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    KNIGHTS &KNAVESTABLE OF CONTENTS

    Introduc t ion 3

    Attributes and Skills 4

    Combat 8

    Equiment !"

    #iscellaneous !3

    #a$ic and Sells !4

    T%e Settin$ !&

    Bestiar' (8

    )esi$ner* +ustin ,ritc%ard

    Co-er Artist* )e-in .o't

    ,a$e Te/ture* Lisa 0orska

    This work is licensed under aCreative Commons Attribution-NonCommercial 4.0 License International.

    http://creativecommons.org/licenses/by-nc/4.0/http://creativecommons.org/licenses/by-nc/4.0/http://creativecommons.org/licenses/by-nc/4.0/legalcodehttp://creativecommons.org/licenses/by-nc/4.0/
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    HOW THIS PDF IS ORGANIZED

    I1 'ou2re ne to t%is $ame it mi$%t %el to kno

    t%at learnin$ %o to la' requires onl' t%at 'ou read t%e

    ,)F in order5 T%e 1irst section o1 t%e ,)F co-ers $amela'

    mec%anics includin$ c%aracter creation t%e attribute and

    skill s'stem combat and equiment5 T%e second section

    co-ers t%e otional rules to include ma$ic in t%e settin$5T%e t%ird section co-ers t%e settin$ itsel1 all t%e a' 1rom

    t%e orld and cosmolo$' to ke' laces o1 interest and

    imortant 1i$ures 1rom t%rou$%out its %istor'5 T%e 1ourt%

    and 1inal section o1 t%is ,)F co-ers t%e bestiar' %ic%

    includes stats 1or common N,C arc%et'es ild animals

    monsters and e-en alternati-es to sentient races t%at t%e

    la'ers can la' as instead %umans %ic% t%e ,)F

    assumes 'ou2ll be la'in$ b' de1ault5

    WHY PLAY KNIGHTS & KNAVES?

    T%ere are lent' o1 tableto rolela'in$ $amesalread' in rint so %' la' t%is one6 7ni$%ts 7na-es is

    a rules9li$%t s'stem t%at2s meant to 1it ell in a medie-al9

    1antas' settin$ it% a :Noble)ark: t%eme %ic% is to sa'

    t%at t%e $eneral oulace in t%e $ame is 1illed it%

    eole t%at are at least ell intentioned i1 not dedicated

    to lea-in$ t%e orld a better lace t%an %en t%e' came

    into it5 .oe-er en-ironmental conditions suc% as

    drou$%ts 1loods and bli$%t as ell as monsters and t%e

    occasional t'rant all seem to be determined to make li1e

    miserable5 ;nlike man' ot%er tableto rolela'in$ $ames

    t%is one is bot% class9less and le-el9less5

    T%ere are a 1e ot%er tableto $ames t%at are madeit% t%ose seci1ications in mind and as t%e aut%or o1

    t%is $ame and an a-id tableto rolela'er I encoura$e

    'ou to tr' eac% o1 t%em as 'ou 1ind t%em5 A1ter some

    e/erimentation 'ou mi$%t 1ind t%at 'ou re1er t%e a'

    $amela' mec%anics are %andled in t%is s'stem o-er t%e

    a' t%e' are %andled in ot%er $ames5 I1 t%is $ame o11ers

    t%e ideal s'stem to

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    ATTRIBUTES

    @our score in an attribute determines t%e t'e o1

    dice 'ou roll %en er1ormin$ an action t%at ertains to

    t%at attribute =consult t%e c%art belo>5 D%en 'ou create

    'our c%aracter ick to attributes to be 'our rimar'

    attributes5 All o1 'our attributes start at a score o1 ( but

    'ou can raise t%em b' sendin$ E,5 aisin$ one o1 'ourrimar' attribute scores b' ! oint costs an amount o1 E,

    equal to double t%e score 'ou is% to raise it to =1or

    e/amle* A$ilit' is one o1 'our rimar' attributes5 It starts

    at (5 @ou ant to raise it to a total o1 45 First send E, to

    raise it to 3 t%en send anot%er 8 E, to raise it to 4>5 @our

    ot%er attributes cost trile t%e score instead o1 double5

    An attribute can be raised to a ma/imum score o1 5

    An' t'e o1 action not disla'ed in t%e :Skills:

    section is u to t%e 0#s discretion %en determinin$

    %ic% attribute $o-erns t%at action5 I1 t%e 0# determines

    t%at an action could 1all under more t%an one o1 t%e

    attributes t%en 'ou can use t%e alternate attribute i1 t%ealternate attribute is one o1 'our to rimar' attributes

    =1or e/amle* i1 ,ercetion is one o1 'our rimar'

    attributes t%en 'ou could use ,ercetion 1or unarmed

    attacks instead o1 #i$%t likeise i1 #i$%t is one o1 'our

    rimar' attributes t%en 'ou could use #i$%t 1or attacks

    made it% t%ron eaons instead o1 ,ercetion>5 T%e

    0# s%ould be care1ul not to allo too man' t'es o1

    actions to 1all under a sin$le attribute5

    A()** T%is is t%e attribute t'icall' used to

    measure 'our mobilit'5 It $o-erns t%e 1olloin$ skills*

    Acrobatics At%letics )od$e ide Stealt%5

    C%""#!$a)%!* T%is is t%e attribute used 1or nearl'all 1orms o1 social interaction5 It $o-erns t%e 1olloin$

    skills* C%arm 0oad Intimidate Leaders%i #ercantile5

    E#$a)%!* T%is is t%e attribute used 1or t%e

    academic arts5 It $o-erns t%e 1olloin$ skills* .istor'

    Lin$uistics #edicine esearc% Science5

    M+)* T%is attribute is t%e measure o1 'our %'sical

    oer and durabilit'5 It $o-erns t%e 1olloin$ skills*

    Encumbrance Endurance Fortitude Labor #elee Attack5

    Per$e,)%!* T%is is t%e attribute used 1or %and9e'e

    coordination and $eneral aareness o1 ones

    surroundin$s5 It $o-erns t%e 1olloin$ skills* Initiati-e

    +ud$ment Na-i$ation an$ed Attack i$ilance5S#-)er.#e* T%is is t%e attribute used 1or t%e

    criminal arts5 It $o-erns t%e 1olloin$ skills* )is$uise

    For$er' Le$erdemain Lockick Sabota$e5

    A))r-#)e S$%re a! D$e T*,e

    SCOE ! ( 3 4

    )ICE T@,E d4 d d8 d!" d!(

    SKILLS

    @our score in a skill determines t%e number o1 dice

    'ou roll %en er1ormin$ an action t%at ertains to t%at

    skill5 All o1 'our skills start at a score o1 ! but 'ou can

    raise t%em b' sendin$ E,5 aisin$ one o1 'our skills b' !

    oint costs an amount o1 E, equal to t%e score 'ou is%

    to raise it to =1or e/amle* @ou ant to raise Stealt% to atotal o1 35 First send ( E, to raise it to ( t%en send

    anot%er 3 E, to raise it to 3>5 A skill can be raised to a

    ma/imum score o1 5

    D%en 'ou use a skill 'ou kee t%e %i$%est number

    out o1 t%e dice t%at 'ou roll and i$nore t%e rest =1or

    e/amle* @ou2re makin$ a Stealt% roll5 @our Stealt% score

    is 3 and 'our A$ilit' score =t%e $o-ernin$ attribute 1or

    Stealt% rolls> is 45 So 'ou roll t%ree !"9sided dice5 T%e dice

    roll a 3 and a & so 'ou kee t%e & and i$nore t%e 3 and

    t%e 5 T%us & ould be t%e result o1 t%at Stealt% roll>5 I1

    t%e result o1 'our roll is equal to or $reater t%an t%e

    Tar$et Number =TN> 1or 'our desired action t%en 'ousuccess1ull' er1orm t%at action5 E/amle TNs are $i-en in

    t%e entr' 1or eac% skill5

    A$r%-a)$/ =A$ilit'>* T%is reresents 'our abilit' to

    er1orm all sorts o1 $'mnastics5 ;se Acrobatics to balance

    %ile alkin$ alon$ recarious terrain * T%is is 'our abilit' to make

    eole like 'ou5 ;se C%arm to seduce or $ain t%e 1a-or o1

    an N,C5 #an' N,Cs ma' be immune to 'our ad-ances or

    determined to dislike 'ou 1or some reason5 T%e 0#

    determines t%e TN ? t'icall' 8 or !"5

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    D/#/e=Subter1u$e>* T%is is 'our abilit' to ull o11 a

    con-incin$ dis$uise5 ;se )is$uise to con-ince someone

    'ou are somebod' else %ile earin$ an aroriate

    dis$uise or disaear into a crod %ile earin$ normal

    street clot%es =For e/amle 'ou could con-ince someone

    'ou2re a $uard i1 'ou2re earin$ a $uards out1it>5 @our roll

    %en usin$ )is$uise sets t%e TN 1or i$ilance rolls made

    to see t%rou$% 'our decetion5 At t%e 0#s discretionsome N,Cs ma' be too ell9in1ormed to 1all 1or a dis$uise

    =For e/amle t%e $uard catain robabl' on2t be tricked

    b' t%at $uards out1it>5

    D%e=A$ilit'>* T%is is 'our abilit' to a-oid attacks

    and tras5 ;se )od$e %ene-er 'ou are aare o1 an

    attacker or 'ou tri$$er a tra5 @ou cannot dod$e an attack

    made b' an enem' 'ou are unaare o15 T%e TN is

    determined b' t%e #elee Attack roll an$ed Attack roll

    or tra t%at 'ou2re attemtin$ to a-oid5 See t%e entr'

    :Essential Combat e1erence: on a$e 8 1or details5

    E!$#"-ra!$e =#i$%t>* T%e ma/imum amount o1

    ei$%t in ounds t%at 'ou can carr' it%out su11erin$ an'enalties is equal to !" ounds lus times 'our #i$%t

    score lus times 'our Encumbrance score5 I1 'ou carr'

    more ei$%t t%an t%at 'ou can2t use Climb Stealt% or

    Sim t%e result o1 an' )od$e roll 'ou make is %al-ed

    =rounded don> and 'our o-erland mo-ement seed is

    %al-ed =rounded don>5 Furt%ermore %ile attemtin$

    to carr' double 'our ma/imum carr' ei$%t or more

    'our o-erland mo-ement seed is reduced to " and 'ou

    cannot )od$e5

    E!#ra!$e=#i$%t>* T%is is 'our abilit' to it%stand

    e/treme conditions5 ;se Endurance to a-oid

    %'ot%ermia %'ert%ermia su11ocation and s'stemics%ock5 .'ert%ermia and %'ot%ermia occur %en 'ou

    send too muc% time unrotected in an e/tremel' %ot or

    e/tremel' cold en-ironment resecti-el'5 At t%e 0#s

    discretion t%e e/treme nature o1 an en-ironment ma' be

    enou$% 1or t%e onset time o1 %'ert%ermia or

    %'ot%ermia to be one %our or one minute =an'%ere

    less e/treme robabl' ouldn2t require an Endurance roll

    and an'%ere more e/treme ould robabl' 5 T%e 1irst roll 'ou make %en combatin$

    %'ert%ermia or %'ot%ermia is to 1i$%t o11 1ati$ue %ic%

    re-ents 'ou 1rom er1ormin$ more t%an one action eac%

    round =so 'ou2d %a-e to c%oose to mo-e seak or attack

    eac% round instead o1 bein$ able to do all t%ree> and at

    t%e 0#s discretion ma' cause %allucinations i1 'ou2re

    1ati$ued in t%is a' sendin$ more time unrotected in a

    %ars% en-ironment ill require anot%er Endurance roll

    t%is time to a-oid s'stemic s%ock5

    @ou can %old 'our breat% 1or !" rounds lus a

    number o1 rounds equal to 'our #i$%t score lus 'our

    Endurance score5 Su11ocation requires t%at 'ou make an

    Endurance roll e-er' round once 'ou %a-e 1ailed to

    consecuti-e Endurance rolls to a-oid su11ocation 'ou

    must immediatel' make anot%er Endurance roll t%is time

    to a-oid s'stemic s%ock i1 t%at Endurance roll is

    success1ul 'ou must make anot%er Endurance roll to

    a-oid s'stemic s%ock e-er' round until 'ou breat%e a$ain5

    D%ene-er 'ou make an Endurance roll to a-oid

    s'stemic s%ock caused b' takin$ dama$e t%e TN is equal

    to t%e total amount o1 dama$e t%at %as been dealt to t%e

    location t%at is t%e source o1 t%e s%ock5 T%e 0#

    determines t%e TN 1or Endurance rolls made to a-oid

    s%ock caused b' %'ert%ermia %'ot%ermia or

    su11ocation ? t'icall' or 85

    F%rer* =Subter1u$e>* T%is is sel19e/lanator'5 ;seFor$er' to 1alsi1' si$natures and documents or to discern

    %et%er or not a si$nature or document is a 1or$er'5 @our

    roll %en makin$ a 1or$er' sets t%e TN 1or For$er' rolls

    made to discern t%e nature o1 'our 1or$er'5 On rare

    occasions t%e 0# ma' deem some documents to be too

    intricate or e/tensi-e to roerl' 1alsi1'5

    F%r))#e =#i$%t>* ;se Fortitude to a-oid

    contractin$ diseases or resist t%e e11ects o1 oisons and

    -enoms5 T%e onset time and TN ill be listed in t%e entr'

