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    Chapter 1. Installation 2Installation 2Recommendations 2System Requirements 2

    Chapter 2. The Adventure Begins 3Choosing a Character 3The Kingdom in Peril 5A New World - Teana 6

    Chapter 3. New Features 7Whats New? 7Stereo Vision 7

    Chapter 4. Character Advancement 8Attributes 8Awards 9Equipment 10Skills 11Quest Log 14Pet Dragon 15

    Spell Book 15Chapter 5. Combat System 18The Battle Arena 18Troops 20Creatures and Races 22Pet Dragon Skills 26Battlefield Objects 28

    Chapter 6. The Game World 29Adventure Map 29Castles 30Buildings 31Non-Player Characters 31Portals 31Treasures 32Objects 32

    Chapter 7. The Wonders of Teana 33Enemy heroes 33Companions 34Living objects 34Bosses 36

    Chapter 8. Instructions for the Adventurer 38Preferences 38

    Hotkeys 40Technical Support 41Credits 42

    CONTENTS

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    CHAPTER 1. INSTALLATION

    INSTALLATION

    1. Insert the Kings Bounty: Armored Princess Play/Installdisc into your DVD drive.

    2. If AutoPlay is enabled, a title screen should appear. Clickon the Install button.

    3. If AutoPlay is not enabled, click on the Start button on yourWindows taskbar, then on Run. Type D:\ Autorun and click on OK.

    Note: If your DVD drive is assigned to a letter other than D,substitute that letter.4. Follow the remainder of the on-screen instructions to finish

    installing Kings Bounty: Armored Princess. Run the game afterinstallation by selecting Kings Bounty: Armored Princessin the menu of the respective group of applications(default name C:\Program Files\1C Company\Kings Bounty. ArmoredPrincess) or by clicking the Kings Bounty: Armored Princessdesktop icon.

    RECOMMENDATIONS

    1. The game requires DirectX version 9.0c or higher. Duringinstallation, a compatible version of DirectX will be installedautomatically if an older version is detected.

    2. Use the latest drivers for your video and sound card to ensurecorrect operation of the game.

    3. The on-disc manual requires Acrobat Reader, which is also included.

    SYSTEM REQUIREMENTS

    Minimum System Requirements:

    MS Windows XP/Vista DirectX 9.0c Processor 2,6 GHz RAM 1GB Videocard nVidia GeForce 6600 with 128 MB or equivalent ATI DirectX-compatible soundcard DVD-ROM 5,5 GB free hard disk space keyboard, mouse

    Recommended System Requirements:

    MS Windows XP/Vista DirectX 9.0c Processor 3 GHz RAM 2 GB Videocard nVidia GeForce 7950GT with 512 MB or equivalent ATI DirectX-compatible soundcard DVD-ROM 5,5 GB free hard disk space keyboard, mouse

    CHAPTER 2. THE ADVENTURE BEGINS

    CHOOSING A CHARACTER

    Before entering the unexplored world of Teana, you must choosea profession for Princess Amelie from the three character classes: Warrior,Paladin, or Mage. This choice will determine not only the startingcharacteristics of your character, but also the style of gameplay,the available battle tactics, and the general development tendencyof the hero.

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    Warrior - first and foremost an experienced leader. The warriorsstrength lies in her ability to lead a huge army, and commandtroops effectively. From the beginning, the warrior showsenhanced combat skills, and can command greater forces.The warrior is also unique in possessing the special skill"Bloodthirst."

    Warriors are capable of developing a substantial army even duringthe early stages of the game, and continue to develop Leadership fasterthan the other classes. Their skills greatly enhance the combatperformance of allied troops, and their mastery of battle rage meansbetter management of their pets.

    Paladin - an intermediate class between Warrior and Mage.In battle, she reinforces her troops with magic and prayers,healing the wounded and resurrecting fallen allies.The Paladin is adept in developing skills of the Mind, but mayalso develop skills in combat and the magical arts. Onlythe Paladin possesses the skill of "Resurrection."

    This class enables allied troops to fight more effectively againstthe undead and demons, and allows greater control over exotic creaturesand armies. It also affords faster development of the hero, whethershe chooses to lean more towards either the warrior or the magiciancharacteristics, or to remain a balanced mix between the two.

    Mage - prefers wisdom and knowledge over brute force. Theycannot command huge armies, but make up for this with greatermastery over the magical arts.Mages develop their magical capacities and skills far faster thanthe other classes. Mages alone can develop and refine their skillsin Magic to receive an extra skill: "Higher Magic".

    A variety of spells and skills allows the Mage to choose from a rangeof tactics: to engage directly in aggressive combat against the enemyarmy, to cast enchantments which strengthen allies or weakenthe opposing force, and to destroy the opponent's troops throughpunishing combat spells.

    After selecting the class of character, it is possible to indicate a secondname or nickname for the hero. You can also select a coat of arms fromthe list, and choose whatever difficulty level suits you best.

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    THE KINGDOM IN PERIL

    The game begins in Endoria, the homeland of Princess Amelie. Hard timeshave beset the kingdom of Darion, for Archdemon Baal has once againinvaded the land, and this time he is more eager for revenge than ever!Countless hordes of demons, with fire and sword, have ravaged the landsof the orcs and elves, defeated the troops of King Mark, and besiegedKronberg, the capital of the kingdom of Darion.

    It seems to be the day of accounting, but there may yet be one lastchance to break the siege the legendary hero, Bill Gilbert, who hadbeaten the Archdemon once before. Alas, the celebrated hero had long

    ago left to explore the distant world of Teana. The greatest magicianof the kingdom is about to be dispatched to find Sir Gilbert and returnhim home, that he may defend the kingdom in its hour of peril. However,this plan does not come to pass Princess Amelie proves unwillingto deliver the fate of the native world into the hands of another, andherself leaps through the portal which leads to the uncharted worldof Teana

    Thus concludes the prelude, and so begins the adventure in a new anduncharted land the world of Teana.

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    A NEW WORLD TEANA

    Teana greets Amelie with challenges of its own. In this strange andunfamiliar world, she must find a way to find Bill Gilbert and return with himto her home. Fortunately, luck has not entirely turned away fromthe Princess. King Fredrick, ruler of the island on which the portaldeposited Amelie, is quite friendly. Fredrick gives the Princess the Stoneof Courage one of precious Stones of the Gods which awakens hiddenstrength in Amelis, and reaffirms her divine origin. King Fredrick promisesto help fulfill a strange prophecy which Amelie seems connected with, andencourages her to go forth in search of the eight Stones of the Gods - and heeven gives her a magical pet dragon to aid her in her quest.

