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    JEDICORECLASSTheJediareagroupofpeoplewhoaredisciplinedin

    the interpretation and manipulation of the Force, a

    mysterious field of energy thatpervadesthe universe.

    Once an almighty order of knights and masters who

    upheld peace throughout the galaxy, their art is long

    lostsincethecullingoftheJedibytheirarchrivals,theSith Order of Dark Jedi. Even so, there are those

    sporadiccases,peoplegiftedinthewaysoftheForce,

    as occasionally the Force manifests itself in the

    immaculateconceptionofsuchbeings.

    FewbecomeJediby choice,usuallytheyarechosen,

    at a young age. Yet, their instinctand theForce itself

    are enough alone to guide them down the path of

    mastery.Mosthaveamaster,chargedwiththetaskof

    aligning the young Padawan with the upholding of

    justice, but where this fails, and the Jedi gives in to

    fear,hate,aggression,orobsessionwithpower,theevil

    of the Dark Side sets in, and a dangerous rival is

    created.ThenatureoftheForceisamystery,evensuchthat

    thoseof the former Jedi Council usedto devote their

    longer hours to contemplating this very concept. It

    guidesthosewhoaresensitivetoit.Itisineveryliving

    thing. It even interacts powerfully with inanimate

    objects, and those who are gifted in its manipulation

    arecapableofbendingthewillofothers,movinglargeobjects and fighting with incredible speed and

    anticipation. Those most powerfulcan readthe waves

    in the Force, sensing danger across interplanetary

    distancesandsomewhatreadingthefuture.

    ItisthelifeoftheJedi tobeanexponentofjustice,

    and many are well fitted to leading and diplomaticroles in society. The Dark Side is not to be

    underestimated,though.Itishardtoresist,andoncea

    Jediisconverted,thereinonefindsapowerfulthreatto

    justice.

    Adventures

    The Jedi are headstrong people who see higher

    meaningto their quests.Ratherthan for power or any

    personal motivation, a Jedi will usually seek to

    neutralise evilas hermain aim.Although they arenot

    invulnerableto questionableor emotional motivations,they holdtrue to their cause. Only DarkJedi warriors

    arelikelytoholdagreatimportanceonpersonalwealthandpower.ThoseoftheDarkSidefallintothreemain

    categories, those who use the Force out of fear for

    themselves,thosewhorelishmakingotherssuffer,and

    thosewhohavecalledupontheDarkSidesdestructivepower.

    Characteristics

    Duetothedisciplinarynatureoflearningthewaysof

    the Force, Jedi tend to be quite serious. Even those

    giftedintheForcewillnotsuccessfullydevelopunless

    they recognise this potential and apply themselves to

    harnessing their talents. Despite this, Jedi warriors

    radiate special charm, and are well capable of

    persuasion, and are the last to give up in battle. The

    preferredweaponoftheJediisthelightsaber.

    Alignment

    To besuccessful, a Jedi mustbe disciplined, and so

    they are all of lawful alignment. They can either be

    good or evil, never really neutral. Good Jedi who do

    not stick to their nature, give into fear, aggression or

    lust for power, become evil and suffer consequent

    penaltiesforthischange.

    Religion

    JedidonotnormallyworshipaGod.Theirdevotion

    to the Force is their piety. Where multiclassing is

    concerned,the Jedi might worship a God, provided it

    agreeswiththeiralignment.

    Races

    Jedi may be of any race, although humans are most

    common.

    OtherClasses

    Jediareveryinfluential,andmakefornaturalleaders.Theycastthemselveswellintheroleofdiplomat,and

    arewellsuitedto dealingwithotherbeings.Theytendto get along with other Jedi, monks and paladins, if

    theysharethesamegoals.Theycanhavearoughtime

    withroguesorbarbariansthough,whoseunpredictable

    natureisdissimilarfromtheJedi.Theyarenotlimited

    toaleadingrole,andtheirwillingnesstoserveacause

    underlinestheirpotentialinasupportingrole.

    GAMERULEINFORMATIONJedihavethefollowinggamestatistics.

    Abilities:Jedirelyheavilyontheirdexterity,wisdom

    andcharisma.Thesereflecttheneedforskillwiththelightsaber,andalsofortheirJedipowers.TheForcein

    this case lends itself as instinctive wisdom.

    Remarkably, physical strength is little required to be

    strongintheForce.

    Alignment:LawfulgoodorLawfulevilRequirement:WisandCha14orhigherHitDie:d6

    SkillSelection:(6+Intelligencemodifier)x4SkillProgression:6+Intelligencemodifier

    StartingWealth: 0gp

    CLASSSKILLSTheJedisclassskills(andtheKeyAbilitiesforeachskill) are: Concentration (Con); Diplomacy (Cha);

    Gather Information (Cha) forJedi or Intimidate (Cha)

    for Dark Jedi; Heal (Wis); Jump (Str); Listen (Wis);Sense Motive (Wis); Spellcraft (Int); Spot (Wis);

    Tumble(Dex)

    CLASSFEATURESThefollowingareclassfeaturesofJedi.

    WeaponandArmourProficiency:Jediareproficient

    with all simple weapons and the lightsaber. They are

    prohibited from wearing armour and helmets, cannot

    become proficient with them, and wearing these

    interferes with her special abilities (Jedi feats suffer

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    failure chance equal to arcane spell failure). They

    prefer to defend themselves with the lightsaber, as

    doingsoallowsthemtousetheirpowerofanticipation

    (Wis bonus to AC). This is in addition to dexterity

    bonusestheymayhave.

    Lightsaber: Jedi use the lightsaber as their primary

    weapon.This isa device ableto project either one or

    two blades ofenergy(usually light) and beusedas a

    slashingweapon.Thenatureofthebladeisspecial,notmagical, so antimagic field does not affect the bladeitself (although any magical enhancements are

    deactivated,asusual).Itrequiresactivation,astandard

    action, upon which the blade(s) lengthen to their full

    length. Inactivation likewise is a standard action,

    duringwhichthelightretracts.

