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‹#› A lean process for selecting appropriate UX evaluation methods and techniques in AR/VR. Mixed-methods User Experience Evaluation in AR/VR Standardization: New Proposal 2018. 11. 22 Team: Prof. Sungyoung Lee Dr. Wajahat Ali Khan Mr. Jamil Hussain Mr. Bilal Ali Mr. Fahad Ahmed Satti ISO/IEC JTC 1/SC 24

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Page 1: ISO/IEC JTC 1/SC 24...Improve overall UX Reduce subjectivity Retrieve users’ information precisely 1. 2. 5. 3. 4. 20 5. Principles of Mixed methods UX evaluation Mixed-methods User

‹#›

A lean process for selecting appropriate UX evaluation methods and techniques in AR/VR.

Mixed-methods User Experience Evaluation in AR/VR

Standardization: New Proposal

2018. 11. 22

Team:Prof. Sungyoung LeeDr. Wajahat Ali KhanMr. Jamil Hussain Mr. Bilal AliMr. Fahad Ahmed Satti

ISO/IEC JTC 1/SC 24

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Table Of Content

o Terms and Definitions

o Introduction

o Scope of the proposed standard

o Rationale for adopting Mixed methods UX Evaluation in AR/VR

o Principles of Mixed methods UX evaluation

o Activities of Mixed methods UX evaluation

o Conclusion

2

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1.Terms and Definitions

Mixed-methods User Experience Evaluation in AR/VR

3

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Terms and Definitions

• context of use• users, tasks, equipment (hardware, software and

materials), and the physical and social environments in which a product is used

• [ISO 9241-11:2018]

• usability• extent to which a system, product or service can be

used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use

• NOTE Adapted from ISO 9241-11:2018.

• user experience• person's perceptions and responses resulting from the

use and/or anticipated use of a product, system or service

• [ISO 9241-210]

• user• person who interacts with the product• [ISO 9241-11:2018]

• stake holder• individual or organization having a right, share, claim or

interest in a system or in its possession of characteristics that meet their needs and expectations

• [ISO/IEC 15288:2008]

• task• activities required to achieve a goal• [ISO 9241-11:2018]

• validation• confirmation, through the provision of objective

evidence, that the requirements for a specific intended use or application have been fulfilled

• [ISO 9000:2005]

• interactive system• combination of hardware, software and/or services

that receives input from, and communicates output to, users

• [ISO 9241-210]

4

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2.Introduction

Mixed-methods User Experience Evaluation in AR/VR

5

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International standards for usability

Usability ISO Standards

User interface design

Usability assuranceUsability and

software qualityHuman centered design process

Over the last 20 years, industry and academic experts in human-computer interaction (HCI), ergonomics, and usability have met to put together a wide range

of authoritative prerequisites and guidelines for designing, developing, and evaluating usable products

6

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ISO 9241-11: Usability

• The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use

Usability

Effectiveness

EfficiencySatisfaction

Effectiveness

Efficiency

Satisfaction

The accuracy and completeness with which users achieve specified goals.

The resources expended in relation to the accuracy and completeness with which users achieve goals.

The comfort and acceptability of use

7Measuring Usability

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8

System usability measures

System User

Environment

Task Inputs

Avoid Adverse

Consequences

Task

Outputs

%Effectiveness

Resources

(Task Time)

Satisfaction

Context of use

Goals

Satisfaction as user experience

ISO 9241-210

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Satisfaction as user experience

• “Likability” (cognitive), user’s experience of:• Learnability

• Usage

• Consequences of use

• “Pleasure” (emotional):• Stimulation (personal growth, an increase of knowledge and skills)

• Identification (self-expression, interaction with relevant others)

• Evocation (self-maintenance, memories)

• Pleasurable emotional reactions to the product (Norman’s visceral category)

9

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Context of user

User Experience (UX)User Experience

10

ISO 9241-210:2010

person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service

Co

nse

qu

ence

s

Inte

ract

ion

Ch

arac

teri

stic

s

System

User

Environment

Aspects of User Experience

Perception of non-instrumental qualities

Emotional responses

Perception of instrumental qualities

Effectiveness , Efficiency, learnability , ...

Fun, aesthetics , hedonic , ….

Sati

sfac

tio

n, O

vera

ll ju

dgm

ent

, …

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11

Factors to consider when evaluation UX in AR/VR

Context of user

Co

nse

qu

en

ces

Inte

ract

ion

Ch

arac

teri

stic

s

System

User

Environment

Aspects of User Experience

Perception of non-instrumental qualities

Emotional responses

Perception of instrumental qualities

Effectiveness , Efficiency, learnability , ...

Fun, aesthetics , hedonic , ….

