l01 new technology course description
DESCRIPTION
New Technology is a course offered at the School of Computer Science at Reykjavík University. The course covers technology and how technology changes how we do business and shapes or lives.TRANSCRIPT
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Copyright © 2012 Ólafur Andri Ragnarsson 1
New Technology 2012
Course Introduction
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Copyright © 2012 Ólafur Andri Ragnarsson 2
Teacher
Ólafur Andri Ragnarsson– Adjunct at Reykjavik University – since 1989– Chief Software Architect, Betware – since 1998
– [email protected]– http://www.olafurandri.com – http://twitter.com/olandri– http://delicious.com/olandri
– Office hours after Friday lecture
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Course Content
Technology Adoption Disruptive Technology
Communication Wireless
Study of Technology Technology Innovations
Machines that Count
Evolution of Technology
Surviving Technology
Mobile
Technology Trends
Personal Comptuers Operating Systems
Human Computer Interfaces
The Internet
TV
Social Local
New Business models
Computer gamesGamification
Future Trends
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Study of Technology
What does technology mean?
How do we define technology?
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Technology Innovations
How does innovation happen?
Why are things invented when they are?
Does science fiction influence technology?
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Evolution of Technology
How does technology evolve?
When will Moore’s Law end?
Technology Life CycleCrossing the Chasm
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Adoption of Technology
Why do people adopt new technology?
Why do good technologies fail and inferior succeed?
What are customers buying?
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Disruptive Technology
Technologies that change everything
Why do businesses always fail to respond?
Reactions to disruptive technologies
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Surviving Technology
Making all the right decisions and still failing
Why listening to your customers is fatal
The Innovator’s dilemma
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Technology Trends
Can we track and understand technology trends?
The Prevailing Technology Trap
Principles of Disruptive Innovations
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Communications
The ultimate market
Those who have accessto information tend to win
Telegraph, telephone, wireless transmissions, broadcasting
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Mobile
Cellular networks
Generations
Smartphones
The iPhone effect
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Wireless
The Wi-Fi revolution
Standards
RFID
Near-field communications
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Machines that Count
From adding machines to electronic brains to general purpose computers
Disruption of Automation
Birth of the IT industry
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Personal Computers
MITS Altair 8800
Apple Computer and the two Steves
How IBM created an industry
Birth of Microsoft
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Operating Systems
Xerox Parc
The DEMO of the Century
Beginning of GUIs
OS for the consumers
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Human Computer Interfaces
Beyond the Desktop
Touch, gesture and audio
New User Interfaces
Displays anywhere
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TV
The transformation of the TV industry is beginning
TV of the Future
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The Internet
The Accidental network
Brief History of the Internet
The Future of the Internet
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Social
P2PUGC
Collaboration
Crowdsourcing
The Long Tail
Folksonomy
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Local
Checking in
Mining the digital footprint
Exploiting context
Machine learning
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New Business Models
The Business of Music
Beyond selling digital copies
Freeconomics
Freemiums
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Computer Games
The rise of computer games
The crash of 1986
Multiplayer games
Serious games
Casual games
Future of games
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Gamification
Getting people to do stuff they don’t like
Status and rewards
Player types
Player emotions
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Future Trends
What’s next?
Genetics, nanotechnology and robotics
Virtual reality is more real than reality
Your phone will tell youwhat you need to know
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Reading
Textbook– There is no printed text book– New Technology text available
as PDF– Reading material are articles
or videos from the Internet– Some are posted on http://olafurandri.com
Reading is either required or optional– All readings will be posted on the course web
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Interesting Books
Engines That Move Markets– Alasdair Nairn
The Innovators Dilemma– Clayton M. Christensen
Crossing the Chasm– Geoffrey A. Moore
The Tipping Point– Malcolm Gladwell
The Invisible Computer– Donald A. Norman
see http://www.olafurandri.com/?cat=3
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Interesting Books
Where do good ideascome from– Steve Johnson
What Technology Wants– Kevin Kelly
Reality is Broken– Jane McGonigal
The Singularity is Near– Ray Kurzweil
The Future of the Internetand how to Stop it– Jonathan Zittrain
see http://www.olafurandri.com/?cat=3
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Interesting Web Sites
Economist - http://www.economist.com Technology Review -
http://www.technologyreview.com NY Times - http://www.nytimes.com Businessweek - http://www.businessweek.com/ ZDNet technology News - http://news.zdnet.com/ CNet - http://www.cnet.com/ (news.cnet.com) Google News - http://news.google.com Yahoo Finance News - http://finance.yahoo.com/ Ars Technica - http://arstechnica.com/ Wired - http://www.wired.com/ Guardian - http://www.guardian.co.uk/technology http://www.olafurandri.com/?page_id=1490
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Trend!
Copyright © 2012 Ólafur Andri Ragnarsson
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31Copyright © 2012 Ólafur Andri Ragnarsson
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Grading
Exams– Three exams in class 20% (10% each)
Study exercises– Short in-class exercises 10%
Assignments– Two assignments 20% (10% each)
Paper Peer-review– Review of paper and comments 10%
Research Paper– Research of a particular topic 40%
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Research
Objectives– Term project– Study or research of a particular topic chosen by
the student– Must be approved by the teacher
Area of study– Can be a device, a concept, a trend, a standard,
philosophy or a metaphor, or a particular product– Gather information and write a paper– Best papers will be published
Your research starts now!
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Research
These milestones are set:– Topic selection is due 10.02– Goals and outline are due 24.02– Draft for Peer Review is due 09.03– Peer-Review is due 16.03– Paper is due 23.03 at 17:00
Research Paper is an individual work and is 40% of the course grade– Draft and Peer-review is 10%
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Research Study Group
Group of 4-5 students– Will read your paper and give you review– Valuable service– Peer review
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Web Site
Course Web Site in MySchool
Teacher’s web site: http://www.olafurandri.com – Twitter: @olandri #nyti
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Timeplan (stundaskrá)
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Laptops
Laptops and other communication devices are forbidden in class– You don’t need them!
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Prerequisite
None... except
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Prerequisite
No programming required Interest in technology and social change is
recommended Qualification test– 2001 Space Odyssey– The Matrix– Minority Report
• http://www.minorityreport.com/
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Syllabus 1/2
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Syllabus 2/2