    The lightsaber is used both as offence and defence.Abilitytohitdoesnotbenefitfromthestrengthofthe

    Jedi, but rather his dexterity. Similarly, strength does

    not boost the damage inflicted by the weapon. While

    armour protects against the lightsaber, there is a 10%

    chance that the armour the blade contacts becomes

    damaged (d4 points). In defence, the Jedi requiresdexterity and calls on her wisdom, whereby she can

    skilfully swing her lightsaber in anticipation to block

    thenextblow.Asapowerfulenergysource,itcanlight

    the surrounding area (20ft radius), or break through

    solid materials, given enough time. Due to the light

    emanating,aJediwithanactivatedlightsabersuffersa

    10penaltytohidechecks.Similarly,itscharacteristic

    whirring noise can easily be heard, imposing a 10

    penalty to move silently checks. A normal lightsaber

    requirescharging(bymeditation),andcanbeactivefor

    a total of 2hr each time it ischarged. Charging takes

    one hour, and is usually performed once a day. The

    statisticsareasfollows:Damage:2d4(donotaddStrbonus)

    Critical:19-20/x3

    Size:Tinywheninactivated,Mediumwhenactivated

    Weight:2lbType:slashing,twohanded

    Damage to solid objects: 2d4 per round in contact

    withobject,orcutsacertaindistanceperround(1ftper

    roundforiron,2ftperroundforstone,6ftperroundforwood). Thickness of object being cut is limited only

    fromthelengthoftheblade(normallyeachbladeis4ft

    long)

    AC bonus: Allows Wis bonus to AC (additional to

    Dex)whenusinglightsaberSuch a weapon cannot normally be bought; rather theJedimustcreateitherself.Theinitialweaponiscreated

    soonafterbecomingaJedi.AstheJediadvances,she

    mayenchantitfurther,uptoabonusequivalenttohalf

    her level (round up). The cost of lightsaber

    enchantmentis thesame asenchantingany equivalent

    weapon(seeDMGpg242),costing4%ofbasepriceinXP and 50% base price worth of crystal gems. The

    gems determine the colour of the blade. The

    enhancement process takes a number of weeks (equal

    to the enhancement bonus) working on the item.

    Should this be interrupted, the process must be re-

    initiated.AJedimayhavemultiplelightsabers.A Jedi may fully use only lightsabers of her own

    alignment. An attempt to use a lightsaber of the

    opposite alignment results in the inability to use the

    lightsabers enhancements (apart from double blade).

    This does not necessarily apply, however, if the Jedi

    undergoesalignmentchangeandusesherownweapon.

    Ifthelightsaberisnothers,aJedimustmakeacheck

    (level+Cha+d20,DC:10+2xEnhancementbonus)each

    timesheactivatesit.

    CraftLightsaber:Thisfeat,automaticallygainedby

    theJedi,isrequiredtocraftlightsabers

    DetectGoodorEvil:Duetoheracutesenseofthe

    Force, with particular regard to disturbances in the

    Bonus Effect EquivalentNumericalBonus

    Doubleblade Lightsaberhastwoblades,gain1extraattackperroundat

    highest attack bonus (doesnot stack with haste), penalty

    of2toallattacks,bonus+2toAC

    +3

    Keen Doublescriticalthreatrange +1

    ImprovedKeen RequiresKeen

    Criticalthreatautomaticallymeanscriticalhit

    +2(inaddition)

    Defending Bonus+2toACwhenusinglightsaber +1Deflecting +2todeflectioncheckswiththedeflectionfeat +1

    Etherealblade Blade becomes attuned to the ethereal, ignoring worn

    armour and natural armour, lose ability to damage solid

    objects

    +4

    Silent Lightsabernolongeremitsthecharacteristicnoise +1

    Razor-sharp Doublesdamagedonetosolidobjects

    Doublescuttingspeedthroughsolidobjects

    +1

    Efficient Allowsanadditional2hrofactivationeachcharge

    Thisenchantmentmaybegainedmultipletimes

    +1

    Engulfing Oncontactingacriticalcomponentofthetargetcreature,

    itmustmakeaWillsave(DC:10+lvl)orbeengulfedby

    theForceanddie(worksagainstOppositealignmentonly)

    +4

    Almighty For each hit (triple for critical), add Jedis level to thedamagedealt(doesnotapplytocuttingobjects)

    +5

    Table1Exam lesofli htsabermodifiers

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    balanceoftheuniverse,theJedimaydetectevilatwill.

    DarkJedidetectgoodatwill.

    Evasion: The Jedi gains this feat as the rogue and

    monk. This reflects the Jedis amazing ability to

    anticipate trouble and get out of harms way with

    guidancefromtheForce.

    Uncanny dodge: The Jedi gains this extraordinary

    ability as the barbarian and rogue to the point where

    shecannolongerbeflanked.

    Jedifeats:TheJedigainsmanysupernaturalabilities

    fromherconnectionwiththeForce.Duetothenature

    of the Jedi feats, they are not subject to metamagic

    enhancements. However, they are cancelled out in an

    antimagic field (notcounting feats grantingpermanent

    bonuses) and subject to spell resistance. These feats

    includepermanentandspelllikeabilities.

    Jedi featsare structured insuch awaythat theyfall

    into six domains.Withineachof theseare four feats,the first of which is counted as a first circle

    (innermost), and the last of which is fourth circle. AJedi may invest in these feats every two levels, and

    within any givendomain,the inner featsare required

    beforeshecanaccesstheouterfeats(e.g.ghostsound

    isaprerequisiteformindtrick).Sheisrestrictedtofirst

    circle featsuntil level6, whenshecan access second

    levelfeats.Shegainsaccesstothirdcircleatlevel10andfourthcircleatlevel14.OnlyDarkJedicanaccess

    the evil domain, and only good Jedi can access the

    controldomain.

    MENTALDOMAINGhostsound:TheJedicanperformthistricklikethespell of the same name with a flick of the hand

    (counted as a standard action). Unlike the spell, this

    feat lasts only one round, and can make only soft,

    simple noises like taps or splashes. This can be used

    5+Wistimesperday.TheWillsaveDCis10+Cha.

    Mindtrick:TheJedicanmakeasuggestion(likethe

    spell)witha simplehandwaveandverbalcomponent,

    which must be heard by the target. This can be used

    3+Wis/2timesperday.TheWillsaveDCis13+Cha.Telepathy:TheJedicansendamessagelikethespell

    Sending,except it requires only one full roundaction

    anda successful concentrationcheck(DC: 15)to use.

    This ability, unlike the spell, does not overcome

    language or comprehension barriers. This is usable

    2+Wis/4timesperday.Vision:TheJedicanchoosealivingcharacterknown

    toherandreceivesavision,fromwhichshecanlearn

    uptothreethingsaboutthatcharacter,usuallythreats,

    intentsandcircumstances.Thisisusableonceperday.

    Thisabilityalso allows herto useDetectThoughts at

    will.

    MATTERDOMAIN

    Minor telekinesis: The Jedi can move objects, notcreatures,uptosmallsizeand50pounds.Objectscan

    bemoved10ft/rdandwithinarangeof10ft/lvloftheJedi.Thisis usable5+Wistimesperday,eachtimeup

    tooneminute.

