l3 digital ent models strategy

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Digital Enterprise: New Media Communica8on and Business Strategy Lecture 3: New Media & Business Models MariKlara Stein Assistant Professor, IT Management [email protected]

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Page 1: L3 Digital Ent Models Strategy

Digital  Enterprise:  New  Media  Communica8on  and  

Business  Strategy    

Lecture  3:  New  Media  &  Business  Models  

Mari-­‐Klara  Stein  Assistant  Professor,  IT  Management  

[email protected]        

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Recap  •  New  media  not  neutral  (the  way  people  communicate  is  someEmes  more  important  than  the  content  of  what  they  say)  

•  New  media,  new  communicaEon  affordances:  –  Visibility,  persistence,  editability,  associaEon,  collaboraEon  

 •  New  media,  new  perspecEve:  –  From  one-­‐way  ‘control  the  message’  to  collaboraEve  ‘co-­‐creaEon  of  message’  

–  Key  challenge:  how  to  manage  this  ‘co-­‐creaEon’?  

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Agenda  

•  Digging  deeper  into  new  media  &  various  operaEonal  areas  in  organizaEons  

•  Today:  business  models  &  strategy  

•  Over  the  next  weeks:  innovaEon  and  branding      

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Learning  ObjecEves  

AVer  this  lecture  students  should  be  able  to:  – explain  how  new  media  technologies  have  influenced  strategy-­‐making  and  business  models  in  enterprises  

– analyze  the  challenges  and  opportuniEes  involved  in  using  new  media  technologies  for  strategizing  by  applying  theories  covered  in  class  

 

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What  is  a  business  model?    A  business  model  captures  the  way  the  firm  func8ons  and  creates  value.  It  can  be  thought  of  as  consisEng  of  several  sub-­‐models  or  domains:  

–  specifying  which  resources  go  into  a  company  (sourcing  domain);    

–  how  they  are  transformed  (value  genera8on  domain)  into  marketable  products  or  services  (value  offering  domain);    

–  how  the  products  and  services  are  transferred  to  the  customer  (distribuEon  domain)  and  

–  how  revenues  are  generated  and  obtained  from  business  partners  (revenue  domain)  

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IT  strategy  &  business  strategy?    -­‐  Common  view:  must  be  aligned  -­‐  Increasingly  it’s  not  just  about  alignment,  but  immersion  and  fusion:  -­‐  3  phases  of  IT  &  business  linking:  connec8on,  immersion,  fusion    

-­‐  From  IT  as  support  tool  to  IT  as  part  of  the  core  fabric  of  the  organiza8on  and  its  business    

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A  commonly-­‐used  4C  typology  of  prototypical  Internet  business  models      Wirtz,  B.  W.,  Schilke,  O.,  &  Ullrich,  S.  (2010).  Strategic  development  of  business  models:  implicaEons  of  the  Web  2.0  for  creaEng  value  on  the  internet.  Long  Range  Planning,  43(2),  272-­‐290.  

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Types  of  e-­‐business  models  •  Brokerage  (exchange,  transacEon,  aucEon,  distributor)  

•  AdverEsing  (portal,  registered  user,  contextual  ads)  

•  Merchant  (pureplay,  clicks  and  mortar,  etc.)  •  Manufacturer  Direct  (purchase,  lease,  license)  •  Affiliate  (revenue  sharing,  pay-­‐per-­‐click)  •  Community  •  SubscripEon  (ISP,  content  services)  •  UElity  (metered  usage  or  subscripEon)  

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Revenue  models  

•  Revenue  model  describes  the  methods  of  generaEng  income  for  an  organizaEon  

•  Some  common  online  revenue  models:  –  CPM  (cost  per  thousand)  –  CPC  (cost  per  click)  (e.g.,  Google  AdSense  or  AdWords)  –  Affiliate  revenue  (cost  per  acquisiEon)  –  TransacEon  fee  revenue  (e.g.,  Paypal)  –  SubscripEon  fee    –  Pay-­‐per-­‐view  (e.g.,  adult  entertainment  on  TV;  renEng  movies  on  iTunes)  

–  Subscriber  data  access  for  e-­‐mail  markeEng  

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Affiliate  revenue  model  

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Business  models  and  organizaEon’s  compeEEve  strategy  need  to  be  dynamic  &  responsive  to  changes  in  the  digital  environment  and  consumer  tastes  

   

“the  goal  is  to  become  HBO  faster  than  HBO  can  become  us.”  

