kinematics in two dimensions chapter three. scalar vs. vector scalar –magnitude only vector...

61
Kinematics in Two Dimensions Chapter Three

Upload: ashlynn-harrison

Post on 18-Dec-2015

229 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Kinematics in Two Dimensions

Chapter Three

Page 2: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Scalar Vs. Vector

Scalar– Magnitude only

Vector– Magnitude and direction– Vector Addition (trigonometry)

Page 3: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Notation

v = speed

v (or v )= velocity

Page 4: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example One

A student walks 10 km due east, and then 4 km due north. How far is she from her starting point?

Page 5: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Tip-to-Tail Method

Correct method

tail

tip

Resultant

Page 6: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example Two

A student walks 50 m due west, turns and walks 50 m northeast. How far are they away from the starting point?

Page 7: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example Three

A sasquatch walks 100 m at an angle 20o south of west. He then walks 40 m due north, then 65 m at an angle of 35o north of west.

a)Sketch his path

b)Calculate the distance and angle from the origin.

Page 8: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution

A car travels 50 m/s at an angle 30o north of east. Draw and measure its x and y component vectors.

30o

V

East

North

Page 9: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution: Trigonometry

sin = opposite = o

hypotenuse h

cos = adjacent = a

hypotenuse h

tan = opposite = o

adjacent a

h

a

o

Page 10: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution: Ex. 1

A car travels 500 km at an angle 30o north of east. Calculate its x and y displacement.

30o

500 km

East

North

Page 11: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution : Ex. 2

A car travels 300 km at an angle of 22.0o W of N. Calculate the x and y-components of the vector.

(Dx = -112 km, Dy = 278 km)

Page 12: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution : Ex. 3

A car travels 40.0 m/s at an angle of 56.0o S of E. Calculate the x and y-components of the velocity.

(Dx = 22.4 m/s, Dy = -33.2 m/s)

Page 13: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution : Ex. 4

A mailman travels 300 m at an angle of 25o N of E, then 100 m at an angle 50o N of E. Calculate the total (resultant) displacement and angle. (393 m, 31.1o north of east)

25o

B=100 m

East

North

A=300 m50o

Page 14: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

25o

B=100 m

East

North

A=300 m50o

Ax

Ay

Bx

By

Page 15: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution : Ex. 5

A mail carrier drives 22.0 km north. She then drives 47.0 km in a direction 60.0o S of E. What is her displacement from the post office?

(Ans: 30.0 km, -38.5o)

Page 16: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution : Ex. 6

A plane travels due east for 620 km, 65o S of E for 440 km, and then 53o S of W for 550 km. What is the displacement from the airport?

(Ans: 960 km, -61o)

Page 17: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution : Ex. 7

A bird flies 5.00 km due south, then 3.00 km at an angle of 25o north of east, then 4.00 km at an angle of 45o south of east. Calculate the magnitude and direction of the net displacement.

(8.59 km, 49.8o S of E)

Page 18: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vector Resolution : Ex. 8

A bicycle travels at • 3.0 m/s, 45o N of E• then 5.0 m/s, 45o W of N• then 2.0 m/s, 60o N of E.

a)Calculate the resultant (net) velocity and the angle.

b)Can you express your answer in i and j notation?

(7.40m/s, 93.2o)

Page 19: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

A person travels 5.00 km southwest, then 7.00 km 35.0o north of east, then 3.00 km due east. Calculate the net displacement and angle. Can you express your answer in i and j notation?

Page 20: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Which will hit the ground first, a bullet fired from a gun, or just dropped from the same height?

Page 21: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Projectile Motion

• Definition – motion in both horizontal and vertical direction

• Examples: Arrows, baseballs, bullets

• Trajectory – curved path taken by objects in projectile motion

• Thrown objects fall just like dropped objects

Page 22: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)
Page 23: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Vectors are Independent

1. x and y components are independent of one another.

2. x component NEVER changes

3. y component changes due to gravity

Vx never changes

Vy increases from the acceleration of gravity

Page 24: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)
Page 25: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Can Superman throw a baseball all the way around the earth, turn around, and catch it at the same height?

Page 26: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example 1

Assume the wagon is moving at a constant velocity. Can the girl in the wagon through the ball straight up and catch it, or will she pass under it?

Page 27: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)
Page 28: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example 2

A bug is sitting on your dashboard when you start and then get the car up to a constant speed. If the bug takes off, will he slam into the back window of your car?