    Thus Princess Amelie was dragged into a vortex to fulfill an ancientprophecy uttered thousands of years ago, by an oracle knownas the Angel and she understands that the only way to fulfill hermission is to fulfill the Prophecy of Teana, and ask the gods for their aid.The ancient prophecy of the eight Stones of the Gods now determinesthe fate of both worlds, whose salvation rests solely in the handsof the young Princess Amelie, daughter of the Gods. And to help in her searchis her pet dragon, given by King Fredrick, and the power of divine stones.King Frederick is happy to tell everything that he knows of the whereaboutsof the other stones, and provides troops for hire. On the very same island therestands the Temple of Hope, where Amelie can learn more about the Angel

    of the Prophecy and receive the second Stone of the Gods, if she will fulfilla task for the priestesses of the temple. To do this, Princess will have to travelto a nearby island.

    Fortunately, King Frederickhas made sure that theAmelie is free to sail Teana:in the port, a ship awaits.But to reach the new land,Amelie must first find theright navigational map.This will be the first taskof the Princess Amelie, onthe way to the fulfillmentof the Prophecy

    CHAPTER 3. NEW FEATURES

    WHATS NEW?

    Now you can play as a female character - Princess Amelie! Your very own pet dragon! Choose between seven pet dragons,

    which you can call to assist you in battle. With experience, yourdragon can learn and improve nine unique skills.

    A new race of bloodthirsty Lizardmen, along with 10 new creatures. New skills and special abilities for the creatures familiar to players

    of the first game.

    Revival of the class system of headhunting contracts. Enhanced role-playing system, with dozens of options and skills,

    and the opportunity to develop your character to level 50and above.

    Medals which give bonuses for special achievements. New combat spells and an entirely new type of magic, for use

    on the adventure map. Seven companions, each of whom provides unique advantages

    to the hero. Five new bosses: the robotic Driller, the giant toad Dersu-Kumatu,

    the magician Zilgadis, the Lizardman KTahu, and the ArchdemonBaal himself.

    The ability to obtain crystals of magic and even talent runesby disassembling magical objects.

    See the world of Teana in 3D stereo-view. Weak enemies run away from the hero. They will try to avoid

    fighting, and will give you gold and experience if you allow themto flee.

    A unique opportunity to see Teana from a bird's-eye view - riding

    upon a magical Pegasus. Detailed statistics of completed battles. When exploring dungeons, the hero travels without a horse.

    STEREO VISION

    The game King's Bounty: Armored Princess is presented in stereo-scope,which allows you to enjoy the game in full 3D! You can enable stereomode under the "Preferences" tab by checking "Stereo."

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    WARNING! It is recommended that you use stereo-visionin a single game session for no more than 30 minutes.Further, you must take breaks whenever your eyes beginto tire. If you experience discomfort when usingthe stereoscope effect, try narrowing the "depth effect"in the box, or simply return to standard 2D view.

    CHAPTER 4. CHARACTER ADVANCEMENT

    ATTRIBUTES

    All the information about the character is presented in the hero screen.The information of principle importance is located on the left sideof the window.

    Experience is awarded for winning battles and performing tasks. Whenthe hero has accumulated enough experience, she gains a level.Leadership determines how many and what type of creatures can jointhe heros army. Each creature has its own, separate demandon leadership. Leadership is increased when the character gains a level,and is further increased when the player recovers special leadership flags,or when the player equips certain items.

    Attack increases the damage dealt by all the creatures in the heros army.If the heros attack outweighs the opponents defense, then even greaterdamage is dealt.Defense likewise effects all the creatures in the heros army, increasingthe effectiveness of their protection. If the defense is greater thanopponents attack, the damage incurred will be reduced.Intellect affects the damage caused by magical spells, and durationof the spells effect. It is an important parameter for a mage.

    Mana the magical force spent on the use of spells. It is naturallyreplenished outside of battle, and in certain cases can be restored duringbattle as well.

    Rage increases during battle, whenever troops exchange blows. It may

    be spent to call your pet dragon to attack. In addition, the higher yourlevel of Rage, the more frequent and more punishing are the criticalstrikes of your warriors.

    Aside from experience, the player may raise these parameters whengaining a level, by visiting the special places on the adventure map,or through the aid of magical equipment.

    AWARDS

    Achieving successes in the game will bring awards, which give bonusesto the hero. Some awards are only available to a specific character class.

    Grand strategy. This award is given for waging battle without any lossof troops. Troops show greater respect for able military commanders, andso this medal increases the Leadership of the hero.Headhunter. This award is given for the killing of enemy heroes, andit increases the amount of Rage at the beginning of any battle wagedagainst an enemy hero.Dragonslayer. After receiving this medal for defeating dragons, the heroincreases the learning speed of her own pet dragon.Treasure Hunter. This medal is awarded for the discovery of a largenumber of chests and other hidden treasures. It brings with it a bonuswhich increases the experience gained through combat.Blind Rage. This award, also known as the Order of the Dragon, is givento the warrior for making frequent use of her pet dragon. It gives alliedtroops a bonus to their chances for making critical hits.Battle Alchemy. Heroes earn this medal by demonstrating that theyare brave enough to manage volatile substances, to wreak flamingvengeance and corrosive poisons upon the ranks of their enemies. In turn,this medal carries a bonus that increases the strength of such attacks.Trapper. To quietly set a trap and lure the enemy to his doom thisis a true art! This medal is awarded for the cunning setting of a few

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    well-placed traps, which completely destroy an enemy troop. This medalcarries the bonus of reducing the damage suffered from enemy traps.Guardian Angel. Only upon mastering the spells Stone Skin and DivineArmor may the hero receive this medal, which spreadsa protective wing over all allied forces, increasing their resilienceto all types of damage.Reptile Hunter. This medal is reserved for the Warrior class. For defeatingLizardman armies in battle, the hero receives this award, and an increaseto her Attack.Iron Knight. This medal is reserved for the Warrior class. For using certaincombat spells, her staunch service is rewarded by this medal, whichincreases her maximum amount of Rage.Purifier. This medal is reserved for the Paladin class. For paying homageto her sacred tenets and laying waste to the ungodly armies

    of the undead, the hero receives this medal and a bonus to her Defense.Holy Warrior. This medal is reserved for the Paladin class. For castingdivine spells, the hero receives this award, and an increase to the damageof the Paladins Priests and Inquisitors.Illiteracy Exterminator. This medal is reserved for the Mage class.By destroying armies of bloodthirsty orcs, the hero makes the world morecivilized. This award increases the Intellect of the hero.Fire Mage. This medal is reserved for the Mage class. Mages who often usefire spells receive this award, which increases the heros maximum levelof Mana.