    Speed: The Jedi can double her speed for a total

    numberofroundsperdayequaltoherJedilevelplus

    herWismodifier.Thiscanbeactivatedasafreeaction.Force jump: The Jedi gains the ability to jump

    extraordinarily powerfully. This is exactly like the

    monkabilityLeapoftheClouds.Telekinesis: This feat differs from the telekinesis

    spell. The Jedi may manipulate up to her Jedi level

    numberofobjects(WillsaveDC:12+Cha).Theweightlimit is equivalent to the maximum heavy load for amediumsizecharacterwithStr10+lvl(refertoPHBpg

    142).Thecontrolshehasisexcellent,conferringgood

    manoeuvrability(refertoDMGpg69).Themaximum

    Level BaseAttackBonus Fort

    Save

    Ref

    Save

    Will

    Save

    Special

    1 +0 +0 +2 +2 WeaponProficiency:Lightsaber,WeaponFinesse:

    Lightsaber,CraftLightsaber

    2 +1 +0 +3 +3 JediFeat

    3 +2 +1 +3 +3 Uncannydodge:DexbonustoAC

    4 +3 +1 +4 +4 JediFeat

    5 +3 +1 +4 +4 Evasion6 +4 +2 +5 +5 Jedifeat

    7 +5 +2 +5 +5

    8 +6/+1 +2 +6 +6 Jedifeat

    9 +6/+1 +3 +6 +6

    10 +7/+2 +3 +7 +7 Jedifeat

    11 +8/+3 +3 +7 +7 Uncannydodge:Cannotbeflanked12 +9/+4 +4 +8 +8 Jedifeat

    13 +9/+4 +4 +8 +8

    14 +10/+5 +4 +9 +9 Jedifeat

    15 +11/+6/+1 +5 +9 +9

    16 +12/+7/+2 +5 +10 +10 Jedifeat

    17 +12/+7/+2 +5 +10 +10

    18 +13/+8/+3 +6 +11 +11 Jedifeat19 +14/+9/+4 +6 +11 +11

    20 +15/+10/+5 +6 +12 +12 Jedifeat

    Table2Jediprogressionchart

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    speedoftheobjectsis60ft/rd,toamaximumrangeof

    20ft/lvl,andisusableuptoherlevel+Wisroundsper

    day.Usingthisabilitytodisarmopponentsrequiresthe

    ImprovedDisarmfeat.Rulesfortelekineticdisarmuse

    anattack bonusof her base + Cha,and asa medium

    size creature.Attacking with telekinesis is done as if

    the Jedi were proficient. Attack rolls are calculated

    from base + Cha, and can attack withup toher base

    number of attacks (separate objects for each attack).

    Shemustconcentratethroughoutheruseofthisfeat.

    PROTECTIONDOMAINJedi touch:Upon touching (standard action) with a

    successfulHealcheck(DC:10),aJedimayandhealup

    totwiceherownlevelinHPeachday.Shemayselect

    howmuchshewantstohealeachtime.

    Forceshield:TheJedigainsa+2bonustoherAC.

    This bonus iscountedas a deflection bonus(so does

    notstackwithringsofprotection).

    Forceprotection:TheJedigains+1bonustoallher

    saves.Resist magic: This ability grants the Jedi spell

    resistanceof10+level.

    CONTROLDOMAIN(LightJedionly)

    Anticipation:TheJedigainsa+2bonustoinitiative.

    Thisiscumulativewithimprovedinitiative.

    Improvedreadiness:TheJediissointenselyattuned

    to hercircumstances that shecantake 10on initiativerolls.

    Skill mastery: The Jedi may take 10 in any 3+Int

    chosenskills,evenunderduress.Thisisidenticaltothe

    roguespecialabilityofthesamename.

    Refresh: The Jedi may meditate for one hour andwakeupfeelingrefreshed,asifshehadsleptawholenight. She does not gain back hit points or ability

    scoreslikeafullnightssleep,butgainsbackherJedi

    feats(andspellsifshehasany)fortheday.Thiscanbe

    usedonceadayanddoesnotworkifitisinterruptedat

    anypointduringthehour.

    COMBATDOMAIN

    Blindfight:TheJedicantakethisfeatasaJedifeat

    duetoherforce-guidedinstincts.

    Deflection:Whiledefending,theJedimayuncannily

    reacttospellscastasarangedtouch-attack,anddeflect

    them with her lightsaber. Doing so requires asuccessful Spellcraft check to identify the spell, and

    then an attack of opportunity with thelightsaber must

    bemade(DCasthespell)todeflectit.Uponsuccessful

    deflection,theJedicantrytodirectthespellatanew

    targetbyattemptingarangedtouchattack.Duringone

    round, the DCs for all rolls involved in deflection

    (Spellcraft, attack roll, ranged touch attack) are

    increasedby5foreachsubsequentattempt.Regarding

    the rangeofspells,treatthe Jedias the new originof

    thespell.Asthismustbedoneonthedefensive,attacks

    foroneroundarecompletelyforegone.Critical blow: Provided the Jedi can study an

    opponentfor2 fullrounds,shedoubles(trulydoubles)hercriticalthreatrangeinthenextattack.Thisrequires

    the Jedi to refrain from attacking forthis duration. 2

    more rounds studyingthe target allow theJedi to add

    Wisbonustoattack.

    Severance:TheJedicanchoosetoseveralimb,hand

    orhead,whichwillbesuccessfulprovidedthenexthit

    isacriticalhit.Thosenotsusceptibletocriticalhitsor

    without an obvious anatomy are not subject to

    severance. The target can attempt fortitude save DC:

    15+Cha to avoid this effect. This feat can be used

    2+Wis/4timesperday.

    EVILDOMAIN(DarkJedionly)

    Force lightning: As a standard action the Jedi can

    emit a lightning arc from her fingertips toengulf one

    target.Theeffectisdamage(lvld4,cap5d4,reflexsave

    DC:10+Chaforhalf)andstunforoneround(fortitude

    save DC: 10+Cha to negate). This is usable 3+Wis

    timesperday.

    Repulsion:TheJedicanpushenemiesdirectlyaway

    from her with a swift hand gesture (standardaction).

    The range ofthisability isa hemisphere,radius 30ft,

    andcanaffectupto25lbperlevel.Thoseaffectedareallowed a Will save DC: 13+Cha. If affected, the

    enemyisflungback20ft,takes1d6damageandmustmake a Reflex save DC: 13+Cha or become prone.

