killer game-loops-case-magic-land final

54
© wooga 1 Killer Game Loops Case: Magic Land Henric Suuronen Head of Studio at wooga

Upload: wooga

Post on 19-Aug-2014

7.130 views

Category:

Entertainment & Humor


0 download

Tags:

DESCRIPTION

Presentation at Sociality Rocks, Kiev Ukraine 27.09.2011

TRANSCRIPT

Page 1: Killer game-loops-case-magic-land final

© wooga

1

Killer Game LoopsCase: Magic LandHenric SuuronenHead of Studio at wooga

Page 2: Killer game-loops-case-magic-land final

© wooga

2

Key stats

6 games on Facebook; 40 million active users

#3 social game developer worldwide

Little advertising

70% of users are female (age 20-60)

About woogaFounded January 2009Funding of $31m

International team of >100from 20 countries in Berlin

Page 3: Killer game-loops-case-magic-land final

© wooga

3

Henric Suuronen

Wooga – Head of Studio

Magic Land

Magic Land: Island (HTML5)

GamesChangedMyLife.com blog

Previous work

Millionaire City – 2.9M DAU

MMA Pro Fighter

Tower Bloxx - 2007

+ >20 mobile titles

Page 4: Killer game-loops-case-magic-land final

© wooga

4

© wooga4

Today’s Agenda

I. Game LoopII. Smart-DepthIII. ClosureIV. Case: Magic LandV. Post-Launch Iteration

Page 5: Killer game-loops-case-magic-land final

© wooga

5KILLER GAME LOOPS

Page 6: Killer game-loops-case-magic-land final

© wooga

6

Game Loop?

The chain of actions you do over and over again

Usually to generate soft currency

Page 7: Killer game-loops-case-magic-land final

© wooga

7

Page 8: Killer game-loops-case-magic-land final

© wooga

8

BUY FISH

GROW FISH

SELL FISH

Page 9: Killer game-loops-case-magic-land final

© wooga

9

Page 10: Killer game-loops-case-magic-land final

© wooga

10

BUY PLOT

BUY & PLACE ITEM

WAIT INCOME

COLLECTINCOME

Page 11: Killer game-loops-case-magic-land final

© wooga

11

Common loop mistakes

• Object disappears at the end• User does not get in-game money

from the Core loop -> focus else• Too complex/imaginary• Slow animations -> not responsive• Several Game Loops• Too simple

Page 12: Killer game-loops-case-magic-land final

© wooga

12

Good Game Loop?

• Real-life simulation• Fun 1 time – Fun 1000 times• Few steps (4-6 max)• Requests tied to it • Smart-Depth• Good Closure

Page 13: Killer game-loops-case-magic-land final

© wooga

13

Smart-Depth

An extra layer ON the core game loop that adds strategy and more ‘game’

Page 14: Killer game-loops-case-magic-land final

© wooga

14ITEM INTERDEPENDENCY

Page 15: Killer game-loops-case-magic-land final

© wooga

15FLOW PLANNING

Page 16: Killer game-loops-case-magic-land final

© wooga

16TIMING - PLANNING

Page 17: Killer game-loops-case-magic-land final

© wooga

17SMART-DEPTH

Page 18: Killer game-loops-case-magic-land final

© wooga

18SMART-DEPTHUn-fog optimally Utilize Outposts

Page 19: Killer game-loops-case-magic-land final

© wooga

19

Game Closure

“I will define closure as the ability to leave the game with a feeling of certainty that one has done all one can do and that things will be okay until one returns [..]”

(Brenda Brathwaite)

Page 20: Killer game-loops-case-magic-land final

© wooga

20GOOD CLOSURE

Page 21: Killer game-loops-case-magic-land final

© wooga

21BAD CLOSURE

Page 22: Killer game-loops-case-magic-land final

© wooga

22CLOSURE

Page 23: Killer game-loops-case-magic-land final

© wooga

23

Timers & bars Blinking Icons

CLOSURE

Page 24: Killer game-loops-case-magic-land final

© wooga

24

Loop Closure

• All actions done rewards waiting

• Variable / fixed times• Energy Re-fills - timer• Knows punishment rules• Same state when

returning

Page 25: Killer game-loops-case-magic-land final

© wooga

25

Change Loop after launch?

