january 1, 2006 an introduction to keyright march, 2008 copyright: keyright international pty ltd...
TRANSCRIPT
January 1, 2006
An Introduction to KeyRight
March, 2008Copyright: KEYRIGHT INTERNATIONAL PTY LTD 2008
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The following information is the subject of USPTO Patent Number: 6,850,225
issued on February 1, 2005, and other proprietary information.
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820 million PCs are in use worldwide – 224 million in the USA.Dr. Egil JuliussenComputer Industry Almanac, 2005
11.5 billion business and personal emails are sent each day in the US and 26.1 billion worldwide (this does not include mass e-mails and spam).International Data Corporation, 2004
The Situation
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Keyboard-related injuries and loss of productivity cost the US economy $48 billion in 2000.
Dr. D. Rice, National Center for Health Statistics, 2000
Over 20 million adults are affected by keyboard-related injuries.
UMDNJ, New Jersey Medical School, 2000
The Situation
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Over 760 million - 90% - of PC users have substandard keyboard skill levels, resulting in learning difficulties, reduced productivity and keyboard-related injuries.
Psycho-Logic Technologies, 2004
The Situation
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Through extensive ‘human factors’ research and innovation, KeyRight has developed a superior
color coding system for data-entry devices.
Introduction to KeyRight
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1994: The Original Challenge• Frustrations of the hunt-and-peck novelist
1994-1995: Looking for Help• Mr. Whitcroft enrolled in TAFE courses to learn to use the keyboard effectively• After several classes, progress was slow and frustrating
1995: The “Aha” Moment• Jerome discovered that the keyboard is a ‘matrix’ and that all keyboards have a
universal configuration – they all have eight finger-key zones• Jerome realized that a user must look at the keyboard in order to use it, which
identified a problem – the modern keyboard retards the user because it is a homogeneous visual field: all users, including children, are disadvantaged by using a conventional keyboard
1995: The Solution• Delineate the columns with color so that hand-eye coordination is developed• Mr. Whitcroft color-coded his personal keyboard and noticed improvement in speed
and efficiency within weeks
The Inventor’s Story – Jerome Whitcroft
Introduction to KeyRight
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1995-1997: Translating the Idea to a Product• Jerome applies for a patent• Jerome enrolls at Latrobe University to study psychology relating to human factors
and color perception and cognition.• University trials showed 192% improvement for color coded keyboards over
conventional keyboards for acquiring keying skills. * Raw Data: Keyboard use trials, La Trobe University 1997
1998: KeyRight is Born• Jerome launches KeyRight to develop the patent process and find commercial
opportunities.
1998-2000: The KeyRight Keyboard Learning System is Launched• KeyRight manufactures and sells close to 3,000 units.• US Retailers like CompUSA and Fry’s accept the product.• After selling most of the units produced, KeyRight stops production until the patent is
finalized.
2005: The Patent is Finalized• Jerome receives the Patent #6,850,225 for: Color-coded Tactile Data-entry Devices.
The Inventor’s Story (continued)
Introduction to KeyRight
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The KeyRight System
Why aren’t keyboards used properly?
Because over 90% of keyboard users – including touch typists – are unaware of the keyboard’s ergonomic configuration: The universal finger-key zones.
PsychoLogic Technologies, 2004
KeyRight has found a way!
Through research and innovation, KeyRight has developed a superior patented system by color codingthe finger-key zones.
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The KeyRight System…
Is a color-coded guide to the finger-key zones
Intuitively develops keying skills without keying drills
Encourages correct motor skills, muscle memory, and hand-eye coordination
Continuously and painlessly teaches correct keying skills
Reinforces the finger-key associations for touch-typing each time it’s used
Needs no software or training accessories
Reduces the incidence of Carpal Tunnel
Syndrome and Repetitive Stress Injuries by minimizing movement of hands, wrists and arms
Improves efficiency and saves time
KeyRight System
KeyRight System
It’s as simple as 1,2,3….
Step 1: Place your pointer fingers on the ‘F’ and ‘J’ keys. (They have small ridges on the key-top).
Step 2: Begin typing by moving your fingers up and down the columns.
Step 3: Enjoy the KeyRight System.
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‘The results are almost instantaneous. A wonderful experience to see my daughter use a keyboard correctly. Definitely the best money we've spent on a computer product. My children will have this skill for life.’
Keith Saunders Mount Martha, VA Parent of KeyRight user
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‘A great idea. The students actually enjoy using them. An excellent learning tool that doesn't need constant supervision.’
Teachers and Staff – B. R. I. T.
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‘The development of the correct motor skills - first - is fundamental to learning to touch type. This is the only product that I know of that actually develops the right motor skills. It’s an essential learning tool for any one.’
P. Heide - Educational Psychologist
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‘It’s fabulous! It’s visually stimulating, pleasant to use and it has improved my typing.’
Muriel Cooper
Media Personality, Journalist and Psychologist
Melbourne, Australia
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‘It's a great learning aid for beginners and experienced keyboard users. We have found a marked improvement in staff who did not touch type, and we will continue to use KeyRight in the workplace.’S. Birthisel - Project Manager, Bendigo Bank Limited
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• 200 million keyboards are sold each year worldwide
including 65 million in the US marketComputer Industry Almanac, 2005
• Worldwide computer use is 822 million and is forecasted to
reach one billion by 2007Computer Industry Almanac, 2005
• 90% of all PC sales come from a small group of OEMs: Dell,
HP, IBM/Lenovo, Apple, Gateway, Toshiba, Sony, Acer etc Forrester Research, 2004
Market Overview
The Market Opportunity
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Adopting the KeyRight System benefits the whole IT industry:
ConsumersThe KeyRight System:
• Accelerates the learning curve• Improves the user experience• Is natural and easy to use• Is safer than conventional keyboards• Saves time and money• Improves keyboard and computer literacy• Is relevant to all users: novices, hunt-and-peckers and touch-
typists
Who wins? Consumers, Software Innovators and OEMs
The Market Opportunity
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Who wins? Consumers, Software Innovators and OEMsSoftware InnovatorsThe KeyRight System:
• Can help develop more interactive and user-centered software
• Can help standardize Graphical User Interfaces
• Can improve existing human-computer interaction
OEMsThe KeyRight System:
• Has ‘marketable’ advantages over conventional technology• Is relevant in all IT market segments:
Consumer – Learning, Health and ProductivityEducation – Learning, Health and ProductivityBusiness – Learning, Health and ProductivityGovernment – Learning, Health and Productivity
• Is inexpensive to adopt• Is a competitive edge over rivals• Is not ‘qwerty’ specific and has universal application
For licensing and business opportunities contact:
Jerome Whitcroft
KeyRight International
USA 1 408 8236436