    Thisisusable2+Wis/2timesperday.

    Grip:Makingafistwithherhand,theJedicanform

    a telekinetic grip around the windpipe of any living

    creature. The target cannot take any actions while

    gripped. The initial effect is 1d6 temporary Condamage, Fortitude save to negate DC: 15+Cha. The

    targetthenundergoestheeffectsofsuffocation(referto

    DMGpg 88).T he target attemptsfortitudesave (DC:

    15+Cha)everytworounds.Ifshesucceeds,shehasa

    chance to break free by making a constitution check(DC: 10). This is usable 1+Wis/4 times per day, andshould the Jedi try to grip the same target again, the

    total Con damage each day from this ability may not

    exceed10.

    Undetectable aura: T he Jedi can no longer be

    detected by detect evil, nor any alignment discerning

    spell.Inaddition,thisabilitygrants+5tobluffchecks.

    DISCIPLINEANDALIGNMENTThe old Jedi Order had a basic code of conduct,

    whichbasicallysaid,FearandaggressionaretheDarkSide.Theymustneverbeconsortedwith.AJedimust

    beatpeaceandharmonywiththeForcebeforeacting,even if it means being killed. Breach of this code

    presents a flirtation with the Dark Side, and possibly

    alignmentchange.

    Examples of turning to the Dark Side include theinfamous Emperor Palpatine (who was embraced by

    theDarkSide,thecalculativetypewhorelishesinthe

    suffering of others) and Anakin Skywalker (who was

    seduced by the Dark Side, the aggressive, confident

    typewhorelishesthepoweroftheDarkSide).

    Thebasicconditionsare:Defence: a Jedi must show no unnecessary

    aggression,andshouldonlyattackindefenceofherself

    orallies

    Mercy: a Jedi should showmercy tothose who are

    notinherentlyevilandrefrainfromunnecessarykilling

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    Respect: a Jedi isto respect the willof others who

    are not inherently evil and refrain from unnecessary

    mindgames

    Restraint: a Jedi isnot to act on feelings ofanger,

    aggression or selfishness at any time, only through

    patienceandcalmwillatrueJedibattle

    Should a Jedi break these conditions, she faces a

    chance(usually10%)ofturningtotheDarkSide.She

    becomes LawfulEvil, loses XPback to thebeginning

    of her current level, her Control domain abilities (if

    any) are lost and converted to the equivalent Evil

    domain abilities by the next day (hence this can be

    avoidedthroughatonementbeforetheendoftheday).

    The alignment may be restored through either a quest

    ofatonement(anoblequest),orthroughtheclericspell

    of the same name. Atonement results in regain of

    Control domain abilities and the loss of the Evil

    domain abilities, by the start of the next day. This

    processdoesnotcausetheJeditoloseXP.

    Truly evil acts, such as the killing of an innocent

    civilian,orkillingwiththesoleintenttorobthevictim,constitute acts of the Dark Side and causeimmediate

    alignmentchange.

    JEDIMYTHSANDODDITIESTheJedihavemanyotherfeaturesthatareworthyof

    note.Someareoutlinedhere.

    JEDITITLES

    TheJedihaveasystemoftitlingtheirranks,Acolytes

    (beginners), Padawans (apprentices), Adepts and

    Masters. In the Sith Order, the only truly recognised

    rank is the Sith Lord, equivalent to the Jedi Master.

    Thesetermsareusedloosely,andhavenostrictbearingonthecharacterorpoweroftheJedi.However,itcan

    safely be said that masters are always more powerful

    thantheirownapprentices.

    Generalguideline:Mastersshouldgenerallybelevel

    15 or greater, Adepts between 10 and 15, Padawans

    betweenlevel5and10,andAcolytesunderlevel5.

    TRAINING

    The old Jedi order had a system of training by

    apprenticeships andmore recentlythe Jedirevivalled

    to the building of a new academy where thoseidentified as strong in the Force are matched with a

    masterandtrained.AMasterusuallyonlytakesoneapprenticeata time,

    although a few exceptions have been noted (Darth

    Vaderhadmultipleapprenticesatatime).

    AlthoughtrainingisthemainwaythroughwhichJedilearntheways oftheForce, afewlearn throughself-

    discovery oftheirpower.The mostfamousexampleis

    Luke Skywalker, who hadguidancefrom JediMasters

    YodaandObi-WanKenobi,butmainlylearnttheForce

    byhimselfthroughadventuring.

    JEDISPIRITS

    JediMastersareseentoeitherburnorsimplyvanish

    ondeath,leavingbehindtheirweaponandrobes.This

    processleadsthemintothespiritworld,wheretheycan

    reappeartoforcecapableindividualstheyknewintheir

    lifetime.

    While not capable of interacting physically with the

    world, they are powerfulsageswho offer support and

    advicetootherJedi.

    JEDICOUNCIL

    A council of Jedi Masters based in Coruscant

    governed the old Jedi order. The council body was

    requiredtoreviewtheJedicode,deliberatethenature

    of the Force itself, and make decisions regarding

    difficultmattersbroughtbeforethembyotherJedi.

    The Jedi Council oversaw the passage of Jedi from

    timetotime,lookingatdeedsandreviewingcharacter.

    Reading the purity of the Jedis intents was a crucial

    determinantofwhethershewasallowedtocontinueor

    not. Exceptional deeds would reap rewards from the

    Jedi Council, and the most remarkable would be

    offeredmembershipoftheCouncilitself.

    Generalguideline:Ifagameisundertakenintheera

    oftheJediorder,thenaJedishouldbemadetopassatest of purity by the council every four levels or so.

    These might include,for example,demonstratingtheirabilityinaJediskill,orundertakingaquest.

    PRESTIGECLASS

    PUREJEDIThe Pure Jedi are those who believe so whole-

    heartedly in the cause and ways of the Jedi that they

    forsake much to devote themselves more fully to

    learning the ways of the Force. Ben Kenobi was anexampleofaPureJedi.

    In a journey that takes them apart from society, the

    Jedi becoming a Pure Jedi meditatesfor a monthand

    oncompletionoftheritual,maynolongeruseanything

    magical, except a lightsaber, such that she may

    concentrateontheForce.

    In return, the she is able to concentrate on honing

    Force-relatedtechniques.Pure Jedi are also exceptionally wise and are

    generally better atwieldingweaponsthantheirnormal

    Jedicounterparts.

    Moreoftenthannot,thePureJediisofLGalignment,

    astheDarkJeditendstorelishthepowerandeaseofmagicalenhancement.DarkJeditend towardstheSithLordprestigeclass.