    1or a disease or to/in5

    For e/amle a common disease in 7ni$%ts 7na-es

    is Bli$%t5 ,lants near S%emes% corrution becomeBli$%ted5 Bli$%t can onl' be contracted b' eatin$ lants or

    animals t%at also %a-e it or b' bein$ bitten b' an animal

    t%at %as it5 Bli$%t %as a Fortitude TN o1 8 %ic% must be

    rolled e-er' da' and requires 3 consecuti-e success1ul

    rolls to cure5 Eac% 1ailed Fortitude roll results in a 9!

    enalt' to a random attribute =determined randoml' b'

    t%e 0#>5 A1ter bein$ cured eac% attribute reco-ers at a

    rate o1 ! er da'5

    G%a =Communication>* T%is is 'our abilit' to

    ro-oke someone5 ;se 0oad onl' %en 'ou reall' ant

    to start a 1i$%t but don2t ant to attack 1irst5 T%e 0#

    determines t%e de$ree to %ic% 'ou a$$ra-ate someoneand t%e TN ? t'icall' 4 or 85 T%e 0# ma' deem some

    N,Cs immune to 'our taunts5 T%e t'ical neutral N,C ma'

    become anno'ed t%en an$ered t%en 1urious t%en 1inall'

    start to attack 'ou i1 ro-oked 1urt%er5

    H/)%r*=Education>* T%is reresents 'our knoled$e

    o1 %istoric e-ents imortant olitical 1i$ures le$ends

    m't%s and t%e linea$e and %eraldr' o1 t%e nobilit'5 ;se

    .istor' to see i1 'our c%aracter knos an't%in$

    noteort%' about a erson lace or t%in$ rele-ant to

    t%eir current situation5 T%e 0# determines t%e TN ?

    t'icall' 8 or !" 1or e/licitl' %el1ul in1ormation5

    I!)a)0e =,ercetion>* T%is is a measure o1 'our

    reaction time5 ;se Initiati-e to determine %at order

    c%aracters take t%eir turns durin$ a round5 See t%e entr'

    :ounds Initiati-e and Turn Order: on a$e 8 1or details5

    I!)"a)e=Communication>* T%is is 'our abilit' to

    strike 1ear into t%e %earts o1 ot%ers5 ;se Intimidate to

    coerce someone into tellin$ 'ou a secret or 1ri$%ten an

    enem' combatant c%aracters 1ri$%tened in t%is a' ill

    a-oid attackin$ 'ou i1 t%ere are ot%er less 1ri$%tenin$

    eole 1or t%em to attack instead additionall' suc%

    c%aracters ill attemt to run 1rom 'ou in t%e e-ent t%at

    'ou be$in to attack t%em directl'5 T%e 0# determines t%e

    TN ? t'icall' 8 or !"5 T%e 0# ma' deem some indi-idual

    N,Cs immune to 'our discoura$ement and or$aniGed

    $rous o1 N,Cs ill o1ten be similarl' immune i1 t%e'

    $reatl' outnumber 'ou and an' allies 'ou ma' %a-e5

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    1#"e!)=,ercetion>* T%is is 'our abilit' to detect

    lies and intuit t%e moti-ation be%ind someones actions5

    ;se +ud$ment to kno a lie %en 'ou %ear it or to

    deduce t%e reason 1or a ersons actions =For e/amle

    one roll is needed to detect a lie and anot%er is needed

    immediatel' a1terard to determine %' t%e' lied>5 T%e

    0# must $i-e a correct assessment to a success1ul

    +ud$ment roll made to determine someones moti-ationsor at least t%e most likel' reasonable anser 1or t%eir

    actions5 T%e TN is set b' t%e roll t%e intended tar$et o1

    t%e +ud$ment makes %en t%e' tell t%e lie =See t%e entr'

    :Social Interaction Basics: on a$e H 1or details>5

    La-%r=#i$%t>* T%is is 'our abilit' to er1orm manual

    labor5 ;se Labor to cra1t eaons and armor to build a

    %ouse or tend a 1arm5 Labor can be used in con5 T%e TN s%ould

    be listed in t%e entr' 1or most items %oe-er in t%e

    e-ent t%at it isn2t or in t%e e-ent t%at 'ou ant to

    er1orm manual labor ertainin$ to somet%in$ t%at isn2t

    e/tensi-el' co-ered in t%is book t%e 0# determines t%e

    TN ? t'icall' 4 or 5 ;nsuccess1ul Labor rolls ill result in

    'our ork bein$ ruined in most cases t%is siml' means

    t%at 'ou do not make an' ro$ress 1or t%at da' and ill%a-e to start t%at art o1 'our ro* T%is is 'our abilit' to

    ork a crod instruct a class and orate in $eneral5 ;se

    Leaders%i to kee tensions lo durin$ a ne$otiation

    insti$ate a riot or ne$ate or re-ent t%e e11ects o1

    someone elses attemt to use C%arm 0oad Intimidate

    or #ercantile on one or more o1 'our subordinates5

    ,re-entin$ suc% an e11ect requires a reemti-e use o1

    Leaders%i and must tar$et a sin$le 1orm o1 maniulation

    %ic% is to sa' t%at 'ou must c%oose 1or a $rou o1 allies

    to be rotected 1rom t%e e11ects o1 onl' one suc%

    Communication skill5 T%e rotecti-e e11ects o1 a seec%

    'ou $i-e it% Leaders%i ill onl' last an %our %oe-er

    in t%e e-ent t%at 'our Leaders%i roll beats t%e TN b'

    double %at is necessar' t%e e11ect lasts 1or an entire da'

    instead5 I1 a C%arm 0oad Intimidate or #ercantile roll

    ould be made a$ainst an all' t%at is insired b' 'our

    Leaders%i t%e roll automaticall' 1ails5 T%e 0#

    determines t%e TN ? t'icall' or 85

    Leere"a! =Subter1u$e>* T%is is 'our abilit' to

    er1orm 1eats o1 slei$%t o1 %and5 ;se Le$erdemain to

    alm a kni1e %ide a document in 'our belt ick

    someones ockets or slee-e an ace5 @our roll %en usin$

    Le$erdemain sets t%e TN 1or i$ilance rolls made to see

    t%rou$% 'our decetion5 Some ob* T%is is siml' 'our abilit' to

    ick locks5 Lockick can be used in con* T%is is 'our 1amiliarit'

    it% all kinds o1 monetar' ractices5 ;se #ercantile to

    araise e/otic and ille$al $oods and ser-ices barter it%

    a merc%ant 1or t%e best rices or ersuade someone

    it% briber'5 T%e amount o1 $old 'our c%aracter starts

    it% is equal to 3" lus an additional amount o1 $old

    equal to !" times 'our #ercantile score5 T%e 0#

    determines t%e TN ? t'icall' an't%in$ 1rom 4 to !"5

    Some ob

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    Na0a)%!=,ercetion>* T%is is 'our abilit' to intuit

    %at lies be'ond 'our 1ield o1 -ision %ile tra-ellin$

    t%rou$% t%e ilderness5 ;se Na-i$ation to kno %ic%

    direction is nort% estimate 'our distance tra-elled -s t%e

    distance to 'our destination or ilot a s%i on t%e oen

    seas5 T%e use o1 an aroriate ma or star c%art ill

    double t%e result o1 an' rele-ant Na-i$ation roll 'ou

    make5 T%e 0# determines t%e TN ? t'icall' 4 or 1orlains %ills and mountains and 8 or !" 1or sams

    * T%is is siml' 'our

    abilit' to er1orm ran$ed attacks5 ;se an$ed Attack

    %ene-er 'ou ant to attack it% a ran$ed or t%ron

    eaon5 @our roll %en usin$ an$ed Attack sets t%e TN

    1or )od$e rolls made to a-oid 'our attack5 See t%e entr'

    :Essential Combat e1erence: on a$e 8 1or details5

    Re/ear$+=Education>* T%is is 'our abilit' to $at%er

    in1ormation5 ;se esearc% to sur-e' a crod stud' in a

    librar' or locate 1ield e/erts to learn t%e anser to an'

    question5 Eac% use o1 esearc% s%ould take rou$%l' an%our rerolls are alloed 1or t%e same question but eac%

    additional roll takes anot%er %our5 T%e 0# determines

    t%e TN ? otentiall' an'%ere 1rom 4 to !(5 Sometimes

    t%ere * T%is reresents 'our ro1icienc' it%

    ridin$ animals5 ;se ide to a-oid 1allin$ o11 a buckin$

    %orse calm a startled mount or break a on'5 T'icall'

    onl' %orses onies donke's and mules are a-ailable as

    mounts alt%ou$% some en-ironments ma' ro-ide an

    oortunit' to attain an ele%ant camel o/en or ot%er

    animal as a mount5 At t%e 0#s discretion 'ou ma' beable to use Communication as t%e $o-ernin$ attribute 1or

    t%is skill instead o1 A$ilit'5 T%e TN is determined b' t%e

    0# ? t'icall' or 85 D%ile ridin$ a mount ala's use

    t%e mounts seed instead o1 'our on5 At t%e 0#s

    discretion er1ormin$ an action t%at requires t%e use o1

    'our %ands ma' call 1or a ide roll t%e 0# determines

    t%e TN ? t'icall' 4 or 5

    Sa-%)ae=Subter1u$e>* T%is is 'our abilit' to disable

    mac%iner'5 ;se Sabota$e to stall a mill lock a $ate in t%e

    raised or loered osition or disarm a tra5 T%e 0#

    determines t%e TN ? t'icall' equal to t%e TN needed to

    cra1t t%e contration 'ou2re attemtin$ to disable

    %oe-er i1 t%e mec%anisms cra1tin$ TN isn2t listed in t%is

    book t%e TN s%ould t'icall' be 4 or 85

    S$e!$e =Education>* T%is reresents 'our

    comre%ension o1 mat% c%emistr' en$ineerin$ and

    arc%itecture5 ;se Science to cra1t e/losi-es or in

    con* T%is is 'our $eneral abilit' to a-oid

    detection5 ;se Stealt% to %ide in t%e s%ados silentl'

    sneak u on someone or camou1la$e 'oursel1 in dense

    1olia$e5 @our mo-ement seed %ile attemtin$ to sneak

    around quietl' is reduced to ! meter er round %oe-er

    i1 A$ilit' is one o1 'our rimar' attributes 'our

    mo-ement seed %ile sneakin$ is equal to 'our Stealt%

    score in meters er round instead5 @our roll %en usin$

    Stealt% sets t%e TN 1or i$ilance rolls made to detect 'ou5

    At t%e 0#s discretion certain t%in$s ill likel' $i-e aa'

    'our osition suc% as seakin$ out9loud =%iserin$ is an

    ob-ious e/cetion most o1 t%e time but it s%ould t'icall'

    onl' allo 'ou to communicate it% someone 'ou areri$%t ne/t to> or earin$ clot%in$ t%at starkl' contrasts

    it% 'our surroundin$s5 For t%e details on t%e e11ects t%at

    Stealt% %as on combat see t%e entr' :Stealt% in Combat:

    on a$e &5 See t%e entries :Co-er and Concealment: and

    :Li$%t and ision: on a$e !3 1or details5

    V(a!$e=,ercetion>* T%is is 'our abilit' to detect

    %idden and obscured ob i1 t%is skill isn2t

    used a$ainst someone %o is acti-el' usin$ a skill to

    decei-e ot%ers t%en t%e 0# determines t%e TN ?

    t'icall' 4 or 5

    SOCIAL INTERACTION BASICS

    T%e Communication skills ? C%arm 0oad

    Intimidate Leaders%i and #ercantile ? are meant to be

    used b' bot% ,Cs =,la'er C%aracters> and N,Cs =Non9

    ,la'er C%aracters> but are onl' meant to a11ect N,Cs not,Cs5 I1 a ,C ould otentiall' be sub

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    ROUNDS3 INITIATIVE3 AND TURN ORDER