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With  so  many  choices  for  consumers  how  do  you  create  conEnued  consumer  loyalty  (and  compeEEve  advantage  for  the  organizaEon)?      Thought  experiment:    •  If  BuzzFeed  (or  some  other  content  site  you  like  to  read)  would  start  charging  for  premium  content,  would  you  pay  or  switch  to  the  next  provider  that  will  undoubtedly  pop  up?    

•  What  would  make  you  stay  and  pay?    

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Winning  combinaEons  of  models?  

•  Content  +  community  -­‐>  social  content  (Oestreicher-­‐Singer  and  Zalmanson,  2013)  

•  Why  does  deeper  level  of  parEcipaEon  translate  to  increased  willingness  to  pay?  

•  How  does  the  idea  of  ‘social  content  curaEon’  (users  not  just  as  content  consumers,  but  as  prosumers)  relate  to  the  idea  that  organizaEons  should  view  communicaEon  increasingly  as  collaboraEon  (not  as  one-­‐way  transmission)?  

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Winning  combinaEons  of  models?  

•  Or  instead  of  trying  to  keep  everything  within  the  organizaEon,  find  great  partners?  

•  MulE-­‐sided  plalorms  –  enabling  direct  interacEons  between  two  or  more  customer  or  parEcipant  groups  (Hagiu,  2014  in  opEonal  readings)  

•  Example:    – A  hotel  trying  to  ‘e-­‐ify’  their  business  model  (e.g.,  FB  page,  own  app,  etc.)  vs.  

– Airbnb  whose  business  model  excludes  ownership  of  property  and  instead  includes  property  owners  as  partners  

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Many  organizaEons  originate  and  conduct  much  of  their  business  sEll  in  the  physical  environment  (e.g.,  tradiEonal  retailers).  How  can  they  take  advantage  of  new  media?  

Most  of  these  businesses  by  now  consider  it  to  be  a  ‘must’  to  be  on  social  media  (customer  outreach,  campaigns,  branding).    

OVen  this  is  limited  to  some  relaEvely  under-­‐planned  iniEaEves  a  la  ‘lets  create  a  Facebook  page’.  

Anecdotal  evidence  suggests  even  big  organizaEons  don’t  know  how  to  handle  their  social  media  environment  when  crises  happen  (e.g.,  FIFA’s  FB  page).  

-­‐>  more  &  more  pracEcal  guidelines  to  help  organizaEons  (e.g.,  Culnan,  et  al.)  

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Group  Discussion    •  Q1:  What  is  the  basic  business  model  of  Fjällräven?  (4/9  blocks  

from  BMC)  hqp://www.rallraven.us/pages/responsibiliEes  –  Who  are  the  key  customers?  (mass,  niche,  segmented,  diversified)?  –  What  is  the  value  proposiEon?  (what  customer  need  is  saEsfied?  design,  brand/status,  price,  performance?)  

–  Channels?  (how  are  customers  reached?  Own  stores,  partner  stores,  web  sales?)  

–  Revenue  streams?  (sales,  rent,  licensing,  ads?)    •  Q2:  How  do  they  make  use  of  Facebook  as  part  of  their  business  

model?  hqps://www.facebook.com/Fjallraven  –  Do  they  engage  in  community  building?  (as  per  Culnan,  et  al.,  see  next  slide)  -­‐>  Block  ‘Customer  RelaEonships’  in  BMC  

–  Which  community  building  acEviEes  do  they  include  /  exclude?    

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Key  community  building  acEviEes  (based  on  Culnan,  et  al.):  

-­‐  ConEnually  populate  the  site  with  engaging  content:  -­‐  Also  have  execuEves  or  other  company  ‘celebriEes’  post  and  interact  

with  community  members  -­‐  Provide  incenEves  for  parEcipaEon  (e.g.,  recogniEon)  

-­‐  Don’t  menEon  the  company  in  every  conversaEon  

-­‐  Balance  freedom  with  control  and  accountability;  be  selecEve  in  deleEng  content  

-­‐  Be  sensiEve  to  the  norms  and  policies  of  the  plalorm  you  use    

…  there  may  be  something  else  that  you’ll  find  important    

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BMC  

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For  next  Eme…  

•  Readings  (on  Learn):  –  Remneland-­‐Wikhamn,  et  al.  (2011)  –  Füller,  et  al.  (2007)  – Di  Gangi,  et  al.  (2010)  – And  opEonal  readings  J  

•  During  reading  think  about:  – What  is  innovaEon?  – What  is  digital  innovaEon?  – What  are  the  key  characterisEcs  of  digital  innovaEons?    – What  kind  of  challenges  do  these  characterisEcs  introduce  into  business  organizaEons?