jive webcast: gamification #201: 7summits, hitachi and solarwinds presentation
DESCRIPTION
Gamification 201: Winning with Gamification, a Guide to Success The top companies in the world understand the potential of game mechanics to drive measurable business value and user behavior, but are still learning how to properly implement them. - Why are so many companies looking to gamification and digital motivation systems? - Please join a panel discussion featuring SolarWinds and - - Hitachi Data Systems to gain valuable insight into their successful implementation of gamification within their online communities. The panel will be hosted by 7Summits, Bunchball, and Jive Software. In this presentation you will learn: - Core elements needed to achieve the desired business and program objectives - How to plan missions, rewards and recognition to guide user behavior - Design principles to consider during implementation Real world examples and results from Solar Winds and Hitachi Data System - How to factor gamification into your activation and adoption plansTRANSCRIPT
Gamification 201:
Winning with
Gamification, a Guide to
Success
Hosted by: 7Summits, Bunchball & Jive Software
Panelists: Hitachi Data Systems, SolarWinds
Gamification 201: Agenda
• Introductions
• Gamification Best Practices within Jive
• Hitachi Overview
• SolarWinds Overview
• Panelist Question/Answer Session
Introductions
Speakers
James Davidson,
Partner & Vice President of Digital Strategy
7Summits
@jdavidson
Michael Torok,
Director of Community,
SolarWinds
@micktorok
Donna Garber,
External Community Manager,
Hitachi Data Systems
@dgarberhds
Nick Gable,
Community Manager
Hitachi Data Systems
Gamification Best Practices – 7Summits
Confidential & Proprietary
2009 70+ FOUNDED TEAM OUR MISSION CLIENTS SERVED
90+ Creating online communities
that transform business and
enhance people’s lives
Strategy
Experience
Technology
+
+
+
PARTNERED WITH SOCIAL
INDUSTRY LEADERS COMPREHENSIVE CAPABILITIES
Milwaukee, WI
Schaumburg, IL
National Client
Reach
OFFICE LOCATIONS FOCUS ON SOCIAL BUSINESS
AWARDS / RECOGNITIONS
Jive 2012 MVP
7Summits Introduction
6
Source: Gartner
Consider this… “More than 70% of the world’s largest 2,000 companies are expected to have deployed at least one gamified application by year-end 2014”
Yet… “Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives”
Gartner
Confidential & Proprietary
Commons Criticisms of Gamification
■ It creates an artificial sense of achievement
– Meaningless badges - “Who cares if I am the emperor?”
■ It’s not fun or engaging
– “This is too hard” or “I am bored.”
■ Encourages unintended, and unwanted behaviors
– “I know how to game this.”
■ Just a simple reward system that lacks impact (and value) for my business
– “Will this badge REALLY get me to eat better?
1
2
3
4
A lack of alignment between your community strategy and gamification are often to blame for poor engagement or results
Confidential & Proprietary
When do I plan for gamification?
TWO TYPES OF COMMUNITY BUILDING
2. POST-LAUNCH 1. PRE-LAUNCH
Common Focus and Questions : • How do we align with business
processes • Which Jive features should be enabled • How do we simplify the user experience • Which community metrics are
important? • How do I drive adoption at launch?
Common Questions: • How do I get user to engage within the
community? • Is there an easy was to identify and
incent my community advocates? • How do I keep user coming back? • How do I measure community vitality?
Gamification should be a key part of your community strategy and implementation. It should NOT be an after thought and needs to be planned, managed, measured and adjusted as your community matures.