    EQUIPMENT

    In the middle of the Hero window is the characters "backpack", whichcontains all of the items she has collected in her journeys. Abovethis is a representation of the character, surrounded by slots for weaponsand equipment. Throughout her travels, the hero will come across manyitems, and may buy yet other items in stores or receive them as rewardsfor performing certain tasks. Each object has its ownspecial properties,and by wearing them, the hero may alter her attributes, and affectthe behavior of her troops. The various pieces of equipment are dividedinto several types, each of which corresponds to a slot where the hero canequip it. These equipment types include: Helmets, Weapons, Shields,Gloves, Armor, Dresses, Belts, Shoes, Regalia, and Artefacts. Unwanteditems can be sold in castles and stores, discarded, or disassembled.Disassembly destroys an item and releases Magic Crystals and even TalentRunes, if you have learned the ability "Neatness".

    Some items have additional properties which can be activated, or contain

    yet other items which can be extracted from the object. Such items havean additional option in the drop-down menu: "Use".

    In addition, some items may be upgraded, as indicated in the itemsdescription. To upgrade such an object, simply select the "Upgrade"option in the object menu. Once you confirm that you wish to challengethe objects Keepers in battle, you are transported to a specialarenato fight against the Keepers of the object. Having won this battle, youobtain the upgraded item. More information on item upgrades canbe found below, in the section on "Living Objects".

    Some objects are composed of magic crystals and runes, and so are usefulto disassemble. Before you sell an item, you might consider whetherit would in fact be more profitable to destroy the item to extract Crystals

    or Runes.

    Also, some items may be part of a set. By bringing together all of theseitems and equipping them at the same time, you will receive an addedbonus for the set - in addition to what bonuses the items would provideseparately. If an item is part of a set, this will be indicated in the itemsdescription, along with the list of other items which compose the set.

    SKILLS

    Your character's skills are displayed on the right side of the Hero screen.Whenever the hero gains a new level, she receives Talent Runes which she canspend on studying and improving her skills. You may also be awarded TalentRunes for the completion of certain tasks.

    The character skills are divided into three groups: Might, Mind, and Magic.There are 14 in each category, 42 Skills altogether. There are three typesof runes as well, and to develop a skill in the Might category, for example, willrequire a greater expense of Might Runes. Warriors will receive a greaternumber of Might Runes when leveling, so Might skills will come more quicklyto the warrior. In general, a given character class can increase skills faster andmore easily in the skill group associated with that class.

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    Might SkillsRage Control. Increases the amount of Rage that a herocan accumulate.Anger. The Rage of the hero increases when her troopsexchange blows.Training. Increases experience gained by your petdragon in battle.Caution. In the first round, all creatures in the hero'sarmy receive less damage from physical attacks. Alsoincreases the Defense of the hero.Quick Draw. The art of quickly shooting arrows enablesyou to strike first, outstripping the shots of enemyarchers.Frenzy. During combat, the hero's troops becomefrenzied and receive an increased Attack bonus.Tactics. Knowledge of tactics allows the heroto arrange troops on the battlefield before combat.Nighttime Operations. When fighting in the dark, all

    the troops in the hero's army receive a bonus to Attack and Defense.Onslaught. On their first move, troops receive a bonus to Initiative.The maximum Rage of the hero also increases.Power of Darkness. This allows the hero effective command of undead armies.Heroism. Your Attack is increased, as your troops courageously rush intobattle.Resistance. Your Defense increases, making you more resistant to enemyattacks.Revenge. Responding to attack the enemy, your warriors often make CriticalHits.Bloodthirst. Your thirst for blood lingers after the end of battle, and yourmaximum Rage increases. (This skill is available only to the Warrior.)

    Mind SkillsScouting. Allows you to see what kinds of troopscompose an enemy army, when you see an enemyon the adventure map. Also increases the Intellectof the hero.Holy anger. The Defense of enemy undead anddemons decreases, and each attack against these racesbrings the hero more Mana and Rage.Glory. The heros fame and widely-known exploitsincrease the hero's Leadership.Trophies. Increases the amount of gold obtained afterbattle.Prayer. Heartfelt prayer to the supreme power, piouslyuttered before the fight, will lead your troops to attackwith greater precision.The Power of Spirit. Being of divine origin hasits advantages. A high level of spirit allows you to raisethe Attack and Defense of your troops.

    Learning. The passion for knowledge allows the hero to learn fasterand receive more experience in battle. Intellect is also increased.Adrenaline. At the beginning of each round, one of your troops receivesa burst of energy, increasing their speed and initiative.Neatness. Extreme caution when dealing with magical objects allows the hero,when destroying an item, to extract a greater number of Magic Crystals andeven Talent Runes! In addition, the heros Mana increases.Persuasion. Faith in their commander raises the morale of the herossoldiers.Diplomacy. If the enemy has similar troops in their army, the hero canentice part of the enemy force to switch sides, provided the hero'sLeadership allows it.Absolute Balance. Adherence to the principle of balance between Might andMagic allows the hero to raise both their Rage and their Mana.Voice of the Dragon. An ability to speak the language of animals enables you

    to command them effectively. Also, increases the Rage of the hero.Resurrection. After battle, some of your fallen troops are resurrected.The restored troop is chosen randomly. Strengthens the spells "Resurrection"and "Prayer." (This skill is available only to the Paladin.)

    Magic SkillsWisdom. Increases the heros Mana, as wellas the number of scrolls that her Spell Book can hold.Alchemy. Reduces the number of magic crystalsrequired when transcribing scrolls and improving spells.Meditation. Increases the heros Mana, as well as speedsup her Magic energy recovery on the current map.Order Magic. Allows the hero to learn and improveOrder Magic spells.Distortion Magic. Allows the hero to learnand improve Distortion Magic spells.Chaos Magic. Allows the hero to learn and improveChaos Magic spells.Concentration. Enables the hero to restore Manaduring battle.Magic Light. Those who dedicate themselvesto the Light can use divine magic spells with

    enhanced effect.Destruction. Mages who specialize in combat spells will inflict greater damagewhen using them.Summoner. Wizards who hone their skills of summoning, increasetheir skill in calling creatures into their army, as well as the powerof the creatures summoned.Linguistics. Learning languages of different peoples and races allowsthe hero to develop her Intellect.Thesis. The patient study of complex scientific and magical mattersenables the magical potential of the wizard to expand.

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    Transmute. Whenever a troop dies on the battlefield, it emanatesthe power of death. This art allows the mage to convert the troop's dyingbreath into Mana.Higher Magic. The secrets of higher magic allow the magician may to usethe Spell Book more than once per round, provided the first spell does notsap the mages power. (This skill is available only to the Mage.)

    QUEST LOG

    "King's Bounty: Armored Princess" is an adventure game with role-playingelements. This means that while playing the game you can not onlyimprove the main characteristics of the hero, but also communicate withthe inhabitants of the game world and receive quests from them. Forthe successful completion of quests, the hero receives rewards in the formin the form of gold, experience, valuable items, or even magical scrolls.Each mission is entered into the Quest Log. This includes a descriptionof the quest, marked by a special symbol which indicates whetherit is critical to the plot, or is only a secondary mission. This screen alsoindicates the reward you may expect to receive upon completionof the mission. During a mission, you may need to perform severaldifferent steps before your goal is completed; each of these steps will alsobe shown in your Quest Log. As you complete each of the steps, they willbe marked as completed. In the most complex missions there can be overa dozen steps, performed in different areas, and you may even receivedifferent awards depending on how you complete the mission!