    45 At t%e start o1 combat eac% articiant makes an

    Initiati-e roll to determine t%e order in %ic% c%aracters

    take t%eir turn $oin$ 1rom %i$%est result to loest result5

    T%e 0# determines %o 'ou break ties5

    55 A round lasts aro/imatel' seconds =$i-e or

    take a 1e deendin$ on %at t%e situation calls 1or>5 Ona c%aracters turn durin$ a $i-en round t%e' ma' er1orm

    se-eral actions5 See t%e entr' :Actions: belo 1or details5

    65 eeat t%e turn order until combat is resol-ed5

    @ou can dela' 'our turn until somet%in$ %aens =1or

    e/amle 'ou could stand beside a door and ait 1or

    someone to oen it and t%en attack t%em t%e moment

    t%e' alk t%rou$%>5 )oin$ t%is doesn2t c%an$e t%e turn

    order a1ter 'our dela'ed turn %as ended5 I1 'ou dela' 'our

    turn lon$ enou$% 1or it to become 'our turn a$ain t%en

    'ou lose 'our dela'ed turn5

    ACTIONS

    T%e onl' limit to %at 'ou can do in a round is %at

    is reasonable it%in t%e time91rame o1 rou$%l' seconds

    at t%e 0#s discretion5 T'icall' t%is entails one action

    it% t%e %ands =suc% as attackin$ an enem'> one action

    it% 'our 1eet =suc% as mo-in$ u to 'our 1ull mo-ement

    seed> and one action it% 'our %ead =suc% as alertin$

    'our allies to dan$er> additionall' t%ere is no limit to t%e

    number o1 attacks 'ou can make a )od$e roll a$ainst in a

    $i-en round %oe-er i1 'ou ant to 1ocus on a articular

    t'e o1 action b' er1ormin$ t%at action tice =attackin$

    tice mo-in$ tice etc5> t%en 'ou ma' do so but at t%ecost o1 not bein$ able to er1orm an' ot%er actions 1or

    t%at round ? includin$ dod$in$ attacks5

    ESSENTIAL COMBAT REFERENCE

    45 Attacker makes a #elee Attack or an$ed Attack roll5

    55 )e1ender makes a )od$e roll5

    5a5 I1 t%e de1enders roll meets or beats t%e attackers

    roll t%e attack misses ot%erise t%e attack %its5

    65 I1 t%e attack %its roll !d to determine %ere t%e

    de1ender is %it5

    H) L%$a)%!/ %. H#"a!% B%e/

    ! ? .ead 4 9 Torso

    ( 9 i$%t Arm 9 i$%t Le$

    3 9 Le1t Arm 9 Le1t Le$

    HIT POINTS AND DAMAGE

    T%e amount o1 dama$e done b' a #elee Attack is

    equal to t%e attackers #i$%t score lus t%e dama$e

    bonus 1rom t%e attackers eaon5 an$ed Attack

    1unctions t%e same a' but its dama$e is based o11 o1 t%e

    attackers ,ercetion score instead5

    Eac% location on 'our bod' %as a number o1 .it,oints equal to double 'our #i$%t score e/cet 'our

    torso %ic% %as a number o1 .it ,oints equal to trile

    'our #i$%t score5 For e-er' oints o1 total dama$e t%at

    %as been dealt to a c%aracter t%e' take a 9! enalt' to

    t%e result o1 all o1 t%eir rolls5 Furt%ermore eac% criled

    limb increases t%is enalt' b' an additional 9!5

    L"-/* D%en a limb %as been dealt an amount o1

    dama$e equal to its ., it becomes criled5 A criled

    limb is comletel' useless and doesn2t %eal naturall' but

    ma' be %ealed t%rou$% use o1 t%e #edicine skill5 See t%e

    entr' :#edicine: on a$e 1or details5 A limb t%at takes

    an amount o1 dama$e totalin$ double its .it ,oints ormore is comletel' destro'ed5 D%en a c%aracters limb is

    destro'ed t%e' must immediatel' make an Endurance

    roll to a-oid s'stemic s%ock t%e TN is 5

    Hea a! T%r/%* D%en a c%aracters %ead or torso

    %as been dealt an amount o1 dama$e equal to its ., t%e'

    must immediatel' make an Endurance roll to a-oid

    s'stemic s%ock t%e TN is 5 D%en a c%aracters %ead or

    torso %as been dealt an amount o1 dama$e totalin$

    double its .it ,oints or more t%e' die immediatel'5 At

    t%e 0#s discretion t%e' mi$%t not die immediatel' but

    t%eir ounds render t%em comletel' %elless unable to

    er1orm almost an' action e/cet 1or seakin$ 1or se-eralminutes be1ore e-entual deat%5

    Re$%0er*7C%aracters reco-er %it oints at a rate o1 !

    er ei$%t %ours o1 rest5 I1 a c%aracter %as multile

    dama$ed locations t%e least dama$ed location reco-ers

    t%e %it oint i1 to locations are tied 1or %o muc%

    dama$e t%e' %a-e taken t%e c%aracter ma' decide %ic%

    o1 t%ose locations is %ealed5

    CRITICAL HITS AND COUNTER ATTACKS

    Cr)$a( H)* I1 t%e attackers attack roll results in a

    number t%at is equal to or $reater t%an double t%ede1enders )od$e roll t%e attack is a critical %it5 In t%e

    e-ent o1 a critical %it t%e attack deals double t%e amount

    o1 dama$e it normall' ould5

    C%#!)er A))a$2* I1 t%e de1enders )od$e roll results

    in a number t%at is equal to or $reater t%an double t%e

    attackers #elee Attack or an$ed Attack roll t%e attack

    1ails =as usual> and t%e de1ender is alloed to make a 1ree

    counter9attack a$ainst t%e attacker5 A counter9attack

    1unctions e/actl' as a normal attack but does not count

    a$ainst t%e total number o1 actions 'ou can er1orm on

    'our turn in a $i-en round5 Additionall' onl' dod$in$

    #elee Attacks can result in counter9attacks and counter9attacks can onl' be #elee Attacks5

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    PARRY AND DUAL WIELDING

    At t%e 0#s discretion 'ou can arr' an attack made

    it% a melee eaon instead o1 usin$ )od$e i1 'ou also

    ield a melee eaon doin$ so uses t%e A$ilit' attribute

    and t%e #elee Attack skill5 ,arr'in$ is ot%erise e/actl'

    t%e same as usin$ t%e )od$e skill5 I1 'ou are ieldin$ to

    one9%anded melee eaons or one to9%anded meleeeaon 'ou $ain a ( bonus on 'our #elee Attack rolls

    made to arr'5 I1 'ou are ieldin$ to one9%anded melee

    eaons 'ou can arr' attacks e-en durin$ rounds in

    %ic% 'ou %a-e attacked tice5

    TWO8HANDED WEAPONS

    D%ene-er 'ou ield a melee eaon %ic% is

    desi$ned to be %eld in to %ands =most %ea-' and $reat

    melee eaons> it% bot% o1 'our %ands 'our critical

    %its deal trile dama$e instead o1 double dama$e5 T%e

    eaon must be li$%t enou$% 1or 'ou to ield ite11ecti-el' to $ain t%is bonus5 See t%e entr' : Deaons:

    on a$e !" 1or details5

    STEALTH IN COMBAT

    D%et%er 'ou2re ambus%in$ a cara-an %untin$ a

    deer or literall' stabbin$ someone in t%e back i1 'ou use

    Stealt% to a-oid detection and t%en attack someone t%at2s

    unaare o1 'our resence t%at attack recei-es se-eral

    bene1its t%e attack automaticall' %its since a erson %o

    is unaare o1 'our resence ouldn2t be able to resond

    to t%e attack it% a )od$e roll t%e attack is an automatic

    critical %it and i1 t%e tar$et o1 'our attack is relati-el'

    stationar' =not acti-el' alkin$ or runnin$> t%en 'ou $et

    to c%oose %ic% location o1 t%eir bod' 'ou %it instead o1

    needin$ to roll 1or it5 Once 'ou attack someone t%e'

    immediatel' become aare o1 'our resence so onl'

    'our 1irst attack ill $ain t%e bene1its associated it%

    usin$ Stealt%5

    CALLED SHOTS

    D%en 'ou attack a tar$et 'ou ma' declare t%at it

    ill be a called s%ot i1 'ou do 'ou roll 1or location be1ore

    'ou make 'our #elee Attack or an$ed Attack roll

    =deendin$ on %ic% t'e o1 attack 'ou2re er1ormin$>

    instead o1 a1terard and 'ou ma' reroll 1or location as

    man' times as 'ou ant5 .oe-er %ene-er 'ou make acalled s%ot attack 'ou take a enalt' to t%e result o1 'our

    #elee Attack or an$ed Attack roll equal to t%e number

    o1 times t%at 'ou rolled 1or location =For e/amle i1 'ou

    reroll tice 1or location a1ter 'our initial roll t%en 'ou

    recei-e a 93 enalt' to t%e result o1 'our attack roll>5

    D/ar"* @ou can make a called s%ot tar$etin$ an arm

    it% a #elee Attack or an$ed Attack t%at does not add

    'our eaons bonus to dama$e and cannot result in a

    critical %it5 I1 t%e called s%ot %its t%e enem' dros %at

    t%e' ere %oldin$ in t%e %and o1 t%e tar$eted arm5

    ,ickin$ u a droed item counts as er1ormin$ an action

    it% 'our %ands t%us re-entin$ t%e disarmed indi-idual1rom attackin$ it% a eaon t%e'

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    E9UIPMENT

    G%( Pe$e/ :GP;* Commonl' re1erred to siml' as

    $old $old ieces are t%e standard unit o1 currenc'5 Eac%

    c%aracter starts it% 3"$ lus an additional amount o1

    $ equal to !" times t%eir #ercantile score5 T%e amount

    o1 $old a c%aracter %as is not directl' a11ected b' c%an$es

    made to t%at c%aracters #ercantile score a1ter c%aractercreation %oe-er t%at c%aracters abilit' to make $old

    t%rou$%out t%e $ame b' rolela'in$ is likel' to be

    a11ected5 0old ieces are small enou$% to be considered

    -er' li$%t9ei$%t indi-iduall' %oe-er i1 t%e 0# deems

    it necessar' to kee track o1 t%e ei$%t o1 $old t%en

    ("$ s%ould ei$% ! ound i1 t%e 0# ants to kee

    track o1 t%e ei$%t o1 $old but also ants to be lenient

    on t%at 1ront t%en "$ s%ould ei$% ! ound5

    Ar"%r* D%ene-er an armored location ould be %it

    b' an attack or tra reduce t%e amount o1 dama$e

    caused b' t%e attack or tra b' t%e amount listed under

    t%e armors :)ama$e eduction =)>5: Armor does notreduce t%e dama$e caused b' a critical %it5

    S+e(/* A s%ields :S%ield Bonus =SB>: is t%e bonus

    t%at it $rants to t%e result o1 'our )od$e rolls5 #ost s%ield

    t'es %a-e a unique trait t%at makes t%em re1erable in

    -arious di11erent situations5 ;nless ot%erise noted a

    eaon cannot be ielded in t%e same %and t%at is

    equied it% a s%ield5 @ou cannot e11ecti-el' ield a

    s%ield t%at ei$%s more t%an double 'our #i$%t score5

    @ou can bas% someone it% a s%ield t%at ei$%s an

    amount equal to or less t%an 'our #i$%t score suc%

    attacks treat t%e s%ield as t%ou$% it ere a melee eaon

    it% a )ama$e Bonus =)B> o1 !5Wea,%!/* Deaons $rant a bonus to t%e dama$e

    t%at 'our attacks do5 @ou cannot e11ecti-el' ield a

    eaon t%at ei$%s more t%an 'our #i$%t score in one

    %and or one t%at ei$%s more t%an double 'our #i$%t

    score in to %ands5 @ou cannot e11ecti-el' t%ro a

    eaon it% to %ands =t%us t%roin$ eaons require

    t%at t%e' not ei$% more t%an 'our #i$%t score>5 an$ed

    eaons %a-e a limited ran$e 'ou can %it an't%in$

    it%in t%e listed ran$e it% a an$ed Attack made it%

    t%ese eaons or send an entire round 1ocusin$ on a

    sin$le an$ed Attack to double t%e listed ran$e5

    Tra)/* D%en cra1tin$ a eaon 'ou ma' c%oose to

    add one or more alicable traits to t%at eaon =1or

    e/amle 'ou could make a maul it% t%e :Stout: and

    :Crus%: traits> doin$ so ill increase t%e TN to cra1t t%at

    eaon b' ( er trait5 Additionall' t%e cost to urc%ase

    suc% eaons is double t%e normal amount 1or eac% trait

    it %as =t%e maul 1rom t%e re-ious e/amle ould cost

    8"$ =("$ /( /(>>5 Eac% trait %as a eaon t'e andsubt'e t%at ser-e as a su$$ested limit on %ic% eaons

    t%e trait can be alied to =1or e/amle t%e :Aim: trait

    could be alied to a Li$%t an$ed Bo or a .ea-'

    an$ed Bo but not to a slin$>5

    A""#!)%!* Eac% ran$ed eaon listed requires

    ammo5 @ou %a-e to otions at t%e 0#s discretion ? !

    $old 1or !" ammo or multil' t%e cost o1 ran$ed eaons

    b' and t%e' %a-e an unlimited amount o1 ammo t%e

    0# s%ould onl' allo one o1 t%ese otions not bot%

    alloin$ t%e unlimited ammo otion comes it% one

    crucial ca-eat* don2t allo unreasonable or ridiculous

    actions t%at ould seek to take ad-anta$e o1 t%is otion5;nlike ran$ed eaons t%ron eaons need to be

    reco-ered once t%ron to be t%ron a$ain5 I1 t%e 0#

    deems it necessar' to kee track o1 t%e ei$%t o1 ammo

    t%en !" ammo s%ould ei$% ! ound5

    E

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    TAIT EFFECT DEA,ON T@,E DEA,ON S;BT@,E

    Aim ! bonus to an$ed Attack rolls made 1or standard called s%ots5 An' an$ed Bos

    Bas% ! bonus to dama$e on counter9attacks5 S%ield SikedKBladed S%ields

    Cloak ! bonus to Le$erdemain rolls made to conceal5 Li$%t #elee An'

    Crus% I$nores ! oint o1 )5 An' #elee Blud$eons

    )as% !" bonus to ran$e5 .ea-' an$ed An'

    )e1lect ! bonus to #elee Attack rolls made to arr'5 An' #elee Sords

    Fleet bonus to ran$e5 An' T%ron Sears

    0lide 3/ ran$e instead o1 (/ %en 1ocusin$ on one attack er round5 Li$%t an$ed An'

    0ri Can be used as a melee eaon it% t%e #elee Attack skill5 An' T%ron T%roin$ A/esK7ni-es

    ,rime ! bonus to dama$e requires ! action to reload5 An' an$ed Crossbos

    eac% ! bonus to ran$e5 0reat #elee ,olearms

    Stin$ ! bonus to an$ed Attack rolls 9! enalt' to dama$e5 Li$%t an$ed Blo$uns

    Slender )ecrease ei$%t b' !5 .ea-' #elee An'

    Stout ! bonus to dama$e 9! enalt' to #elee Attack rolls5 0reat #elee An'

    Sunder I$nores ! oint o1 SB5 An' #elee A/es

    Tan$le Can be used to make called s%ots to tri it% a an$ed Attack5 An' T%ron Bolas and Nets

    A#O ) ,9DT ,9COST CAFT S9DT S9COST

    .ide ! ( ! TN 4 !(

    Leat%er K ,added ! ! ( TN 4 !(

    C%ain K Scale ( ( 4 TN !( (4

    Bri$andine K Lamellar 3 3 TN !8 3Laminar K Slint 4 4 8 TN 8 (4 48

    ,late !" TN !" 3" "

    )* )ama$e eduction5 ,9* ,iecemeal5 S9* Full Suit5

    S.IEL) SB DT COST CAFT S,ECIAL

    Tar$et ! ( !" TN #a' be orn in addition to a ielded eaon5

    Small ( 4 ! TN 4 9NKA9

    Lar$e ( (" TN 4 ,ro-ides (/ SB a$ainst an$ed Attacks5

    Toer ( !" ( TN ,ro-ides 4/ SB a$ainst an$ed Attacks5

    SB* S%ield Bonus5

    EJ,LOSIES ) DT COST CAFT LOC7S DT COST CAFT #E)ICINE COST CAFT

    Class I ! ! ! TN 4 Class I ! ! TN 4 Anal$esic 4 TN 8

    Class II ( ! 3 TN Class II ! 3 TN Antidote TN !"

