introduction to user-centered design

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Beyond Usability: User-Centered Design Strategies - - - - - - - - - - - - - - - Christina Wodtke :: [email protected] Carbon IQ User Experience Group http://www.carboniq.com tel: 415 824 7090

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Beyond Usability: User-Centered Design Strategies - - - - - - - - - - - - - - - Christina Wodtke :: [email protected] Carbon IQ User Experience Group http://www.carboniq.com tel: 415 824 7090. Introduction to user-centered design. What is it?. It’s more than usability testing. NO!. - PowerPoint PPT Presentation

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Page 1: Introduction to user-centered design

Beyond Usability:User-Centered Design Strategies

- - - - - - - - - - - - - - -

Christina Wodtke :: [email protected] Carbon IQ User Experience Group http://www.carboniq.comtel: 415 824 7090

Page 2: Introduction to user-centered design

Introduction to user-centered design

What is it?

NO!

It’s more than usability testing

Page 3: Introduction to user-centered design

Introduction to user-centered design

What is it?

•Method to get user reactions and feedback

•Performed throughout the entire product development cycle

•Used to ensure a usable product

•Iterative

Page 4: Introduction to user-centered design

Introduction to user-centered design

Test while you buildTest before you build

Test after you think you’re done

Page 5: Introduction to user-centered design

Introduction: How does it work?

• Learn who the customer is.

• Create a rough prototype to test with the people who will use

it.

• Revise based on what you learned.

• Build a prototype that is close to the finished thing.

• Test again.

• Make fixes based on what you learned.

• Ship the product. Include a feedback device so you can make

the next version even better.

Page 6: Introduction to user-centered design

Introduction: Who does it?

• User Research Company

• Internal User Research Specialist

Page 7: Introduction to user-centered design

Introduction: Who does it?

• User Research Company

• Internal User Research Specialist

• Outside Consultant

Page 8: Introduction to user-centered design

Introduction: Who does it?

• User Research Company

• Internal User Research Specialist

• Outside Consultant

• You

Page 9: Introduction to user-centered design

Introduction: Why do it?

• Know if the product meets user needs before you build it

• Enable you to develop easy-to-use products

• Satisfy customers

• Decrease expenditures on technical support and training

• Advertise ease-of-use successes

• Improve brand perception

• Ultimately increase market share

Page 10: Introduction to user-centered design

Introduction: Fighting for it.

EXCUSE ARGUMENT

“We have great designers.” “Designers are not users.”

“We don’t have the budget.” “Use discount methods.”

“We don’t have time.” “Use discount methods.”

“It’s never been done before; so there’s nothing to test.”

“Test prototypes.”

“Users don’t know what they want.” “Observe, don’t ask.”

“Everybody is our market.; that’s too many people to test”

“User-centered techniques help define target market.”

“We’ve done market research.” “Market research is not the same.”

You will have to fight. Prepare your arguments in advance.

Page 11: Introduction to user-centered design

Who are the users of the system?

Start by collecting pre-existing information

• Hunt down previous data (marketing demographics,

surveys, past usability tests)

• Hold stakeholder interviews

• Conduct customer service interviews

Next: techniques for user-centered design

Page 12: Introduction to user-centered design

Personas

Page 13: Introduction to user-centered design

Persona development/user profiling

Personas are:

• Archetypal users

• Conglomerates based on user data

• Built collaboratively by team

• Not the same as talking to actual users

• Useful for keeping users front-of-mind

• Holds down “nifty factor” in favor of user requirements

Page 14: Introduction to user-centered design

Persona development/user profiling

How to create:

• Summarize findings, distribute to stakeholders.

• Hold a work session with stakeholders & development team

to brainstorm personas.

• Prioritize and cull lesser personas to develop primary and

supporting personas.

Page 15: Introduction to user-centered design

Example personas

Page 16: Introduction to user-centered design

Talk to the end user: Questionnaires

What is it?

• Method of getting information about users

• Quantitative, rather than qualitative

• Good for gathering large amounts of facts

• Less reliable when dealing with opinions

People lie, and with very little reason

Page 17: Introduction to user-centered design

Talk to the end user: Questionnaires

Two types:

• Factual

» Gender: male or female

» Age:__

• Opinion

» From a scale from 1 to 5 where 1 is easy and 5 is difficult, how

hard was it to use this system?

» Would you buy this product?

Page 18: Introduction to user-centered design

Finding the end user

Recruiting • Develop a portrait of the user (a la the persona)• Develop a screener based on this• Recruit typical end users

• Professional recruiter• Do it yourself

• Offer a consideration: cash or a gift• Watch for ringers

• Professional testers• Inarticulate users

Page 19: Introduction to user-centered design

Not the end user

• Employees• Designers• Programmers• Market researchers• You

Page 20: Introduction to user-centered design

Talk to the end user: Contextual Inquiry

Onsite observation.