Page 29: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

If the kid in the tree lets go just as the water-balloon gun is fired, will he get hit?

Page 30: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)
Page 31: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example 3

A movie stuntman drives a motorcycle off a 50.0 m cliff.

a)Calculate the time of flight. (3.19 s)

b)Calculate how fast must it travel to hit the ground 90.0 m from the base of the cliff? (vxo=28.2 m/s)

c)Calculate the vertical speed at which the bike hits the ground. (31.2 m/s)

Page 32: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)
Page 33: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Projectile Motion

Mr. Fredericks throws a discus from a 20.0 m hill with a horizontal velocity of 8.6 m/s.a)Calculate the vertical velocity of the discus as it hits the ground. (19.8 m/s)b)What is the horizontal velocity as it hits the ground?c)Calculate the time of flight. (2.02 s)d)Calculate how far the discus lands from Mr. Fredericks. (17.4 m)

Page 34: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Projectile Motion

A cliff diver runs from the top of a 15.0 m cliff and hits the water 30.0 m from the base of the cliff.

a)Calculate the time the diver was in the air. (1.75 s)

b)Calculate the vertical velocity at which they hit the water. (17.1 m/s)

c)Calculate the initial horizontal velocity. (17.1 m/s)

Page 35: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example 4a

A football is kicked at an angle of 37.0o with a velocity of 20.0 m/s.

Page 36: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

a) Calculate the maximum height of the football. (7.35 m)

b) Calculate the total time that the ball is in the air. (2.45 s)

c) Calculate how far the ball travels horizontally (39.2 m)

d) What is the ball’s velocity at the highest point?e) What is the acceleration of the ball at the

highest point?

Page 37: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)
Page 38: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

 A pirate is attacking a gold bearing ship. The pirate's cannon can shoot projectiles at a speed of 70.0m/s, the cannons are tilted at 30° up.

a. Calculate the x and y components of velocity. (60.6 m/s, 35 m/s)

b.Calculate the total time in the air. (7.14 s)

c. Calculate how close the pirate ship must get for the cannon ball to hit the other ship. (432 m)

Page 39: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

A girl kicks a soccer ball at an unknown angle and velocity. The ball travels 50.0 m downfield in 2.80 s.

a)Calculate vx (17.9 m/s)

b)Calculate the time to reach the peak height (1.40s)

c)Calculate the peak height (9.60 m)

d)Calculate vy (13.7 m/s)

e)Calculate the initial velocity and angle to the ground. (22.5 m/s, 37.4o)

Page 40: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

A student kicks a dodge ball at an unknown angle and velocity. The ball travels 25.0 m the gym in 1.07 s.

a)Calculate vx (23.4 m/s)

b)Calculate the time to reach the peak height (0.535 s)

c)Calculate vy (5.24 m/s)

d)Calculate the peak height (1.40 m)

e)Calculate the initial velocity and angle to the ground. (24.0 m/s, 12.6o)

Page 41: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example 5

Suppose Mario can hit a golf ball at 60.0 m/s. What angle should he strike the ball to hit a green 320 m away?

Page 42: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Range Formula

R =(v2sin2 g

=30.3o and 59.7o)

Page 43: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Range

What angle should any projectile be fired to achieve maximum range?

R = (v2sin2 g

We want sin2 to be the maximum value (1)

2 = 90o

Page 44: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Note how 60o and 30o produce the same range

Page 45: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

A football is kicked 50.0 m at a speed of 24.0 m/s. Calculate the launch angle.

(29.1o or 60.9o)

Page 46: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Mr. Fredericks throws a lazy physics student with a velocity of 500.0 m/s and an angle of 45.0o. Where does the student land, in pain?

Page 47: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Example 7

A boy kicks a football from a height of 1 m. The football was kicked at an angle of 37o and a velocity of 20.0 m/s.