Sati

sfac

tio

n, O

vera

ll ju

dgm

ent

, …

Interactive System

Immersion

Real Environment

Virtual Environment

User BackgroundSame product

Similar products

VR Sickness

Performance

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UX Methods and Techniques in AR/VR

• Explicit• Questionnaire

• NASA-TLX (Physical and Mental effort)

• SSQ (VR Sickness)• SUDS (VR Sickness)• Attrikdiff (Pragmatic and hedonic

quantities)

• Implicit• Physiological Sensors

• GSR• ECG• EMG• Eye Tracking

• Observations• Performance Evaluation

• Task Completion• Error Rate

12

UX Measurement Methods

Qualitative Quantitative

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The Mixed Methods approach

None of the measurements methods can, by themselves, completely capture the user’s holistic experience

What is missing in single method approach?

13

Validate data

More comprehensive

research

Get answers to different questions

Explain results better

Improve usefulness of

finding

Diversity of views

Develop better method for holistic UX

Build on one form data from another

AR/VR

Qualitative and quantitative measurement to get a rich understanding of user experience

Time span of User Experience

✔ ✔ ✔ ✔

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Time span of User Experiences: Example

Anticipated UX Momentary UX Episodic UX Cumulative UXUser Holistic

PerceptionsExcited Experiencing Reflecting

Touch Controls Innovative

design

Affordable price

Helpful

Before Usage During Usage After Usage Over time

Recollecting

#great#Thanks

User

Product

Release: July 6, 2016

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Challenges of Mixed-Methods Approach

• Context• Environment

• User

• System

• Method Curation• Identification

• Selection

• Integration points

• Change management

15

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3.Scope of the proposed

standard

Mixed-methods User Experience Evaluation in AR/VR

16

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Aim

17

Scope

Provides requirements and recommendations for selecting appropriate multimodal UX evaluation methods in AR/VR

Usage evaluating user experiences during various stages of software development lifecycle (ISO/IEC 14764)

Constraint Availability of UX evaluation methods, experienced evaluators, and context of use

Benefit can enhance the overall user experience of interactive system

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4.Rationale for adopting

Mixed methods UX Evaluation

in AR/VRMixed-methods User Experience Evaluation in AR/VR

18

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Rationale

19

Collect multi dimensional data

Reinforce confidence by multiple methods

Reduce subjectivityImprove overall UX

Retrieve users’ information precisely

1.

2.5.

3.4.

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5.Principles of Mixed methods

UX evaluation

Mixed-methods User Experience Evaluation in AR/VR

20

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5. Principles of Mixed methods UX evaluation

21

Pri

nci

ple

s o

f U

X e

valu

atio

n in

AR

/VR UX Evaluation in AR/VR is based upon Mixed methods approach

Selection of methods is based on the evaluation constraints

Mixed methods approach is based on context of use

The evaluation process addresses the holistic user experience

The evaluation process supports change

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5.1. UX Evaluation in AR/VR is based upon Mixed methods approach

.

Systems

Services

Products

Stakeholders

Mixed methods UX Evaluation

Takes into Account

Holistic Understanding of Human Emotions

Holistic Understandingof Measured Responses

22

Subjective

Objective

Qualitative Study

Quantitative Study

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5.2. Selection of methods is based on the evaluation constraints

23

Hardware availability

Internet connectivity

Software license

Selection Methods

Legal

EconomicalTechnical

Multi-method UX

Privacy Issues

Data access Issues

Company policies

UX Evaluation

Req

uir

es

Expensive

Focu

s o

n

Deals with

large number of participants

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5.3. Mixed methods approach in UX is based on context of use

UX evaluation method selection process

The context of use is a major concern for establishing the requirements for UX evaluation process

Context of use

Qualitative

Quantitative

UX Evaluation

Change in context of user

Interactive System

Immersion

User Background

VR Sickness

Performance

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5.4. The evaluation process addresses the holistic user experience

Holistic User Experience

Episodic User Experience

MomentaryUser Experience

AnticipatedUser Experience

past experience brand

advertisements presentations

demonstrations….

Appraisal for Specific

Usage Episode

Feeling Changeduring Interaction

Multiple Users and

Researchers for log term experience

Determine the quality of holistic user experience and the influences that improve user experience over time

Time

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5.5. The evaluation process supports change

1. User experience evaluation requirements

2. Change management

Change in techniques

Context of use

Change in requirements

Change/?