Page 26: Killer game-loops-case-magic-land final

© wooga

26

ChecklistGame Loop Check-ListReal-Life SimulationEarn Soft CurrencyRepeatedly FunFew StepsRequests TiedSmart-DepthClosure

Page 27: Killer game-loops-case-magic-land final

© wooga

27

ChecklistGame Loop Check-ListReal-Life SimulationEarn Soft CurrencyRepeatedly FunFew StepsRequests TiedSmart-DepthClosure

THIS IS NOT HOW YOU MAKE GAMES!

Page 28: Killer game-loops-case-magic-land final

© wooga

28

BE HUMBLE

Page 29: Killer game-loops-case-magic-land final

© wooga

29

© wooga29

Page 30: Killer game-loops-case-magic-land final

© wooga

30

BOARD GAME

Page 31: Killer game-loops-case-magic-land final

© wooga

31

BUY HOUSE

OPTIMALPLACING

WAIT INCOME

COLLECTINCOME

CITY GAME

WHACKNPC/OBJECT

BUY MAP

UN-FOG

OPTIMAL

ADVENTURE GAME

MORE SPACE/ITEMS

PLACE &BUILDHOUSE

Page 32: Killer game-loops-case-magic-land final

© wooga

32LEGO PROTOTYPING

Page 33: Killer game-loops-case-magic-land final

© wooga

33

Concept ShotCONCEPT SHOT

Page 34: Killer game-loops-case-magic-land final

© wooga

34

Prototyping / early 1st playableGAME 1st Playable

Page 35: Killer game-loops-case-magic-land final

© wooga

35

User Testing

USER TESTING

Page 36: Killer game-loops-case-magic-land final

© wooga

36

Closed BetaCLOSED BETA

Page 37: Killer game-loops-case-magic-land final

© wooga

37LAUNCH 15th August

Page 38: Killer game-loops-case-magic-land final

© wooga

38

POST-LAUNCH ITERATION

Page 39: Killer game-loops-case-magic-land final

© woogaMay-01 May-08 May-15 May-22 May-29 Jun-05

0

50,000

100,000

150,000

200,000

250,000

300,000

350,000

400,000

week 1 week 2 week 3 week 4 week5

First 5 weeks show promise

Page 40: Killer game-loops-case-magic-land final

© wooga

40

Focus: Improve Retention

Page 41: Killer game-loops-case-magic-land final

© wooga

41

Problems Identified

Too many dropping even before seeing the game.

Page 42: Killer game-loops-case-magic-land final

© wooga

42

Problems Identified

- Too few completing tutorial- Too many dropping L2 L3- Way too many dropping L3 L4

Page 43: Killer game-loops-case-magic-land final

© wooga

43

Data will show you there is a problem but very rarely suggest why.

Page 44: Killer game-loops-case-magic-land final

© wooga

44

Page 45: Killer game-loops-case-magic-land final

© wooga

45USABILITY

Page 46: Killer game-loops-case-magic-land final

© wooga

46OBJECTIVE & STORY

• Goals to support Objective (becoming ruler)• More & Better Story Goals

Page 47: Killer game-loops-case-magic-land final

© wooga

47RE-SHUFFLE GOALS

Page 48: Killer game-loops-case-magic-land final

© wooga

48

Extending TutorialEXTEND TUTORIAL

Page 49: Killer game-loops-case-magic-land final

© wooga

49

Progression Speed

BALANCING

Energy& Level-up

Resource& RewardAmounts

Page 50: Killer game-loops-case-magic-land final

© wooga

50

Solved Problems?

ProblemsBefore game drop-offTutorial Completion Rate

Drop-off L2L3Drop-off L3L4

1-day retention: +3-4 percentage points7-day retention: +3-5 pp.

Page 51: Killer game-loops-case-magic-land final

© wooga

51

Iterate, validate, iteratevalidate, iterate, validateiterate, validate, iterate

Work continues…

Page 52: Killer game-loops-case-magic-land final

© wooga May Jul Aug Oct Dec Mar May Jul Sep0

200,000

400,000

600,000

800,000

1,000,000

1,200,000

1,400,000

1,600,000

WHAT IS POSSIBLE

Page 53: Killer game-loops-case-magic-land final

© wooga

53

apps.facebook.com/magicland

Page 54: Killer game-loops-case-magic-land final

© wooga

54

wooga.com/jobsBlog: gameschangedmylife.comTwitter: @Henricgames

Thank You!