ir presentation 9.21.12 final.ppt - snl2006 2009 2010 2011 ebitda margin (%) 415.3 475.2 477.7 483.9...
TRANSCRIPT
Investor Presentation
September 21, 2012
2
Compelling Investment
Developing transformative long‐term growth opportunitybased on:– WWE as one of the strongest commercial brands worldwide
– The rising value of content (especially content with broad appeal) & with the proliferation of distribution alternatives
Strategy focused on:– Expanding content/distribution– Accelerating international expansion
Core Competencies:• Content creation• Marketing• Distribution
Diversified businesses:• Platform• Geography
Financial strength:• Operating leverage• Low capital requirements
3
Regardless of the specific measure, statistics demonstrate that WWE is among the strongest commercial brands worldwide
Social Media Powerhouse Leader on Trendrr
72+ million Facebook fans; added nearly 3 million fans in June
More Facebook fans than: NFL, Pepsi, ESPN and NASCAR among others
John Cena has more than 12 million fans and is the #3 most followed American athlete(behind only Michael Jordan and Kobe Bryant)
28+ million Twitter followers, more than UFC,FIFA, Discovery Channel and Coca‐Cola; added nearly 2 million in June
RAW is consistently among the top cable / broadcast shows
Smackdown is the #1 cable show on Friday nights
TV Ratings Juggernaut Digital Powerhouse
RAW is consistently in the top 10 most watched shows on cable
1000th episode of RAW aired in July
Smackdown has been Syfy’smost watchedshow since 2010 debut
13+ million unique visitors every month
Over 1 billion video views on YouTube
More visitors than: Sony, Match.com, Perezhilton.com, NASCAR, and Oprah.com
Sources: Facebook and Twitter counts as of June 2012. TrendrrTV July 2011 – January 2012; based on Facebook, Twitter, Get Glue and Miso activity. ComScore 2/12. Nielsen, Primetime
• Audience measures such as social media followers, TV ratings and internet traffic, demonstrate WWE’s strong global appeal
Audience Composition Balanced Age Distribution
RAW is the most watched regularly scheduledentertainment program on primetime cableamong Latino viewers
4
WWE content is immensely popular among a broad, diversified audience
Sources: Facebook and Twitter counts as of June 2012. TrendrrTV July 2011 – January 2012; based on Facebook, Twitter, Get Glue and Miso activity. ComScore 2/12. Nielsen, Primetime
Cross Cultural
Ethnicity % of viewers Index
White 65.6% 90
Black/African‐American 18.6% 144
Hispanic Origin 21.4% 132
Other 15.7% 110
WWE’s TV appeal among key demos, adult male viewers and young boys (our future), exceeds that of other popular programming…
0
500,000
1,000,000
1321
11391056
62
528
190
Average Viewers
Men
18‐34
(000
)
Sources: Nielsen Media Research; NBA (ESPN/TNT, 10/26/10‐4/13/11); MLB (ESPN, 3/31/11‐9/28/11); NHL (Versus, 10/7/10‐4/5/11); RAW, SmackDown (12/27/10‐12/25/11), Primetime, 9/25/11‐12/25/11 Methodology: Sport networks using average audience per cable telecast. Non‐sports network using the most watched program on the respective network
0
200,000
400,000
600,000618
572
164133
90
Boys 6‐11 (000
)
5
• WWE viewership represents the combined average viewers for Raw and SmackDown
2721
10141150
13811675
1982
Females 2+ (000
)
3,000,000
2,000,000
1,000,000
0
Sources: Nielsen Media Research, Primetime, 9/25/11‐12/25/11 Methodology: Sport networks using average audience per cable telecast. Non‐sports network using the most watched program on the respective network
Average Viewers
2643
2236 2148
1392
458
949
3,000,000
2,000,000
1,000,000
0
Adults 50+
(000
)
… And, more grandparents, baby boomers and gatekeepers watch RAW and SmackDown in primetime than other popular networks
6
• WWE viewership represents the combined average viewers for Raw and SmackDown
45 49 54 58 64 69 74 80 83 88 95 99 103 108 112 116
5357
6064
6569
6970 63
7072
7980
8486
92
0
50
100
150
200
250
2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016
Subscription Revenue Advertising Revenue
98106
158
143150
122114
138146
129
192183
178167
208198
7
While WWE delivers content with strong popular appeal, industry analysis shows that the value of content is expected to increase
Source: SNL Kagan
• The value of content, as measured by network advertising and subscription revenue is expected to increase at approximately 5% through 2016
US$ Bn
Subscription and advertising revenue earned by Domestic Networks
2005 2011
Content 45% 48%Product 19% 26%Tickets 14% 5%Media Sales 21% 21%International NA 28%
Live Events 25%
Television 27%Consumer Products 20%
Pay‐Per‐View16%
Digital Media 6%
Films/Other 6%
8
WWE’s Business model draws strengths from product and geographic diversity
Note: Graph is not to scale and for descriptive purposes only
• Increased diversification of revenue sources, as International and Consumer Product licensing revenues have grown as parts of total revenue….