    Hitdie:d6

    Skillprogression:6+Intelligencemodifier

    Classskills:SameasJedi/DarkJedi

    REQUIREMENTSConcentration:13ranks

    Alignment:LG(Jedi)orLE(DarkJedi)

    Ritual:Amonthmeditationinaremotelocation

    Class:8levelsinJedi;cannothavespellcasterlevels

    CLASSFEATURESWeaponandArmourProficiency: SameasJedi.

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    MagicForsaking:ThePureJediforsakesallmagical

    items(wornor otherwise)andpotions.Theexceptions

    to this are lightsabers, and tomes, manuals etc. that

    contribute to raisedAbilityor Knowledge scores. If a

    Pure Jedi attempts to use a prohibited item, she loses

    herPureJedibonuses(AllJedifeatsgainedunderthePureJediclass,TrueWisdom,PurityofMind)andhas

    a10%chanceofturningtotheDarkSideongroundsofbreachofrestraint.

    JediFeats:ThePureJedimaygainJediFeatsevery

    level. She has access to the same featsof a similarly

    alignedJediofequivalentlevel.

    The Pure Jedi remains unable to access third andfourth circle feats until her combined Jedi and Pure

    Jedilevelsreach10and14respectively.

    TrueWisdom:This comes through having forsaken

    magic to become truly one with the Force itself. ThePureJediisendowedwithgreatacuitywhereinstinctisconcerned. The Pure Jedi gains her Pure Jedi level

    bonustoherWisdombasedskills(Heal,Listen,Spot,

    SenseMotiveetc)andanticipation/dodgebonustoAC

    (stackswithDexterityandlightsaberwisdombonuses).

    PurityofMind: ThePureJedigainsanextra+1to

    Wis for every two levels of Pure Jedi she has

    completed.

    AlignmentChange: The Pure Jedi issubjectto the

    same code of conduct as normal Jedi. The rules for

    atonementarealsothesameasforanormalJedi.

    PRESTIGECLASS

    SITHLORDThe Sith Lords are the most powerful advocates of

    the Dark Side of the Force. Already accomplishedwielders of the Force, the most experienced Sith

    becomemastersofevilitself,andtendtospendmuch

    resourcesinthequesttoeliminatetheJediandextend

    theirownpower.

    SithLordsareexpertsinthefieldsofdeceptionand

    intimidation. They often command either a band of

    lesser Force wielders or a whole army of their own.

    Excellent examples of the Sith Lord are Emperor

    Palpatine,ExarKunandDarthVader.

    Hitdie:d4

    Skillprogression:6+Intelligencemodifier

    Classskills:SameasDarkJedi+Bluff(Cha)

    REQUIREMENTSBluff:6ranks

    Concentration:13ranks

    Diplomacy:13ranksAlignment:LE

    Class:8levelsinJedi

    CLASSFEATURESEvil pact: The Sith Lord has a duty to evil. If she

    dares undergoatonementafterhaving enteredthe path

    of the Sith Lord, she losesall her special skills from

    thisclassandlosesXPto thestartofherlevel.Shouldshesucceedandreturnto LGalignment,herSithLord

    Level BAB Fort

    Save

    Ref

    Save

    Will

    Save

    Special

    1 +1 +0 +2 +2 JediFeat,TrueWisdom,MagicForsaking

    2 +2 +0 +3 +3 JediFeat,PurityofMind(+1Wis)

    3 +3 +1 +3 +3 JediFeat

    4 +4 +1 +4 +4 JediFeat,PurityofMind(+1Wis)

    5 +5 +1 +4 +4 JediFeat

    6 +6/+1 +2 +5 +5 JediFeat,PurityofMind(+1Wis)7 +7/+2 +2 +5 +5 JediFeat

    8 +8/+3 +2 +6 +6 JediFeat,PurityofMind(+1Wis)

    9 +9/+4 +3 +6 +6 JediFeat

    10 +10/+5 +3 +7 +7 JediFeat,PurityofMind(+1Wis)

    Table3PureJediprogressionchart

    Level BAB Fort

    Save

    Ref

    Save

    Will

    Save

    Special

    1 +0 +0 +2 +2 EvilPact,SithTouch,ImprovedInfluence,TrackJedi

    2 +1 +0 +3 +3 JediFeat

    3 +2 +1 +3 +3

    4 +3 +1 +4 +4 JediFeat

    5 +3 +1 +4 +4

    6 +4 +2 +5 +5 JediFeat7 +5 +2 +5 +5

    8 +6/+1 +2 +6 +6 JediFeat9 +6/+1 +3 +6 +6

    10 +7/+2 +3 +7 +7 JediFeat

    Table4SithLordprogressionchart

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    levelsreverttoJedilevels.ShedoesnotgainextraHP

    despitethedifferenthitdice.Also,otherSithLordsare

    likelytohuntdowntheatonedJedi.

    Sithtouch:TheSithLordgainsaccesstothisability

    in place of the Jedi touch ability. Sheinflictswounds

    with touch attacks, totalling up to double the

    characterslevelinHPeachday.

    Jedifeats:TheSithLordgainsForceFeatsevery2

    levels likethe Jedi.She becomesexceptionally strong

    at using the feats of the Evil domain. For Force

    Lightning,GripandRepulsion,sheadds2totheSave

    DCsandcanusethemonetimeperdayextra.Likethe

    Jedicoreclass,sheisrestrictedfromgainingthirdand

    fourthcircleJedifeatsuntilhercombinedJediandSith

    Lordlevelsreach10and14respectively.

    TrackJedi:ASithLordcandetectgood-alignedJedi

    withincredibleacuity.Uptoathousandfeetaway,she

    automaticallydetects the presence and location of theJedi.

    Improved influence: The Sith Lord gains the

    extraordinary ability to add her Sith Lord level to

    Charisma based skill checks (bluff, diplomacy,

    intimidate, gather information etc.) but this does not

    applytosaveDCsfortheSithLordsJedifeats.

    JEDIITEMSThe Jedi bring with them many interesting things,

    includingtechnologyandknowledge.Thestarship,the

    holocron and the bacta tank are some of the most

    useful technologies of the Jedi, and in the course ofJedi history, many famed characters have left their

    legacyintheformofpowerfulartifacts.Someofthese

    itemsaredescribedbelow.