Page 21: Introduction to user-centered design

Talk to the end user: Contextual Inquiry

What is it?

• Observe users in the environment they use your product

• Watch them use the product

• Understand their behavior by encouraging them to “think out loud”

• Remember to compare what they say and what they do.

Page 22: Introduction to user-centered design

Talk to the end user: Contextual Inquiry

Technique: Thinking-out-loud

• Also used in usability testing, participatory design

• Users encouraged to voice their thoughts as they use the

product

• Try an exercise to illustrate

Page 23: Introduction to user-centered design

Talk to the end user: Contextual Inquiry

Running a contextual inquiry

• Recruit a number of typical end-users• Visit the location where they would use your product• Ask them to show you how currently do their tasks• Ask them to accomplish those tasks with your product• Analyze your results

Page 24: Introduction to user-centered design

Analyzing what you’ve learned.

Mental Models - diagram of the end user’s perception of product

• Study the user

• Map the mental model

• Develop a conceptual model

Page 25: Introduction to user-centered design

A simple mental model

Page 26: Introduction to user-centered design

A conceptual model

Page 27: Introduction to user-centered design

Map the mental model

• Pencil and paper

• Write down how the user thinks

• Sketch it– don’t worry about being pretty

• Adjust by addingbusiness restraints

• Design conceptual model

• Share with developmentteam

Page 28: Introduction to user-centered design

Analyzing what you’ve learned

Persona Scenarios – the power of story telling

• Get your personas out

• Tell ideal user experience for one persona

• Adjust for business constraints

• Build for this scenario

Page 29: Introduction to user-centered design

Example Persona Scenario

Page 30: Introduction to user-centered design

Analyzing what you’ve learned.

Task analysis

• Step by step analysis of user behavior

• Helps define interface/interaction needs

• Flushes out potential opportunities for errors

Page 31: Introduction to user-centered design

Analyzing what you’ve learned

Task analysis

• Start with scenario

• Break it up into discreet tasks

• Subdivide into smaller steps

Page 32: Introduction to user-centered design

Task analysis

“CHECK OUT” BECOMES

a. Select checkout

b. Sign in/sign up

c. Input shipping address

d. Input billing address

e. Input payment

f. Review order

g. Finalize checkout

Purchasing a purse at nordstroms.com might include the tasks:

1. locate purse

2. add purse to shopping cart

3. check out

Page 33: Introduction to user-centered design

Task analysis

“CHECK OUT” BECOMES “INPUT BILLING ADDRESS” BECOMES

a. Select checkout d. Input billing address (prepopulate all fields from c.)

b. Sign in/sign up i. Input first name

c. Input shipping address ii. Input family name

d. Input billing address iii. Input street address

e. Input payment iv. Input street address

f. Review order v. Input state (dropdown of standard abbreviations)

g. Finalize checkout vi. Input country

And so on…

Page 34: Introduction to user-centered design

Example Task analysis

Page 35: Introduction to user-centered design

Designing for the end user - and with them!

Prototyping

• Simple low-fi mockup

• Often paper or simple html

• Early or not designed

• Quick, easy to revise

Page 36: Introduction to user-centered design

Designing with the user

How to: Designing and Preparing a paper prototype test

• Required: paper, pens, tape, scissors and 3 people • Use paper and hand draw prototype

• One person acts as the computer, one as moderator, one

takes notes

• Ask users to accomplish tasks

• Make small changes as needed

Paper prototyping kit available at http://www.infodesign.com.au/usability

Page 37: Introduction to user-centered design

Rapid prototyping

• Paper or html

• Very early stage design, or half complete design

• Allow time between tests to make changes

• Note where design gets better or worse

• You should be making fewer changes as the test continues

• The report is partly the final prototype

Page 38: Introduction to user-centered design

Participatory Card Sort

• Way to understand user’s mental models and language

• Useful on sites with large amount of content

Page 39: Introduction to user-centered design

How to: Running a successful card sort

• 50-75 pieces of content (not categories!)

• Provide as much information as possible while not

overwhelming

• Lay all content out on a large table, shuffled thoroughly

• Provide blanks for category labels

• Encourage thinking-out-loud

• Be helpful, but do not suggest or advise. Play psychiatrist.

• Collate results and look for patterns.

Page 41: Introduction to user-centered design

Conclusion

• User-centered design works

• It makes good business sense

• It’s affordable

• It’s satisfying

Page 43: Introduction to user-centered design

More reading

• Usable Web

http://www.usableweb.com

• Usability Toolbox

http://www.best.com/~jthom/usability/

• Ask Tog

http://www.asktog.com/

• Useit.com – Jakob!

http://www.useit.com

Page 44: Introduction to user-centered design