2005
$350
$85
Value of content
360°monetization
2011
$500
$135
Content Products Media sales
Tickets International
Traditional (by business) Current (by product/geography)
18% 19% 20% 19%
0.0%
5.0%
10.0%
15.0%
20.0%
25.0%
2006 2009 2010 2011
EBITDA margin (%)
415.3475.2 477.7 483.9
0.0100.0200.0300.0400.0500.0600.0
2006 2009 2010 2011
Revenue ($ millions)
9
Over the past five years, WWE improved EBITDA margins from 18% to 20%, while revenue increased at an average rate of 3%
• High operating leverage
• Low maintenance capital requirements
• In 2009, WWE delivered an 11% increase in earnings and improved operating margins from 16% to 19%
• In 2010 and despite economic headwinds, WWE expanded its EBITDA margin by 40 basis points
• In 2011, while developing new content and distribution platforms, our financial results were negatively impacted by our films business and our strategic decision to withhold several hours of content
Capitalize on growth opportunities . . .
With enhanced financial discipline . . .
Note: 2006‐2010 financials are as reported. 2011 as reported EBITDA results were impacted by weak film performance and the strategic decision to withhold several hours of previously licensed television content for distribution on other platforms. A “normalized” EBITDA margin, adjusting for these factors would be 19%
*
Adjusted*
Revenue1 ($ M) Profit Margin1 (%) Operating Leverage Growth Risk Capital
Intensity
Live Events and Venue Merchandise 123.0 27.4
Television 131.5 42.5
Pay‐Per‐View 78.3 52.0
Licensing 54.4 74.1
Home Video 30.4 49.7
Digital Advertising& Content Licensing 12.5 52.0
Shop 15.6 19.2
Studios 20.9 NM
10
Based on high operating leverage, the expansion of TV/Digital content has significant potential to drive growth….
Low Medium High12011 revenue breakdown shown
11
Execution of our content/distribution strategy holds tremendous potential for growth
Note: Graph is not to scale and for descriptive purposes only
Brand strength and distribution of content
360° monetization of current and new assets
Future Potential2005
$350
$85
Value of content
360°monetization
2011
$500
$135
Content Products Media sales Tickets International
• Transformative long‐term growth is based on:
₋ WWE’s strength as a global consumer brand
₋ The rising value of content
• The expansion of content and increased media sales are important determinants of WWE’s expected performance
12
Key Strategic initiatives target product and market growth as defined by our strategic framework
Markets/Customers
New
Platform Expansion
• New Content Initiatives,including a potential WWE Network
• New film model• M&A
• New Product Innovation• Expansion of Content
• Mexico• Brazil, Russia, India & China
•Key Partner market penetration
• Live event pricing• TV Specials• PPV pricing• Better licensing terms• Focus on costs
Existing
New
Existin
g
Prod
ucts
Geographic Expansion
ValueGlobal
InnovationDiversification
• WWE’s Key Strategic initiatives include:1) Network Launch2) Content Expansion3) Brand/Audience
Development4) Acceleration of
international growth5) Product innovation
• Conservative balance sheet – >$170 million in cash & investments and virtually no debt – and heightened financial discipline allows the Company to invest, withstand shocks and fund growth
• Diversified platform growth, both product and geographic, combined with effective cost management drives value creation
Development of Theatrical/Direct‐to‐DVD movie releases, including — Leprechaun: Origins, Co‐financed and co‐produced with Lionsgate— Marine: Homefront, Co‐financed and co‐produced with Fox — Dead Man Down, Co‐financed and co‐produced with IM Global — The Hive, Co‐financed and co‐produced with Troika Pictures