    The Quest Log also indicates whether the quest has been successfullycompleted or failed. You may chose to hide the descriptions of completedquests, so that only current missions appear in the log.

    Please note that all buildings and characters which are related to missionsare marked with a special symbol.In addition to regular mission assignments, there may be contracts issuedfor the death of an enemy hero. Such tasks are marked in the Quest Logwith a symbol in the form of crossed swords, and alongside the missionis displayed a portrait of the hero. Contracts are very profitable, andbecause the reward is immediately granted when the target is defeated,it is unnecessary to return to the person who offered the quest.

    PET DRAGON

    Shortly after the beginning of the game, the hero

    receives a gift from King Frederick a pet dragon. Youcan choose from one of seven dragons, each of whichdiffers from the others not only in coloring, but alsoin that it gives the hero unique bonuses. In addition, eachdragon immediately offers one additional skill, alsodepending on its color. Your pet dragon may notbe enormous and terrifying, but he is very talented and a fast learner.Towards the end of the game your pet dragon will possess very powerfuland useful skills.

    In the "Pet Dragon" window you can see your character's pet, and lookat his level of experience and the abilities and skills he has mastered.

    SPELL BOOK

    It should come as no surprise that in a fairytale-fantasy game, Magic is oneof the most important elements of the game.

    Your character has a magical book in which she holds her scrolls and spells.

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    Scrolls can be bought in shops, received as rewards, or happened uponin your journeys. All your spells are first obtained in the form of scrolls.To use them, you'll need to open your spell book and select the scroll.After you use the scroll, it will disappear. Please note the spell bookis designed to hold only a certain number of scrolls. If you are ableto acquire more scrolls more than it can store (for example, by findingscrolls on the map), then you cannot purchase scrolls in stores, until youmake room for them in your book. To make room, you need to discard,sell, or use them on the battlefield.

    Spellsyou can learn from the scrolls, inscribing them into your Spell Book.There they will remain forever, without taking up any extra space.To inscribe a spell from a scroll, you will need to learn the Skillof the relevant School of Magic, that you may gain the capability to study

    the spells of that order. You must also acquire a sufficient numberof Magic Crystals. The stronger the spell, the more crystals you will need.

    Casting a spell that is inscribed in your Spell Book does not expend scrolls.Instead, Mana is required. In addition, the power of inscribed spells canbe increased. To enhance a spell, you will need to increase your skillin the spell's School of Magic and, again, expend Magic Crystals. Spellscan be improved to Level III, and with each level the spells strengthincreases, as well as the Mana required for the incantation. Some spellssignificantly alter their properties when enhanced.

    Improving SpellsSpells can not only be improved when increasing their level, but they canalso gain force through increase in the player's Intellect, her skills, and herequipment. For attacking spells, the damage increased by 10% for eachpoint of Intellect. Every 10 points of Intellect increases the durationof spells by one round.

    The "Destruction" skill increases the damage inflicted by spells, andthe "Resurrection" skill increases certain divine spells.

    Items may improve specific spells or whole groups of spells, such as thosethat cause fire damage, or those which alter the speed of things.

    Schools of Combat MagicThe game has three Schools of combat magic: Order, Distortion, andChaos. Each school has about 20 spells, which are described in your SpellBook once you acquire the spell.

    Order Magic This is the magic of higher, divine origin, and affects bothbody and mind. It allows you to heal, protect and provide your troopswith mystical abilities. However, it is well within the power of the godsto punish and destroy as well, so this school also features powerfuloffensive spells.

    Distortion Magic Spells of this school change the state of objects, andwarp a persons perception of the world, distorting and altering form andappearance beyond recognition. This school includes many incantationswhich support and strengthen or weaken their targets, and which canwork illusions which effect the mind.

    Chaos Magic Spells of this school involve the corruption, destruction,degradation, and weakening of all living and non-living things. These are

    the spells of choice of a battle mage who wishes to put great armiesof enemies to flight, and raze impregnable fortresses.

    Using MagicCombat Spells can only be used in battle. Usually, you can use your SpellBook once per round, but the skill "High Magic" enables Mages to casta second spell. Of course, to invoke a spells you must have sufficient Mana(or you must have a scroll of this incantation).

    Spells can have different effects: to cause damage to the enemy, raiseor lower the characteristics of troops, subdue the enemy, to call magicalcreatures to the battlefield, and much more. The utility of a spell dependson the particular combat situation, so they should be used thoughtfully.

    Wanderer MagicDeserving of special mention is the Magic of the Wanderers. The spellsof this particular school of magic can only be used while traveling acrossthe adventure map. These powerful spells temporarily increasethe attributes of the hero, or call powerful soldiers into her army. Anotherfeature of this magic is that Wanderer spells can only be used in the formof scrolls. They cannot be learned or improved. The currently active Wan-derer spells are shown in the upper-right corner of the screen, when youare traveling across the adventure map.

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    CHAPTER 5. THE COMBAT SYSTEM

    When you make contact with an enemy force, you are transferredto the tactical arena, where your army exchanges blows with the enemyin turn-based mode. The troops on the battlefield take turns performingtheir attacks and other actions in order of their Initiative, movingon the battlefield, exchanging blows and using their skills. When allthe troops on the field have committed their moves, the round ends anda new round begins.

    Hero-commanders do not directly participate in combat, but insteadcommand the action of their troops, whose power is affectedby the heros attributes. Once per round during the course of the battle,you can use both the Spell Book and call upon your pet dragon.The battle ends when one side loses all of its troops.

    The player can escape from the battlefield before the battle comesto an end, but this counts as a defeat. In the case of defeat or escape, youwill not receive any experience or money, and will lose all your troops.However, the game does not end there you will find your wayto the castle of Fredrick and continue the game, with some monetarycompensation from the generous King. However, in some cases, whereit is impossible to escape from the enemy, defeat will lead to total loss,and the end of the game. For example, you cannot flee when fightinginside of a castle, or against bosses.

    THE BATTLE ARENA

    Battles take place in special arenas, various in form, size and tacticalcharacter. The type of arena is dependent on where the battle wasinitiated. If you have met the enemy on a road through the forest,the battle will be set on a narrow forest trail. If you are attackingan enemy castle, you must be aware of the fact that the defendersof the castle will be located in more favorable positions acrossa trecharous bridge, and perhaps on tops of siege towers. Defeatingan enemy ship involves crossing the ship's deck. Battles which take placeinside magical objects are set in battlefields which are truly extraordinaryin their form and design.

