kalashtar - eberron pathfinder

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Navigation Home Recent Updates Announcements Site Suggestions Legend To-Do List Eberron Overview Conversion Info Character Conversion Races Changelings Daelkyr Half-Blood Empty Vessels Kalashtar Minotaurs Shifters Warforged Classes Feats Skills Traits & Drawbacks Equipment & Services Magical Items Magic Rules Bestiary Removed Material Downloads The Epic Campaign The Story So Far... PCs NPCs Important Items & Places The Opposition Credits & Links Community Use / OGL d20 Pathfinder SRD Pathfinder Forums Conversion Info > Races > Kalashtar Contents 1 Overview 1.1 Physical Description 1.2 Society 1.3 Relations 1.4 Alignment and Religion 1.5 Adventurers 1.6 Names 2 Pathfinder Version 3 Alternate Racial Traits 4 Favored Class Options 5 Build Notes 5.1 ARG Build 5.2 3.5 Version Overview Physical Description Kalashtar appear very close to humans, although a clear examination shows them to have almost an alien grace and beauty. Standing slightly taller than humans and usually a little thinner, their hair color, eye color and skin tone have all the same ranges as humans. The only definitive difference between a human and a kalashtar is a complete lack of any natural blemish, regardless of the circumstances. Society While the Kalashtar can claim the small mountainous country of Adar as their homeland, they tend to congregate in any area that has a large enough population to accommodate different ethnic districts. The largest collection of kalashtar outside of Adar is in Sharn. Search this site

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NavigationHomeRecent UpdatesAnnouncementsSite SuggestionsLegendTo-Do ListEberron OverviewConversion InfoCharacter ConversionRacesChangelingsDaelkyr Half-BloodEmpty VesselsKalashtarMinotaursShiftersWarforgedClassesFeatsSkillsTraits & DrawbacksEquipment & ServicesMagical ItemsMagicRulesBestiaryRemoved MaterialDownloadsThe Epic CampaignThe Story So Far...PCsNPCsImportant Items & PlacesThe OppositionCredits & LinksCommunity Use / OGLd20 Pathfinder SRDPathfinder ForumsConversion Info >Races >KalashtarContents1 Overview1.1 Physical Description1.2 Society1.3 Relations1.4 Alignment and Religion1.5 Adventurers1.6 Names2 Pathfinder Version3 Alternate Racial Traits4 Favored Class Options5 Build Notes5.1 ARG Build5.2 3.5 VersionOverviewPhysical DescriptionKalashtar appear very close to humans, although a clearexamination shows them to have almost an alien grace andbeauty. Standing slightly taller than humans and usually a littlethinner, their hair color, eye color and skin tone have all thesame ranges as humans. The only definitive differencebetween a human and a kalashtar is a complete lack of anynatural blemish, regardless of the circumstances.Society While the Kalashtar can claim the small mountainouscountry of Adar as their homeland, they tend to congregate inany area that has a large enough population to accommodatedifferent ethnic districts. The largest collection of kalashtaroutside of Adar is in Sharn.Search this siteRelationsKalashtar appreciate all life and respect the harmony thatcomes when neighbors are there to help one another. Thatsaid, they don't often understand most of the finer details ofother cultures and come off as a little aloofor condescending when it comes to cultural matters that haveno direct correlation to their own. Humans are by far the easiestfor them to get along with, but as one moves into strangercultures, like the dinosaur riders of the Talenta Plains or theelves of the Undying Court, the relationship becomes moreformal and less personable. Its important to note that mostkalashtar try very hard to never be rude or disrespectful, but theconfusion caused by tradition for tradition sake often leads to asimmering sense of frustration.Alignment and ReligionKalashtar are more often than not good-hearted andcommunity-oriented, placing most as lawful good. Certainly, theneed for strong self-discipline is common among adventures,making lawful of some form more common than not. Whilekalashtar respect the faiths of the other races they encounter,their own religion is more of a philosophy, known as the Path ofthe Great Light, or 'Il-Yanah' in the Quor language. While thisfaith has few actual clerics, almost all kalashtar venerate thepresence of the Great Light and it's struggle against the Darkthat would cover all of Eberron.AdventurersGiven the ingrained opposition to the Dreaming Dark, theInspired and all that they stand for, many kalashtar becomeadventurers in order to best oppose this pervasive enemy. Mostoften, kalashtar will take levels in psionic classes to bettercombat this specific threat as well as provide an unsuspectededge to more traditional combatants in Eberron.NamesMale Names: Halkhad, Kanatash, Lanamelk, Minharath,Nevitash, Parmelk, Thakakhad, ThinharathFemale Names: Ganitari, Khashana, Lakashtari, Mevakri,Novakri, Panitari, Thakashtai, ThatariPathfinder VersionAbility Score Racial Traits: +2 to any single abilityscore, chosen at