Diversification
13
2012 anticipates a dramatic expansion in content to support our long‐term growth and diversification
Retrospective Original Programming
Historical Programming
Reality Series Extension of WWE's pioneering reality series Tough Enough, such as Legend's House
Original Shortform Series
Live Original Programming
Program Type Description
Creative programs based on WWE's home entertainment and SVOD library
Nine original series, such as "Are you Serious" and "Santino's Foreign Exhange" produced for YouTube
Additional hours of in‐ring content
New series utlizing WWE's 100K hour library (e.g. WrestleMania Rewind and The Monday Night Wars)
Production of 150+ hours of compelling new content for television and digital distribution
2012 Expansion of content includes:
23.643.7 42.6 42.5
15.6
39.0 45.4 47.5
10.7
15.0 11.7 12.5
11.8
27.1 31.4 26.3
0.4
2.54.2 4.6
0.0
20.0
40.0
60.0
80.0
100.0
120.0
140.0
160.0
2004 2009 2010 2011
(Dollars in millions)
Live Events (Includes Venue Merch) TelevisionPay‐per‐view (Includes WWE Classics On Demand) Consumer ProductsDigital Media/Other
127.1
62.0
2004‐2011 CAGR: +11.6%135.2 133.4
38.4
82.5 80.3 76.322.4
32.1 35.6 38.7
1.2
12.5 19.4 18.6
0.0
20.0
40.0
60.0
80.0
100.0
120.0
140.0
160.0
2004 2009 2010 2011
(Dollars in millions)
Europe, Middle East & Africa (EMEA) Asia Pacific (APAC) Latin America
127.1135.2
62.0
2004‐2011 CAGR: +11.6%133.4
14
WWE has driven average revenue growth of 12% from international markets based on the expansion of TV rights fees and live events
• Approximately 28% of the Company’s revenue is generated from international sources
• Established markets include UK, France
• Developing presence in Mexico and the BRIC countries
• Top Markets:
EMEAUK, France and Germany
APACAustralia, India, Japan and South Korea
Latin AmericaMexico
Global
By Business
By Geography
Global
15
As part of our growth strategy, we are focused on developing emerging, high growth markets and accelerating our international growth
Markets with long time WWE presence
Markets recently entered by WWE
Revenu
e
Years Since WWE Entered Market1 5 10 15 20 25
France$16MM
• Historic country development cycle has been approximately 10+ years and dependent on macroeconomic conditions, infrastructure, technological capabilities and cultural tastes• In 2004 (~6 years after entering the market), WWE’s business in France generated $250K. In 2011, WWE generated ~$16M in France
China
U.K.$41MM
China$??M
BrazilRussia
WWE global adoption curve
Mexico
India
Higher
Lower
France$250K
Note: Graph is not to scale and for descriptive purposes only
• Integrating social media in all of our content• New toy products with Mattel – e.g Flex Force and Brawlin’ Buddies• New online games and applications• New WWE.com interactive website• New TV/Digital content retrospective original reality series and
historical programs
16
Product innovation continues to leverage WWE brand strength
Innovation
• Planned product innovations build on recent successes:
– Toy product: WWE Rumblers (introduced Spring 2011)
– TV show: Tough Enough (debuted April 2011)
– Video game: WWE All Stars (launched Q1 2011)
324.9270.3 286.0
330.2
131.4
127.8 109.4
116.7
0.0
50.0
100.0
150.0
200.0
250.0
300.0
350.0
400.0
450.0
500.0
2008 2009 2010 2011
(Dollars in millions)
Year
Direct and Variable expenses SG&A expenses
398.1
456.2
395.4
446.9
17
To increase efficiency, WWE has raised prices, improved commercial terms and executed broader restructuring