Page 48: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

a) Calculate the vx and vy (16.0, 12.0 m/s)

b) Calculate the time to peak height (1.22 s)

c) Calculate the peak height (remember that it was kicked from 1 m) (8.35 m)

d) Calculate the time from peak height to the ground. (1.30 s)

e) Calculate the total time in the air (2.52 s)

f) Calculate the x-distance (40.3 m)

Page 49: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

A baseball is thrown at 10.0 m/s from the top of a 5.00 m hill at an angle of 45.0o.

a. Calculate the peak height. (7.55 m)

b.Calculate the time until it reaches peak height. (0.72 s)

c. Calculate the total time in the air.(1.96 s)

d.Calculate the total horizontal distance the ball can travel. (13.9 m)

Page 50: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

A ball is thrown from ground level to a roof that is 7.00 m above the ground. You stand 5.00 m from the wall of the building, and throw the ball at 14.2 m/s and an angle of 80.8o.

a)Calculate the x and y components of the initial velocity (vx = 2.27 m/s,voy = 14.0 m/s)

b)Calculate the time it takes to reach the peak height. (1.42 s)

c)Calculate the peak height. (10.0 m)

d)Calculate the total time (2.20 s)

Page 51: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Damien is thrown from ground level to a roof that is 15.00 m above the ground. You stand 10.00 m from the wall of the building, and throw Damien at 50.0 m/s and an angle of 75.0o.

a)Components of velocity (12.9 m/s and 48.3 m/s)

b)Time up (4.93 s)

c)Peak height (119 m)

d)Time down (4.61 s)

Page 52: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Relative Velocity

A car is traveling on a highway at 65 mph. What speed does it seem to be traveling if you are:

a) Stopped at the entrance ramp to the highway?

b) Traveling in the same direction at 55 mph?

c) Traveling in the opposite direction at 60 mph?

SPEED LIMIT

65

Page 53: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Suppose a boat wishes to go straight across the Susquehanna river (which flows south). Which direction should they head?

Flow of river

Boat starts here

Page 54: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Rel. Velocity: Example 1

A boat crosses straight across a river at a speed of 1.85 m/s. The current of the river is 1.20 m/s west.

a) At what angle did the boat start out?

b)What was the straight velocity?

1.20 m/s

1.85 m/s

Page 55: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Rel. Velocity: Example 2

Suppose that same boat headed straight across the stream.

a) What is the boat’s velocity (2.21 m/s)

b) How far downstream would it be after the trip? (the river is 110 m wide). (72 m)

c) How far did the boat actually travel? (132 m)

1.20 m/s

1.85 m/svr

Page 56: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

Rel. Velocity: Example 3

You are travelling in a plane at 250 km/h due east. A wind blows at 50.0 km/h from the southwest.

a)Calculate the resultant velocity (and angle) of the plane. (288 km/h, 7.1o N of E)

b)Calculate the distance the plane travelled in 40 minutes (192 km)

Page 57: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

A plane travels at 200 km/h due north. However, a 100 km/h wind coming from the northeast blows.

a)Calculate the resulting velocity of the plane with

respect to the ground. (147 km/h)b)Calculate the direction of the planes motion.

(28.7o W of N)c)Calculate how far the plane travelled north in

half an hour. (65 km)d)Calculate how far the plane travelled total in half

an hour. (73.5 km)

Page 58: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

A pilot wishes to fly a distance of 300. km and on a bearing of 30.0o North of West. There is a wind blowing from the South-East at 100. km/h. The plane has an airspeed of 300. km/h. Calculate:

a)the ground speed of the plane (398 km/hr)

b)the pilot’s heading (angle) (33.7o N of W)

c)Calculate how long it will take the plane to travel 300 km. (45 minutes)

Page 59: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

2. 20 blocks, 37o (S of E)

4.24.95, 41.10o below the x-axis (S of E)

6.b) -14.0, 19.9 c) 24.3, 54.8o above the x-axis

8. 5.84, 33.1o N of W

16. a) 1.90 m/s2 down b) 18.8 s

20.y = 44 m, x = 4.8 m 22. vox = 7.0 m/s

24. vo = 13 m/s

26. 2.46 s

28. 22 m

30. a) vo = 9.39 m/s b) 0.80 m

32. a) 1.13 m b) o = 0.54o 62. 46.3, 31.6o

Page 60: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)

32. a) 1.13 m b) o = 0.54o

36.a) 14.6 s b) 1.22 km c) 83.9 m/s

d) -79.9 m/s d) 116 m/s e) 43.6o below horizontal

40. 10.5 m/s in direction of ship’s motion, 6.5 m/s in direction of ship’s motion

42. vsc = 29 m/s vsg = 14 m/s down

44.0.00600 h = 21.6 s

46. 8.13o West of South

50. 0.90 m/s

52. = 53o 62. 46.3, 31.6o

Page 61: Kinematics in Two Dimensions Chapter Three. Scalar Vs. Vector Scalar –Magnitude only Vector –Magnitude and direction –Vector Addition (trigonometry)