    In addition to the shape and size of the battlefield, obstacles that appearin the arena also influence the tactics of the engagement. This may

    be the low barriers that impede the movement of foot soldiers,but are easily crossed by flying creatures. Taller objects maybe insurmountable for all creatures.

    Other important factors of the arena are the type of arena and the timeof day. Certain creatures, such as the undead, better fight in the dark at night or in the underground arenas. The type of arenas, too,affects the combat characteristics of certain creatures. Demonsare protected in their native fiery arenas, but on snow, on the contrary,they are vulnerable. The morale of undead troops is higher whenthey fight in cemeteries.

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    TROOPS

    The troop is the main combat unit it is a squad of creatures of a certaintype. A troop may be composed of a single unit, or may numberin thousands of creatures. The troop will fight so long as even a singlesoldier still lives. The health, as well as the damage caused by the squad,are cumulative: it is multiplied by the number of creatures in the troop.

    All unit types have attributes which determine their combat effectiveness.In addition, there may have their own unique skills and abilities.

    Race. Indicates whether the unit belongs to one of the six races,or is neutral. Between the races, there are relationships that affectthe morale of creatures in the army. In addition, certain equipment canaffect the power and morale of creatures of a particular race.Leadership. Shows how many Leadership points the character must haveto command one such creature.

    Morale. Shows the current morale of the troop. High morale increasesthe Attack and Defense of the units, and increases their changeof inflicting critical strikes. Low morale decreases these attributes.Attack. This determines the effectiveness of the troop's attack.If the troop's Attack is greater than their target's Defense, their damageis further increased.Defense. The troop's protection from enemy attacks. If the attacker'sAttack is lower than the troop's Defense, the damage caused by the attackis reduced.Initiative. Shows how quickly the troop moves to action. The higherthe Initiative, the earlier the creature takes their turn each round.

    Speed. Indicates the maximum number of Action Points of the troop.Action Points are spent on movement (traversing one cell expends one ActionPoint) and other actions of the troop. In case of attacking an enemy or usinga Talent all the remaining Action Points are removed for the current round.Crit. The probability of inflicting a critical hit. This attack gives about150% of the troops maximum damage.Health. Determines the resilience of a single unit of the troop. Whenthe current health reaches zero, one creature in the troop is lost.Damage. The amount of damage caused by one unit in an attack.Damage Type. One important property of the attack is the typeof damage involved. Damage may be physical, poison, magical, or fire.Each enemy unit may have a resistance or susceptibility to each typeof damage. Resistance means that attacks of this type will be lesseffective against the troop. If the troop is susceptible to a certain type

    of attack, then attacks of this type will cause greater damage.Current effects. During the battle, various effects may be imposedon the troop, which may alter its combat strength or influenceits behavior in other ways. These effects are displayed in a list of iconsbelow the creature's portrait. Next to the icon is displayed the numberof rounds which the effect will last. If you hover the mouse over the icon,you can see a description of the effect. Green indicates a positive effect,and red indicates negative effects.Abilities. These are passive properties of the unit, which operatecontinuously or are triggered automatically when certain conditions aremet.Talents. A unit can have up to three talents. These are skills that canbe optionally used in combat, using the buttons activate the skills. Usingthe skills expends all the Action Points for the round (with the exceptionof certain talents, as indicated in the description of the talent).Talents can have a number of charges which are spent when the talentis used. When all such charges are expended, the ability cannot be usedfor the remainder of the battle. There are also talents which require timeto recharge. Using this skill once will temporarily block its re-use, butit will again become available for use after a specified number of rounds.All talents are fully recharged at the beginning of the each battle.

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    CREATURES AND RACES

    The game features over one hundred different units, which belongto the various races. In total there are seven races: Humans, Dwarves,Elves, Orcs, the Undead, Demons, and Lizardmen. There is also a largegroup of neutral creatures which are not affiliated with any race.

    Humans

    This race represents the most populous racein Teana. Humans live happily alongside elvesand dwarves, and fight with the undead, demons,and Lizardmen.They make versatile, balanced warriors, and areequally as good in defense and attack. Manyof them wear armor and are trained in effectivemethods of fighting, and none are betterin combat against the demons and undead thanthe warriors of their temples. Those among thehumans who are gifted in the magical arts becomeservants of gods or adepts of the magic academy.

    Human troops include: Peasants, Robbers,Marauders, Bowmen, Swordsmen, Guards, Priests,Inquisitors, Horsemen, Knights, Paladins, andArchmages.

    Dwarves

    Dwarves include the races dwarves and giants who

    live in the mountains of Montero and Tekron.Dwarves dislike the elves and demons, battlethe undead and despise their Lizardmen enslavers.Dwarves are afraid of magic, and work insteadin the development of the sciences and mechanics.Rather than pursue spellcraft, their engineerscreate mechanical devices and alchemical potionswhich are highly effective in battle. Warriorsof the dwarven race are very slow, but makeup for their low speed and initiative with theirgreat health and the tremendous strength of theirattacks.

    Dwarven troops include: Miners, Foremen, Dwarves,Alchemists, Cannoneers, Mountain Giants, RepairDroids, and Guard Droids.

    Elves

    The inhabitants of the mystical continentof Elon dislike dwarves, fight withthe Lizardmen and demons, and hatethe undead and orcs. Although elvesthemselves seldom do battle, lackingthe constitution and strength for armedcombat, they command an impressive armyof forest-dwellers. Elven forces areexceptionally quick, and draw upon the magicof nature for their power. Elventroops are divided into warriors andmagicians, as they know no equal Archers!

    Elven troops include: Sprites, Lake Fairies,Dryads, Elves, Snipers, Druids, Werewolves,Unicorns, Black Unicorns, Ents, and AncientEnts.

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    Orcs

    The warriors tribes of orcs and goblins have noliking for the undead and the Lizardmen, andfear the demons. They rely on brute strength,a high level of tenacity and persistence, andsuperiority in number. Supported by the sinistermagic practiced by their shamans, orcs rushfiercely into battle.

    Orc troops include: Goblins, FuriousGoblins, Orcs, Veteran Orcs, Catapults,Ogres, and Shamans.

    Undead

    The undead are indifferent to all races,though all others fear and despise them.They are resistant to poison, but vulnerableto Order magic and other spells of divineorigin, such as those cast by Priests.The greatest strengths of the undead armylie in the absence of life in their bodies, andin their ability to replenish their ranks fromthe vital forces of the enemy.

    Undead troops include: Skeletons, SkeletonArchers, Undead Spiders, Zombies,Decaying Zombies, Ghosts, Cursed Ghosts,Vampires, Ancient Vampires, Black Knights,Necromancers, and Bone Dragons.