    Class III 3 ! TN 8 Class III ! TN 8 Bane 8 TN !(

    Class I 4 ! !" TN !" Class I ! !" TN !" ,oison 4 TN 8

    Class ! ! TN !( Class ! ! TN !( Sal-e ( TN

    )* Blast adius and )ama$e5 CAFT* Also t%e Lockick TN5 Sedati-e ( TN

    Stimulant 8 TN !(

    TranquiliGer TN !"

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    MEDICINE

    @ou can take a total number o1 doses o1 medicine

    equal to 'our Fortitude score5 Eac% time 'ou take a dose

    o1 medicine %en 'ou2-e alread' reac%ed 'our limit and

    eac% time t%at 'ou take a dose o1 medicine %en 'ou

    alread' %a-e a di11erent t'e o1 medicine in 'our s'stem

    'ou must make a Fortitude roll t%e TN is 5 Anunsuccess1ul Fortitude roll results in intense stomac%

    crams and blurred -ision 1or a da' %ic% to$et%er cause

    t%e result o1 all rolls 'ou make to be %al-ed5 Becomin$

    sickened in t%is a' immediatel' tri$$ers t%e need 1or

    anot%er Fortitude roll5 I1 it is also unsuccess1ul 'ou 1all

    unconscious 1or a da'5 Fallin$ unconscious in t%is a'

    immediatel' tri$$ers t%e need 1or anot%er Fortitude roll5

    I1 t%is t%ird roll is also unsuccess1ul 'ou are aral'Ged 1or

    ! minute and t%en die unless someone else sends a 1ull

    round o1 1ocused e11ort to make 'ou -omit be1ore t%e end

    o1 t%e minute5

    Eac% time t%at 'ou take more t%an one dose o1 a#edicine item t%at is listed addicti-eM in a sin$le da'

    'ou $ain ! oint o1 addiction to t%at item u to a

    ma/imum o1 !"5 At t%e end o1 eac% da' 'ou lose !

    addiction oint 1or eac% #edicine item i1 'ou %a-e taken

    no doses o1 t%at item durin$ t%at da'5 D%en 'ou ake u

    eac% da' 'ou must make an Endurance roll 1or eac%

    #edicine item t%at 'ou %a-e ! or more addiction oints

    it% t%e TN is equal to t%e number o1 addiction oints

    'ou %a-e 1or t%at item5 Failin$ t%e roll results in t%e need

    1or 'ou to make takin$ anot%er dose o1 t%at item or take a

    9! enalt' to t%e result o1 all o1 'our skill rolls 1or eac%

    addiction oint 'ou %a-e 1or t%at item5 ,enalties causedb' addictions to multile items stack it% eac%ot%er5

    D%ene-er 'ou ould take a dose o1 a #edicine item and

    'ou %a-e a number o1 addiction oints it% t%at item

    $reater t%an 'our Fortitude score 'ou must make an

    Endurance roll to a-oid s'stemic s%ock5

    A!a(e/$* For one da' 'ou reduce t%e enalties

    'ou2-e $otten 1rom dama$e b' !5 T%is does not %eal

    dama$e5 For e/amle i1 'ou2re takin$ a 9( enalt' to 'our

    rolls due to t%e dama$e 'ou %a-e taken and 'ou take one

    dose o1 anal$esic t%e enalt' is reduced to 9!5 Addicti-e5

    A!)%)e* An antidote comletel' cures 'ou o1 one

    disease or to/in 'ou currentl' %a-e5 T%e disease or to/int%at an antidote cures is determined durin$ its creation

    so an antidote t%at cures one disease can2t be used to

    cure a di11erent disease or an' kind o1 to/in5 Antidotes

    cannot be used to increase t%e number o1 doses o1

    medicine a sin$le erson can take in an' a' and eac%

    antidote 'ou take still counts a$ainst t%e total number o1

    doses o1 medicine 'ou can take5

    Ba!e* T%is is a to/in t%at %as no a11ect %en

    in$ested but %en iner* T%is is a to/in t%at %as no a11ect %en

    in$ested but %en in

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    COVER AND CONCEALMENT

    C%0er* At t%e 0#s discretion certain en-ironmental

    1eatures ma' be used as co-er suc% as boulders trees or

    t%e araets on a all5 Co-er $rants t%e same bonus as a

    toer s%ield a$ainst ran$ed attacks %oe-er co-er is

    almost ala's comletel' stationar' so 'ou must sta'

    be%ind it to recei-e its bene1its and it onl' rotectsa$ainst attacks made 1rom t%e ot%er side5

    C%!$ea("e!)* At t%e 0#s discretion certain

    en-ironmental 1eatures ma' be used 1or concealment

    suc% as bus%es curtains or an' kind o1 co-er5

    Concealment 1acilitates t%e use o1 Stealt% in bri$%t

    li$%tin$5 Note t%at 5 Candles create bri$%t li$%t in a !

    meter radius and dim li$%t in a ! meter radius be'ond

    t%at torc%es are t%e same e/cet t%e radius o1 t%e bri$%tand dim li$%t are eac% ( meters instead o1 ! a cam1ire is

    t%e same as ell e/cet t%e radius o1 t%e bri$%t and dim

    li$%t are eac% meters instead o1 !5

    V/%!* T%e result o1 'our Stealt% rolls are %al-ed in

    areas o1 bri$%t li$%t Stealt% 1unctions normall' in areas o1

    dim li$%tin$ and areas o1 dark -isibilit' 1acilitate t%e use

    o1 Stealt% e-en %en 'ou2re out in t%e oen %ere

    t%ere2s no concealment to %ide or sneak be%ind5

    EXPOSURE

    In e/treme instances %ere t%e 0# deems it

    necessar' to determine 'our abilit' to sur-i-e in t%e

    ilderness t%e 0# can use t%e 1olloin$ $uidelines to

    determine 'our E/osure atin$ =E>5 )eendin$ on 'our

    E t%ere are di11erent su$$ested consequences in t%e

    table belo5Eac% o1 t%e 1olloin$ conditions increase 'our E b'

    !* @ou are earin$ %ea-' arm clot%in$ andKor armor

    'ou are near a cam1ire or similarl' arm source o1 %eat

    it is summer at 'our current location 'ou are aake and

    -er' acti-e5

    Eac% o1 t%e 1olloin$ conditions decrease 'our E b'

    9!* @ou are earin$ li$%t9to9no clot%in$ and no armor it is

    ni$%t at 'our current location it is inter at 'our current

    location 'ou andKor 'our clot%in$ are soakin$ et5

    T%en increase 'our E b' ! to 3 i1 'our current

    location is sub9troical or troical or decrease it b' 9! to

    93 i1 'our current location is sub9arctic or arctic5 I1 'ou arein s%elter suc% as a cabin or ca-e ad

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    MAGIC

    #a$ic is a natural art o1 t%e 7ni$%ts 7na-es

    settin$ but in custom settin$s ma$ic is an otional set o1

    rules t%at t%e 0# ma' include or e/clude in t%e otions

    a-ailable to t%e la'ers and -arious N,Cs5 #a$ic

    encomasses 1our additional attributes be'ond t%e si/

    standard attributes and a total o1 tent' sells =1i-e 1oreac% ma$ic attribute>5 #a$ic sells 1unction e/actl' as

    mundane skills e/cet t%at t%e' accomlis% more

    suernatural e11ects5

    +ust like %o t%e standard si/ attributes a11ect more

    t%an ractice blood9ma$ic =in t%e

    case o1 )ruidism> er1orm seances =in t%e case o1

    Necromanc'> and communicate teleat%icall' =in t%e case

    o1 T%aumatur$'> ? see t%e entr' :Fundamental #a$ic

    Abilities: belo 1or details5 All ma$ic attributes and sellsunlike t%e standard attributes and skills start at a score o1

    " 'ou can2t cast a sell i1 'our score in it is " and i1 'our

    score in t%e attribute t%at $o-erns t%at sell is " t%en 'ou

    ill be unable to reac% an' o1 t%e TNs t%at sell %as5

    A($+e"** T%is is 'our abilit' to read and rerite t%e

    di-ine te/t o1 t%e Eternals5 It $o-erns t%e 1olloin$ sells*

    Alka%est Ambrosia AGot% .omunculus ,%lo$iston5

    Dr#/"* T%is is 'our abilit' to er1orm t%e ancient

    art o1 blood ma$ic5 It $o-erns t%e 1olloin$ sells*

    Berserk Le'line ,act S%aes%i1t Sineater5

    Ne$r%"a!$** T%is is 'our abilit' to communicate

    and interact it% sirits5 It $o-erns t%e 1olloin$ sells*Animate Clair-o'ance E/orcism Familiar ,s'c%ometr'5

    T+a#"a)#r** T%is is 'our abilit' to er1orm 1eats o1

    mind o-er matter5 It $o-erns t%e 1olloin$ sells* )ose

    Intan$ibilit' In-isibilit' Telekinesis T%ou$%t1orm5

    FUNDAMENTAL MAGIC ABILITIES

    Ar$a!#"* @ou can interret t%e %idden et%ereal

    scrit o1 t%e Eternals t%at is imbued it%in all t%in$s t%is

    allos 'ou to discern t%e comosition o1 ob5 ,er1ormin$ an Au$ur' takes tel-e rounds minus

    a number o1 rounds equal to double 'our )ruidism score5

    I1 'our )ruidism score is " t%en 'ou cannot er1orm anau$ur'5 E-en minor e-ents t%at are redicted ill at least

    be notable and eac% rediction ill take lace be1ore an'

    ot%er notable e-ent in t%e querents li1e5 T%e TN is 4 and

    requires t%ree successes eac% 1ailed roll results in a 1alse

    rediction determined randoml' b' t%e 0#5

    Sea!$e* @ou can summon t%e sirit o1 a sentient

    saient bein$ i1 'ou ossess at least art o1 t%e sirits

    corse =1or e/amle a lock o1 %air or a 1in$er> or an item

    oned b' t%e sirit in li1e %ic% t%e sirit %olds an

    emotional attac%ment to5 Summonin$ a sirit takes

    tel-e rounds minus a number o1 rounds equal to

    double 'our Necromanc' score5 I1 'our Necromanc' scoreis " t%en 'ou cannot er1orm a seance5 T%e sirit can

    understand an't%in$ 'ou sa' in a lan$ua$e t%at it kne in

    li1e but it cannot make sound and needs to be ro-ided

    it% an eas' a' to communicate t%at takes as little

    %'sical e11ort as ossible suc% as a 1o$$' mirror or an

    oui

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    SPELLS

    A(2a+e/)=Alc%em'>* T%is sell can onl' be cast uon

    an ob* T%is sell can onl' be cast

    uon a dead or$anic ob* T%is sell can onl' be cast in

    t%e resence o1 a sirit and requires a non9li-in$ saient

    or$anism =a %umanoid corse or skeleton re1erred to

    %erea1ter as a :-essel:>5 @ou bind a sirit to a -essel 1or !

