keeping the peace: mixing agile and waterfall dr. matthew ganis, ibm senior technical staff member...

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Keeping the Peace: Mixing Agile and Waterfall Dr. Matthew Ganis, IBM Senior Technical Staff Member Tom Hawkins, Program Manager, ibm.com Westchester Project Management Institute March 13, 2008 Slides available at: http://webpage.pace.edu/mganis

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Keeping the Peace:Mixing Agile and Waterfall

Dr. Matthew Ganis, IBM Senior Technical Staff Member

Tom Hawkins, Program Manager, ibm.com

Westchester Project Management Institute March 13, 2008

Slides available at: http://webpage.pace.edu/mganis

Agenda – Keeping the Peace

Overview of Agile Methods What are some of the components/practices Issues we’ve run into (solutions we use)

What is Agile

Agile Software methodologies and practices emphasize:

Empirical process control Quick delivery of valuable functionality Simple designs Constant Communication

Definition of Agile1

Agile is an iterative and incremental (evolutionary) approach to software development which is performed in a highly collaborative manner with "just enough" ceremony that produces high quality software which meets the changing needs of its stakeholders.

1 http://www.agilemodeling.com/essays/agileSoftwareDevelopment.htm

Plan-driven methods

Assumes requirements are understood up front and are relatively stable

Assumes software can be “manufactured” Emphasizes Big-Design Up Front (BDUF) Step-by-step execution

De-couple architecture and design from coding and testing

Different teams for different aspects

Requirements

Analysis

Architecture

Design

Code

Test

Deploy

Time

Where did Agile come from? The Agile manifesto specifies:

Continuous delivery of valuable software.

Welcome changing requirements (even late in development) Deliver working software

frequently

Business people and developers must work together daily

Build projects around motivated individuals. Trust them

face-to-face conversation.

Working software is the primary measure of progress.

Agile processes promote sustainable development.

Simplicity (maximize the amountof work not done)

Form self-organizing teams.

At regular intervals, reflect on how to become more effective,

then tune and adjust

Key Agile TermsTerm Definition

Stories A project conducted under an Agile Method is broken up into a set of very small deliverables called stories.

Velocity Velocity is a method for measuring the rate at which teams consistently deliver business value in a software system (at what rate can they deliver stories)

Iteration

Software developed during one unit of time is referred to as an iteration, which may last from one to four weeks. Each iteration is an entire software project: including planning, requirements analysis, design, coding, testing, and documentation. Stories are implemented within iterations

Customer The stakeholder that is responsible (i.e., has money) and “owns” the requirement

Exploring - not Big Up-Front Planning

Agile is a methodology where we come up with a solution to a problem not by planning or analysis, but by exploratory programming

This leads us to Iterative development…

Iterative development(getting closer to the target)

Further iterations

Assuming you knew all the requirements

Time (measured in iterations)Iteration 1 Iteration 2 Iteration 3

Iteration 1 Iteration 2Iteration n

Within an iteration, stories are created

In a planning game, stories are selected by the customer based on value

Releases are composed of a number of iterations, as the iterations progress, stories are completed, and new ones are introduced

At some point, there exists a deliverable, that delivers enough value that the customer says “stop” since the remaining stories don’t contribute sufficient value

The “promise” of Agile

Agile allows for faster deliverables at a lower cost (assuming the customer decides, based on what they see, that a set of stories aren’t needed)

What is Extreme Programming

XP is extreme in the sense that it takes 12 well-known software development "best practices" to their logical extremes

It’s not rocket science!

XP helps define HOW to go about the project

XP Practices

Planning Game Small Releases Simple Design Continuous Testing Refactoring 40-hour work week

Pair Programming Collective code

ownership Continuous

Integration On-Site customer Coding standards

Scrum (project management)

Typical Agile Flow

Stories

Velocity

Unfinished Work

New Function

BugFixes

New Velocity

Refactoring

Retrospective

Iteration Planning Development

Latest Version

ReleasePlan

Bugs

CustomerInteraction

Iteration Plan

1-2 days 1 day (meeting)

2 weeks (typical)

Last day of Iteration

How do we marry the two ?Requirements

Analysis

Architecture

Design

Code

Test

Deploy

Time

• Arch•User Design•Development•Customer•DBA•Deploy

Start Finish• Arch•User Design•Development•Customer•DBA•Deploy

• Arch•User Design•Development•Customer•DBA•Deploy

VS.