Confidential & Proprietary
Aligning gamification with your strategy
WHY: Review Business Objectives and Goals
WHO: Identify Participants & Value Statements
HOW: Plan for your Bunchball implementation and measurement pre and post launch
WHAT: Define & Prioritize Gamification Uses
Confidential & Proprietary
Purpose Communications User Experience Motivators
Mem
ber
ship
O
per
atio
ns
NEEDS & EXPECTATIONS
VALUE DRIVERS
LAUNCH / WELCOME
USER-GENERATED
TRIGGERED
CAMPAIGN-BASED
CONTENT (BRAND- AND USER-GENERATED)
“WEB 2.0” EFFECTS
CONNECTIONS
RELEVANCY
UTILITY & EFFICIENCY
RECOGNITION & REWARDS
ROLE OF COMMUNITY
GOVERNANCE
INTEGRATION
KPIs & MEASUREMENT
RECRUITMENT
NURTURING
MODERATION & SUPPORT
REACTIVATION
FEATURES & FUNCTIONALITY
CONTENT PRODUCTION & CURATION
RESPONSIVENESS
HELP & SUPPORT
MOVING FROM “VISITOR” TO “MEMBER” TO “ENGAGED”
IDENTIFYING & ENLISTING INFLUENCERS
REWARDS AND RECOGNITION
REASON(S) FOR ENGAGING
MESSAGE CONSUMPTION
SATISFACTION DRIVERS
ENGAGEMENT DRIVERS
ROLE OF THE COMMUNITY & INTEGRATION
MESSAGING STRATEGY
DESIGN, CONTENT, & UTILITY
ADVOCACY & LOYALTY
Gamification Considerations
Confidential & Proprietary
Gamification Planning
What We Want What They Want What the Tool Does Strategy
Business & Community Objectives
Members’ Needs & Motivations
Missions
Badges
Concepting
Planning (Content, Administrative)
Implementation
Evaluation & Refinement
Confidential & Proprietary
Bunchball + Jive Best Practices
■ Benchmark community metrics prior to adding gamification
■ The greatest rewards should be the ones that provide the greatest business value – don’t incent the wrong things
■ Makes sure there is a combination of easy- and difficult-to-get rewards – and avoid “maxing out” too quickly
■ Consider “unexpected” badges – for the surprise and delight factor
■ Let the community know gamification is coming before “flipping the switch”
■ Create content that guides members through the gamification features – and be prepared to respond to feedback
■ Consider how existing Jive points and status levels should be applied to gamification – because they will become invisible
■ Review default gamification settings and test – all active missions will be visible when it’s turned on
Confidential & Proprietary
Key Takeaways
1. Aligning Bunchball with your community strategy is the key to success
2. Ensure gamification statistics are mapped and included within your measurement plan and reporting to guide activation / adoption efforts
3. Continually monitor and modify your Bunchball configuration based audience behavior, number and types of activity and content in the community (don’t set it and forget it)
4. Frequency of action is also a factor you'll need to take into consideration - if an activity can happen frequently or repeatedly it's important not to reward too heavily, to avoid rapid accumulation of points
5. Set rate limits and/or daily challenge limits for all rewards - having a cap on earning is a must in having control on earning potential
6. Commenting is a unique use case that requires care in how you incent volume of commenting - focus on quality rather than quantity – reward helpful or insightful comments over just general feedback
Hitachi Implementation Overview
HDS, a wholly owned
subsidiary of Hitachi Ltd.,
helps our customers convert
huge stores of data into
information they can use to
innovate.
For more than 100 years,
Hitachi has believed that
business innovation helps
society.
Hitachi Data Systems
External facing, Peer to peer technical
information sharing
‒ Support call deflection
Enable members to collaborate,
network and learn from other
professionals
Listen and learn from our customers
Access to experts and HDS thought
leadership
HDS Community Overview
Share our propriety services content with our Services
Specialization Partners in a secret space
Build relationships with customers, partners and prospects
Demonstrate innovation and thought leadership
Leverage and amplify our partners’ expertise to share important
product information
Change the perception that HDS culture is secretive
‒ “Open the kimono!”
Community Objectives
Tailored missions and criteria
based on community objectives
- about 50% were changed from
defaults
Revised points and rewards
based on anticipated user
activity and to incent behavior
‒ Ask / Answer a Question
‒ Marking content as correct or helpful
Customized Bunchball images
based on revisited missions and
to fit Hitachi branding (examples
on the right)
Bunchball Highlights
Employee at Strategic
Technology Partner awarded
the HDS Most Valued
Professional award
Handpicked community
advocates were promoted as
a “Featured user” on
community welcome page
MVP’s would get special
access to HDS resources
Success: MVP Program
“The HDS Community is
from my view a success
platform for best technical
discussions, share ideas
and make connections.”