    DemonsDemons are powerful and evil visitors fromfrom another world. Powerful in magic,these dangerous warriors are uncannilystrong and resilient, and possessdevastating attacks. Indeed, their fearsomespell-casting powers find them capableof crushing the enemy, spreadingthe canker of confusion and panic throughtheir ranks!

    Demon troops include: Imps, ScofferImps, Cerberus, Demonesses, Demons,Executioners, and Archdemons.

    Lizardmen

    One of the oldest races Teana,the Lizardmen of the marsh. They despiseall other races, fear the undead and feudwith dragons. Lizardman warriors are fierceand deadly; they call upon tamed wormsin combat and ancient blood magic.The Lizardmen of Reha defeat the enemythrough cunning and military skill, whichthey have perfected over the centuries.

    Lizardman troops include: Gorguls,Gorguana, Gobots, Adult Gobots, Chosha,

    Hayterants, Brontos, and the Tirex.

    Neutral races

    These include other creatures which do notfall within any of the major races, nor areallied with them. Many neutral creaturesvalue their freedom and independence, andstand ready to fight to protect these rights.However, amongst their ranks one can finda few individuals willing to serve so longas their new leader is prepared to payhandsomely for their services.

    Neutral troops include: Pirates, Sea Dogs,Barbarians, Berserkers, Assassins, Devilfish,Thorns, Thorn Warriors, Royal Thorns, FireDragonflies, Lake Dragonflies, PoisonousSpiders, Cave Spiders, Fire Spiders, SwampSnakes, Red Snakes, Royal Snakes, Wolves,Hyenas, Bears, Polar Bears, Ancient Bears,Griffins, Royal Griffins, Beholders, EvilBeholders, Cyclops, Demonologists, Trolls,Emerald Dragons, Red Dragons, and BlackDragons.

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    PET DRAGON SKILLS

    Just as the Spell Book can be used once per round, you can also call uponyour pet dragon. To use his skills, you must expend Rage, which functionsmuch like Mana. Rage grows in the battle, whenever your troops exchange blows. The greater the creatures killed in an attack, the greaterthe increase Rage. Double Rage is awarded when a troop is defeatedentirely.

    The stronger the ability of dragon, the more Rage it requires,and the longer your pet must rest afterwards. While your pet dragonrests, it us unavailable to answer your call, and the most powerful attackcan require him to rest for several rounds.

    During the game, your pet dragon receives experience in battle, andaccumulates levels. When your pet gains a new level, he can learn a newskill or enhance a familiar skill. In total, your pet dragon can learn nineunique skills:

    Crushing Blow. Your dragon delivers a powerful blow to the target,the impact of which may push back the enemy of one or more cells.

    Hunt. Your dragon digs up a specified cell. This may uncover a hiddentreasure chest, or a battlefield object, such as an altar, a statue, a powderkeg, and so on. These objects are described in the next section. The higherthe dragons skill, the greater the number of potential excavation cells.

    Mystic Egg. Your dragon brings to the battlefield a mystical egg. If the eggremains unbroken through the course of a turn, it hatches a random troopwhich then fights on your side. The level and number of creaturesin the new troop depends on the strength of the skill.

    Mana Accelerator. Your dragon places on the battlefield charges of Mana.

    When a troop recovers a charge, that troop receives additional ActionPoints, and the hero replenishes part of her Mana. The hero will replenishMana even if the enemy recovers a charge.

    Ball of Lightning. Your dragon on the battlefield creates a ballof lightning, which pursues your enemies with vengeance. The lightningcharge will last for three rounds, each time striking a nearby enemysquad.

    Stone Wall. Your dragon builds stone wall across three cells, formingan obstacle to enemy troops, while protecting your own troops.

    Dragon Dive. Your dragon rockets skyward, then hurtles down, dive-bombing the selected cell. This causes blast damage to enemies nearthe point of impact, and pushes them back one cell.

    Fiery Phantoms. Your dragon unleashes its fury, calling up fiery phantomswhich severely damage all the troops within a 19-cell area.

    Lava Call. Your dragon appeals to the elements of the earth, whichanswer by sending pillars of fiery lava up from under the feet of youropponents.

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    CHAPTER 6. THE GAME WORLD

    ADVENTURE MAP

    On the adventure map all events occur in real time. The main charactertravels around the world, hostile troops patrol enemy lands, andmeanwhile time passes as day turns to night night. The passageof the hours is not only decorative, but includes a tactical element, ascertain troops are stronger at night or in the daytime. With the helpof the "space" key, one can pause the play, and time stops. In this mode,you can safely consider the environment, or investigate your Spell Book,the Quest Log, or the Hero window.

    In your wanderings, you will find many objects and creatures with whichyou can interact. These include different buildings, characters, treasures,and much more.

    The world of Teana consists of many islands and several continents, andyou may freely move between them using the Distant Travel button abovethe mini-map. Simply board a seafaring vessel, and you can instantly moveto any of the islands of Teana, provided you have a navigation mapfor the island. This gives you great freedom of movement, and makesexploring the world much easier. Though travel is instantaneous,the journey progresses the course of the day by several hours, as indicatedwhen you select a location on the travel map. You can organize yourschedule if you wish to take advantage of the time in combat, usingcreatures which favor the night or daytime.

    BATTLEFIELD OBJECTS

    Apart from the shape and size of the arena, your tactics may alsobe influenced by obstacles which are placed at random acrossthe battlefield. But in addition to static obstacles, there may also appearspecial active objects, which can significantly affect the fighting units overthe course of battle. The types of such objects that might appearon the battlefield depends on the terrain. They include the following:

    Chest. A normal chest, where you can find gold, scrolls, TalentRunes or even magical objects. A chest may be recoveredby any neighboring troop allied or enemy.Barrier. A wooden barrier, which serves as an obstacleto land-bound units until it is destroyed. There are usuallyencountered in castle arenas.Mine or Powder Keg. These objects act as obstacles, but hidingbehind one for "defense" is very dangerous. When destroyed,they explode, causing damage to all nearby creatures. Minesand barrels of gunpowder can be encountered on the beachor in the dwarven mines.Coffin. Whoever destroys a coffin releases a squadof skeletons, which will fight for the remainder of the battlefor the side of their liberator. Coffins can appear in cryptsor cemeteries.Holy Statue. These benevolent statues aid one random troopper turn, healing or casting holy spells such as "Blessing"or "Armor of God."Damned Cross. This sinister cross attacks a random troop withsuch spells as "Poison Skull," or weakens troops with cursesof "Weakness" or "Slow."Hornet's Nest. Once per turn, these nasty nests send fortha furious swarm to attack a random troop, causing the troopphysical damage.Altar of Lightning. These altars are capable of violentlydischarges magical electricity, shocking all nearby units.Volcano. Casts the spell "Fireball" or "Fire Rain" at a nearbytroop or group of troops.Ice Statue. This is a statue built in honor of the dwarven gods.It randomly selects a nearby troop. If the droop is dwarven, thestatue will cast "Haste" or "Bless." If the troop is not dwarven,the statue attacks the trespasser with the spells "Geyser"or "Ice Snake."