    'ear a1ter %ic% time t%e -essel disinte$rates and t%e

    bonds are broken5 T%e -essel need not be comletel'

    intact but less intact secimens are less caable and

    more easil' destro'ed5 T%e sell ceases to 1unction earl'

    i1 t%e -essel is destro'ed5 See t%e entr' :;ndead: on a$e4( 1or details5

    @ou can use Animate to comel an undead t%at 'ou

    animated to 1ollo a sin$le command5 T%e TN 1or

    animatin$ a -essel it% a sirit is 4 and requires

    consecuti-e successes eac% roll requires a 1ull round o1

    1ocused e11ort5 T%e 0# determines t%e TN o1 Animate

    rolls made to comel a sirit to 1ollo a command ?

    an'%ere 1rom 4 1or somet%in$ t%at t%e sirit sees as

    reasonable and %ic% 1its it%in its ersonal -ies to !(

    1or somet%in$ t%at t%e sirit sees as unreasonable and

    %ic% is contrar' to its ersonal -ies5 Some actions ma'

    be seen as so outra$eousl' rere%ensible b' t%e sirit

    t%at it is imossible to comel it to er1orm suc% actions

    likeise some actions ma' be so in9line it% t%e sirits

    desires t%at no roll is necessar' to comel it5

    A>%)+=Alc%em'>* T%is sell can onl' be cast uon an

    ob5 @ou must touc% t%e ob

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    D%/e=T%aumatur$'>* To cast t%is sell 'ou must

    %old a s'mbol o1 t%e Eternals in one or bot% o1 'our

    %ands suc% as an amulet sta11 or stone tablet5 @ou cause

    t%e %eld s'mbol to radiate li$%t equi-alent to a candle

    torc% or bon1ire5 )ouble t%e result o1 all i$ilance skill

    rolls made to detect one o1 t%e 1olloin$ t'es o1 t%in$s i1

    t%e' are it%in t%e radius Bri$%t li$%t emitted 1rom t%e

    s'mbol* Stron$ diseases and t%ose a11licted b' t%emto/ins and t%ose a11licted b' t%em naturall' occurrin$

    undead monsters t%at san 1rom t%e S%emes%

    corrution or ma$ical e11ects created 1rom 'our c%oice o1

    one t'e o1 ma$ic =suc% as T%aumatur$'>5 Once cast t%is

    sell cant be c%an$ed so alterin$ t%e sells e11ects

    require t%at 'ou cast it a$ain5 T%e li$%t lasts 1or a number

    o1 minutes equal to 'our T%aumatur$' score or until 'ou

    lose contact it% t%e s'mbol %ic%e-er comes 1irst5 T%e

    TN is 4 to imbue a s'mbol it% candle li$%t 8 1or torc%

    li$%t !( 1or bon1ire li$%t and 'ou ma' increase t%e TN b'

    4 to make t%e li$%t in-isible to e-er'one but 'oursel1

    castin$ t%is sell takes ! success t%e roll requires a 1ullround o1 1ocused e11ort5

    E5 T%is sell 1unctions

    e/actl' as t%e Animate sell e/cet t%at it binds a sirit

    to an animal instead o1 a corse or skeleton %oe-er at

    t%e end o1 t%e 'ear t%e animal returns to normal and can

    be used a$ain as a -essel 1or a sirit5

    H%"#!$#(#/=Alc%em'>* T%is sell can onl' be cast

    uon 'oursel1 immediatel' a1ter usin$ t%e Arcanum

    abilit' on 'oursel15 @ou create a clone o1 'oursel1 t%at

    looks like 'ou in e-er' a' but it sans it%out an'

    items5 D%en 'ou create a %omunculus t%e %it oints o1

    eac% location o1 'our bod' are %al-ed =rounded don>

    and eac% location o1 t%e %omunculus bod' %as a number

    o1 %it oints equal to %al1 t%e %it oints o1 t%e

    corresondin$ locations o1 'our bod'5 An' dama$e t%at

    'ou %a-e alread' taken ill be relicated it% t%e

    %omunculus uon its creation5 D%ene-er eit%er 'ou or

    t%e %omunculus ould take dama$e become oisoned

    diseased or ot%erise su11er an ailment t%e ot%er ill

    su11er t%e e/act same ailment =1or e/amle i1 'our ri$%t

    arm is dama$ed t%e ri$%t arm o1 t%e %omunculus ill be

    equall' dama$ed alternati-el' i1 t%e %omunculus

    becomes oisoned and 1ails its Fortitude rolls t%en bot%

    o1 'ou ill su11er t%e e11ects o1 t%e oison>5 @ou must

    remain it%in a number o1 meters 1rom t%e %omunculus

    equal to 'our .omunculus score lus 'our Alc%em'

    score i1 'ou do not remain it%in t%at distance 1rom 'our

    %omunculus t%e sell ends rematurel' and t%e%omunculus dies5 Additionall' i1 one o1 'ou ould be

    %ealed t%e ot%er ould also bene1it 1rom t%e reco-er'5

    T%e %omunculus is not an autonomous bein$ ? it is

    an e/tension o1 'our on consciousness t%is makes it

    di11icult to control t%e actions o1 bot% t%e %omunculus

    and 'oursel1 so %ic%e-er o1 'ou takes 'our turn 1irst on

    a $i-en round ill determine %at actions t%e ot%er can

    take =and in %at order> on t%eir turn =1or e/amle i1 'ou

    $o 1irst durin$ a round and 'ou c%oose to mo-e t%en

    attack on 'our turn t%en t%e %omunculus must mo-e

    t%en attack on its turn alt%ou$% it could c%oose a

    di11erent destination 1or its mo-ement and a di11erenttar$et 1or its attack>5 One e/cetion is t%at %ic%e-er o1

    'ou takes t%eir turn second ma' c%oose not to er1orm

    an action t%at t%e' ould ot%erise be limited to =usin$

    t%e re-ious e/amle t%e %omunculus could c%oose to

    mo-e but not attack a1terard alternati-el' it could

    c%oose not to mo-e but ma' still make its attack>5

    T%e sell lasts a number o1 da's equal to 'our

    .omunculus score lus 'our Alc%em' score5 D%en t%e

    sell ends t%e %omunculus dissol-es into a ool o1

    liqui1ied -iscera 'our %it oint totals return to normal

    and t%e dama$e it %as taken is trans1erred to 'ou =1or

    e/amle i1 it took 3 dama$e to its torso at one ointt%en 'ou ould %a-e take 3 dama$e to 'our torso as ell

    but a1ter t%e sell ends i1 t%e %omunculus as still

    dama$ed %en t%is sell ends t%en its 3 dama$e ould

    be trans1erred to 'ou meanin$ t%at 'ou take dama$e

    total to 'our torso>5 T%e TN is 4 castin$ t%is sell requires

    consecuti-e successes t%e roll requires a 1ull round o1

    1ocused e11ort5

    I!)a!-()* =T%aumatur$'>* To cast t%is sell 'ou

    must be comletel' submer$ed in liquid and %old 'our

    breat%5 @ou astrall' ro

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    @ou can emer$e 1rom t%e bod' o1 liquid or cease

    %oldin$ 'our breat% at an' time to end t%e sell5 Once

    'ou do 'our bod' snas to t%e e/act location t%at 'our

    sirit as occu'in$5 I1 'our sirit as mo-in$ t%rou$% a

    solid ob* To cast t%is sell 'ou must

    mer$e 'our -ital ener$ies it% t%e ener$' emitted b' t%e

    orld5 B' doin$ t%is 'ou eaken 'our bod' to suc% a

    de$ree t%at i1 'ou ould be dealt dama$e durin$ t%e

    round in %ic% 'ou cast t%is sell 'ou are dealt double

    t%at muc% dama$e instead5 @ou s%oot a bolt o1 elemental

    ener$' 1rom 'our %ands t%e t'e o1 ener$' is based on

    'our surroundin$s5 ,laces it% an abundance o1 lant and

    animal li1e as ell as laces it% sno or lar$e bodies o1

    ater are treated as etM but laces t%at are absent

    t%ese t%in$s are treated as dr'5M Troical en-ironments

    are treated as %otM arctic laces are coldM and

    temerate laces are %otM in srin$ and summer or

    coldM in autumn and inter5 See t%e Elemental Ener$'

    T'esM table belo to see %ic% ener$' t'e a lace ill

    roduce5 T%e bolt is s%ot as a an$ed Attack %as a ran$e

    equal to 1i-e times 'our Le'line score lus 1i-e times 'our

    )ruidism score and deals an amount o1 dama$e equal to

    'our Le'line score lus 'our )ruidism score5 T%e TN is 4

    but 'ou ma' increase t%e TN to 8 to create an ener$' t'e

    t%at is one ste aa' 1rom t%e t'e t%at 'our

    surroundin$s ould normall' $enerate =1or e/amle to

    create a bolt o1 1ire in a lace t%at is %otM and etM> or

    'ou ma' increase t%e TN to !( to create a bolt o1 an'

    ener$' t'e o1 'our c%oice castin$ t%is sell takes !

    success t%e roll requires a 1ull round o1 1ocused e11ort5

    ELEMENTAL ENERGY TYPE

    COL) .OT

    )@ Acid Fire

    DET Frost Li$%tnin$

    Pa$)=)ruidism>* To cast t%is sell 'ou must %a-e anidol t%at is equi-alent in siGe to a Tin' creature =1or

    e/amle 'ou could use a small totem e11i$' or oet>5

    @ou s%ed some o1 'our blood and sread it on t%e idol

    =t%is translates to in1lictin$ ! oint o1 dama$e to t%e

    location o1 'our c%oice> to $ain a bonus5 T%e bonus

    $ranted b' t%is sell is t%at t%e result o1 all skill rolls t%at

    use t%e attribute o1 'our c%oice ill %a-e a minimum

    equal to 'our score in t%at skill lus t%e attribute used 1or

    t%at skill t%is means t%at i1 suc% a roll %as a result t%at is

    belo t%is minimum treat t%e result as t%ou$% it ere

    t%e minimum instead5 T%e sell lasts 1or a number o1

    rounds equal to 'our ,act score lus 'our )ruidismscore5 @ou must remain it%in a number o1 meters 1rom

    t%e idol equal to 'our ,act score lus 'our )ruidism

    score lea-in$ t%is radius causes t%e sell to end earl'5 @ou

    ma' cast t%is sell on ot%ers to do so t%e onl' di11erence

    is t%at t%e' are required to s%ed t%eir on blood instead

    o1 'ours5 T%e blood 'ou s%ed to cast t%is sell must be

    s%ed 1or t%e sole intent o1 castin$ t%is sell ='ou cannot

    use t%e blood 'ou lost due to a ound 'ou sustained in

    combat>5 @ou can onl' bene1it 1rom one bonus $ranted b'

    a sin$le instance o1 t%is sell attemtin$ to cast t%is sell

    a$ain %ile 'ou alread' bene1it 1rom its e11ects results in

    t%e ne bene1it bein$ alied and t%e old sell endsearl'5 T%e TN is 4 castin$ t%is sell takes ! success t%e

    roll requires a 1ull round o1 1ocused e11ort5

    P+(%/)%! =Alc%em'>* T%is sell can onl' be cast

    uon a 1lammable material %ic% 'ou %a-e identi1ied

    it% t%e Arcanum abilit'5 @ou in1luence t%e combustion o1

    t%e material ? i$nitin$ it or causin$ it to eit%er burn 1aster

    or e/lode and disinte$rate i1 it is alread' i$nited5 T%e

    material could be an't%in$ t%at2s 1lammable 1rom oil and

    alco%ol to ood and cotton5 I1 t%ere is a relati-el' lar$e

    ortion o1 non91lammable material around t%e material

    'ou is% to cast t%is sell uon t%is sell ill

    automaticall' 1ail =1or e/amle i1 t%ere2s a lar$e amount

    o1 ater touc%in$ or contained it%in t%e ob5 T%e TN to %asten a

    1lame is 4 to cause an e/losion is and to i$nite is 8

    normall' t%e material must be touc%ed but 'ou ma'

    double t%e TN in order to cast t%is sell on somet%in$

    t%at is it%in a number o1 rounds equal to 'our

    ,%lo$iston score lus 'our Alc%em' score castin$ t%is

    sell takes ! success t%e roll counts as an action

    er1ormed it% 'our %ands5

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    THE NATIONS

    AZURA* T%e emire o1 AGura is knon 1or its -ast

    cities and 1or its lumbin$ and seera$e s'stem5 T%e

    emires dedicated $o-ernment ork1orce knon as t%e

    Imerial ;nion %olds outra$eousl' lucrati-e contracts

    it% S'l-ania and East A$raria5 AGura is comrised o1

    sa-anna%s and russet badlands streaked it% -erdantri-ers as 1ar as t%e' e'e can see5

    Ca,)a(* Bru-esas5

    Ma@%r)** 7obold5

    Pr"ar* Ea)%!/* T%e industrious Imerial

    ;nion is a $o-ernment construction coman' but it2s also

    t%e rimar' co-er 1or t%e S'ndicate 9 a rorietor o1

    ille$al blood9sorts $amblin$ and a $uild o1 assassins5

    Onl' t%e most e/erienced members o1 t%e S'ndicate are

    $i-en t%e title o1 :Assassin: and t%e rele-ant contracts

    t%at come it% t%e title5

    M%!#"e!)/7 T%e 0reat Lab'rint% o1 Bru-esas =A square9mile lab'rint% o1 alls and trenc%es t%at rotects

    Bru-esas smaller alle's ill lo9%an$in$ arc%es allo

    kobolds to ass t%rou$% t%e lab'rint% it% ease>5

    BOREA* T%e tetrarc%' o1 Borea is knon 1or its %ot9

    srin$ bat%9%ouses arenas and 1requent combat and

    sortin$ cometitions5 Borea is in a stalemate in t%eir ar

    it% olmar and skirmis%es alon$ t%eir border are

    1requent5 )esite t%e acti-e 1i$%tin$ Borea still lends its

    soldiers to ot%er countries and indi-iduals to 1und t%eir

    on ar e11ort5 E-er' citiGen o1 Borea must send t%e

    1irst 1i-e 'ears o1 adult%ood as a militar' conscrit5 T%e

    tetrarc%' is comrised o1 t%e 1our inners o1 t%e 0rand#elee %ic% takes lace e-er' (" 'ears and its t%e

    contestants in se-eral stren$t%9 endurance9 tactics9 and

    combat9based cometitions an' citiGen t%at %as 1inis%ed

    t%eir 1i-e 'ears o1 conscrition is eli$ible to comete5

    Boreas most common landscaes are tundra $e'ser

    1ields and acti-e -olcanoes5

    Ca,)a(* O$on$rad5

    Ma@%r)** Orc5

    Pr"ar* Ea)%!/* T%e discilined Four Le$ions

    reresent t%e na-' arm' $uard and c%amions =t%e

    c%amions bein$ $ladiators sort teams andKor t%eeole %o reresent accusers and o11enders in trials b'

    combat 1or a rice> %i$% rankin$ members o1 an' o1 t%e

    Four Le$ions are $reatl' resected but elite members o1

    t%e c%amions are t%e most ell knon and are $i-en t%e

    title o1 :Berserker5:

    M%!#"e!)/* T%e ,it o1 O$on$rad =A %u$e colosseum t%at

    1eatures imressi-e 1ire9based $immicks in most o1 its

    e-ents and is t%e center9sta$e 1or t%e c%amions>5

    EAST AGRARIA* T%e lic%doms o1 East A$raria are

    knon 1or t%eir $ardens %arbors and sinkin$ cities5 East

    A$raria %as a loose business oriented alliance it% AGura5

    Because o1 t%e unet%ical ractices o1 se-eral o1 t%e Lic%

    Lords o1 East A$raria East A$raria %as been barred 1rom

    tra-el and trade it% Dest A$raria and t%e to countries

    %a-e %ad man' ars o-er t%e centuries5 Sams ba'ous

    and deciduous 1orests coat East A$raria5Ca,)a(* iratis5

    Ma@%r)** Orc5

    Pr"ar* Ea)%!/* T%e e-en9%anded #a$istrate

    issues ,raetors to an' location as needed 9 elite la

    en1orcement o11icials c%ar$ed it% eliminatin$ crime

    %ere-er t%e' 1ind it it% as muc% 1orce as needed5

    M%!#"e!)/7T%e Standin$ Arm' o1 Breima =An arm' o1

    !"""" orcis% stone soldiers in Breima ,ass cra1ted b' t%e

    kobolds o1 AGura 1or East A$raria to con1use and ard9o11

    an in-adin$ 1orce 1rom Dest A$raria>5

    GARUDA* T%e arc%iela$o o1 0aruda is knon 1or itsblack9sand beac%es and barbaric el1 broods =clans>5 Eac%

    brood reresents a sin$le linea$e and no island in t%e

    massi-e arc%iela$o is s%ared b' multile broods5 Seldom

    -isited b' outsiders t%e onl' lar$e scale dealin$ t%at

    0aruda %as %ad it% an' ot%er nation as %en se-eral

    o1 its broods in-aded S'l-ania a1ter t%e creation o1 Lake

    Olmec5 T%e broods o1 0aruda do not s%are a uni1ied

    $o-ernment and t%ere1ore do not comrise a true nation

    %oe-er t%e cooeration t%e' are knon to e/%ibit t%e

    -astness o1 t%e land t%at t%e' collecti-el' in%abit and t%e

    re-erence t%e' all s%are 1or t%e class o1 elders knon as

    ,ro%ets earn t%em a lace in t%is section beside t%eot%er nations5

    Ca,)a(* Sebora5

    Ma@%r)** El15

    Pr"ar* Ea)%!/* One indi-idual 1rom eac%

    brood ma' be o11ered to t%e neutral siritual9leaders

    knon as ,ro%ets %en it is born5 T%ese indi-iduals are

    trained to become ne ,ro%ets and secialiGed in t%e

    use o1 )ruidism5

    M%!#"e!)/* Lake Olmec =,ro$enitor Olmec JJI as

    dri-en b' -isions to command %is eole to construct a

    massi-e quarr' o-er t%e center o1 t%e crater t%at

    dominates t%e lar$est island o1 0aruda5 A1ter si/ 'ears %is

    eole unco-ered a c%arred %umanoid skull t%e siGe o1 a

    %ouse t%at as still smokin$ 1rom %ate-er burned it5 So

    terri1ied t%at t%e e/ca-ation as a mistake t%at could

    destro' %is eole %e directed t%em to di$ a trenc% 1rom

    t%e ocean to 1lood t%e quarr' t%us makin$ t%e lar$est

    arti1icial lake on Titan> Sebora =A lost cit' t%at 1e

    0aruda el-es can con1irm e-er e/isted %ic% is rumored

    not onl' to be built entirel' o1 ebon' and latinum but to

    be a $atea' to Erebus as ell>5

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    NORTH OLMA* T%e kin$dom o1 Nort% Olma is

    knon 1or its unconquerable mountain 1ortresses and

    reutation 1or durable cra1tsmans%i5 S'l-anians are

    banned 1rom all o1 t%e ma 0arm T%e 0reat =A mountain

    car-ed into t%e likeness o1 t%e le$endar' kobold %ero0arm %o lead %is eole to AGura>5

    VOLMAR* T%e %i$% clans o1 olmar are knon 1or

    t%eir me$alit%ic arc%itecture oetic runestones and t%eir

    reutation 1or bein$ a culture o1 arrior9sa$es5 olmar

    continues to raid Borea to t%is da' desite ceasin$ t%eir

    raids on t%e ot%er nations5 T%e 1ounders o1 Nort% Olma

    ori$inated 1rom olmar %a-in$ broken o11 1rom olmar

    1or disa$reein$ it% its raidin$ ractices relations

    beteen t%e to are still tense5 Tai$a 15

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    WEST AGRARIA* T%e 1ie1doms o1 Dest A$raria are

    knon 1or t%eir mills brid$es dams and 1requent

    1esti-als5 )ue to t%eir tumultuous ast it% East A$raria

    trade and tra-el beteen t%e to nations is restricted to

    $o-ernment business East A$rarias 1requentl' abused

    olicies5 T%e -ast ma5

    MYCONIDS* T%e nomadic #'conid tribes %a-eandered across Titan 1or o-er 1ort' 'ears 9 tolerated b'

    most elcomed b' 1e5 No one knos 1rom %ere t%e'

    ori$inated but t%e most oular t%eories in-ol-e eit%er

    Orlot%an e/eriments or t%e S%emes% corrution5 T%e

    #'conids %a-e 'et to car-e out a nic%e on Titan and

    currentl' %a-e no allies or enemies5 T%e' occasionall'

    teac% T%aumatur$' in e/c%an$e 1or sulies5

    T%e doGens o1 tribes can t'icall' be 1ound in

    deciduous 1orests 1ar 1rom -illa$es and cities rel'in$

    rimaril' on t%e la'ers o1 rottin$ lea-es t%at coat t%e

    1orest 1loor 1or 1ood5 Occasionall' a tribe ill $et

    ermission 1rom a cit' to erect a slum outside t%e cit'alls and take

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    THE HISTORY

    4E 4* Dit% an unknoable moti-ation and t%e intent

    to create li1e t%e si/ Eternals =)a$on Is%tar #oloc%

    es%e% S%emes% and @arik%> enter t%e -oid5

    4E 4* T%e Eternal @arik% creates Titan ? t%e orld

    on %ic% t%e Eternals lan to lant t%e seeds o1 li1e5

    4E 5* T%e Eternal S%emes% creates .elios ? t%estar t%at Titan orbits armin$ it and $i-in$ it li$%t5

    4E 6* T%e Eternal )a$on creates Erebus ? a orld

    -er' close to Titan t%at $i-es Titan its seasons and tides5

    4E 64* T%e Eternals create li1e on Titan ? )ar-es

    laced on t%e landmass t%at ould later be knon as

    olmar El-es in t%e arc%iela$o o1 0aruda 0oliat%s in t%e

    $reat subterranean netork o1 ca-erns and tunnels t%at

    t%e' call Orlot%a .umans in Olma 7obolds in AGura and

    Orcs in A$raria5

    4E 65* T%e Eternal #oloc% $i-es t%e $i1t o1

    lan$ua$e to t%e sentient races so t%e' could rotect t%e

    knoled$e t%e' use to rotect t%emsel-es54E 66* T%e Eternal es%e% $a-e t%e $i1t o1

    restoration to t%e sentient races so t%e' could reco-er

    t%rou$% rest and t%e use o1 medicine as ell as )ruidism

    ? t%e abilit' to use lan$ua$e to make a set selection o1

    di-ine requests5

    4E 665* T%e dar-es o1 olmar 1irst be$in to raid

    t%e %umans in Olma and orcs in A$raria5

    4E 6* T%e Eternal Is%tar $i-es t%e $i1t o1

    Necromanc' ? t%e abilit' to use lan$ua$e to make a set

    selection o1 di-ine requests ? to t%e sentient races so

    t%e' ma' o-ercome t%eir mortal limitations5

    4E 6* T%e Eternal S%emes% is requested b' t%eot%er Eternals to $i-e a $i1t to t%e sentient races o1 Titan

    as man' ot%er Eternals %a-e alread' done t%e Eternal

    S%emes% states %e %ad alread' $i-en t%em t%e $i1t o1

    .elios and su$$ests t%at t%e Eternals

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    5E * T%e olmar re-olutionaries o11er to rein1orce

    Olmas nort%ern settlements and de1end t%em a$ainst

    raiders 1rom olmar in e/c%an$e 1or sanctuar' and

    citiGens%i5 at%er t%an a' 1or t%e Olman soldiers

    needed to accomlis% t%e task o1 rotectin$ t%e man'

    small 1is%in$ and minin$ -illa$es in t%e nort% Olma

    acceted t%e dar-es o11er5

    5E * T%e olmar re-olutionaries de1eat t%e raidin$dar-es and are $ranted citiGens%i5 T%e Olman nati-es

    are so $rate1ul 1or t%eir aid t%at t%e -ast ma

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    5E 54* East A$raria strikes a trade a$reement it%

    AGura o11erin$ 1is% 1or t%e ne/t decade in e/c%an$e 1or

    raid roduction o1 de1enses5

    5E 54* AGura builds t%e Standin$ Arm' o1 Breima

    1or East A$raria durin$ t%e ar beteen East A$raria and

    Dest A$raria5 See t%e :#onuments: entr' 1or East A$raria

    1or details5

    5E 54* Dest A$raria counter9in-ades East A$raria5A1ter ac%ie-in$ se-eral -ictories t%e in-aders 1rom Dest

    A$raria come to Breima ,ass5 ;sin$ t%e Standin$ Arm' o1

    Breima to con1use t%e enem' conceal tras and to

    ro-ide co-er 1or ambus%es as ell as usin$ t%eir

    necromancers to Animate all o1 t%e corses t%e' %ad in

    stock Breima destro'ed o-er %al1 o1 t%e in-adin$ 1orces

    be1ore t%e in-aders retreated back to Dest A$raria5

    5E 5* Se-eral $rous o1 Orlot%an researc%ers

    be$in to co-ertl' tra-el to 0aruda in an attemt to 1ind

    t%e le$endar' cit' o1 Sebora and disco-er %o t%e ancient

    %eroes o1 Titan con-ersed it% t%e Eternals5

    5E 5* Seekin$ to in t%e lo-e o1 t%eir eole ando1 t%e citiGens o1 e-er' nation on Titan S'l-ania 1ounds

    t%e Bards 0uild5 See t%e :,resti$ious Or$aniGations: entr'

    1or S'l-ania 1or details5

    5E 5* T%e end o1 t%e second Era remembered as

    t%e A$e o1 Con1lict5

    6E 4* T%e monsters t%at emer$e 1rom t%e corruted

    lands around t%e remains o1 S%emes% be$in to san

    muc% 1aster and $ro more acti-e in t%eir attacks on

    eole animals and buildin$s around t%eir dens5

    6E 46* In li$%t o1 t%eir collecti-e losses o-er t%e

    'ears and t%e massi-e increase in monster attacks East

    A$raria and Dest A$raria a$ree to cease a$$ressions buttensions remain %i$% beteen t%e to countries5

    6E 4* Nort% Olma Sout% Olma S'l-ania and Dest

    A$raria

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    THE RACES

    I1 'ou are $oin$ to use an' o1 t%e sentient races in

    'our $ame ot%er t%an %uman eit%er 1or la'er c%aracters

    or N,Cs include t%e traits listed belo based on t%e

    c%aracters race ot%erise i1 'our are onl' usin$ %umans

    as a la'able race it is recommended t%at 'ou do not

    include t%e trait listed 1or %umans in t%e table belo5Dar0e/3 E(0e/3 a! Or$/* )ar-es %a-e bulbous

    noses and are t'icall' more s%ort and stout t%an t%eir

    %uman cousins5 El-es %a-e ointed ears and are t'icall'

    more tall and lit%e t%an t%eir %uman cousins5 Orcs are

    t'icall' t%e same %ei$%t as %umans but t%e' %a-e s%ort

    tusks t%eir skin ran$es in s%ades o1 $re' rat%er t%an

    s%ades o1 bron and t%eir e'es %a-e black corneas and

    red oran$e 'ello or bron irises5

    K%-%(/* T%ese retilian bieds %a-e scales clas

    elon$ated snouts s%ar teet% and a tail5 T%e' bear a

    stron$ resemblance to t%eir distant cousins t%e

    crocodiles5 7obold scales ran$e in color 1rom a ide-ariet' o1 eart%' $reens and brons and are t'icall'

    aler alon$ t%e 1ront o1 t%e neck stomac% and under9

    side o1 t%e tail t%eir irises ran$e in s%ades o1 blue $reen

    and 'ello and t%eir tails are s%ort and stubb'5 7obolds

    %a-e an a-era$e %ei$%t o1 423: to 42&: but o1ten aear

    s%orter due to t%eir natural osture and t%e' t'icall'

    aear t%in and ei$% sli$%tl' less t%an a %uman o1

    similar %ei$%t5

    G%(a)+/* T%ese 1our9limbed biedal insectoids %a-e

    a c%itinous caraace a set o1 1our -esti$ial s%eat%ed

    in$s and to lar$e 1eat%er9like antennae5 T%eir c%itin

    ran$es in color 1rom s%ades o1 lustrous blues to urles5

    T%eir unique aearance laces t%em 1ar 1rom resemblin$

    an't%in$ else but beetles s%are t%e closest %'sical

    arallels to t%em5 0oliat%s %a-e an a-era$e %ei$%t o1 423:

    to 42&: but ei$% nearl' double t%e a-era$e ei$%t o1 asimilarl' siGed %uman5

    M*$%!/* Onl' -a$uel' %umanoid #'conids %a-e

    no mout%s ears or nose5 T%e' eat t%rou$% t%e t%in %air9

    like roots t%at coat t%eir limbs and communicate -ia

    teleat%' t%e' smell breat%e and ick u sound t%rou$%

    t%e $ills on t%e under9side o1 t%e mus%room9like ca on

    t%eir %eads5 T%eir e'es are comletel' %ite it% no

    -isible uils or irises t%eir skin ran$es 1rom ale %ite to

    dark bron and t%eir cas ran$e 1rom red to bron it%

    %ite 1lecks5 #'conids %a-e an a-era$e %ei$%t o1 23: to

    2&: ei$% rou$%l' t%e same as a %uman o1 similar

    %ei$%t and a -er' in%uman build it% mostl' $aunt1eatures e/cet 1or t%eir 1orearms %ands s%ins and 1eet