Waterfall

Iterative

Why mix Agile and Waterfall

Existing projects process and tools Externally dependant groups using

waterfall Executives still need to plan for annual

project funding and resource allocation

IBM.COMCorp.portal

SWG STG

ServicesSupport

The IBM.COM Organization drives or provides:

•Standards

• To Ensure that sites are uniform

• Dynamic capabilities

• Masthead

• Footer

• Personalization

• Page tools

We provide the corporate portal but have several “stakeholders” that

represent various IBM Brands

What is “Whole Team”?

A team working in isolation (i.e., without the supporting functions integrated into the team) will tend to not fully realize the advantages of Agile techniques

The team is only as Agile as it’s weakest link

Do these opposites attract?

Following a strict Plan Formal Checkpoints Big upfront design “Big Bang” delivery

Plan as we go No Checkpoints Agile modeling Many small releases

Vs.

What happens when we mix the two?

But we need documentation…….

•Create user stories within the iteration

•Try to understand,we don’t know it all (yet)

•Try to use what we do have

Pre-planning game

planning game

planning game

Agile Team 1(or other team)

Feature

Agile Team

Set Iteration Goals

Create Supporting Stories

Execution

Integrated Deliverable

Try to combine the two methods

Pre-planning game

Helps in organizational communication Allows dependencies to surface Get’s each “side” used to how the “other”

half lives

Lesson: Agile helps you build the right functions and the best product

A “bedrock” Agile principle states:

“Satisfy the customer through early and continuous delivery of valuable software.“

What if my feature doesn’t “make it”

Agile Projects are better with Feature and Function Usage. The traditional “requirements document” is a guess.

Customers often don't know exactly what they

want at the beginning of a project.

Customers often don't know exactly what they

want at the beginning of a project.

[1]

“Agile practices focus on intelligent and responsive reaction to change.” The Laws of Software Process Philip G. Armour- 2004

Managing requirements

Managing requirements in this hybrid model is difficultNon-Agile teams need answers that aren’t

“soft”Agile teams don’t view things as

requirements, thus something being 80% done is “foreign” to them.

It’s either done or not done

Delays….

Agile is predicated on fast answers and clarifications to questions and issues (sometimes the answers are wrong or incomplete)

However, Doing something wrong – is vastly better than doing nothing (for an iteration)

Managing Agile and Plan-driven Requirements

RSCRequirement

Database

Stakeholders

RequirementsConvert ApplicableRSC Reqts into Agilestories

RSC

Xplanner

stories

Non-Agile Agile

Common Repository of Requirements used by IBM

Agile Customer

Development Team

Functional Requirements and Documentation We’ve modified the concept of a

Functional Specification to become a Functional Description

Rather that document to the smallest detail what we are going to do, we document at a higher level, introducing capabilities over requirements.

Capabilities decompose into stories(Dealing with the marketing problem)

Capability 1 Capability 2 Capability 3 Capability n

StoriesStory for capability 1

Story for capability 3

Story for capability 3

Story for capability 2

Story for capability 2

Story for capability 2

Story for capability 4

Iteration 1 Iteration 2 Iteration 3

Time

•Marketing talks in terms of Capabilities

•Development talks in terms of Stories

Stumbling blocks

Executive team needs end to end plans with project milestones and deploy dates

Business owners want committed/dedicated resources for projects

Limited development resources

Success?

Have we been successful?Sort of:

Agile projects complete and “ship” on timeWe need to get better at incremental deliveryStrictly waterfall teams understand us better,

but still don’t always react fast enough

Questions ?

Thank you……

Matt Ganis ([email protected])

Tom Hawkins ([email protected])