– Head of Storage & Backup
Engineering, Major International
Corporation
Lessons Learned
Orientation Reputation Self-Help Global Accounts HDS-Related Special Awards
Level 1
1-3 days
10-25 points
Level 2
2-4 weeks
25-100 points
Level 3
2-6 months
100-250 points
Level 4
6+ months
250-1,000 points
Plan key actions and missions around central business objectives early
in development
Space-specific missions to engage a targeted audience
Attendee mission to drive real-world actions at live events
Lessons Learned
Activity Importance Point Value
Liking a piece of content Low 10
Following a space Med 25
Posting an answer marked
as correct
High 50
Evolution:
Communications & awareness strategy around tougher missions
Monthly featured missions with real world prizes
Challenges:
Slotting in time each week to consistently evolve the program
Working with MarCom on badge images
Moving forward…
SolarWinds Implementation Overview
26
SolarWinds – No we are not a ‘green’ energy company
» We’re an IT generalist software company We have over 29 licensed products and another 30 free tools
THWACK – WINS IN GAMIFICATION
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150k customers
180 countries
450 of the F500
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What is thwack?
» An evolution of our original, non-Jive, support forum
» A major component of SolarWinds’ Community strategy
Our blog platform
Our announcement platform
Our idea/feature request platform
Our main social platform, and a self-help support platform
The only support channel for the free tools we offer
» A series of topical places for customers, resellers, employees and ‘visitors’ (read-only access) to connect, share, and learn
THWACK – WINS IN GAMIFICATION 27
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What’s the point? Why does SWI care?
» It’s the hub - customers at the center Customers Connecting with one another – provide creative synergy around
content and uses and recognize us as thought leaders
» Support, products, dev, marketing & sales teams are the spokes Support sees call deflection value Products and dev team gets ideas & product
innovation Marketing has two-way dialog with our install base
and potential customers while also leveraging it for brand awareness and thought leadership
Sales uses the existence of thwack as a selling point but they also use our reviews to help with sales friction
» We are at the center of customer marketing, charged with engaging and retaining customer membership and giving prospects a view into the customer experience.
THWACK – WINS IN GAMIFICATION
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Gamification – Some of Our Points and Missions
» Dealt with a points migration (needed to avoid point inflation)
» Mission Goals
Incent more customer champions
Educate our current and potential customers
Started with the out-of-the box missions to intro people to the new platform
Created our own set of incented actions
Most proud of: understanding our biggest customer draws and created a future-proof mission to highlight them.
THWACK – WINS IN GAMIFICATION
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• Create an account • Check out the content exchange (download
an extension) • Vote on a feature request (feedback on the
product) • Get support by browsing the forum (like a
thread) • Bookmark our roadmap post (know what’s
coming) • Read 2 blogs (learn)
30
Goal = Support Call Deflection
Support - the original purpose of the SolarWinds forums » We still associate a large amount of our traffic with the product-specific
forums
» We incent good info and showing appreciation for good info
We give you points for liking/rating and marking posts helpful and correct.
We give you even more points when your content is marked correct.
THWACK – WINS IN GAMIFICATION
Action Value
Get your content rated or liked 5
Mark an answer as Helpful 5
Mark an answer as Correct 10
Get your post marked Helpful 5
Get your post marked Correct 25
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Behavior and Education Gamed
» Our monthly missions are focused mainly on educating users or incenting behavior. Mark 5 helpful and 5 correct, earn 500 pts. Extra: Like 25 replies that are helpful and
earn 250 pts
It works. In most cases the halo is also powerful.
» We added the ‘liking’ useful and correct answers instead along with the marking of correct/helpful answers. We drove users to like those threads they felt were answered.
180% increase in Helpful answers marked
240% increase in Correct answers marked
170% increase in Likes
THWACK – WINS IN GAMIFICATION
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Rating Gamed
» In February, we drove “rating” with a monthly mission for extra points. Again, for only 500pts.
THWACK – WINS IN GAMIFICATION
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Jan February Mar
Ratings 20 789 129
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THWACK – WINS IN GAMIFICATION
FSM Challenge
» For a number of months we have had product-centric monthly missions. We have been using gamification to educate. May was take the Firewall Security Manager Challenge – this was 10
question quiz with each question worth 400 pts. Questions were both prod specific and general firewall knowledge. (SurveyGizmo)
184 completed the challenge
29 joined thwack to complete the challenge.