    WONDROUSITEMSHOLOCRONS

    Holocrons are like vast libraries full of information

    abouttheJedi.Thesetomesofknowledgedelivertheir

    information throughholograms.In particular, they can

    be used to enrich a users knowledge aboutwhateversubjecttheycontaininformationon.Holocronsadd up

    to +10 to the users knowledge skill in one subject.Holocrons on the same subject don't stack. It is

    commontofindholocronsonJediLore,SithLoreand

    Astronomy. Very few exist on matters distanced from

    theJediheritage,suchasmagicandreligion.Someof

    the most useful holocrons educate on subjects like

    bestiary and engineering/architecture. Use of a

    holocron consumes all of its power,and it may never

    beusedagain.

    Cost to create: 20,000gp +5,000gp diamond

    +1,000XP. Requires a minimum of 10 ranks in the

    appropriateKnowledgeskill,CraftWondrousItem.

    Minimumcasterlevel:10.

    Costtopurchase:50,000gpforcommonones,upto

    100,000gpforrareones.

    BIONETICSUIT

    Bionetics is the technology for artificial body parts.

    Darth Vaders body was entirely bionetic, with

    exception to the head and a few other vital internal

    organs.Abioneticsuitshouldnotbeusedtoreplacea

    healthybody.Itisonlyindicatedwhenmedicallythere

    isnootherwaytorestorefullfunctionality.

    Astandardbioneticsuitassumesabaseof10foreach

    of STR, DEX and CON. On top of this, magicalenhancements stack. Limbs can confer STR or DEX

    bonuses, to a maximum of +10 for each attributebetweenallparts.TorsosconferCONbonusesuptoa

    maximumof+5.Specialeffects: Bioneticsconferadamagereduction

    bonus of 5/+1 whenever that part is struck. However

    duetotheelectricalnatureofthetechnology,lightning

    causes double damage and paralysis of the bioneticpart(s)for1d4rounds.Thereisa1in20chancethat

    lightning will render the part useless. Roll separately

    foreachpart.Resistantparts(roll50%chancetoavoid

    lightning vulnerability each time you are struck) cost

    doublethepriceofthenon-resistantpart.Costtocreate:Halfofcostprice+4%costpriceinXP (see below). Requires Craft Magical Arms and

    Armour, 12 ranks in Knowledge: Architecture &

    Engineering

    Minimumcasterlevel:10

    Cost to purchase:Arms, legs standard 50,000gp

    each, +1/60,000gp, +2/80,000gp, +3/110,000gp etc;Torso standard 100,000gp, +1/120,000gp,

    +2/160,000gp,+3/220,000gpetc

    STARSHIP

    The Jedi experience would be made complete with

    the construction and use of a starship. Theyformthebasisofinterstellartravelandareformidableweapons

    intheirownright.Theyarebynomeansuniqueto the

    Jedi,andintheeraoftheGalacticEmpireandtheOld

    Enhancement Effect Equivalent

    NumericalBonus

    Extralasers Add2extralasers(4default),maybegainedmultipletimes +3

    Hyperspace Allowshyperspaceasperthespell,teleport,asastandardaction,

    givenitispoweredupandmoving

    +2

    ImprovedHyperspace Ashyperspace,butteleportiswithouterror(requireshyperspace) +2

    Advanced Doublesspeedandmanoeuvrability,+4ACspeedbonus +3

    Capacity Addroomforpassengers +1perpassenger

    Shielding Addshieldlayer(0default),+4ACperlayer,extra5%coverfor

    pilot,maybegainedmultipletimes

    +2

    Torpedoes Addtorpedotube(capacity3torpedoes);Costeach:500XP,1day;

    firerate1/tube/rd;maybegainedmultipletimes

    +1pertube

    Table5Starshipenhancements

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    Republic, they were a mainstream form of transport

    (unarmedversions).Basestatisticsareasfollows:

    Attack: 4 laser attacks, at 15+Wis.Attacks may be

    madewiththesameorseparateattackrolls(countsas

    +3weapon)

    Torpedoes(nonestandard)sharethesameattackroll

    as the laser, but homing can be achieved (two

    successful attack rolls in two consecutive rounds

    withoutfiring)

    Rangeinc.:laser150ft,torpedo1500ft

    Damage:laserd10+10,torpedo10d10+20

    Critical:laser20/x3,torpedohasnocritAC:+16(natural,size),+4(moving),+Wis(ifaware

    ofattacker),+Shielding(enhancement)

    Hitpoints:30+15d12

    Damagereduction:20/+1

    Size:Huge(35ftlong)

    Weight:4000lbMaxSpeed:360ft/rd

    Climb:120ft/rd

    Acceleration/Deceleration:120ft/rd/rdManoeuvrability: Can turn up to 360 minus Speed

    degreesperround(above1/3speed),below1/3speedturnuptoSpeedx2degreesperround.

    Special: The Star ship provides 75% cover to the

    pilot(andpassengers)inside.A pilotcannot,however,

    use her Jedi feats, spells or Uncanny Dodge, while

    piloting.RanksmustbespentintheStarshippiloting

    skill(Int),andtheDCtoactivateis10.Theshiptakes2 rounds to power up once activated, and then can

    begin movement. If grappled, the ship is powerless,

    and can only be opposed by other forces, e.g. Jedis

    telekinesis ability. Some example enhancements are

    showninTable5.Costtocreate:rawmaterials(baseworth200,000gp;+40,000gpfor+1;+120,000gpfor+2;+240,000gpfor

    +3etc.),CraftWondrousItem,15ranksinKnowledge:

    Architecture & Engineering, XP (8% of the raw

    materialgpcost)

    Minimumcasterlevel:15Cost to purchase: double raw materials cost, must

    finda dealer (probablynot found onthe same planets

    asmostDNDgameworlds)

    BACTATANK

    TheBactaTankisa tankfilledwithviscousgreenish

    fluid, capable of containing anything up to mediumsize. Itis aslow-acting device,butpowerful,restoring

    losthitpoints,negativelevelsandabilityscorestothe

    being contained within. It takes four hours to work

    maximally, and has the effect of Greater Restoration

    andHeal.

    Like all othercharged items, itis limited to50 uses

    beforeitexpires,butitcanbeflushedandrefilledwith

    newliquid.

    Cost to create: 40,000gp + 25,000XP (20,000gp +

    25,000XP to create refill liquid), Greater Restoration,

    Heal,CraftWondrousItemMinimumcasterlevel:13

    Costtopurchase:120,000gp(refill:80,000gp)

    ARTIFACTSYODASCLOAK(MinorArtifact)

    This cloak appears as a common, well-worn cloak,

    withlittleindicationthatitbearsmuchmagicalpower

    within.OncewornbythegreatJedimaster,Yoda,this

    itemdisappearedwithhimatthetimeofhisdeath,and

    was seemingly lost forever. However, it may yet be

    found, and should it be recovered, it may once grantpowertotheforcesoflightonceagain,andtiptheever

    continuingbattleagainsttheSithintheirfavour.

