january 2015 digital sig - marketing & ux

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UX & MARKETING A LOVE STORY @StevenCharlesB Steven Charles Boone [email protected] Director, User Experience, GS&F

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UX & MARKETING

A LOVE STORY @StevenCharlesB

Steven Charles Boone

[email protected]

Director, User Experience, GS&F

A BRIEF HISTORY OF UX

Where Did It Come From?

THE MACHINE AGE

Toyota Production System philosophy was “respect for people.” They believed in involving workers in improving product and production processes.

Respect for PEOPLE

…when the point of contact between the product and the people becomes a point of friction, then the [designer] has failed. On the other hand, if people are made safer, more comfortable, more eager to purchase, more efficient—or just plain happier—by contact with the product, then the designer has succeeded.

Designing for PEOPLE

- Henry Dreyfus, Industrial Designer, Usability Pioneer

ERGONOMIC TELEPHONE DESIGN

50 year journey

There is no reason for any individual to have a computer in their home.

Designing for CONSUMERS

- Ken Olsen, CEO, Digital Equipment Corp.

“ “

PERSONAL COMPUTER DESIGN

20 year journey

No product is an island. A product is more than the product. It is a cohesive, integrated set of experiences.

User EXPERIENCE

- Don Norman, Former User Experience Architect, Apple

“ “

The PC has improved the world in just about every area you can think of. Amazing developments in communications, collaboration and efficiencies. New kinds of entertainment and social media. Access to information and the ability to give a voice people who would never have been heard.

Social INTERACTION

- Bill Gates

THE DIGITAL BECOMING PHYSICAL

7 year journey

VALUE

HUMAN

TECHNICAL

CONSUMER

INDUSTRIAL

SIMPLE

COMPLEX

DESIGN & EXPERIENCE24

EXPERIENCE

You can design and create, and build the most wonderful place in the world. But it takes people to make the dream a reality…

Disneyland will never be completed. It will continue to grow as long as there is imagination left in the world.

Daring to IMAGINE

- Walt Disney

PRODUCT VS. EXPERIENCE

UX & MARKETING

What Does It Look Like?

PORTFOLIOMARKETING VS. UXGOALS & CONCERNS

MARKETING Branding

Communication Reach

Compel People

USER EXPERIENCE Problem Solving Usability Human-Computer Int. Serve People

19

EVERYONE Consumer Research

Strategic Process Design & Content Value & Loyalty

BUZZWORD FACTOR

Blogs Services

Capabilities Pitches

The Faux UX Designer

Y

UX IN MARKETINGHOW DID IT HAPPEN?

DIGITAL EXPLOSION

Websites Ecommerce

Online Reviews Social Media

Apps

W

BRAND SUCCESS

Apple Facebook

Google Amazon

Instagram

6

18

5 YEARS OF… APPSPLOSION!

0

350,000

700,000

1,050,000

1,400,000

2009 2010 2011 2012 2013 2014

iOS Android

Apps available by year Source: Wikipedia

CONSUMER APPRECIATION

0

8

16

24

32

2011 2012 2013

Number of AppsHours per Month

Consumer App Usage Source: Nielsen

What it all means…

REACTIVE APPOCALYPSE

INCREASE IN DEMAND FOR QUALITY

NO CHANGE IN DEMAND FOR VOLUME

INCREASE IN BAD APPS IN THE MARKET

INCREASE IN APPS FOR APP SAKE

INCREASE IN MARKET COMPETITION

APPSPLOSIONTHE GOOD, THE BAD, AND THE UGLY

QUICKSILVER

CLAIMED FEATURES

• Weather information for about 2000 surf spots

• Quiksilver TV: all videos featuring pro team riders

• News and live events

?

APPSPLOSIONTHE GOOD, THE BAD, AND THE UGLY

QUICKSILVER

WHAT HAPPENED

“This is one of the worst apps I've seen. All the other big brands have amazing apps, this one very rarely ever works for any of its features and when they do, they're shockingly slow and buggy.”

“Why adobe flash!!!! Can't watch videos on iPhone!!!”

“This app hasn't been updated for a long time"

L

APPSPLOSIONTHE GOOD, THE BAD, AND THE UGLY

OAKLEY: SURF REPORT

CLAIMED FEATURES

• Track the swell, tide, wind and just about everything else you’d want to know about your favorite breaks

• Forecast and Best Conditions • HD Cam’s, Full Reports, and Videos

?

APPSPLOSIONTHE GOOD, THE BAD, AND THE UGLY

OAKLEY: SURF REPORT

WHAT HAPPENED

“This is by far my favorite surf app. Very simple and easy to use.”

“Thanks Oakley, you saved me a lot of time because the other surf apps are so bad I was on the verge of writing my own.“

l

APPSPLOSIONTHE GOOD, THE BAD, AND THE UGLY

PAMPERS: HELLO BABY

CLAIMED FEATURES

• Track baby’s milestones during pregnancy

• Hand-held visualization of size and physical features of baby

• Audio clips and tips about baby’s stages of development

• Share baby’s progress on social networks

?

APPSPLOSIONTHE GOOD, THE BAD, AND THE UGLY

PAMPERS: HELLO BABY

WHAT HAPPENED

"I deleted this app before even trying it, because I don't want to be forced to share pictures and info on Facebook.”

"Can the first trimester please stop talking about miscarriages. I know they can happen don't need to be reminded every other day”

“this app must have been designed by a man.”

L

APPSPLOSIONTHE GOOD, THE BAD, AND THE UGLY

CHARMIN: SIT OR SQUAT

CLAIMED FEATURES

• Find public restrooms by location • Rate restrooms by deeming as a

“sit” (good) or “squat” (bad) location • Filter by needs, such as handicap • Read reviews and see user images of

the restrooms to find the best location for you

• Complimentary web app

?

APPSPLOSIONTHE GOOD, THE BAD, AND THE UGLY

CHARMIN: SIT OR SQUAT

WHAT HAPPENED

“I'm a bathroom freak now I don't have to spaz as bad about dirty bathrooms lol awesome"

“Yeah Poopy pee pee. Don't worry now. You're all good to go.”

l

WHAT IT LOOKS LIKE… UX DESIGNER AT AN AGENCY

WHY?… UX DESIGN FOR BRANDS AND AGENCIES

58Say they shared experiences compared to five years ago

95Indicated they have shared a

negative customer service experience with others

87Reported they’ve shared positive or

good brand customer service experiences with others

BRANDS NEED POSITIVE EXPERIENCES CONSUMER EXPERIENCE AND LOYALTY FIGURES

27

5xMore cost to acquire new customers

than to keep existing ones

80Of revenue for most companies

comes from 20% of their customers… the loyal customers

91Of unsatisfied customers who switch over to another service provider will

never come back

Source: Branding Magazine, Second to None

Even the concept of what a brand is has shifted to become more personal, less commercial and institutional… The best out there are realizing this. Young brands like Android, Airbnb, Dollar Shave Club and even some larger, more established organizations like PepsiCo, Delta and Starwood are investing considerable energy and capital to develop user experience in total, connecting to the needs of people to innovate and drive brand value. The whole system has to work together—product, service, delivery, message—for any brand to be credible, compelling, enduring and deliver lasting returns.

Branding SEA CHANGE

- Jeremy DiPaolo, Senior Manager of Global Brand Design at PepsiCo

VS

DISPLAYS CRUISING RANGE AND FUEL EFFICIENCY SCORING

REAL-TIME BATTERY CHARGE UPDATES

CLIMATE CONTROLS SEPARATED FROM RADIO CONTROLS, CLOSER TO STEERING WHEEL

STANDARD RADIO CONTROLS

STANDARD GEAR SHIFT

DRIVER EXPERIENCE HONDA INSIGHT

EXPERIENCE: SHOWCASES NEW TECHNOLOGY

DRIVER EXPERIENCE TOYOTA PRIUS

DISPLAYS CRUISING RANGE AND FUEL EFFICIENCY SCORING

REAL-TIME BATTERY CHARGE UPDATES

MOST COMMON CLIMATE AND RADIO CONTROLS MOVED ONT STEERING WHEEL

REAL TIME MPG SCORING

INNOVATIVE COMFORT GEAR SHIFT DESIGN

THOROUGH DESIGN TO KEEP EYES ON ROAD

EXPERIENCE: CHANGES BEHAVIOR.

VS

TOYOTA: BEST SELLING HYBRID CAR, YEAR AFTER YEAR

TOYOTA: 49X MORE PRIUS SALES THAN THE HONDA INSIGHT IN 2013

HONDA: DISCONTINUED THE INSIGHT IN JUNE 2014

TOYOTA: CONTINUING THEIR LEGACY OF DEDICATION TO EXPERIENCE DESIGN

VS

SUPPORT EXPERIENCE APPLE

MAKE AN APPOINTMENT AT YOUR STORE ONLINE. CHOOSE YOUR TIME.

GREETED BY A CONCIERGE UPON ARRIVAL.