    Either the players forces or the enemy forces may benefit from the actionof these active battlefield objects. Thus, it is sometimes useful to destroythe object so that it does not aid the enemy. Skilful use of obstaclesand active objects can swing a desperate battle in your favor.

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    TREASURES

    While traveling, you can collect various resources and treasures scatteredacross the quiet corners of the adventure map. You may find gold, MagicCrystals, Talent Runes and scrolls containing new incantations. Deservingof special mention are Banners, which you can gather to increase yourLeadership. In Treasure Chests you may find gold, valuable items, scrolls,Magic Crystals, or Talent Runes. The more ornate the trunk, the morelikely you are to find something of value.

    Searching for treasure is one of the major elements of the game. Seek andyou shall find numerous treasure chests hidden underground. When yourcharacter is close to buried treasure, you will see a special effect thatmarks the place where you should dig. Simply click on the "spade"

    button, and you will retrieve a buried treasure from under the ground.Now its valuable content belongs to you! In addition to the usualtreasure troves which lie hidden across the lands Teana, there are specialtreasures which can only be found with the aid of a Treasure Map or otherspecial subject. If you do not yet have this map or item, then you cannotdig up the treasure, even if you know the place where it is buried.

    Note that on easier levels, all treasures, except for hidden and buriedtreasure, are marked on the mini-map.

    OBJECTS

    In addition to buildings and portals on the adventure map, you can findmany interactive objects, which provide additional resources or improvethe attributes of the hero. After using such objects, they are markedas visited, and cannot be reused, unless they are rechargeable, suchas fountains of Mana and Rage.

    Altar of Knowledge. Enhances the Intellect of the hero by 1, or adds 4points to the heros Mana.Altar of Combat. Increases Attack or Defense of the hero by 1.Ancient Altar. Gives the hero experience.Training Target. Increases hero's Attack by 1.Training Dummy. Increases Defense of the hero by 1.Magic Well. Increases Intellect of the hero by 1.Shrine of Knowledge. Increases the maximum Mana of the hero by 5.Shrine of Experience. Gives the hero a lot of experience.Shrine of Rage. Increases maximum Rage of the hero by 5.Fountain of Happiness. Gives the hero 3-4 random Talent Runes.Wishing Well. In exchange for one Magic Crystal, gives a random bonus

    from this list: an object, gold, 2-3 magic scrolls, 2-3 Talent Runes, or expe-rience.Fountains of Mana and Rage. These restore the heros Mana or Rage tomaximum. They recharge over time, so after about 7-10 battles you canvisit them again.Sarcophagi. Inside a sarcophagus you can find gold, a bonus to your Lea-dership, a random object, a magic scroll, or an undead troop ready to joinyour army. The more ornate the sarcophagus, the more valuable its con-tents.Graves. Searching through tombs, one can find a bit of gold or a troop ofundead warriors willing to join you.Remains. Among skeletal remains can be found gold, magic scrolls, MagicCrystals, or even a few skeletons to join your army.Caches. A secret hole in a tree stump can store gold, objects, magic scrolls,

    or Magic Crystals.In addition, there are many quest-specific interactive objects, interactionwith which is associated with the performance of certain tasks. These mayinclude locked doors, certain machines or tools, statues, mystical symbols,ancient paintings, and much more.

    CHAPTER 7. THE WONDERS OF TEANA

    In the game "King's Bounty: Armored Princess" there are several uniquefeatures which deserve special attention. These include enemy heroes,unique super-monsters, living objects, as well as the opportunityto be joined in your travels by a companion.

    ENEMY HEROES

    In your travels, you will undoubtedly cross paths with enemy heroes. Eachof these unique characters has its own history and reasons to struggleagainst the hero, whom they will always try to attack. The armiesof enemy heroes are visually marked on the adventure map by uniquepatterns and a luminous marker. In addition, the description of a hero-ledarmy will feature the enemy heros portrait and his attributes.

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    Just as the main character gives bonuses to her troops and casts spellsto support them, so too do enemy heroes gives bonuses to their troopsand use magical spells each round to support their army or attacktheir opponent. Thus, a hostile army led by an enemy hero is muchstronger than a normal troop - but then again, the reward for victoryis considerably higher.

    Among the residents of Teana number many who would like to seea quick end to their arch-enemy. These will characters tell you their story,and are pleased to place a contract on the heads of enemy heroes.If you accept such a contract, and then kill the enemy hero, you willimmediately receive an additional reward for fulfilling the contract.

    COMPANIONS

    Another interesting feature of the game is the chance to takeon a companion, who may be of any number of races or professions. Manycompanions stand ready to join this charming and brave girl, the PrincessAmelie. But parting with certain companions can lead to unpleasantsurprises, so one is wise not to take on companions needlessly.

    Each companion provides the hero with useful bonuses to heroor her army, and allows you to equip more items, adding four extra slotsfor equipment. These bonuses and the types of equipment slots vary fromone companion to another.

    The available companions and their capabilities are very diverse. Oneof them is a skillful warrior, and can train your troops. Anotheris a genius inventor who is continuously improving his equipment andskills. A third will gladly reward you with a piece of his own soul...

    LIVING OBJECTS

    Another feature of "Armored Princess" is living objects. These are objectswith unique properties which can alter their characteristics and behaviorin response to the actions of the player.

    Such objects have morale - a special feature indicating the degree

    to which they are submissive to the player.

    Each object has its own history and goals which they seek to pursue - andrequire the same sort of attitude of their owner. The inclinations of suchobjects is clear from the objects description. If the player commits an actwhich disagrees with the sensibilities of the object, the items moraledrops. If a player performs an action which the object approves of,the objects morale improves. Some living objects can improve theirproperties, and do so automatically when they achieve maximum morale.This sort of object improvement does not involve battling withthe Keepers of the object.

    If the morale of the object drops to 0 and becomes critical, then it goesout of control and ceases to give bonuses to its owner. To reclaim controlover the object, one may perform deeds which raise its morale, or one cansubdue the object.

    Such suppression, like improvement of objects, requires a victory overits Keepers. To challenge the Keepers of the object in battle, bring up theitem menu, and select "Suppress" (or "Upgrade"). Then simply confirmthat you wish to challenge the Keepers of the object, and you willbe transferred to a special battleground which exists inside the object.

    The Keepers which you will fight are a most important and unusualadversary the Gremlins. These are evil creatures that will try to destroyyour army. Gremlins possess powerful magic, and will actively useit to destroy you, or lend support to their own troops. On the sideof the Gremlins fight various conventional forces which fight to defendthe Keepers of the object. You can win the battle by destroying allthe Gremlins and their servants.