• In late 2008, the Company made a commitment to lower its cost base
Note: Direct and Variable expenses include Depreciation and Amortization expense
• Continue to review pricing opportunities
– Live Events: Raised live event ticket prices in 2010 and top tier prices in 2012
– Live events: Enhancing live event production value
– Pay‐per‐View: Implemented PPV price increase from $39.95 to $44.95 in 2010
• Maintain focus on cost
– Restructured organization in 2009 reducing headcount by 10%
• Evaluate better commercial terms with business partners on ongoing basis
Value
• Over the 2008 to 2010 period, WWE’s dividend represented a payout exceeding 160% of Free Cash Flow and Net Income
• In 2011, we adjusted our quarterly dividend to $0.12 (~$35mm per year) to align our payout with our earnings and cash flow. (~70% of these measures)2
71%
32%
18%
31%
0%
25%
50%
75%
100%
0‐5% 5‐10% 10‐15% 15%+
I/B/E/S EPS Growth Rate
200%
163% ’08A‐’10A Payout
Peer Median3: 30%
18
• The revised quarterly dividend of $0.12 is payable to both Class A and B shareholders (and replaces a structure with dual payouts)
• Historical Quarterly Dividend:
Q2 2003 ‐ Q1 2004 ‐ $0.04Q2 2004 ‐ Q3 2004 ‐ $0.06Q4 2004 ‐ Q3 2005 ‐ $0.12Q4 2005 ‐ Q4 2007 ‐ $0.24Q1 2008 ‐ Q1 2011 ‐ $0.36Q2 2011 ‐ current ‐ $0.12
1Data shown for companies where I/B/E/S long‐term growth rate is available; sample set includes 758 companies2Current payout based on 3 year historical FCF of approximately $50 million annually3Excludes WWE
105%
57%
33%
46%
0%
25%
50%
75%
100%
125%
0‐5% 5‐10% 10‐15% 15%+
I/B/E/S EPS Growth Rate
175%
166%
Peer Median3: 33%
Capital Structure: Our objective is to strike the right balance between returning capital to shareholders and investing in our future
Payout as % of LFCF (2008‐2010 Cumulative)
Payout as % of NI (2008‐2010 Cumulative)
WWE Free Cash Flow ($M)2008 2009 2010 Cumulative Average
Ex‐Films Free Cash Flow $18.2 $102.8 $64.6 $185.7 $61.9Films Free Cash Flow ($8.5) $8.0 ($33.0) ($33.5) ($11.2)WWE Free Cash Flow $9.7 $110.9 $31.6 $152.2 $50.7
2006 ‐ 2010
1 1
19
Strong Management Team
Name Title Years at WWE Previous ExperienceVincent K. McMahon Chairman & CEO Founder
George Barrios Chief Financial Officer 4+ NY Times, Praxair and Time Warner
Michelle D. Wilson Chief Marketing Officer 3+ USTA, XFL, NBA and Nabisco
Michael Luisi President, Studios & General Counsel
2+ Miramax Films
Stephanie McMahon EVP, Creative & Operations
11+
Kevin Dunn EVP, TV Production 21+
Paul “Triple H” Levesque
EVP, Talent Development 16+
Will Staeger EVP, Television Production
<1 Dick Clark Productions and ESPN
Casey Collins EVP, Consumer Products <1 MGA Entertainment, Lucasfilm
Eric Pankowski SVP, Creative & Development
<1 Revelle and Warner Brothers
Michael Weitz SVP, Investor Relations and FP&A
6+ Time Warner and Dun & Bradstreet
20
Key Takeaways
• Strong, global brand with passionate fan base• Attractive long‐term business and financial model
– Proven core competencies, diverse product and geographic footprint, and solid financial strength
– WWE can achieve meaningful earnings growth by creating and distributing new compelling content Power and presence of the WWE brand Proliferation of distribution alternatives is increasing the value of compelling content
• Experienced management team leading the way
• Objective: Increase shareholder value
• Compelling investment thesis based on sound fundamentals
21
Appendix
• Business profiles
22
Live Events
Operational Highlights Industry News
