iproduct presentation(final)

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I Product Sky Tsui Yuk Hang Jeffrey Choi Sing Lee Thomas Wan Ho Shen 06/26/2022 “How I-product technologies affect the game development in the fu

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Page 1: Iproduct presentation(final)

I Product

Sky Tsui Yuk HangJeffrey Choi Sing LeeThomas Wan Ho Shen

04/08/2023

“How I-product technologies affect the game development in the future?”

Page 2: Iproduct presentation(final)

Content 1. Introduction

2. Objective

3. Project workflow

4. New Game Technology

5. Game Technology in our future world

6. Orientation of Game Developer

7. Problems arise to human life

8. Job Division

9. Reference

Page 3: Iproduct presentation(final)

IntroductionWhat is I-Product? I Product means hi-tech portable computer

which does not have any hinges. It lacks of any physical keyboard to save the space and has a touch screen that is used for all input needs. Products in I Product are ipod touch, smartphone and tablet PC.

Page 4: Iproduct presentation(final)

IntroductionWhy do we choose this topic? Nowadays, I-product is popular all over the

world, especially in Hong Kong. It is not difficult to see that people are using their smart phones, tablet computer to chat with friends or play games.

In our observation, some of our classmates would play games on such products. These stimulate our team to investigate this creative area-

“How I-product technologies affect the game development in the future?”

Page 5: Iproduct presentation(final)

ObjectiveTo find out 1. The role of I-product in improving technology /

revolution of video games.2. The up-to-date technology on games in I-

product3. Orientation of game developer4. The social issues caused by I-product

Page 6: Iproduct presentation(final)

Project workflow

Brainstorm the idea

Determine the

project theme

Information

collection

Work for the mind map in

mindmeister

Conduct a survey

Analysis the

results

Work for the prezi for the

first presentati

on

Create the game for

the website

and finalize

the website

Page 7: Iproduct presentation(final)

New Game Technology1. Motion Sensor 2. Multi-touch Technology3. Gyroscope4. Accelerometer

Page 8: Iproduct presentation(final)

1. Motion Sensor A motion sensing input device Range camera technology which developed

a system that can interpret specific gestures, making completely hands-free control of electronic devices possible by using an infrared projector and camera and a special microchip to track the movement of objects and individuals in three dimensions. This 3D scanner system called Light Coding employs a variant of image-based 3D reconstruction.

E.g. Kinect for XBOX360

Page 9: Iproduct presentation(final)

Motion Sensor

http://www.youtube.com/watch?v=FtlpmLL77Yk

Page 10: Iproduct presentation(final)

2. Multi-touch TechnologyTypes:a. Resistiveb. Capacitive

Page 11: Iproduct presentation(final)

Resistive Touch Screen The screen is coated with electrically conductive and resistive layers. Insulating spacers separate the two conductive or resistive layers. When pressure is applied to the screen, by a finger or other objects, the layers are brought into electrical contact which causes a switch closure

and a command is registered.

Pic. on how resistive works

Page 12: Iproduct presentation(final)

Capacitive Touch Screen A capacitive touch screen panel consists of an insulator such as glass, coated with a transparent conductor such as indium tin oxide(ITO).  As the human body is also an electrical conductor, touching the surface of the screen results in a distortion of the screen's electrostatic field, measurable as a change in capacitance. Different technologies may be used to determine the location of the touch. The location is then sent to the controller for processing.

Pic. on how Capacitive works

Page 13: Iproduct presentation(final)

3. Gyroscope Gyroscope is used to

measure or maintain orientation, based on the principles of angular momentum.

Application: compass(google map), auto-rotate of the screen of phone,etc.

Page 15: Iproduct presentation(final)

4. AccelerometerIt is used to measure the acceleration on 3 axes (X,Y,Z), relative to freefall. The values are expressed in G-force. For example, if the phone is lying face-up on a flat surface, Z axis would read -1,X and Y axes would read 0.

Page 16: Iproduct presentation(final)

Game technology in the Future

1.Phantom sensation2. NeuroSky3. Artificial Intelligent (A.I.)

Page 17: Iproduct presentation(final)

1.Phantom sensation(Kajimoto) Aim : To develop a system where by it is

possible to simulate the sensation of an object passing through your hand or other part of your body.

Principle: It works if you stimulate two areas of skin at the same time, it can give the sensation of something passing between them.

About the experiments: when you do this on the palm and back of a person’s hand, it can easily be made to feel like something passes through it.

Page 18: Iproduct presentation(final)

2.Electromyography(NeuroSky)Brainwave SensorsAim: A technique for evaluating and recording the

electrical activity produced by skeletal muscles. Principle: Using an instrument called an

electromyograph to produce a record since it detects the electrical potential generated by muscle cells when these cells are electrically or neurologically activated. The signals can be analyzed to detect medical abnormalities, activation level, recruitment order or to analyze the biomechanics of human or animal movement.

Page 19: Iproduct presentation(final)

3.Artificial Intelligent (A.I.)

Have not applied in i-product yet. So, it may interact between players and be a new trend in the future.

Characters in games have their own mind. It can improve the games.

Similar example: Siri (I Phone)

Page 20: Iproduct presentation(final)

Problems arise from the new game technologyBrainwave Sensors :

We even don’t need to move our hand and body to click any button or complete any instruction and so it indicates that we do less exercise. It will easily cause inadequate exercise for human. Seriously, it will lead to the overweight problem and even obesity problem, which is really unhealthy to human body.

Phantom sensation + Kinect:

People will easily get confused between real and virtual world since the boundary is not clear anymore. People likely to enjoy virtual more and spend more time in it which will lead to poor social skill and less communication.

Page 21: Iproduct presentation(final)

Orientation of Game Developer Game developers and platform holders have continually

been dreaming up new ways in which to entertain us. Over the last ten years we’ve seen games focus on technology: increasing graphical fidelity, delivering more natural animation and improving AI and physics. More recently, new game experiences have been delivered by gestural interaction controllers such the Wii, Move and Kinect, also bringing with them a new audience. 

However, tablet gaming could be a huge market, disrupting traditional game hardware markets.

Page 22: Iproduct presentation(final)

With now the tablet technology will get exponentially better every It has a big screen and decent screen resolution to support cool games.  Farrior (CEO of Backflip Studios, which has sold more than 100 million mobile games) predicts that high-quality web games, such as League of Legends from Riot Games, will likely be adapted to run on tablets in the not-so-distant future.Baudouin Corman, vice president of publishing in the Americas at Gameloft, said Gameloft has more than 20 games on the iPad and is equally bullish about it. Sales per device are much higher on the iPad.

Orientation of Game Developer

Page 23: Iproduct presentation(final)

Affects in game marketGame DeveloperGame Production CompanyGamer

Page 24: Iproduct presentation(final)

Game DeveloperNot only the professional game

programmer, but all the people who have basic app production skills.

May earn money from their production if their product is very famous

Page 25: Iproduct presentation(final)

Game Production CompanyWould face more competition

since there are many new products in the market.

Plagiarism and illegal download would make a big loss in profit.

Price of game would become very low or even free to attract consumers.

Profit may mainly be made in the advertisements in game

Page 26: Iproduct presentation(final)

GamerHave more choice of gamesMore interaction with other

players due to the mature online network system

May spend more time on game because of the real time game (e.g. “Happy Farm” on Facebook)

Page 27: Iproduct presentation(final)

Job DivisionSky - Survey- Game - Websie- Mindmap

Thomas - Data Collection- PowerPoint- Mindmap

Jeffery - Data

Collection- Mindmap- PowerPoint