    %ic% are all e/cetionall' lum5 #'conids do not slee

    but eatin$ takes t%em as lon$ as %umans take to slee5

    H#"a! skills o1 'our c%oice cost ! E, less 1or eac% rank and t%e' start it% ( ranks instead o1 ! rank5

    Dar. Education and Subter1u$e bot% cost ( E, less 1or eac% rank5E(. ,ercetion and A$ilit' bot% cost ( E, less 1or eac% rank5

    Or$ Necromanc' and #i$%t bot% cost ( E, less 1or eac% rank5

    K%-%( A$ilit' and Subter1u$e cost ( E, less 1or eac% rank5 @our c%oice o1 eit%er A$ilit' or Subter1u$e starts

    it% 3 ranks instead o1 ( ranks5 #i$%t starts it% ! rank instead o1 ( ranks cannot be one o1 'our

    rimar' attributes and %as a ma/imum o1 4 ranks instead o1 ranks5 T%e result o1 an' Fortitude roll

    'ou make to a-oid t%e e11ects o1 in$ested to/ins and diseased 1ood is doubled5

    G%(a)+ #i$%t and Education cost ( E, less 1or eac% rank5 @our c%oice o1 eit%er #i$%t or Education starts

    it% 3 ranks instead o1 ( ranks5 A$ilit' starts it% ! rank instead o1 ( ranks cannot be one o1 'our

    rimar' attributes and %as a ma/imum o1 4 ranks instead o1 ranks5 T%e result o1 an' Acrobatics

    roll 'ou make to so1ten a landin$ 1rom a 1all is doubled5

    M*$%! T%aumatur$' and Communication bot% cost ( E, less 1or eac% rank5 T%aumatur$' starts it% (

    ranks instead o1 " ranks5 Education starts it% ! rank instead o1 ( ranks cannot be one o1 'our

    rimar' attributes and %as a ma/imum o1 4 ranks instead o1 ranks5 T%e result o1 an' Endurance

    roll 'ou make to a-oid an' 1orm o1 unconsciousness is doubled5

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    BESTIARY

    T%is section includes e/amles 1or animals and

    mobile lants t%at are a natural art o1 t%e ecolo$' on

    Titan monsters t%at san 1rom dens and non9la'er

    c%aracters o1 e-er' race 9 bot% li-in$ and undead5 T%ese

    e/amles are lar$el' meant as a $uideline to make it

    easier to create 'our on camai$ns5 T%e 0# s%ould 1eel1ree to c%an$e an' o1 t%e statistics resented in t%is

    section comletel' remo-e certain creatures or add in

    creatures o1 t%eir on desi$n5

    Dit% t%e e/cetion o1 t%e non9la'er c%aracters

    none o1 t%e creatures listed are sentient or intelli$ent

    enou$% to be used as la'able races 1urt%ermore t%e'

    are treated as %a-in$ Communication Education and

    Subter1u$e scores o1 "5 I1 some situation ould call 1or

    suc% a creature to roll dice 1or one o1 t%ose attributes t%e

    0# ma' c%oose to %a-e t%at creature roll one o1 an'

    siGed dice or automaticall' 1ail t%e roll5

    T%e 1olloin$ is a series o1 traits t%at creatures can%a-e ? t%e' include a descrition o1 t%e interaction

    beteen creatures o1 di11erent siGes and a number o1

    secial abilities t%at a creature mi$%t %a-e some o1 %ic%

    are suernatural5 Creatures ma' %a-e ot%er abilities t%at

    are detailed in t%eir entr' but not listed %ere t%e ones

    listed %ere are merel' t%e most common abilities5

    A))a$2 :;7Creatures it% t%is abilit' can make a

    number o1 attacks equal to t%e 1irst number listed it%

    t%e same e11ort t%at most creatures onl' make a sin$le

    attack meanin$ t%at t%e' can bot% mo-e and make t%at

    number o1 attacks alternati-el' t%ose creatures can

    send t%eir %ole turn on attackin$ ? in %ic% case t%e'can make a number o1 attacks equal to t%e number listed

    in t%e arent%eses5

    C%!.#/%!7 D%ene-er a creature a11ected b'

    con1usion ould er1orm an action t%e' must make a

    ,ercetion roll it% one dice and a TN o1 4 i1 t%e roll is

    unsuccess1ul it must c%oose some ot%er action to

    er1orm =1or e/amle i1 a con1used creature tries to

    attack someone but 1ails its ,ercetion roll t%en it ould

    %a-e to c%oose to attack someone else or er1orm an

    entirel' di11erent action suc% as mo-in$ to a di11erent

    location>5 A con1used creature doesn2t %a-e to roll 1or an

    action t%at t%e' c%ose in resonse to 1ailin$ a roll5C%!/)r$)7For t%e urose o1 0rale called s%ots

    t%is creatures S) is increased b' ! and it $ains a bonus

    to suc% attacks equal to its S) additionall' t%ose

    attacks deal dama$e as t%ou$% t%e' ere standard

    attacks in addition to t%eir normal e11ects5 See t%e SiGeM

    entr' on a$e (& 1or details5

    Da"ae7D%ene-er one o1 t%ese creatures attacks

    ould deal dama$e t%at dama$e is increased b' t%e

    listed amount5 I1 t%e -alue listed is a ne$ati-e number

    subtract t%at number 1rom t%is creatures dama$e on all

    attacks it makes5

    D/ea/e7 ;suall' transmitted t%rou$% bites or

    e/tended contact5 ;nless ot%erise noted a creature

    it% a :disease: trait is immune to its on disease5

    Fear 47Creatures it% t%is abilit' strike 1ear into all

    t%ose %o itness t%em t%is 1ear is suernatural and it

    a11ects all c%aracters equall' ? it isn2t a measure o1 a

    c%aracters coura$e5 An' c%aracter t%at sees t%is creature

    must a-oid attackin$ t%is creature in combat i1 t%ere areot%er less 1ri$%tenin$ enem' combatants5 Also %ene-er

    t%is creature attacks t%e c%aracter %it b' t%e attack %as a

    33P c%ance =!9( on !d> t%at t%e' must run aa' 1rom

    t%is creature t%e 1irst c%ance t%e' $et5

    Fear 57T%is abilit' 1unctions e/actl' as t%e :Fear !:

    abilit' e/cet t%at someone attacked b' a creature it%

    t%is abilit' %as a P c%ance =!94 on !d> t%at t%e' must

    run aa' 1rom t%e attacker t%e 1irst c%ance t%e' $et5

    P%/%!7D%ene-er t%is creature is bitten it deli-ers

    an in$ested to/in to t%e attacker t%at %as an immediate

    e11ect5 T%e to/in usuall' mimics t%e e11ect o1 certain

    #edicine items5 A TN ma' be included in t%e entr'5Ree!era)%!7Creatures it% re$eneration can %eal

    criled se-ered or ot%erise destro'ed limbs o-er time

    it deli-ers an in

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    BEAST3 HEAVY

    A0ILIT@ #I0.T ,ECE,TION

    )4 =!> )!" =4> )8 =3>

    S>e7Coelodonta =0> Ele%ant =0> .iootamus =L>

    Indricot%erium =0> #ammot% =0> #astodon =0>%inoceros =L>5

    L%$a)%!/7uadrued5

    M%0e"e!)7Land ? 5

    S2((/7Encumbrance 5 Endurance 35 i$ilance 45 .al-es

    result o1 Acrobatics rolls made to so1ten t%eir landin$

    a1ter 1allin$5

    Na)#ra( Ha-)a)7Coelodonta =Arctic> Ele%ant =Troical>

    .iootamus =Troical> Indricot%erium =Troical>

    #ammot% =Arctic> #astodon =Arctic> %inoceros

    =Troical>5

    S,e$a( :E(e,+a!)3 H,,%,%)a"#/;7Tou$% !5

    S,e$a( :C%e(%%!)a3 I!r$%)+er#"3 Ma""%)+3

    Ma/)%%!3 R+!%$er%/;7Tou$% (5

    S,e$a( :E(e,+a!)3 Ma""%)+3 Ma/)%%!;7)ama$e (5

    S,e$a( :C%e(%%!)a3 H,,%,%)a"#/3 R+!%$er%/;7

    )ama$e !5

    BEAST3 LIGHT

    A0ILIT@ #I0.T ,ECE,TION

    )4 =!> )!" =4> )8 =3>

    S>e7Boar =#> 0oat =S> Ibe/ =S> ,i$ =S> Tair =S> S%ee

    =S> Dart%o$ =S>5L%$a)%!/7uadrued5

    M%0e"e!)7Land ? 45

    S2((/7Endurance 35 Fortitude 35 i$ilance (5 .al-es result

    o1 Acrobatics rolls made to so1ten t%eir landin$ a1ter

    1allin$5

    Na)#ra( Ha-)a)7Boar =Troical> 0oat =Temerate> Ibe/

    =Temerate> ,i$ =Temerate> Tair =Troical> S%ee

    =Temerate> Dart%o$ =Troical>5

    S,e$a( :B%ar3 War)+%;7Tou$% !5

    S,e$a( :I-e Emu =#> 7ii =T> Ostric% =#>

    ,en$uin =T> %ea =S> Titanis =L>5L%$a)%!/7Bied5

    M%0e"e!)7Land ? ! =,en$uin> Land ? =Cassoar'

    7ii> Land ? H =Emu Ostric% %ea Titanis> Sim ? 3

    =,en$uin>5

    S2((/7#elee Attack (5 Na-i$ation 35 i$ilance 35

    Na)#ra( Ha-)a)7Cassoar' =Troical> Emu =Troical>

    7ii =Troical> Ostric% =Troical> ,en$uin =Arctic> %ea

    =Troical> Titanis =Troical>5

    BOVINE

    A0ILIT@ #I0.T ,ECE,TION

    )4 =!> )!" =4> )8 =3>

    S>e7Auroc% =0> Bison =L> Bu11alo =L> Cattle =L> O/ =L>

    @ak =L>5

    L%$a)%!/7uadrued5

    M%0e"e!)7Land ? 5

    S2((/7Encumbrance 5 Endurance 35 i$ilance 45 .al-es

    result o1 Acrobatics rolls made to so1ten t%eir landin$

    a1ter 1allin$5

    Na)#ra( Ha-)a)7Auroc% =Temerate> Bison =Troical>

    Bu11alo =Temerate> Cattle =Temerate> O/ =Troical> 'ak

    =Arctic>5S,e$a( :A#r%$+3 B/%!3 O ) =(> ) =(>

    S>e7Cou$ar =#> Lion =#> Ocelot =S> Ti$er =#> Smilodon

    =L>5

    L%$a)%!/7uadrued5

    M%0e"e!)7Land ? H5

    S2((/7)od$e (5 #elee Attack 35 Stealt% 35

    Na)#ra( Ha-)a)7Cou$ar =Temerate> Lion =Troical>

    Ocelot =Troical> Ti$er =Temerate> Smilodon =Troical>5

    S,e$a(7)ama$e !5

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    HOUND

    A0ILIT@ #I0.T ,ECE,TION

    )8 =3> )8 =3> ) =(>

    S>e7Co'ote =S> Fo/ =T> .'aenodon =L> .'ena =S> +ackal

    =S> Dol1 =#>5L%$a)%!/7uadrued5

    M%0e"e!)7Land ? 5

    S2((/7)od$e (5 #elee Attack 35 Stealt% (5

    Na)#ra( Ha-)a)7Co'ote =Troical>

    Fo/ =Temerate> .'aenodon =Troical> .'ena =Troical>

    +ackal =Troical> Dol1 =Arctic>5

    S,e$a(7)ama$e !5

    LIZARD

    A0ILIT@ #I0.T ,ECE,TION

    )!( => ) =(> )8 =3>

    S>e7Alli$ator =#9L> Crocodile =#9L> )einosuc%us =0>

    #onitor =S>5

    L%$a)%!/7uadrued =Tail>5

    M%0e"e!)7Land ? 3 Sim ? 5

    S2((/7At%letics (5 Stealt% (5 .al-es result o1 At%letics rolls

    made to climb5 )oubles result o1 At%letics rolls made to

    sim5

    Na)#ra( Ha-)a)7Alli$ator =Troical> Crocodile =Troical>

    )einosuc%us =Troical> #onitor =Troical>5

    S,e$a( :A((a)%r3 Cr%$%(e;7)ama$e (5

    Tou$% !5S,e$a( :De!%/#$+#/;7)ama$e (5 Tou$% (5

    S,e$a( :M%!)%r;7)ama$e !5

    SNAKE

    A0ILIT@ #I0.T ,ECE,TION

    )8 =3> )8 =3> ) =(>

    S>e7Adder =T> Anaconda =L> Boa =#> Cobra =T> ,'t%on

    =S> ier =T>5

    L%$a)%!/7Serentine5

    M%0e"e!)7Land ? 3 Climb ? 3 Sim ? 35

    S2((/7Initiati-e 35 #elee Attack 5 Stealt% 45 .al-es

    results o1 Acrobatics rolls5

    Na)#ra( Ha-)a)7Adder =Troical> Anaconda =Troical>

    Boa =Troical> Cobra =Troical> ,'t%on =Troical> ier

    =Troical>5

    S,e$a( :A!a$%!a3 B%a3 P*)+%!;7Constrict5

    S,e$a( :Aer3 C%-ra3 V,er;7Bite ? enom =Bane (

    doses>5

    STEED

    A0ILIT@ #I0.T ,ECE,TION

    )4 =!> )8 =3> )!" =4>

    S>e7Anteloe =#> )eer =#> )onke' =#> Elk =#>

    0aGelle =S> .orse =L> #e$aloceros =0> #oose =L> ,on'=#>5

    L%$a)%!/7uadrued5

    M%0e"e!)7Land ? H5

    S2((/7)od$e 35 Encumbrance 35 Initiati-e (5 i$ilance 35

    .al-es result o1 Acrobatics rolls made to so1ten t%eir

    landin$ a1ter 1allin$5

    Na)#ra( Ha-)a)7Anteloe =Troical> )eer =Temerate>

    )onke' =Temerate> Elk =Arctic> 0aGelle =Troical> .orse

    =Temerate> #e$aloceros =Arctic> #oose =Arctic> ,on'

    =Temerate>5

    SWARM

    A0ILIT@ #I0.T ,ECE,TION

    )8 =3> )4 =!> )!( =>

    S>e7Treated as t%e same siGe as t%e creature t%at is

    attackin$ or attacked b' t%e sarm5

    L%$a)%!/7Onl' one location ? Bod'5

    M%0e"e!) :Ce!),ee3 Ra)3 S$%r,%!3 S,er;7Land ?