4900 views of the challenge announcement and 69 comments
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THWACK – WINS IN GAMIFICATION
Customer to Customer Interaction
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Engage and Retain
» To engage and retain our membership, we can’t always be mired in the technical, nor can we always be looking for the sale or an overt business objective.
» You need to be able to have fun.
» You need the latitude to have fun.
» Yes, that is my desk. My Gummi-bear-laden Pessimist mug and the point of this slide
THWACK – WINS IN GAMIFICATION
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Know thy customer. Know their fun
THWACK – WINS IN GAMIFICATION
We were born of 3 Network Admins who wanted simple tools to do their jobs… we’re geeks. Our customers tend to be… geeks. We embraced our inner Sci-Fi geek…
Each level of the bracket was image-mapped and hot linked to a gamified poll, allowing you to vote for a winner and state your reason why they should win. We’re doing it again this year… very soon, stay tuned for the theme. We’ve changed it up.
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Bracket numbers…
» The bracket battle was a new space, so these are broken out by date for the individual rounds of the bracket.
» Total views driven into the new space in < 1 month: 58,702
» Continued 4 month viewing halo yielding ~15,000 more views.
THWACK – WINS IN GAMIFICATION
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Round Date Bracket page views Poll views Total views during round
Prequel 03/08 - 03/11 2537 1712 4249
Sector I 03/12 - 03/15 15062 19298 34360
Intermission 03/16 - 03/17 861 374 1235
Fleet 16 03/18 - 03/20 3768 3926 7694
Super 8 03/21 - 03/25 3303 2436 5739
Death Quad 03/26 - 03/27 1565 801 2366
Judgment Day 03/28 - 04/02 1936 1123 3059
Round Date Avg. votes/poll Total Votes Number of Polls in play
Prequel 03/08 - 03/11 93 93 1
Sector I 03/12 - 03/15 248.266 3724 15
Intermission 03/16 - 03/17 N/A
Fleet 16 03/18 - 03/20 138.875 1111 8
Super 8 03/21 - 03/25 146 584 4
Death Quad 03/26 - 03/27 86 172 2
Judgment Day 03/28 - 04/02 115 115 1
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Crowd Sourcing – Front and Center
» Ideas/Feature Requests are front and center and sub-spaces/forums are available for every product.
THWACK – WINS IN GAMIFICATION
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A year and ¾ after implementing ideation and gamification, we have 2423 ideas with 15532 votes. 121 of those ideas were implemented in products. 45 more were in the process of being implemented. That means customers drove 166 new ideas from the crowd into our products. The power to run a report and say, “You asked and we listened.” Ideas are 25 pts and then voting also gains you 5 pts (whether you vote up or down).
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Spread the Word
» Our Spread the Word forum eases sales friction When we hit friction, sales can send prospects to thwack.
» We know that people want to hear from others using the products.
» We always encourage posts in Spread the Word with points
» Adding gamification revitalized an important part of our strategy. We once again saw 5-6 posts a month in a forum that was not seeing activity.
THWACK – WHAT IT IS AND HOW WE GAMED IT
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Action Points
Posting in Spread the Word 1,200 + custom badge for your profile
After posting in Spread the Word, link us to 3rd party sites where you've mentioned us
300 per link
Post a link in Spread the Word to where you've blogged about us or reviewed us
1,500
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Points are More than Leaderboard Position – They are Currency
THWACK – WHAT IT IS AND HOW WE GAMED IT
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Gamification = Results
» Millions in support cost savings
» 150+ new ideas that customers drove
» 6x more ‘customer champions’ – MVPs
» 100+ testimonials for Solarwinds “saving our customers’ bacon”
THWACK – WINS IN GAMIFICATION
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Q&A
Q&A Panelists
James Davidson,
Partner & Vice President of Digital Strategy
7Summits
@jdavidson
Michael Torok,
Director of Community,
SolarWinds
@MickTorok
Donna Garber,
External Community Manager,
Hitachi Data Systems
@dgarberhds
Nick Gable,
Community Manager
Hitachi Data Systems
Next
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Gamification 301 - 5 Ways Gamification is
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Kim Celestre.
Gamification Webcast Series
Questions
Thank you for joining us today! If you have any
remaining questions, please feel free to email us or
tweet us at:
[email protected] / @jdavidson [email protected] / @jivesoftware
Web
7SummitsAgency.com
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@7SummitsAgency
Thank you