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    ( , )

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    , , (), . , , () , , , , , , . 21 , , 1) , , .

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    (platform) . (, , , , ) , ( ) . . . .

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    . , .2) , . , (rhetoric) (slogan) .

    , . . () . . (appropriate technology) , (appropriate education) , , , . . . -- . ., ., .

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    IT . , , , IT . , , , . . .

    , , (home sapiens sapiens) (home machine) . 2020 2 73 . 2060 (singularity) , , , , . ( ) . . .

    .

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    ? ? (human) , , . (Acorn School) 10 . . (digital native) , . SW .

    (browsing the net), (learning objects), (simulations) , (online course credits), , OCW . 3, . (dual-coding theory) 3) (logogens) (imagens) . (stimulus on) (imagined stimulus) .

    . . . MP3 .4) .

    3) Mayer, Richard E.; Sims, Valerie K.(1994), For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning. Journal of Educational Psychology, Vol 86(3), 389-401. [Abstract] In 2 experiments, high- and low-spatial ability students viewed a computer-generated animation and listened simultaneously (concurrent group) or successively (successive group) to a narration that explained the workings either of a bicycle tire pump (Exp 1) or of the human respiratory system (Exp 2). The concurrent group generated more creative solutions to subsequent transfer problems than did the successive group; this contiguity effect was strong for high- but not for low-spatial ability students. Consistent with a dual-coding theory, spatial ability allows high-spatial learners to devote more cognitive resources to building referential connections between visual and verbal representations of the presented material, whereas low-spatial ability learners must devote more cognitive resources to building representation connections between visually presented material and its visual representation.

    4) () . .

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    .

    . (, , , ) . . .

    , (Luddite Movement) . , . , 5) . . .

    (KERIS) SMART (Technology embedded), (Resource enriched), (Adaptive), (Motivated),

    5) 82% 30% . , . , . . . , () . 10% . . 100 95, 90, 105, 110 . , .

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    (Self-directed) , .

    (2011.10.13 ) . , (11. 6. 29, ) . , , 21 .

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    - 15 ,

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    - 15 30%

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    . (edutopia). (now and here) . . (edutopia dilemma/paradox) . .

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    7) . (common sense).

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    . . . . , , , . , , , , . . , , , , , , . , , . ! 8 , 10 [] ? . , . , , . .

    , ,

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    - (bodily-kinesthetic) (spatial) (naturalist) (musical) (linguistic) - (logical-mathematical) (intrapersonal - ) / (spirtuality/existential) (interpersonal)

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    , , , , . , . (, ) . , , (simulation), , , , , (, 2000). , , . .

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    hypertext, hyperlink , , . . , . hypertext , () , () . , . , . , . , . , , , , . () , , , () . .

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    . . .

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    . , . . . J. S. Bruner

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    (enactive) (iconic) , (symbolic) .

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    , , (vision) .

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    , (reduction) . . ( ) ( ) . . , , , , .

    (2007.3.15), .______________(2011.10.13), ., (2010), 2010 . (2004), " ",

    ., , (2011), 2010 ,

    .(2006), u-Learning ,

    24.(2010), , SNU Press.

  • - 25 -

    , , (2010), , .

    (2005), 2005 , . (2008), , . (2010), , .(2010), , 51.(2000), , , 10, , 6-11. (1997), " ", . (2004), " ", .(2000), ; 21(2000 10). 61-67. (2011), , .(2011), . PPT . (2000), 21 . ., , , , , , (2011), 2.0

    () , . , (2010), ,

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    , 51 . (1999), . : .(2010), , ., , , (2006), , ()

    .(2006), . : () . (2000), ,

    ().______(2011a), . : .______(2011b), ,

    (10 21, )., (2011), :

    , () .Bellanca, James & Brandt, Ron(Eds.)(2010), 21st Century Skills: Rethinking how

    students learn, Bloomington, IN: Solution Tree Press. , 21 (1), .

    Bobbitt, F.(1918), The Curriculum. Boston: Houghton-Mifflin.

  • - 26 -

    Brown, John Seely(Mar./Apr. 2000). Growing up digital: how the Web changes work, education, and the ways people learn, Change, 32(2), 10-20.

    Comenius, J.A.(1658), Orbis Sensualium Pictus. (1997). . : .

    Eisner, E. W.(1985), The educational imagination(2nd ed.). New York: Macmillan.Francek, Mark A.(Mar. 2000), The Web as instructional tool: advantages and

    disadvantages. Learning and Leading with Technology, 27(6), 10-13.Goldstein, E. B.(2010), Cognitive Psychology: Connecting mind, research, and

    everyday experiences(3rd ed.), Kindle Edition. Kilpatrick, W. H. (1918), The project method. Teachers College Record, 19

    (September), 319-335.Marzano, Robert J. & Heflebower, Tammy(2011), Teaching and Assessing 21st

    Century Skills: The classroom strategies series, Marzano Research Laboratory. , 21 (1), .

    Palloff, R.M. & Pratt, K. (2000), Building Learning Communities in Cyberspace. (2000), . : .

    Rushkoff, D.(1996), Playing the Future. , . : .