kevin akeroyd & wes wasson - "gamification for business: the future of the enterprise"

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Gamification of BUSINESS FUTURE OF THE ENTERPRISE JUNE 20, 2012

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Applying game design strategies to non-game, business environments requires a fundamental understanding of that business’objectives, digital touch points, and audiences. In this talk, join Badgeville and a Fortune 500 customer to explore how gamification is changing the face of the modern social enterprise. Learn how game mechanics, reputation mechanics, and social mechanics can be deployed across your website, mobile and enterprise applications to increase adoption of key technology investments as well as customer loyalty and engagement.

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Page 1: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Gamification of BUSINESS

FUTURE OF THE ENTERPRISE

JUNE 20, 2012

Page 2: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Kevin AkeroydSVP Field Operations, Badgeville

Today’s Speakers

Wes Wasson CMO, Citrix

Page 3: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Agenda…

Future of the EnterpriseWes

Gamification & Engagement of the Enterprise Kevin

Open Q&A

Page 4: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

| mobile work styles & cloud services

Page 5: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Consumerization

New Generation

Globalization

Mobility

Cloud Services

Instant Anything

Page 6: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

v e l o c i t y

ma

gn

itu

de

Page 7: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Employees | Customers | Competitors

Page 8: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"
Page 9: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"
Page 10: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"
Page 11: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"
Page 12: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Realize that gamification is not about virtual pigs

1

Page 13: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Admit you’re no longer in control

2

Page 14: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Employees join Companies

Page 15: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Embrace the power of community

2

Page 16: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

350 productsLarge TeamTwo Years

Page 17: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

10,000 productsOne guy part time

90 days

Page 18: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Gamification…

Page 19: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Engagement becomes Pervasive

Gamification not Enough

The Future…

Key Themes

Rise of Reputation

Social becomes Ubiquitous

Behavior Data = Big Data

Page 20: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

ENGAGEMENTMECHANICS

GAME MECHANICS

SOCIAL MECHANICS

REPUTATION MECHANICS

Drive, measure, & reward high value behaviors

with smart gamification

Socialize, recommend, and notify users about

contextually rich behaviors

Elevate user status across all your communities

of engagement

Not just Gamification…

Page 21: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

PLATFORM APPROACH

COMMUNITIES

CRM SOCIAL COLLABORATION

LMS/HR CMS

SOCIAL WEB

YO U R C U S T O M E R S

WEBSITES & MOBILE APPS

MARKETING/ANALYTICS

YO U R E M P LOY E E S

Enterprises will take a

Page 22: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

ENTERPRISESYSTEMS

APPLICATIONS

WEBSITES & MOBILE

EVERYWHERE

YOUR ENGAGEMENT LAYER

UCE / TV / Media

KIOSK, EVENTS, POINT OF

SALE

Drive Engagement

Page 23: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Example

Page 24: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"
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Connect Multiple Stakeholders

CONNECTING PARTNERS, CUSTOMERS AND EMPLOYEES

Page 26: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

EMC COMMUNITYPOWERED BY JIVE & BADGEVILLE

Page 27: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

THE VISION

• Reward Completion of Tasks

• Encourage Similar High-Value Behavior

• Expertise Location

Page 28: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Across the EnterprisePLATFORM APPROACH

External Support

Community

CRM Support System

The Behavior Platform

Key Behaviors Across All Apps

Social Collaboration

Platform

Page 29: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Example

Page 30: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Enterpr ise Wide Consumer

EMPLOYEES SUPPLY CHAIN

CUSTOMERS PARTNERS & DEVELOPERS

Oracle as an ENGAGEMENT

ACROSS ALL AUDIENCES

Page 31: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

ISV / OEM PARTNER

CRM HEALTH SCIENCES

LMS/HR ON DEMAND

Oracle as a ENGAGEMENT

ACROSS ALL APPS

Page 32: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

RISE OF REPUTATION

IN A SOCIAL CUSTOMER BASE OR SOCIAL ENTERPRISE, REPUTATION IS

EVERYTHING!

Rank, Status, ReputationRECOGNITION

VIP Access, Moderation, Stronger Votes, Badges, Points

PRIVILEGES

Discounts, Free Shipping, Prizes, Bonuses, Commission Spiffs, etc.

MONETARY

SOCIALNESS OF CUSTOMER OR ENTERPRISE

PER

CEIV

ED

VA

LU

E O

F R

EW

AR

D

Page 33: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

RISE OF REPUTATION

IN A SOCIAL CUSTOMER BASE OR SOCIAL ENTERPRISE, REPUTATION IS

EVERYTHING!