3. Evaluate Change

User Experience Evaluationresults

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6.Activities of Mixed methods

UX evaluation in AR/VR

Mixed-methods User Experience Evaluation in AR/VR

27

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Activities of Mixed-methods UX evaluation in AR/VR

• The proposed process has the following 4 phases:• Preparation of the UX evaluation Methods and Techniques

• Designing the evaluation environment

• Applying of the user experience evaluation Techniques

• Evaluating of the user experience evaluation solution

• The proposed process is Iterative• each evaluation cycle is one iteration

28

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Activities of Mixed methods user experience evaluation

1

Failure Paths

Normal Paths

External Paths

Activity

1. Identify the abstract set of UX evaluationmethods, in an abstract context of use.

Context of use

UX evaluation methods

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

Identify Techniques

Failure Paths

Normal Paths

External Paths

Activity

2. Identify the UX evaluation techniques,for each method, which can be utilized inan abstract context of use.

30

Questionnaires

Physiological Sensors

NASA-TLX

SSQ

SUDS

Attrikdiff

GSR

ECG

EMG

Eye Tracking

EEG

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

Failure Paths

Normal Paths

External Paths

Activity

3. Prioritize Techniques, using UXevaluation templates from similar contextof use

QuestionnairesPhysiological

Sensors

1. NASA-TLX

2. SSQ

3. Attrikdiff

1. EEG

2. EMG

3. ECG

4. GSR

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

4 Identify Context of Use

Failure Paths

Normal Paths

External Paths

Activity

4. Identify the specific context of use• Go back to 3, until there is a

change in the context of use

Context of use

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

4 Identify Context of Use

5Select a subset

of techniques Failure Paths

Normal Paths

External Paths

Activity

4. Identify the specific context of use• Go back to 3, until there is a

change in the context of use• Move to 5, if the context of use, is

not changing any more5. Select a subset of techniques, based onthe most recent technique prioritizationand the evaluation planned evaluationenvironment

QuestionnairesPhysiological

Sensors

1. NASA-TLX

2. SSQ

3. Attrikdiff

1. EEG

1. EMG

2. ECG

3. GSR

2. SUDS

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

4 Identify Context of Use

5Select a subset

of techniques Failure Paths

Normal Paths

External Paths

Activity

6

Prepare evaluation

Environment

6. Prepare the evaluation environment• Go to 4, if the environment, does not

support the most recent specializedcontext of use

• Go to 4, if the environment changes

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

4 Identify Context of Use

5Apply the UX evaluation Technique

7

Select a subset of techniques Failure Paths

Normal Paths

External Paths

Activity

6

Prepare evaluation

Environment

6. Prepare the evaluation environment• Go to 4, if the environment changes• Go to 7, if the evaluation environment

does not change.7. Apply the UX evaluation Technique• Go to 4, if during application the context

of use changes

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

4 Identify Context of Use

5Apply the UX evaluation Technique

7

Select a subset of techniques

8

Evaluate the UX evaluation results

Failure Paths

Normal Paths

External Paths

Activity

6

Prepare evaluation

Environment

7. Apply the UX evaluation Technique• Go to 4, if during application the

context of use changes• Go to 8, if there was no change8. Evaluate the UX evaluation results• Go to 4, if the evaluation results were

not evaluate-able• Use the UX evaluation feedback

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

4 Identify Context of Use

5Apply the UX evaluation Technique

7

Select a subset of techniques

8

Evaluate the UX evaluation results

Failure Paths

Normal Paths

External Paths

Activity

Reuse the UX Evaluation Templates

6

Prepare evaluation

Environment

9

8. Evaluate the UX evaluation results• Go to 4, if the evaluation results were

not evaluate-able• Use the UX evaluation feedback• Go to 9, to make the UX evaluation

template, reusable9. Reuse the UX Evolution template atstep 3.

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

4 Identify Context of Use

5Apply the UX evaluation Technique

New Technique becomes available

7

Select a subset of techniques

8

Evaluate the UX evaluation results

Failure Paths

Normal Paths

External Paths

Activity

Reuse the UX Evaluation Templates

6

Prepare evaluation

Environment

10

9

10. When a new technique becomesavailable, go to 1.

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Conclusion

UX for any domainUX is applicable in any domain for any product or

service

Single Method UX Evaluation ApproachBiasness from user and environment may effect the consequences of the UX evaluation process

Mixed Method UX Evaluation Approach

Problems related to single method UX evaluation approach are resolved by this proposed standard

Proposed Standard ApplicabilityProposed standard is applicable in any domain

Future PlanApplying the proposed solution in AR/VR domain

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Mixed methods UX Evaluation

Thank You

40

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Activities of Mixed methods user experience evaluation

1

2

Identify set of UX eval. methods

3

Identify Techniques

Prioritize Techniques

4 Identify Context of Use

5Apply the UX evaluation Technique

New Technique becomes available

7

Select a subset of techniques

8

Evaluate the UX evaluation results

Interactive System is

ready!

Failure Paths

Normal Paths

External Paths

Activity

Reuse the UX Evaluation Templates

1. Identify set of UX eval. methods

2. Identify Techniques

3. Prioritize Techniques

4. Identify Context of Use

5. Select a subset of techniques

6. Prepare evaluation Environment

7. Apply the UX evaluation Technique

8. Evaluate the UX evaluation results

9. Reuse the UX Evolution Templates

10. New Technique becomes available

6

Prepare evaluation

Environment

10

9

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