    Climb ? 35

    M%0e"e!) :Ba)3 M%/=#)%3 Wa/,;7Land ? " Climb ? "

    Fl' ? Sim ? "5

    M%0e"e!) :Pra!+a;7Land ? " Climb ? " Sim ? 5S2((/7Initiati-e 5 i$ilance 5

    S,e$a(7Attacks made b' sarms a$ainst creatures it%in

    t%eir area and attacks made a$ainst sarms b' creatures

    it%in t%e sarm automaticall' %it and can2t score critical

    %its5 I$nores dama$e reduction $ranted b' armor5

    Immune to iercin$ eaons5 Takes double dama$e 1rom

    element9based dama$e5

    S,e$a( :Ce!),ee3 S$%r,%!3 S,er;7enom =0#s

    c%oice o1 Bane or TranquiliGer usuall' ( doses>5

    S,e$a( :Ba)3 M%/=#)%3 Ra);7)isease =0#s c%oice

    e/amle disease* in1ected creatures make a TN

    Fortitude roll e-er' da' 1ailure causes a 9! Endurancescore enalt' multile 1ailures increase t%e enalt' i1

    t%e creatures Endurance score is " 1ailure causes a 9!

    #i$%t score enalt' instead t%ree consecuti-e success1ul

    Fortitude rolls cure t%e disease>5

    Na)#ra( Ha-)a)7Troical5

    O)+er7Sarms t'icall' i$nore ot%er creatures unless a

    creature enters t%e sarm t%en t%e sarm ill o1ten

    acti-el' attack and c%ase t%at creature5

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    HIPPOGRIFF

    A0ILIT@ #I0.T ,ECE,TION

    )8 =3> )8 =3> )!( =>

    S>e7Lar$e5

    L%$a)%!/7)8 =! ? .ead ( ? i$%t Front Le$ 3 ? Le1tFront Le$ 4 ? Torso ? i$%t Back Le$ ? Le1t Back Le$

    H ? i$%t Din$ 8 ? Le1t Din$>5

    M%0e"e!)7Land ? Fl' ? !"5

    S2((/7)od$e (5 Initiati-e (5 #elee Attack (5 i$ilance 5

    Na)#ra( Ha-)a)7Temerate5

    De/$r,)%!7A %io$ri11 is a steed it% t%e %ead and

    in$s o1 a %ak5

    ICHNEUMON

    A0ILIT@ #I0.T ,ECE,TION

    )!( => ) =(> ) =(>

    S>e7#edium5

    L%$a)%!/7)!" =! ? First Le$ ( ? Second Le$ 3 ? T%ird

    Le$ 4 ? Fourt% Le$ ? Fi1t% Le$ ? Si/t% Le$ H ? .ead

    8 ? T%ora/ & ? Abdomen !" ? Tail>5

    M%0e"e!)7Land ? !" Climb ? 5

    S2((/7)od$e 4 Initiati-e #elee Attack 5 Can use

    A$ilit' 1or Initiati-e and #elee Attack rolls5

    Na)#ra( Ha-)a)7Temerate5

    S,e$a(7Attack 3 =8>5 Tou$% (5 T%e ic%neumon is immune

    to 1ear in%aled to/ins and in5 Constrict5 Tou$% ! =.ead ? Tou$% >5

    De/$r,)%!7Squid9like in aearance krakens are t%e

    lar$est secies o1 ce%alood5 T%e' e/clusi-el' %unt t%e

    lar$est re' t%e' can and occasionall' attack s%is5

    MANTICORE

    A0ILIT@ #I0.T ,ECE,TION

    )8 =3> )!" =4> ) =(>

    S>e7Lar$e5

    L%$a)%!/7)!" =! ? .ead ( ? i$%t Front Le$ 3 ? Le1tFront Le$ 4 ? Torso ? i$%t Back Le$ ? Le1t Back Le$

    H ? i$%t Din$ 8 ? Le1t Din$ & ? Tail !" 9 eroll>5

    M%0e"e!)7Land ? H Fl' ? H5

    S2((/7)od$e 35 #elee Attack 35 Stealt% 35

    Na)#ra( Ha-)a)7Troical5

    S,e$a(7Barbed Tail ? enom =Bane>5 )ama$e !5

    De/$r,)%!7 Like a lion it% a s%orter 1ace a manticore

    %as bat9like in$s and a tail tied it% to/in91illed quills5

    PHOENIX

    A0ILIT@ #I0.T ,ECE,TION

    )!" =4> ) =(> )!( =>

    S>e70iant5

    L%$a)%!/7A-en5

    M%0e"e!)7Land ? 3 Fl' ? ("5

    S2((/7#elee Attack 35 Na-i$ation 5 i$ilance 5 Carr'

    caacit' is %al-ed relati-e to its siGe5

    Na)#ra( Ha-)a)7olcanic5

    S,e$a(7) (" a$ainst %eat9based dama$e5

    De/$r,)%!7 A %oeni/ is a bird o1 aradise it% 'ello

    oran$e red and urle 1eat%ers5 T%e %oeni/ crumbles

    to as%es %en it dies lea-in$ be%ind e$$s i1 it %adreac%ed maturit' ? t%e older it is t%e more e$$s it lea-es5

    PLANT3 MANTRAP

    A0ILIT@ #I0.T ,ECE,TION

    )4 =!> )!( => )4 =!>

    S>e7Lar$e5

    L%$a)%!/7)4 =! ? #a (93 ? Stalk 4 9 Trunk>5

    M%0e"e!)7T%e mantra can2t mo-e 1rom t%e osition

    %ere it is rooted5

    S2((/7Endurance Fortitude Stealt% 3 =+un$le>5

    )oubles result o1 Fortitude rolls a$ainst diseases in$ested

    to/ins and in%aled to/ins5 Can use #i$%t 1or Stealt% rolls

    made to blend into a 5 )ama$e (5 Tou$% 35

    De/$r,)%!7 A mantra is a 1l'tra9like lant lar$e enou$%

    to sallo a erson %ole5

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    PLANT3 SPRIGGAN

    A0ILIT@ #I0.T ,ECE,TION

    ) =(> )!( => ) =(>

    S>e7Fine5

    L%$a)%!/7) =! ? To i$%t Limb ( ? To Le1t Limb 394 ?Bod' ? Bottom i$%t Limb ? Bottom Le1t Limb>5

    M%0e"e!)7Land ? Climb ? Sim ? 45

    S2((/7Acrobatics 5 Endurance 35 Fortitude 35 )oubles

    result o1 Acrobatics rolls made to so1ten t%eir landin$

    a1ter 1allin$5 .al-es result o1 Fortitude rolls a$ainst

    in$ested to/ins5

    S,e$a(7Constrict5 e$eneration5 Immune to in%aled

    to/ins and in )8 =3> )!( =>

    S>e7Colossal5

    L%$a)%!/7A-en5M%0e"e!)7Land ? Fl' ? ("5

    S2((/7Encumbrance 35 #elee Attack 35 Na-i$ation 5

    i$ilance 5

    Na)#ra( Ha-)a)7Troical5

    De/$r,)%!7 T%is massi-e bird o1 re' closel' resembles a

    bearded -ulture t%ou$% its %ite and li$%t9$re' 1eat%ers

    %el it mimic a cloud5

    SPHINX

    A0ILIT@ #I0.T ,ECE,TION

    )!" =4> )8 =3> )!" =4>

    S>e7#edium5

    L%$a)%!/7)8 =! ? .ead ( ? i$%t Front Le$ 3 ? Le1t

    Front Le$ 4 ? Torso ? i$%t Back Le$ ? Le1t Back Le$

    H ? i$%t Din$ 8 ? Le1t Din$>5

    M%0e"e!)7Land ? H Fl' ? H5

    S2((/7)od$e 35 #elee Attack 35 Stealt% 35 i$ilance 3

    Na)#ra( Ha-)a)7Troical5

    De/$r,)%!7 A s%in/ %as a -er' cou$ar9like aearance

    but it% ol9like in$s and a mane o1 1eat%ers5 A s%in/

    can rotate its %ead as muc% as (H" de$rees5

    THYSANURID

    A0ILIT@ #I0.T ,ECE,TION

    )!" =4> )!" =4> )4 =!>

    S>e7Carni-orous =S> .erbi-orous =#> #etallo-orous =S>

    Terra-orous =L>5

    L%$a)%!/7)!( =! ? First Le$ ( ? Second Le$ 3 ? T%ird

    Le$ 4 ? Fourt% Le$ ? Fi1t% Le$ ? Si/t% Le$ H ? .ead

    89!" ? T%ora/ !!9!( 9 Abdomen>5

    M%0e"e!)7Land ? Burro ? ! Sim ? "5

    S2((/7Endurance 35 Stealt% 5 .al-es result o1 Acrobatics

    rolls5

    Na)#ra( Ha-)a)7Temerate5

    S,e$a(7)ama$e =9(>5 Tou$% !5 T%e t%'sanurids sali-a is

    e/traordinaril' corrosi-e to t%e t'e o1 material it eats

    causin$ its bite to deal an additional acid9based dama$e

    to t%at material5

    De/$r,)%!7 T%'sanurids look like lar$er -ersions o1 t%e

    sil-er1is% insect but t%e carni-orous -ariet' %as $loss'

    black c%itin t%e %erbi-ores are a mottled bron9$reen

    t%e metallo-ores are a metallic red and t%e terra-ores

    are dull $re'5

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    WARG

    A0ILIT@ #I0.T ,ECE,TION

    ) =(> )!" =4> ) =(>

    S>e7Lar$e5

    L%$a)%!/7uadrued5M%0e"e!)7Land ? 5

    S2((/7)od$e 35 #elee Attack 45

    Na)#ra( Ha-)a)7Temerate5

    S,e$a(7)ama$e (5

    De/$r,)%!7Also called dire ol-es ar$s look like a

    %al19breed beteen a ol1 and a bear5

    ZARATAN

    A0ILIT@ #I0.T ,ECE,TION

    )4 =!> )!( => )4 =!>

    S>e7Colossal5

    L%$a)%!/7uadrued5

    M%0e"e!)7Land ? !5

    S2((/7Encumbrance Endurance Fortitude

    Na-i$ation 5

    Na)#ra( Ha-)a)7Temerate5

    S,e$a(7Tou$% =Torso ? Tou$% ">5 T%e Garatan can

    retract its %ead and limbs into its s%ell makin$ its torso

    t%e onl' location o1 its bod' t%at can be %it5 T%e Garatan is

    immune to all to/ins ? be t%e' in$ested in )4 =!> )4 =!>

    S>e7Small5

    L%$a)%!/7Onl' one location ? Bod'5

    M%0e"e!)7Land ? H Climb ? H5

    S2((/7At%letics 5 Stealt% 5

    S,e$a(7Attack ( =3>5 )ama$e =9!>5 Fear !5

    De/$r,)%!7 A $ibberlin$ is an amor%ous blob o1 1les%

    it% countless mout%s and black orb9like rimiti-e e'es

    on its sur1ace5

    ABERRATION3 GORGON

    A0ILIT@ #I0.T ,ECE,TION

    )8 =3> ) =(> )!( =>

    S>e7#edium5

    L%$a)%!/7Onl' one location ? Bod'5

    M%0e"e!)7Land ? " Climb ? " Fl' ? 5

    S2((/7)od$e 35 Initiati-e 35 i$ilance 5

    S,e$a(7Attack ( =3>5 Bite ? enom =Con1usion 1or ! round

    and roll !d !9( R Bane 394 R Sedati-e 9 R

    TranquiliGer>5 Fear (5 Tou$% (5

    De/$r,)%!7 A $or$on is a s%erical creature t%at 1loatst%rou$% t%e air %as a sin$le massi-e comound9e'e and

    %as