    Description: This plain looking cloak emanates

    powerful magic, of a magnitude that far exceeds the

    powerthatitbestowsonanynon-Jediwhowearsit.

    Effect: To thoseuntrained inthe Force, itactsas a

    CloakofCharisma+6.Whenidentified,itwillseemto

    be a Cloakof Charisma +6, and only its true powers

    will be discovered through use of the Analyse

    Dweomerspell.

    Toagood-alignedJedi,itactsasaCloakofCharisma

    +6withthefollowingaddedeffects:grants+2tosaves;

    grantstheabilitytotake10onanyskillatanytime.When worn by a Dark Jedi, the Cloak acts in an

    opposingfashion, decreasing thewearer's charisma by

    6,andgrantingnoneoftheaddedeffects.

    Thoselargerthanmediumsizecannotwearthissmall

    cloak.

    DARKSABER(MajorArtifact)

    LegendhasitthatthedarkSithLord,ExarKun,once

    built a saber of pure darkness. Its mission was to

    destroytheJedionceandforall,whichwasnevertobe

    sinceExarKun'sultimatedefeat,andtheseparationof

    thesaber.

    There are two components to the Darksaber, each asingle-bladed saber emanating red light and extreme

    power. When combined, however, their powers

    multiply and form the weapon of the Sith Lord who

    wasthetormentofJediallovertherealm.Thehandle

    is completely black, and the blades of the combined

    Darksaber totally capture all lightand appear only asdarkness.

    The blade cannot be destroyed (only separated),

    except by neutralisation with something of the light,

    equallyas great.As yet, there hasneverbeen such an

    artifact.Description: There are twin parts, part one (+5

    ImprovedKeenEngulfing)andparttwo(+5ImprovedKeenAlmighty), which can be combined to form the

    Darksaber. The combined artifact acts as a +8

    Improved Keen Engulfing Almighty Double-bladed

    lightsaber.Additionally,thecombinedartifactconfersnopenalty

    to hide checks, and makes the wielder invisible (as

    improved invisibility) whilst activated. Note that it

    requires a Level+Cha+d20 check DC: 56 to activate,

    i.e. practically impossible to all non-deity Jedi. Exar

    Kun, himself, was not of deity status, nor was he of

    sufficientleveltocreatetheDarksaberconventionally.

    It was created through channelling the dark side,

    infusing the powers of the two blades he had

    previouslycreatedintoone.Theritualnearlykilledthe

    Sith Lord, and took three full months of intense

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    concentration. Only through such unconventional

    meanswasthecreationoftheDarksaberpossible.

    HALLOFFAME

    CHARACTERS

    EXARKUNSex:Male

    Class:Jedi20/SithLord10

    Race:HumanAlignment:LE

    Age:58

    Height:6'4"

    Weight:180lb

    Eyes:Aqua

    Hair:White

    Abilityscores:Total Base Tomes Items Mod

    STR 14 11 3 0 +2

    DEX 27 16 5 6 +8

    CON 16 13 3 0 +3

    INT 24 14 4 6 +7

    WIS 31 18 5 8 +10

    CHA 33 18 5 10 +11

    HP:201ACUnarmed:31(10+8dex+5def+8bracers)AC Armed: 43 (10 +8dex +10wis[lightsaber]

    +2[lightsaber]+5def+8bracers)

    Initiative:+12(+8dex+4improvedinit)Speed:30ft

    Baseattack:+22Spellresistance:40(10+lvl)

    SavingThrows:

    Fort:15(9+3+3[forceprotection,greatfortitude])

    Ref:28(19+8+1[forceprotection])Will:30(19+10+1[forceprotection])

    Weapon: "Darksaber" +8 Improved Keen Engulfing

    AlmightyDoubleBladed

    Melee:+36/+36/+31/+26/+21/+16

    Damage:2d4+38(crit:15-20/x3)Special:+2toAC;GoodcreaturesstruckwithCrit-

    WillsaveDC:40[10+lvl]ordie;CriticalThreatalways

    meansCritical Hit;Nopenaltytohidechecks; confers

    invisibilitytowielder

    Skills

    Bluff(Cha) 53(11+27+15)

    Concentration(Con) 38(3+33+2)

    Diplomacy(Cha) 41(11+20+10)

    GatherInformation(Cha) 32(11+11+10)

    Heal(Wis) 17(10+7+0)

    Intimidate(Cha) 44(11+23+10)

    Jump(Str) 35(2+33+0)Knowledge:JediLore(Int) 23(7+16+0)

    Listen(Wis) 30(10+20+0)

    MoveSilently(Dex) 23(8+15+0)

    Search(Int) 27(7+16+0)

    SenseMotive(Wis) 30(10+20+0)

    Spellcraft(Int) 32(7+25+0)

    Spot(Wis) 40(10+30+0)

    Feats:WeaponFocus(lightsaber);SkillFocus(move

    silently); Skill Focus (concentration); Improved

    Critical (lightsaber); Improved Initiative; Expertise;

    ImprovedDisarm;GreatFortitude;QuickDraw;Spell

    Penetration;PowerAttack;CombatReflexes

    Class & Racial abilities: Bonus Feat; Weapon

    Proficiency (lightsaber); Weapon Finesse (lightsaber);

    Craft lightsaber; Jedi feats (Ghost sound, Minor

    telekinesis, Mind trick, Speed, Sith touch, Telepathy,

    Force shield, Force protection, Force jump, Force

    lightning, Repulsion, Grip, Telekinesis, Resist magic,

    Undetectable Aura); Uncanny dodge: Dex bonus to

    AC,Cannotbe flanked;Evasion;Evil Pact; Improved

    Influence;TrackJediItems:CloakofCharisma+6;HeadbandofIntellect

    +6; Periapt of Wisdom +6; Gloves of Dexterity +6;

    Ring of Protection +5; Rod of Splendour (+4 Cha);

    Incandescent Blue Ioun Stone (+2 Wis); Ring of

    Freedom of Movement; Bracers ofArmour +8; Boots

    of Flying; Crystal Ball with True Seeing; Rod of

    Security

    Background: Probably the mightiest Force wielder

    who ever lived, Exar Kun the Sith Lord was the

    nemesis of all Jedi during his lifetime. Practically

    unbeatable,hemadethedoublebladefashionableafterbuilding his awesome Darksaber. He began life aforbidden child in a sect of dark sith and honed his

    skillshuntingJediwiththeclan.Hispowergrew,and

    herelishedhis position,eventuallyusurpingtheleader

    ofthecultandhimselfbecomingaSithLord.

