l iterary v ocab for m acbeth yay!. a sides it is when a character/actor in a play speaks in the...

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LITERARY VOCAB FOR MACBETH YAY!

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LITERARY VOCAB FOR MACBETHYAY!

ASIDES

It is when a character/actor in a play speaks in the direction of the audience and doesn’t engage or talk to other characters.

An aside is usually used to let the audience know what a character is about to do or what he or she is thinking.

ASIDES

Normally an aside will be marked as such {aside}

Example:

DEFLORES [Aside] Will't never mend, this scorn, One side nor other? Must I be enjoin'd To follow still whilst she flies from me? Well, Fates do your worst, I'll please myself with sight Of her, at all opportunities, If but to spite her anger.

MONOLOGUES

It is a longer speech by a character in a drama, play.

The character somewhat distances himself from others and starts talking.

SOLILOQUIES

Like a monologue. Character is by

himself/herself and speaks at length.

During this time, the character will reveal what he or she is thinking and feeling to the audience, reader. This is the main different between a soliloquy and monologue.

FOIL literary device where the

author creates a character whose purpose is to create a contrast or opposite to another character by drawing attention to the different characteristics the characters possess.

It’s when characters are at opposite ends of the spectrum, just so the author can highlight character traits in one or the other.

Voldemort vs Dumbledore

TRICKSTER

Character who’s main purpose is to be disruptive to the main character because they want to create drama/conflict.

However, to the trickster they do it because they want to be entertained at the other characters’ expense.

They do it for the lulz.

TRAGIC HERO

Character in the play/story who is the hero – but he makes bad decisions and his ending is sad and untimely. Tragic.

You feel bad for how things turned out for him.

SCAPEGOAT

Place the blame for events on a character who had nothing to do with the events.

Like Snowball.

CHARACTER’S ACTIONS

You can determine various character traits from the way the character acts, his/her dialogue, and what others think or say about that character.

ACTIONS

Example:

* Johnbob always rescues lost puppies and helps the elderly across the street. - these actions imply that Johnbob is a kind person.

OTHERS THINK

“Johnbob is so nice,” said Sally. “He is always offering to carry my books for me, and he always opens doors for people.”

“He even offered to buy me some food off the snack cart yesterday,” said Paul.

DIALOGUE

“Hi Paul,” said Johnbob. “How are you feeling today?”

“I’m a little tired,” Paul said.

“That’s too bad. How about I buy you a muffin from the snack cart to make you feel better?”

THEMES

Examples: Too much ambition

is bad. A great journey Noble sacrifices Fall from grace Power Corrupts Coming of age

CONNOTATION Using words that are

emotionally charged to create specific feelings in the reader.

Example: Use loathe instead of

hate. Use exuberant

instead of happy Use hideous instead

of ugly.

MOOD

Example: Bouncing into the

room, she lit up the vicinity with a joyous glow on her face as she told about her fiancé and their wedding plans.

Mood would be: ???

Is created by the writer using:

Setting Connotations/diction Dialogue

Mood is how the writer makes you feel when reading the selection.

STORY ELEMENTS

Exposition: Beginning of the

story/play. Introduces characters, setting, potential conflict

STORY ELEMENTS

Initiating event: Event, moment,

action that sets off the conflict in the story.

STORY ELEMENTS

Rising Action: Various conflicts

develop after the initiating event; the characters may start to change and action increases.

STORY ELEMENTS Climax: When the main conflict in

the story rises to its most exciting or breaking point.

All the events were leading up to this moment.

Think of it when the characters have to make some type of choice which will either end well or poorly for them.

It was when the pigs decided to eat the apples in Animal Farm.

STORY ELEMENTS

Falling action: the aftermath or results of the climax or decision of the characters.

These things can either be positive or negative.

STORY ELEMENTS

Resolution: Story wraps up

somehow; characters live/die or just go home.