0.123f; // float explicit
– Use float version of standard library functions• foo = sin(bar); // double assumed • foo = sinf(bar); // single precision explicit
Deviations from IEEE-754• Addition and Multiplication are IEEE 754 compliant
– Maximum 0.5 ulp (units in the least place) error
• However, often combined into multiply-add (FMAD)– Intermediate result is truncated
• Division is non-compliant (2 ulp)• Not all rounding modes are supported• Denormalized numbers are not supported• No mechanism to detect floating-point exceptions
Units in the Last Place Error
• If the result of a FP computation is:– 3.12 x 10^-2 = 0.0312
• But the answer when computed to infinite precision is:– -0.0312159
• Then ulp is:– 0.0314 – 0.0312 = 0.159
• For binary representations the maximum ulp is 0.5– Round to nearest number
Mixed Precision Methods
From slides by Robert StrzodkaDominik Göddeke
http://www.mathematik.uni-dortmund.de/~goeddeke/pubs/NVISION08-long.pdf
What is a Mixed Precision Method?
Mixed Precision Performance Gains
Single vs Double Precision FP
Float s23e8 Double s53e11
Round off and Cancellation
Double Precision != Better Accuracy
The Dominant Data Error
Understanding Floating Point Operations
Commutative Summation
Commutative Summation Example
Say we want to calculate 1 + 0.0000004 – 0.00000003
High Precision Emulation
Example: Addition c = a + b
Please read the following: