jason brush: filmmaking as user experience design, sxsw 2013

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Filmmmaking as User Experience Design #FilmAsUX Jason Brush / @jasonbrush / http://www.POSSIBLE.com

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Slides from Jason Brush's SXSW 2013 presentation.

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Page 1: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Filmmmaking as User Experience Design

#FilmAsUX

Jason Brush / @jasonbrush / http://www.POSSIBLE.com

Page 2: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

User Experience:

The design of experiences created and shaped through technology.

See: Marc Hassenzahl (http://goo.gl/pP53d)

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Our medium is behavior.

— Robert Fabricant

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USER EXPERIENCE

DESIGN

Human Computer Interaction

Interaction Design

Human Factors

Visual Design

Information Architecture

Architecture

Content Industrial Design

Sound Design

Dan Saffer@odannyboy

Page 5: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Interaction design is about shaping digital things for people’s use.

— Jonas Löwgren

Page 6: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Art pushes the limit of human experience and language for its own sake, while Design might do this but only to humanize and integrate people’s lives in the context of an economy.

— Roberto de Vicq de Cumptich

Page 7: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

User Experience ⇔ Content

Delivering media

Enhancing media

Connecting media

Facilitating user contribution

Page 8: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Mechanical reproduction of art changes the reaction of the masses toward art.

— Walter Benjamin

Page 9: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Industry → Commerce

Commerce → Reproduction

Entertainment Industry

Reproduction → Technology Standards

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Technology ⇔ Business

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STANDARDS

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Technology ⇔ Craft

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71% [of ‘House of Cards’ viewers say] they meant to watch just an episode or two and then wound up watching more.

— Daily Variety, Mar 7 2013

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Mental models are what people really have in their heads and what guides their use of things.

— Don Norman

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A AA

A

Designer UsersSystem

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= =

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[Filmmakers] craft a story, making sure that we’re creating the experience specific[ally] that we want the audience to have.

— JJ Abrams, on how film & TV differ from gaming

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Expanded cinematic mental models:

Experiencing the same story with different media.

Adapting content to different platforms.

Adding interactivity.

(just to start...)

Page 47: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Expanded cinematic mental models:

Experiencing the same story with different media.

Adapting content to different platforms.

Adding interactivity.

(just to start...)

Page 49: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Expanded cinematic mental models:

Experiencing the same story with different media.

Adapting content to different platforms.

Adding interactivity.

(just to start...)

Page 50: Jason Brush: Filmmaking As User Experience Design, SXSW 2013
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Expanded cinematic mental models:

Experiencing the same story with different media.

Adapting content to different platforms.

Adding interactivity.

(just to start...)

Page 61: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Development Pre-production Production Post Distribution

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Understand Observe

Visualize

Evaluate Prototype

Implement

Design Process (Stanford d.School)

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Development Pre-production Production Post Distribution

+Assessing constraints, platforms, user behaviors, creative opportunities

Layering design thinking into the film authoring process

Page 64: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Constraints

Production ☛ what the camera can capture

Post-production ☛ how captured media can be manipulated

Distribution ☛ how people see the film

Page 65: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Platforms

Services

Infrastructure

Applications

Page 66: Jason Brush: Filmmaking As User Experience Design, SXSW 2013

Mental Model

User Journeys

Interaction Patterns

Micro-Interactions

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Why

Who

What

Where

When

How

Theme?

Audience?

Media type(s)?

Platform(s)?

Time-frame?

Interactions?

....................

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................

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...........................?$

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Development Pre-production Production Post Distribution

+Prototyping to assess production needs

Layering design thinking into the film authoring process

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Ready-to-hand Present-to-handVS

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Development Pre-production Production Post Distribution

+ Evaluating and adjustinghypotheses

Refining specific interactions

Layering design thinking into the film authoring process

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Development Pre-production Production Post Distribution

+Observing users, refining interactive elements

Layering design thinking into the film authoring process

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Henri-Georges Clouzot:You’ve got to admit, Mr. Godard, that a movie has to have a beginning, a middle, and an end.

Jean Luc Godard:Yes, but not necessarily in that order.

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Filmmmaking as User Experience Design

#FilmAsUX

Jason Brush / @jasonbrush / http://www.POSSIBLE.com