• 150+ Superstars and Divas under contract• Two tours – RAW and SmackDown/NXT• 6 shows per week and 300+ events annually• 200+ Domestic events and 70‐80 International events• International events have significantly higher attendance (+25%) and average ticket price (~1.5x)
• North American “Top 100 Tours” Ticket revenue was up approximately 6.3% in the 2011 while the number of tickets sold was down 2.6%• North American “Top 100 Tours” average ticket prices increased an estimated 8.8% in 2011
Financial Highlights Operating Metrics
314233 242 268 253 241
64
75 77 74 74 80
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
9,000
0
100
200
300
400
500
600
2006 2007 2008 2009 2010 2011
North American # of events International # of events
North American average attendance International average attendance
Note: Revenue and Profit Contribution in USD millions as of 2011
83.7
99.3105.7 108.8 104.6 104.7
20.728.1 31.3 34.1
27.4 28.7
0.0
20.0
40.0
60.0
80.0
100.0
120.0
2006 2007 2008 2009 2010 2011
Revenue Profit Contribution
4.6% CAGR
6.8% CAGR
23
Television
Operational Highlights Industry News
• 145 Countries/ 30 Languages• 13 million viewers/week (U.S.)• 6 hours of programs produced/week• 4 original shows – RAW, SmackDown, NXT and WWE Superstars• Contractual agreements with annual escalators• Domestic and international revenue split is approximately 2/3 and 1/3 respectively
• Global TV licensing expected to grow annually by approximately 7% through 2015• US content providers find global market attractive: cable growth, relaxed restrictions on foreign content, and growing demand from competition among distribution channels• Technology advancements (e.g., HD channels), transition from analog to digital, and platform expansion (e.g., mobile TV and IPTV) will boost market growth
Financial Highlights Operating Metrics
• WWE programs are broadcast in 30 languages to more than 145 countries, and reach 13 million viewers in the U.S.
• RAW is the longest running weekly episodic television program in the U.S. with more original episodes than Lassie and Gunsmoke
• WWE has 2 of the top 5 longest running weekly episodic TV show by total number of episodes
0.0
1.0
2.0
3.0
4.0
5.0
2006 2007 2008 2009 2010 2011
RAW SmackDown ECW/NXT WWE Superstars
TV Ratings
Note: Revenue and Profit Contribution in USD millions as of 2011
85.592.4
100.7111.9
127.0
26.7 25.9 24.9
42.954.8 55.9
0.0
20.0
40.0
60.0
80.0
100.0
120.0
2006 2007 2008 2009 2010 2011
Revenue Profit Contribution
15.9% CAGR
131.59.0% CAGR
24
Pay‐Per‐View
Operational Highlights Industry News
• 13 events annually • Annual average of 4+ million buys (2008‐2011)• Suggested domestic retail price ‐WrestleManiais $54.95 and non‐WrestleMania events are $44.95• Average revenue per buy of $17+
• U.S. PPV universe is 89M homes (48m cable, 34M satellite and 7M Telco)• Domestic PPV market is expected to remain flat in 2012 and decline at 3.5% to $2.6B over a three year period• Consumer cable bill continues to average over $100 putting downward pressure on PPV buys EFInternational:• Differing levels of PPV adoption• Key growth markets include Latin America and India
Financial Highlights Operating Metrics
5449 5201 4799 44453645 3776
19017
23541
‐14
66
12
13
14
15
16
17
‐1000
0
1000
2000
3000
4000
5000
6000
2006 2007 2008 2009 2010 2011
Current buys (000s) Prior period buys (000s) Number of events
Note: Revenue and Profit Contribution in USD millions as of 2011
93.6 94.3 91.4
80.070.2
78.3
52.4 50.741.6
47.539.8 40.7
0.0
20.0
40.0
60.0
80.0
100.0
120.0
2006 2007 2008 2009 2010 2011
Revenue Profit Contribution
‐3.5% CAGR
‐5.5% CAGR
25
Licensing
