it’s a wrapweb.mit.edu/2.744/www/resourcematerials/classnotes/10... · 2018. 3. 16. · each room...
TRANSCRIPT
2.744 Product designit’s a wrap
human use analysis showcase but first!
Georgette Tso
coming due!
concept sketches
Tuesday, March 6 Tuesday, March 20
feedbackon feedback!
storyboard feedbackgeneral comments from the client!
“5Witsteamlovedreviewingtheconceptsfromtheclass”
storyboard feedbackas we move into more detail
Eachroomshouldstandalone.Designs/conceptsthatrequiretheguesttotraversemul>pledoors/spaces/rooms(whichislike5Wits)willnotworkwellforOpenWorld.
storyboard feedback
Automa>cresetisessen>al. AgamecannotrelyonstaffreseFngthingsoronthememory/obedienceofthegueststo“putthingsback.”Theresetneedstobefoolproof,becauseguestswilldoeverycrazythingyoucanimagine–andmany,manythingsyoucan’timagine.
as we move into more detail
storyboard feedback
Severaloftheroomdesignsinvolvedpickingupsmallobjectstouseelsewhereintheroom.Guestswillwalkoutwithobjectsintheirpockets(itonlytakes1-in-1,000gueststomessthingsup),smallobjectsshouldbeen>relyavoided.Thatgoesforbothgameelementsandprops.
as we move into more detail
storyboard feedback
Designforextremedurability,itisdifficulttoimaginehowabusiveasmallsub-setofguestsare–youshouldbeengineeringforthoseextremecases.
Ifit*can*bebroken,theywillbreakit,elementsandsetdressingmustbebuiltsoitisnotpossibleforahumantobreakit.
as we move into more detail
storyboard feedback
Severalstoryboardsstrung3-4gamestogetherinoneroom.Whilethisworksinthelongroomsat5Wits,theOpenWorldconceptisgenerallylookingforoneawesome,cleverchallenge/objec>veperroom.
as we move into more detail
storyboard feedback
Eachroomdesignislimitedtoone,rela>velysmall(100-250squarefoot),INTERIORbox.
Wewilltypicallystayawayfrom:“Youareintheforest”“Youareuponaroof”“Youareonthesurfaceofthemoon”“Youareinsideahumanbody”becausetheseareallspaceandbudgetintensivetoexecuteconvincingly.Be_erthemeslendthemselvestothesmall,enclosed,rec>linearenvironment:insideanancienttemple,anartmuseum,afuturis>cspaceship,etc.
as we move into more detail
storyboard feedback
Thevictorycondi>onforeachgameneedstobesensedsomehow–considerhowwin/losswillberobustlydetected,withnohumanintheloop.
as we move into more detail
and nowwarm up!
marker papertips!
marker techniquecubes
marker techniquethe cylinder
marker techniquethe sphere
letting the paper do the workrendering
cansonrendering
cansonrendering
not this!
canson drawingexercise
marker/pencil on Canson (10 min)
what’s next?
sketch models!Tuesday