CAN BROWSE THE STORE IF YOUR APPOINTMENT IS RUNNING BEHIND.

YOU GET CONSULTATION WITH A “GENIUS”

SCREENS WITH PRODUCT TIPS, TRIVIA, OR LATEST INNOVATIONS WHILE YOU WAIT.

SUPPORT EXPERIENCE GEEK SQUAD

SUPPORT EXPERIENCE GEEK SQUAD

CAN MAKE AN APPOINTMENT. HOWEVER, EXPERIENCE IS FRAGMENTED AND BROKEN.

ARRIVE, LOCATE GEEK SQUAD SIGNAGE.

WAIT IN LINE TO BE CALLED. DO NOT LOSE YOUR PLACE IN LINE!

WAREHOUSE ATMOSPHERE.

COME TOGETHER OVER BRANDS

How To Make It Happen

PORTFOLIOCONSUMER RESEARCHGOALS & CONCERNS

MARKETING Who are they?

What do they respond to? What channels?

How do we reach them?

USER EXPERIENCE What are tasks/goals? What are pain points? What natural behaviors? What do they need?

19

EVERYONE What is their lifestyle?

What activities? What do they desire?

What motivates them?

Quantitative Segments Focus Groups

One-on-One Interviews Quantitative Testing

Being on par in terms of price and quality only gets you in the game. Service wins the game.

Mapping the CUSTOMER JOURNEY

- Tony Alessandra, Author

CUSTOMER JOURNEYSVARIETY & PERSONALITY

CUSTOMER JOURNEYSVARIETY & PERSONALITY

CUSTOMER JOURNEYSVARIETY & PERSONALITY

CUSTOMER JOURNEY MAPCOMMON ELEMENTS

1

THE HERO’S JOURNEY Research about the persona in question and the experience that you are looking to improve.

2

STEPS Research detailing each step in the hero’s experience.

3

AFFECTS Anything that affects the hero’s journey, including location, time, devices, other role players.

4

EFFECTS What is the hero Thinking, Feeling and Doing?

13

5

THE PLAN What action you would plan to take to improve the customer journey. Can include new touch points.

Mapping the CUSTOMER JOURNEY

IDENTIFY OPPORTUNITIES (SWOT)

STRATEGIC ROADMAP

CREATIVE CATALYST

HELPS LONG-TERM DEDICATION TO IMPROVING EXPERIENCES

Banded: For Every You

Improved Current Packaging

Email Nurturing

Online Web Collections

Improved Mobile Experience & Design

“For Every You” Personality Quiz Quiz Results Shareable & Entice Sales

Improved Blogger Outreach Program & Packaging

Events & Sampling Programs

Media Sampling Opportunities

Digital Lifestyle Content & Hub

Just for YOU. Thank you for being a loyal fan. Today only, use promo code SUMMERBANDS for FREE SHIPPING on some of our best styles and build your #banded2gether collection! http://bit.ly/

Social Content

Ideating With LEAN UXWhat if we worked more collaboratively, focused more on the end state – the experience we are actually trying to design – instead of the documentation…iterated quickly, worked more efficiently, and brought the true nature of the work to light, faster?

- Jeff Gothelf, Author, Speaker Former Director of UX for The Ladders

““

LEAN UXNEEDS & GUIDELINES

1

PROBLEM & OUTCOME Ideas are centered around what problem they will attempt to solve for the user, and what outcome is expected.

2

RAPID IDEATION Cross-functional teams working quickly to propose designs that will solve the problem and achieve the desired outcome.

3

FREQUENT TESTING Validate features with internal team. Test winning ideas with real users on regular intervals.

4

ITERATIVE FIDELITY The key is to learn fast. Only design with minimum required fidelity at each phase. Increase fidelity as you get closer to your final product.

13

5

MVP Strive for a design that has the minimum amount of features to solve the problem. Launch and don’t stop learning!

LEAN UXRAPID IDEATION

LEAN UXITERATIVE FIDELITY

Thoughtful INNOVATION

Innovation for innovation’s sake is not innovation.

- Yours Truly

““

Thoughtful INNOVATION

HUMAN CENTERED APPROACH

USE YOUR PERSONAS

USE YOUR JOURNEY MAP

DISRUPT WITH INTENT

EXPERIMENT WITH PASSION

Thoughtful INNOVATIONInnovation has nothing to do with how many R & D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R & D. It's not about money. It's about the people you have, how you're led, and how much you get it.

- Steve Jobs

THANK YOU!

NICE TO MEET YOU

@StevenCharlesB

Steven Charles Boone

[email protected]