Page 34: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

I want everyone to know it!

Country Club

Linked In

The Office Twitter

My Peers

FacebookChurch

HomeResume

Business SchoolGoogle

Page 35: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Example

Page 36: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Lots of Communities

Mobile Device

Disk Drives

Virus Software

Laptop

Networking, InternetStorage

PeripheralsDesktop

Servers

Page 37: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

ALL SILOS!

COMMUNITIES

CRM COLLABORATION SOCIAL CMS, KM

SOCIAL COMMERCE

D E L L C U S T O M E R S

DELL MOBILE, WEB, BLOGS

IDEATION

D E L L E M P LOY E E S

Lots of Platforms

Page 38: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

WHAT DID WE DO?

Social! Social! Social! It’s a Revolution!!!

SOCIAL BUSINESS SOFTWAREAbout $1 Billion Worth

Page 39: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

I LOVE SOCIAL SOFTWARE, BUT HERE’S THE REALITY…

WORKERS THAT LEVERAGE SOCIAL SOFTWARE TOOLS

(Forrester, September 2012)

12 %

Page 40: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

ENTERPRISESYSTEMS

APPLICATIONS

WEBSITES & MOBILE

EVERYWHERE

Make It All Social

UCE / TV / Media

KIOSK, EVENTS, POINT OF

SALE

Social needs to be

Page 41: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

SO WHERE DO THEY GO?

Somewhere Other Than Your Site

Page 42: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

The Behavior Graph

Page 43: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

DELIVER THE SAME SOCIAL EXPERIENCEON THEIR OWN SITE, MOBILE, APPS

Where It’s…

Your Product Your Content Your Users

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Social Context Rich Activity Stream Surfacing Valuable Behaviors In Real-TimeAcross Site

Page 45: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Social Context Or Tie It to Specific Site Content or Filter by Category

New!

Page 46: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Real-Time Notifications Catalyze Users By Showing Them What’s Happening Right Now

Page 47: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

Find people to connect with…

And follow them

Page 48: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

But Don’t Just Follow People…

Follow Content & Products, Too

Page 49: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

purchaserefer

LTVtime on site

social support

registerrepeat visits

page views

share

postvotecomment like

BIG BEHAVIOR DATA

Engagement Retention Conversion People

tweet

recommend

Page 50: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

ANALYTICS, B.I.Engagement Retention Conversion People

Telco • Frequency • # of Activities

• Lifetime Value• Churn Reduction

• Registration• ARPU

• Growth in User Base• Growth in Active Users• Total Unique Users

Tech • Frequency • # of Activities

• Lifetime Value• Retention %

• Registrations• Course Completion

• Growth in User Base• Growth in Active Users• Total Unique Users

Retail/ ecommerce

• Repeat Visits• Time to visit after

purchase

• Lifetime Value• Churn Reduction• Referral

• Add to Cart• Purchase Velocity• Purchase Amounts

• Growth in User Base• Growth in Active Users• Total Unique Users

CGP/Consumer Electronics

• Repeat Visits• Time to visit after

purchase• Lifetime Value• Churn Reduction

• Add to Cart• Purchase Velocity• Purchase Amounts

• Growth in User Base• Growth in Active Users• Total Unique Users

Energy• Growth in User Base• Growth in Active Users• Total Unique Users

Media• Frequency• # of Activities• Virality - Sharing

• Active Player Growth• WAU Growth• Targeted Referral

• Page Views• Video Plays• Sponsorship Conversion

• Growth in User Base• Growth in Active Users• Total Unique Users

Health/ Education

• Repeat Visits• Logging Workouts• Setting Goals

• Increase lifetime usage• Lapsed User Analysis

• Registration• Increase in Frequency

• Growth in User Base• Growth in Active Users• Total Unique Users

Page 51: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

purchaserefer

LTVtime on site

social support

registerrepeat visits

page views

share

postvotecomment like

BIG BEHAVIOR DATA

CRM MARKETING SERVICE OFFER MGMT.

tweet

recommend

Page 52: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

PLATFORM APPROACH Enterprises will take a

Platform

Apps“Cloud Connector”

Interoperability Developer Toolkits, APIs, Mobile SDKs

Page 53: Kevin Akeroyd & Wes Wasson - "Gamification for Business: The Future of the Enterprise"

DESIGN APPROACH Enterprises will take a

Frameworks, Deployment Automation

Behavioral Psychology, Social Game Design, Social Loyalty, Employee Incentives,

Reputation Management, Behavioral Analytics

Expertise