keynote bizplay 2013: gamification and banking: breaking a lance for gaming in a financial institute

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Gamification and banking Breaking the lance for gaming in the financial sector Bizplay 2013 | Maarten Molenaar | Rabobank Netherlands

Post on 17-Oct-2014

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Keynote presentation at Bizplay 2013 at Karlsruhe. In this presentation I show my vision on gamification and how we implement this at Rabobank Netherlands.

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  • Gamification and bankingBreaking the lance for gaming in the financial sector

    Bizplay 2013 | Maarten Molenaar | Rabobank Netherlands

  • Who am I ?

    You can discover more about a person in an hour of play than in a year of conversation.

  • Who am I ?

    Damgloin

    Priest healer (support role)

    Achiever/free spirit

  • Maarten Molenaar

    Maarten Molenaar Manager Gamification Hub Rabobank Netherlands

    10 million customers

    1.9 million members

    50.000 employees

    48 countries

    Twitter: @MaartenMA

  • Gamification

    Emergence of Gamification:

    Technological drive: cultural shift Economical drive: literacy shift

  • Cultural shift generation Y

  • Growing workforce

    25%

  • Digital Natives

  • There is no digital media

  • Ubiquitous in a New Generation

  • Data is like water from the tap

  • New interaction with systems

  • Systems of engagement

  • They dont care..

  • It is must be relevant

  • Cultural shift

    New generation needs game mechanics as an enabler.

    Abundance of data calls for systems of engagement.

  • Literacy shift

  • Average age of a gamer

    37

  • Percentage of female players

    50%

  • Gaming platforms

    55%

  • Global industry turnover

  • What does this mean?

    (Digital) games are known and normal: For every age For every demographic For every level of income At any place At any time

  • En what does that mean?

  • Literacy shift

    Rapid growth of the gaming industry.

    Games are becoming part of our every day lives again.

    Users are getting used to the gaming grammar.

  • Gamification

    Applying the game-design thinking to a non-gamecontext in order to achieve a higher level of userengagement, change behavior and solve problems.

  • What is so special about games?

  • Autonomy

  • Mastery

  • Beter plaatje voor relevanceBeter plaatje voor relevance

    Relatedness

  • Progression & feedback

    Thomas van Manen - Sogeti

  • Learning

    Sebastian Deterding

  • Flow

    Flow - Csikszentmihalyi

  • Designing for motivation

    Ghosydney.com

  • Nike+

  • Back to gamification

    Applying the game-design thinking to a non-gamecontext in order to achieve a higher level of userengagement, change behavior and solve problems.

  • Beter plaatje voor relevanceBeter plaatje voor relevance

    Engagement with the system

  • Beter plaatje voor relevanceBeter plaatje voor relevance

    Change behavior

  • Beter plaatje voor relevanceBeter plaatje voor relevance

    Solve problems

  • Gamification & business

    The difference between gamification and serious games:

    Holistic versus adaptive (closer to your company) One-time experience versus continious engagement

    (a more sustainable experience)

  • Engagement at work

  • Supporting customers

  • Gamification & Rabobank

  • The online mortgage process

  • The gamification solution

  • The gamification patterns

    Progression &

    feedback elements

    Gamification

    Blankstates

    Call for action, motivate to fill the blank spots.

    Feedback indicators

    Instant feedback on the progress of their actions.

    Quest Queue

    Motivating the user in providing a clear overview of what

    activities need to be completed.

    Reward

    The customer who uses the crosschannel mortgage process

    receives a reward in the form of a 450 euro discount.

  • Gamification is a hype

  • How to get a grip on hypes

  • Learn and understand

  • A Cooperative bank

  • A Cooperative bank

  • A Cooperative bank

    Members

    Local

    Rabobanks

    Central Board

    Rabobank

    Netherlands

  • Learning at Rabobank

    Local branches

    Learning & Development

    Lean Competence Center

    Recruitment

    User Experience Center

    Innovation IT HR Communications Marketing Control

  • Activities

    Inspiring Inspire colleagues Invite them to share and co-create

    Learning Learn from ongoing projects Combine the fields of (academic)

    knowledge Collaborating in the enterprise

    gamification community

    Advice On Gamification/gaming topics

  • Example: CRM Challenge

  • CRM Challenge

    0

    0,5

    1

    1,5

    2

    2,5

    3

    3,5

    4

    FA

    FB

    V&S

    VK

    Average

    response time

    for service

    requests:

    -50%

    Results

  • CRM Challenge

    Teamplay

    Teams work together on daily basis to increase

    their performance in the challenge.

    Progression & feedback

    Teams track their performance daily. By setting

    clear goals and receiving immediate feedback

    they managed to improve continiously.

    Reward

    The biggest price was the recognition for their

    performance. Placing the teams in a spotlight

    turned out to be their biggest reward.

  • What have we learned?

    Gamification

    requires a variance

    of competences

    Cover your bases!

    (goals &

    measurement)

    Gamification is

    motivation design

    Gamification starts

    with root-cause

    solving.

    Its the design

    process, not just

    the design

    elements

    Make it

    meaningful!Start & IterateCo-create & share

    Dont be afraid

    not to use

    gamification!

  • Implementation

  • 4 Examples

    User Experience Center Analyse business requests. Implement gamification in UI designs. Designers are trained in gamification design

    Rabobank Learning Center

    Use gamification to redesign the educationalprogramme for employees.

    Learning through engagement.

    Lean Competence Center

    Gamification is used to enhance the adoption of a culture of continuous improvement

    Application Development & Maintaince

    Use gamification as a design principle in the virtualization of services.

  • Challenges of our own

  • Where does the road lead to ?

  • Focus on elements

  • Balance intrinsic/extrinsic

  • Combining two worlds

  • The PBL paradigm

  • My vision on gamification

  • I need your help!

  • Endgame

    Thank you!

    Maarten Molenaar

    [email protected]

    Twitter:

    @MaartenMA