Operational Highlights Industry News
• 175+ Licensing Partners – Toys and Video games• Strong partnerships – Mattel and THQ• Mattel and THQ – toy and video game licenses account for approximately 2/3 of Licensing revenue• Worldwide licensing program to create products featuring our marks and logos including toys, video games and apparel
• Global video game market is expected to grow 8.2% through 2015 due to online, wireless games and expected new gaming platforms• Global toys market is dominated by 5 countries (US, Japan, China, the UK and France) that account for more the 50% of the global toys market• Piracy remains an issue
Financial Highlights Operating Metrics
32.0
47.1
60.5
44.7
51.754.4
23.9
35.2
47.0
33.738.4 40.3
0.0
10.0
20.0
30.0
40.0
50.0
60.0
70.0
2006 2007 2008 2009 2010 2011
Revenue Profit Contribution
11.2% CAGR
11.0% CAGR
13.4 18.325.3
19.6 15.423.4
8.6
14.3
12.8
8.2 17.5
18.610.0
14.6
22.4
16.918.9
12.5
‐5.0
5.0
15.0
25.0
35.0
45.0
55.0
65.0
2006 2007 2008 2009 2010 2011
Video game revenue Toy revenue Other
Note: Revenue and Profit Contribution in USD millions as of 2011. 2006 Operating Metrics reflect fiscal year 2006
26
Home Entertainment
Operational Highlights Industry News
• Strong partnership – Vivendi Entertainment• Approximately 30 releases annually ‐ ½ PPV and ½ library content• 100+ titles in catalog • All episodic TV content (Raw, SD) is available for distribution• Distribution of content across all major transactional digital retailers (e.g. iTunes, Amazon)
• North America CAGR of 4.8% thru 2015 reaching $33.7B. Global CAGR of 4.3% thru 2015 reaching $64.4B• Global industry Blu–ray shipments and digital downloads offset DVD declines• Growing inclination of consumers to rent vs. purchase content
Financial Highlights Operating Metrics
49.953.7
58.5
39.4
32.1 30.426.6
32.0 34.2
21.616.0 15.1
0.0
10.0
20.0
30.0
40.0
50.0
60.0
70.0
2006 2007 2008 2009 2010 2011
Revenue Profit Contribution
‐9.4% CAGR
‐10.7% CAGR
4,143 4,034 4,106
3,531 3,559 3,300
‐
500
1,000
1,500
2,000
2,500
3,000
3,500
4,000
4,500
2006 2007 2008 2009 2010 2011
Gross Units Shipped (000s)
Note: Revenue and Profit Contribution in USD millions as of 2011
27
Magazine Publishing
Operational Highlights Industry News
• WWE publishes a WWE Magazine, WWE Specials and WWE Kids magazine • WWE Magazine and WWE Kids Magazine ‐ 5+ million readers combined• 20+ books on NY Times Best Seller List
• Newsstand and subscription sales are expected to remain essentially flat through 2014• Industry shifts to higher subscription and cover prices to drive profits• Men’s and Kids categories face a difficult environment with the discontinuation of many titles
Financial Highlights Operating Metrics
12.4
16.515.4
13.5
11.0
7.7
2.9
5.1
2.1 2.30.7 0.2
0.0
5.0
10.0
15.0
20.0
2006 2007 2008 2009 2010 2011
Revenue Profit Contribution
‐9.0 CAGR
‐39.0 CAGR
Note: Revenue and Profit Contribution in USD millions as of 2011. 2006 Operating Metrics reflect fiscal year 2006
4,097
4,9544,700
4,006
3,068
2,346
0
1,000
2,000
3,000
4,000
5,000
2006 2007 2008 2009 2010 2011
Gross Units Shipped (000s)
28
Digital Media
Operational Highlights Industry News
• Digital ad sales with above industry average traffic• Approximately 13 million monthly unique visitors ‐ ~50% international*• Approximately 300+ million page views on average over the last 3 three years*• Developing partnerships: Hulu, YouTube and TV.com• Online e‐commerce sales – average revenue per order ~$45+• Approx. 300K orders annually