character creation.Size: Medium SizeType: Humanoid (Kalashtar Subtype)Base Speed: 30'Languages: Common and Quor. Bonus Languages:Any, except Druidic and other secret languages(although they usually take Draconic and Riedran first)Dream Native: +2 racial bonus vs. mind-affecting savingthrows and are immune to dream-based effects.Naturally Social: +2 racial bonus on Bluff, Diplomacyand Intimidate.Naturally Telepathic: Psi-Like Ability: 1/day,Mindlink (as per Psionics Unleashed). The manifesterlevel for this ability is the kalashtar's character level.Charisma is the related attribute.Bonus Feat: All Kalashtar gain the Wild Talent feat as abonus feat. If they ever take a level in a class that givesthem a manifester level, that bonus feat is replaced withthe Psionic Talent feat instead.Age: Adulthood: 40 yearsIntuitive: +2d6 / Self-Taught: +3d6 / Trained: +5d6Middle Age: 75 / Old: 113 / Venerable: 150 /Maximum +4d20Base Height & Weight:Height: 5' 4" (male) or 5' 2" (female)Weight: 135 lbs (male) or 105 lbs (female)Modifier: 2d6 / Weight Modifier: x3Alternate Racial TraitsThe following alternate racial traits may be selected in place ofone or more of the standard racial traits above.Dream Warrior: Many kalashtar train their minds to ghtthe darkness of quori. They gain Mind Thrust as a psi-like ability, usable once per day. The manifester level forthis ability is the kalashtar's character level. Charisma isthe related attribute. This racial trait replaces naturallytelepathic.Keeper of Dreams: Some kalashtar seek to heal other'ssleep rather than ght. They gain Slumber as a psi-likeability, usable once per day. The manifester level for thisability is the kalashtar's character level. Charisma is therelated attribute. This racial trait replaces naturallytelepathic.Naturally Suspicious: Kalashtar have many enemiesand know they could be hiding anywhere. They get a +2racial bonus to Perception, Sense Motive and Stealth.This racial trait replaces naturally social.Razor Sharp Concentration: Some kalashtar can holda thought so focused that little can be done to breaktheir train of thought. They get a +4 racial bonus toconcentration checks. This racial trait replaces dreamnative.Soul of Taratai: Some kalashtar are more connected tothe original source of Dal Quor, for good or for ill. Theyget the Unlocked Talent feat as a bonus feat. This racialtrait replaces dream native.Favored Class OptionsThe following favored class options are available to allcharacters of this race who have the listed favored class, andunless otherwise stated, the bonus applies each time youselect the favored class reward.Any: Kalashtar can always spend their favored classpoint to gain 1 additional power point instead of a hitpoint or skill point.Monk: Add +1/4 point to the monk's ki pool.Oracle: Add +1/2 to the oracle's level for the purpose ofdetermining the effects of one revelation.Psion: Add +1/2 psionic power from the telepath powerlist or psion / wilder power list to the list of powersknown. This power must be at least one level lower thanthe highest-level power she can manifest. This optioncan be used to select discipline talents, from the psion'sown discipline or the telepathy discipline, which aretreated as 0th level powers and have the samelimitations as the discipline talents the psion getsnormally.Rogue: Add +1/2 to Bluff checks to deceive or lie and+1/2 to Sense Motive to see through deceptions and liesSoulknife: The soulknife gains +1/6 of a new blade skill.Build NotesARG BuildType: Humanoid (Kalashtar): 0 RPSize: Medium: 0 RPSpeed: Normal (30'): 0 RPAbility Score Modifier: Human Heritage: 0 RPLanguage: Linguist (Common and Quor): 1 RPRacial Traits:Skill Bonus (+2 racial bonus to Bluff): 2 RPSkill Bonus (+2 racial bonus to Intimidate): 2 RPSkill Bonus (+2 racial bonus to Diplomacy): 2 RPResistance (+2 racial bonus on mind affecting effects andpoison, but drop the bonus vs. poison for immunity to dream-based effects):2 RPPsi-Like Ability, Lesser as Spell-Like Ability, Lesser (1/day,Mindlink, Manifester Level at Character Level): 1 RPStatic Bonus Feat (All Kalashtar gain the Wild Talent feat as abonus feat. If they ever take a level in class that gives them amanifester level, that bonus feat is replaced with Psionic Talentinstead): 2 RPFavored Class Option: Kalashtar can spend their favored class point togain 1 additional power point instead of a hit point or skill point.Total: 12 RP3.5 VersionHumanoid Type (kalashtar subtype)Medium SizeBase Speed: 30'No Attribute modifications+2 racial bonus vs. mind affecting abilities and possession+2 racial bonus on Bluff, Diplomacy and IntimidatePsi-Like ability: Mindlink with ML at 1/2 Character LevelNaturally psionic: +1 power point / character levelAutomatic Languages: Common and Quor. Bonus Languages: Draconicand ReidranFavored Class: PsionSource: ECB, pg. 16Iniciar sesin | Actividad reciente del sitio | Informar de uso inadecuado | Imprimir pgina | Con la tecnologa deGoogle SitesComentariosNo tienes permiso para aadir comentarios.No tienes permiso para aadir comentarios.