keynote speaker – dr mark griffiths: the role of context in online gaming playing: implications...

14
THE ROLE OF CONTEXT IN ONLINE GAMING PLAYING: IMPLICATIONS FOR EDUCATION, THERAPEUTIC INTERVENTION, AND ADDICTION Dr Mark Griffiths Professor of Gambling Studies International Gaming Research Unit Nottingham Trent University [email protected]

Category:

Documents


1 download

TRANSCRIPT

Page 1: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

THE ROLE OF CONTEXT IN ONLINE GAMING PLAYING:

IMPLICATIONS FOR EDUCATION, THERAPEUTIC INTERVENTION, AND ADDICTION

Dr Mark GriffithsProfessor of Gambling Studies

International Gaming Research UnitNottingham Trent University

[email protected]

Page 2: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

BACKGROUND TO ISSUES

• Long history of using VGs in a therapeutic capacity

• However, VGs are often demonized and pathologized by the mass media in relation to excessive usage

• The role of context in VG playing is critical in distinguishing excessive gaming from addictive gaming.

Page 3: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

• Argued that excessive gaming does not necessarily mean that a person is addicted

• The reinforcing properties of potentially addictive gaming can be harnessed in both educational and therapeutic contexts

• (e.g., skill development and learning, physiotherapy and occupational therapy, pain management, cognitive rehabilitation, etc.).

Page 4: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

KEY QUESTIONS(Griffiths, 1998)

•What is addiction?

•Does video game addiction exist?

•If it exists what are people actually addicted to?

Page 5: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

TECHNOLOGICAL ADDICTIONS(Griffiths, 1995; 2008)

• Technological addictions are operationally defined as non-chemical (behavioural) addictions that involve excessive human-machine interaction

• Usually contain inducing and reinforcing features which may contribute to the promotion of addictive tendencies

• Feature all the core components of addiction

Page 6: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

ADDICTION COMPONENTSADDICTION COMPONENTS(Griffiths, 1995; 1996; 2005; 2009)(Griffiths, 1995; 1996; 2005; 2009)

•SalienceSalience

•Mood modificationMood modification

•ToleranceTolerance

•WithdrawalWithdrawal

•ConflictConflict

•RelapseRelapse

Page 7: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

GENERIC FACTORS THAT MAKE VIDEO GAMES ATTRACTIVE TO PLAYERS

• Fun and exciting

• Motivating and stimulating

• Interactive

• Challenging and engaging

• Rewarding and reinforcing

• Mood modifying

• Provide novelty

• Skill enhancing

Page 8: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

GENERIC FACTORS THAT MAKE INTERNET ATTRACTIVE TO USERS

(Griffiths, 2003)

•Access

•Affordability

•Anonymity

•Convenience

•Disinhibition

•Escape

Page 9: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

VIDEOGAMES: POSITIVE BENEFITSVIDEOGAMES: POSITIVE BENEFITS(DeFreitas & Griffiths, 2008; Griffiths, 2005; 2010)(DeFreitas & Griffiths, 2008; Griffiths, 2005; 2010)

• Educational benefitsEducational benefits

• Simulation/practice benefitsSimulation/practice benefits

• Perceptual-motor skills/hand-Perceptual-motor skills/hand-eye co-ordinationeye co-ordination

• Social benefitsSocial benefits

• Pain management, Pain management, physiotherapy, mental physiotherapy, mental distractiondistraction

• Cognitive rehabilitation Cognitive rehabilitation (strokes and attention (strokes and attention difficulties)difficulties)

• Psychotherapy/behaviour Psychotherapy/behaviour management in childrenmanagement in children

Page 10: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

THERAPEUTIC, MEDICAL AND HEALTH THERAPEUTIC, MEDICAL AND HEALTH USES OF VIDEOGAMES USES OF VIDEOGAMES

(Griffiths, 2004; 2005; 2009)(Griffiths, 2004; 2005; 2009)

• VGs as painkillersVGs as painkillers

• VGs in psychotherapeutic VGs in psychotherapeutic settingssettings

• VGs in cognitive VGs in cognitive rehabilitationrehabilitation

• VGs in educative health care

• VGs for the learning disabled

• VGs for ‘exergaming’

• VG therapy for ADD/impulsivity

• VG therapy for anxiety (VRET)

• VG therapy for the elderly

Page 11: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

VIDEOGAMES AS DISTRACTORS

• Studies show cognitive distraction may block the perception of pain.

• Distractor tasks consume some degree of the attentional capacity otherwise devoted to pain perception.

• VGs likely to engage a person’s active attention because of the cognitive and motor activity required.

• VGs allow possibility of sustained achievement due to level of difficulty (challenge) during extended play.

Page 12: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

ANALGESIC EFFECT OF VIDEOGAMESANALGESIC EFFECT OF VIDEOGAMES(Griffiths, Kuss & Ortiz de Gortari, 2012)(Griffiths, Kuss & Ortiz de Gortari, 2012)

• VGs have been used as a form of physiotherapy/occupational therapy in many different groups:

• Increase strength in arm, hand and finger injuries/rheumatology

• Respiratory muscle training aid for young patients with Duchenne Muscular Dystrophy

• Movement aid for cerebral palsy

• Postural stability and balance

• Increase strength for wheelchair users

• Upper-limb physiotherapy for burns victims

• Sitting tolerance for lower back pain

• Scratch prevention for neurodermatitis

Page 13: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

CONCLUSIONS

• Video game addiction Video game addiction appears to exist (depending appears to exist (depending upon addiction criteria upon addiction criteria used)used)

• ‘‘Addictive’ components of Addictive’ components of VG playing can be VG playing can be harnessed for educational harnessed for educational and therapeutic potentialand therapeutic potential

• There has been considerable success when games are specifically designed to address a specific problem or to teach a certain skill.

Page 14: Keynote speaker – Dr Mark Griffiths: The role of context in online gaming playing: Implications for education, therapeutic intervention, and addiction

• An activity cannot be described as an addiction if there are few (or no) negative consequences in the player’s life.

• Gaming addiction should be characterized by the extent to which excessive gaming impacts negatively on other areas of the gamers’ lives rather than the amount of time spent playing.