    Inhiseffortstodestroyhisenemies,hismostfamous

    venture was one of mystery, where he vanished for aperiod of three months secluded within his Rod of

    Security, where he meditated intensely to joinhis two

    red lightsabers into the one most powerfulsaber ever

    described.Hereturned,aftertheritualthatnearlykilled

    him in the process, and systematically began a

    slaughter of the most powerful Jedi he could find. Itbecamehisdownfallwhenhetriedtotakeonagroup

    too large all at once, and the Sith Lord was finally

    overcome.

    While safe now, should the halves of the Darksaber

    reunite,itwouldonlybebythemostpowerfulofdark

    forcesthatcouldwieldsuchaweapon,andwoebetide

    theenemyofsuchaSithLord.Itmaybeamissionof

    great importance to see to the complete and utter

    destructionoftheDarksaber.

    BENKENOBISex:Male

    Class:Jedi10/PureJedi10

    Race:Human

    Alignment:LG

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    Age:64

    Height:6'1"

    Weight:170lb

    Eyes:Blue

    Hair:Grey

    Abilityscores:

    Total Base Tomes Items Mod

    STR 9 9 0 0 -1

    DEX 18 13 5 0 +4

    CON 12 9 3 0 +1

    INT 16 13 3 0 +3

    WIS 27 22 5 0 +8

    CHA 24 19 5 0 +7

    HP:98

    ACUnarmed:24(10+4dex+10class)

    AC Armed: 32 (10 +4dex +8wis[lightsaber]

    +10class)

    Initiative: +10 (+4dex +4improved init

    +2anticipation)Speed:30ftBaseattack:+17

    SavingThrows:

    Fort:9(6+1+2[greatfortitude])

    Ref:18(14+4+0)

    Will:22(14+8+0)

    Weapon:Lightsaber+3ImprovedKeenEngulfing

    Melee:+25/+20/+15/+10Damage:2d4+3(crit:15-20/x3)

    Special: Evil creatures struck with Crit - Will save

    DC: 30[10+lvl] or die; Critical Threat always meansCriticalHit

    Skills

    Concentration(Con) 26(1+23+2)

    GatherInformation(Cha) 30(7+23+0)

    Heal(Wis) 23(8+5+10)

    Jump(Str) 19(-1+20+0)Listen(Wis) 30(8+12+10)

    Movesilently(Dex) 12(4+8+0)

    Search(Int) 15(3+12+0)

    SenseMotive(Wis) 38(8+20+10)

    Spellcraft(Int) 13(3+13+0)

    Spot(Wis) 43(8+23+12)

    Feats:WeaponFocus(lightsaber);SkillFocus(spot);

    Skill Focus (concentration); Improved Critical

    (lightsaber); Improved Initiative; Great Fortitude;

    QuickDraw;SpellPenetration

    Class & Racial abilities: Bonus Feat; Weapon

    Proficiency (lightsaber); Weapon Finesse (lightsaber);

    Craftlightsaber;Jedifeats(Anticipation,Ghostsound,

    Mindtrick,Minortelekinesis,Blindfight,Speed,Force

    jump, Deflection, Critical blow, Improved readiness,

    Skill mastery (Concentration,Listen, Spellcraft, Spot),

    Jedi touch, Telekinesis, Telepathy, Vision); Uncannydodge: Dex bonus to AC; Evasion; True Wisdom;

    PurityofMind(+5Wis)

    Items:Nothingmagicalofnote

    Background:BenKenobi, onceknownas Obi-Wan

    Kenobi,isanextremelypure-heartedJediKnight,now

    deceasedandinspiritform.UnderthetutelageofQui

    GonJinn,youngObiWanproveda capablestudentof

    the Force and set off with his master to confront the

    TradeFederationduringthesiegeofNaboo.

    Thepairescapedthetrapsetforthem;littledidthey

    know that they were facing the arch nemesis of the

    Jedi,theSithLords.Theirquesttookthemacrossthe

    galaxyto Tatooine where they metAnakinSkywalker,

    onlyachildatthetime.

    In a culmination to the episode, ObiWanwitnessed

    thedeathofhismasterinaduelwithaSithApprentice

    whom Obi Wan subsequently killed. It was in this

    capacitythathewasvindicatedinhisKnighthood.

    He trained the young Anakin, and while this boy

    showed much promise in theJedi arts, hisimpatience

    got the better of him and following a series of

    unfortunate events, culminating in Anakin sustainingseveraldisfiguring,permanentinjuries,ObiWanknew

    theboysattitudehadturnedhimovertotheDarkSide.Anakin subsequently became Darth Vader, the Sith

    LordalongsidethemostevilEmperorPalpatine.Atthis

    point,ObiWan,havinghiddenAnakinschildrenaway

    fromtheirfathersevilinfluence,decidedtoleadalife

    ofhermitageontheplanetofTatooine.Fromhere,he

    was known asBen,the strangeone fromfar over thehills.

    Luke,sonofAnakin,wasledtoBenbysomedroids

    sending a message. Knowing Lukes powers, and the

    need for a new hope in the battle against the Sith

    Lords,BentookLukeunderhiswingandtrainedhimintheearlyartsofForceControl.This was the startof the resurgence ofthe rebellion

    from the OuterRim, and both Ben and Luke wereto

    play vital roles in pivotal battles. Carrying out covert

    operationsonboardthefirstDeathStar,BenmetDarth

    Vaderforthefinaltime.Hewasengulfed;thebladeof

    LordVaderslightsaberzappingthroughBensphysicalform,andBenwasnolonger.

    Since his death, Ben has assumed spirit form, and

    remainsLukesteacherandguide.

    VERSIONINFOCreator:DaveEmail:[email protected]:2b(textonlyversion)

    THIS FILEWASCREATEDASANATTEMPT

    TO BRING AN ACCURATE, YET BALANCED

    REPRESENTATION OF THE JEDI CLASS

    FROM STARWARS INTO THE DUNGEONS&

    DRAGONS REALM. ALL INFORMATION IN

    HERE IS BASED ON, AND DESIGNED TO

    MATCH,THESTARWARSEPISODES1,4,5&6

    MOVIE VERSIONS. THE EXAR KUN

    CHARACTERSIMPLYBORROWS THENAME

    FROM EARLIER STAR WARS STORIES.

    PLEASE EMAIL ME ANY SUGGESTIONS OR

    COMMENTS YOU MAY HAVE. MOST

    IMPORTANTLY,ENJOY!