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    BOSSES

    Over the course of the game you will meet several opponents which aredramatically different from all the other enemies. These creatures, called"bosses," are so enormous that they can occupy half of the battle arena,and are powerful enough to defeat whole armies withoutbreaking a sweat. In the presence of such massive creatures, your petdragon loses its nerve and refuses to participate in battle. Therefore, youcannot use his abilities against the bosses.

    Each of these bosses poses a new tactical challenge, for each possessesunique abilities and a special style of combat very different from anythingyou have previously encountered. In the course of her travels, the herowill meet five such bosses: a giant toad known as Dersu-Kumatu;the steam-powered Drillbot; Zilgadis, an enigmatic mage; the lizard lordK'Tahu; and the great Arch-demon Baal himself.

    Dersu-KumatuA giant toad, god to the orcs of Dersu Island.This legendary toad is able to summonthe rains, and is said to eat more in a daythan a hundred hungry orcs. It has not beenpossible to independently verify the magni-tude of this astounding appetite, dueto the obvious dangers involved. This toadis a rather nasty adversary: its giant legsenable it to leap across the battle area, andit calls creatures of the swamp to its aid.

    The DrillerCreated by master Neotar, this marvelof technology has careered out of control.This is not the first time that gremlins havetaken over a machine, subordinating

    its mechanism to their own will.Be cautious in the fight against this boss not only can his powerful,

    sophisticated weapon inflict massivedamage on your troops, but it also

    has the capacity to create smallerrobot guardians to protect it fromits enemies.

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    GremlionShadowed in mystery, the true historyof his origins buried are deep in the forgottenpast, though many rumors circulate about thismysterious mage and the Mirror Tower.It is said that this is one of the elven magicians,who dared touch the forbidden knowledgeof tower and who paid for this folly by losingboth his mind and his natural form. Could

    it be true? This is up to you to explain. Willyou be able to slay this terrible creature,who commands an army of gremlins?

    K'TahuFurious ancestor of the Lizardmen of Teana,father and leader of their race. K'Tahu wasrecently freed from captivity in ice, whichhe suffered for a millennia. He has since

    returned to the swamps of his homelandto gather an army of warriors.

    The objectives of K'Tahu are simple revenge,and the rule of Lizardmen over all of Teana!One cannot underestimate the strength

    of such a cold-blooded monster, whohas somehow discovered the secretof immortality. Be warned that

    the Lizardmen of Reha blindly obey their lordand master.

    Archdemon BaalFlaming with hatred of his enemy, BillGilbert, Baal has returned to destroythe kingdom of Darion. The demon comeswell prepared for the decisive battle, andhis wanderings in the depths of Demoniawere not in vain. Baal not only commandsa huge army of demons, but he comesarmed with ancient knowledge anda powerful weapon that will surely crushhis enemy. This time, his enemy doesntstand a chance.

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    Anti-aliasing. Smooths the edges of objects, minimizing the distortionartifacts known as "aliasing". Influences the game's performance.Vertical synchronization. Required by LCD displays, and significantlyimproves synchronization when the camera is in motion. Highlyrecommended. It comes with virtually zero performance impact.

    3D modeEnable. Turn on/off the stereoscopic view.Degree of depth. Modifies the effect of stereo depth.Make the effect of depth lessor disable stereo,if your eyes begin to tire.

    SoundMusic. Toggle music on/off.Sounds. Toggle sound on/off.

    CHAPTER 8. INSTRUCTIONSFOR THE ADVENTURER

    PREFERENCES

    By selecting in the game menu, point to Settings, you open the window,where you can adjust the performance game by changing your graphicsand sound.

    GeneralShow introduction video. Toggles the display of introductory videosat startup.

    Invert the mouse on the X-Axis. Inverts the horizontal motionof the mouse.Invert the mouse on the Y-Axis. Inverts the vertical motion of the mouse.The sensitivity of the mouse. Adjusts the speed of the cameras movementand the movement of the mouse cursor.

    GraphicsResolution. Higher image quality is provided on "native" monitorresolutions. Has a marginal affect on the game speed.Screen refresh rate. Rate at which the image refreshes on the monitor.Combat animation speed. Combat animation speed acceleratesthe creatures' animation and disables the cinematographic camera duringcombat. Some visual and sound effects may work incorrectly.Visibility distance. Changes the distance at which objects andthe landscape are displayed. You can lower the distance to improveperformance.Water appearance. Changes water rendering quality. High quality reducesperformance.Anisotropic filtering. Increases the sharpness of textures when seenat a distance. Slightly affects performance.Shadows. Toggles and alters the quality of shadows. At higher resolutions,the edges around shadows are smoother. Enabling shadows reducesperformance. Changing the quality of shadows has very little impact onperformance.Texture quality, Landscape. Changes the texture detail of the landscape.Influences texture quality, load speed, and the amount of residentvideo memory. Significantly affect the performance.Texture quality, Objects. Changes the texture detail of objects. Influencestexture quality, load speed, and the amount of resident video memory.Significantly affect the performance.Texture quality, Creatures. Changes the texture detail of creatures.Influences texture quality, load speed, and the amount of resident videomemory. Significantly affect the performance.

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    TECHNICAL SUPPORT

    If you encounter problems while installing or playing the game,do the following before you contact us:

    Choose Run in the Start menu. Type dxdiag in the dialog window and press Enter to run

    Microsoft DirectX Diagnostic Tool. Pass all tests. Having passed the tests, press Save All Information. Send the text file obtained and a description of your problem

    to our technical support.

    Information Required:

    Game version (installed updates) Operating system Processor brand, type and clock speed RAM volume Sound card type Video adapter model and parameters CD/DVD-ROM drive type Mouse type and driver version DirectX version Detailed description of the problem that you faced

    CONTACT

    Via e-mail at: [email protected]

    Please use the e-mail address provided. All support enquires to the companyaddress or phone number(s) cannot be answered by our staff.

    For more information and updates please visit:www.1cpublishing.com

    REGISTRATION

    Join the 1C community by registering on our websitewww.1cpublishing.com and receive all the latest news on 1C games,events, contents etc.

    HOTKEYS

    ADVENTURE MODE

    Esc Menu

    F2/F3 Save/Load screens

    F5/F8 Quick-save/Quick-load

    Space Pause the game

    H Hero screen

    B Spell Book

    Q Quest Log

    M MapD Dig for treasure

    T Travel between islands

    BATTLE MODE

    Esc Menu

    Home Center the camera

    D, Space Defend

    W, Enter Wait

    A Auto-battle toggle on/off

    B Spell Book

    R Pet dragon window

    Left/Right/

    Up/Down Move the camera

    Ctrl/Shift Adjusts the casting level

    of spells written in your Spell Book.

    1, 2, 3 Use the first, second, or thirdskill of the selected troop.

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    NOTE