• Total global mobile and internet advertising market expected to increase at 13% CAGR to $130 billion in 2015• US E‐commerce expected increase at 10% CAGR to $260B in 2014 – channel migration and growth in online purchases overall
Financial Highlights Operating Metrics
28.1
34.8 34.832.8
28.9 28.1
9.713.5 11.9 13.1 11.6
9.5
0.0
5.0
10.0
15.0
20.0
25.0
30.0
35.0
40.0
2006 2007 2008 2009 2010 2011
Revenue Profit Contribution
‐0.4% CAGR
0.0% CAGR
331 337 337
307
296
33115.7
17.8
14.8
14.012.9 12.9
250
300
350
0.0
5.0
10.0
15.0
20.0
2006 2007 2008 2009 2010 2011
Online Merch. Orders (000s) Avg. Mo. Unique Visitors (millions)
* Excludes affiliate trafficNote: Revenue and Profit Contribution in USD millions as of 2011
29
Studios
Operational Highlights Industry News
• Pre‐2010 releases (“Licensed Film” model)– 4 theatrical films and 2 Direct‐to‐DVD projects– Expect film portfolio to surpass break‐even profits on an ultimate basis
• Hybrid distribution model: – Standard Theatrical ‐ Pre‐Sold International– Direct‐to‐DVD– Hybrid DVD/Limited Theatrical– Film Acquisition/Pre‐Buy
• Continuing to refine film model to reduce overall portfolio risk profile and enhance returns, especially through production/distribution partnerships, and co‐financing
• US domestic Theatrical box office flat since 2002 and projected to grow at 6.1% CAGR through 2015 to $15.5B• International box office has grown at 6% CAGR since 2000. EMEA is expected to grow at 6.8% annually to $14.1 billion in 2015, APAC will grow 11.3% annually to $16.2 billion in 2015, LATAM will grow at 8.9% to $2.5 billion in 2015• Despite revenue growth, film margins have declined over the last 20 + years
Financial Highlights Operating Metrics
16.0
24.5
7.7
19.5 20.9
(13.1)
8.9
3.8 0.3
(27.6)‐15.0
‐10.0
‐5.0
0.0
5.0
10.0
15.0
20.0
25.0
30.0
2007 2008 2009 2010 2011
Revenue Profit Contribution
2
1
3
2
4
0
1
2
3
4
2006 2007 2008 2009 2010 2011
Number of releases
Note: Revenue and Profit Contribution in USD millions as of 2011
30
International
Operational Highlights Industry News
• Approximately 28% of the Company’s revenues are generated from international sources• Revenue from outside the U.S. grew at an average of 6% per year (2006‐2010); • Key sources of international growth are TV rights and licensing • Top Markets:
–EMEA – UK, France and Germany–APAC – Australia, India, Japan and South Korea–Latin America – Mexico
• The outlook for the global economy projects approximately 4% annual GDP growth through 2013 (Source: IMF)• The European economy weakened significantly in 2010 and estimates of GDP growth in the EMEA region have been reduced• Economic growth driven by the “BRIC” members (Brazil, Russia, India and China) is expected to be the highest in APAC and LATAM reaching approximately 6%–7%
Financial Highlights Operating Metrics
68.884.9 94.3
82.5 80.3 76.3
30.4
30.634.4
32.1 35.6 38.73.2
3.9
6.512.5 19.4 18.6
0.0
20.0
40.0
60.0
80.0
100.0
120.0
140.0
160.0
2006 2007 2008 2009 2010 2011
(Dollars in millions)
Year
Europe, Middle East & Africa (EMEA) Asia Pacific (APAC) Latin America
119.3127.1
135.2
102.4
2006‐2008 CAGR: +14.9%135.2 133.4
2009‐2011 CAGR: +2.5%
31.7 40.3 44.6 43.7 42.6 42.5
30.632.8 37.2 39.0 45.4 47.519.517.7
17.8 15.0 11.7 12.520.327.2
34.6 27.1 31.4 26.30.5
1.21.3
2.54.2 4.6
0.0
20.0
40.0
60.0
80.0
100.0
120.0
140.0
160.0
2006 2007 2008 2009 2010 2011
(Dollars in millions)
Year
Live Events (Includes Venue Merch) Television
Pay‐per‐view (Includes WWE Classics On Demand) Consumer Products
Digital Media/Other
119.3127.1
135.2
102.4
2006‐2008 CAGR: +14.9%135.2 133.4
2009‐2011 CAGR: +2.5%
Note: Revenue and Profit Contribution in USD millions as of 2011
31