league of legends

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4/10/2015 League of Legends Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/League_of_Legends 1/15 League of Legends Developer(s) Riot Games Publisher(s) WW Riot Games CN Tencent Holdings Ltd AS Garena Director(s) Tom "Zileas" Cadwell Producer(s) Steven Snow Travis George Designer(s) Christina Norman Rob Garrett Steve Feak Artist(s) Edmundo Sanchez Troy Adam Paul Kwon Composer(s) Christian Linke Platform(s) Microsoft Windows, OS X Release date(s) WW October 27, 2009 Genre(s) Multiplayer online battle arena Mode(s) Multiplayer Distribution Download League of Legends From Wikipedia, the free encyclopedia League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows [1] and Mac OS X. It is a freetoplay game that is supported by microtransactions and inspired by the mod Defense of the Ancients [2] for the video game Warcraft III: The Frozen Throne. In League of Legends, players assume the role of a character, called a "champion", with unique abilities, battling with a team against other player or computercontrolled champions. In the most popular game modes, each team's goal is to destroy the opposing team's nexus, a building which lies at the heart of a base protected by defensive structures. Each League of Legends game is discrete, with all champions starting off each game fairly weak and progressing by accumulating gold and experience over the course of the game. [3] League of Legends was generally well received at release, and it has grown in popularity in the years since. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played. [4] As of January 2014, over 67 million people play League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours. [5] League of Legends has a large, active competitive scene. In North America and Europe, Riot Games organizes the League of Legends Championship Series, which consists of 10 [6] professional teams in each continent. Similar regional competitions exist in China, Korea, Taiwan, and Southeast Asia. These regional competitions culminate with the annual League of Legends World Championship, which in 2013 had a grand prize of $1 million and attracted 32 million viewers online. [7] The 2014 tournament had the fifth largest prize pool in esports history, sitting at 2.3 million dollars. [8][9] Contents 1 Gameplay

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League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and Mac OS X.

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  • 4/10/2015 LeagueofLegendsWikipedia,thefreeencyclopedia

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    LeagueofLegends

    Developer(s) RiotGames

    Publisher(s) WWRiotGamesCNTencentHoldingsLtdASGarena

    Director(s) Tom"Zileas"Cadwell

    Producer(s) StevenSnowTravisGeorge

    Designer(s) ChristinaNormanRobGarrettSteveFeak

    Artist(s) EdmundoSanchezTroyAdamPaulKwon

    Composer(s) ChristianLinke

    Platform(s) MicrosoftWindows,OSX

    Releasedate(s) WWOctober27,2009

    Genre(s) Multiplayeronlinebattlearena

    Mode(s) Multiplayer

    Distribution Download

    LeagueofLegendsFromWikipedia,thefreeencyclopedia

    LeagueofLegends(LoL)isamultiplayeronlinebattlearenavideogamedevelopedandpublishedbyRiotGamesforMicrosoftWindows[1]andMacOSX.ItisafreetoplaygamethatissupportedbymicrotransactionsandinspiredbythemodDefenseoftheAncients[2]forthevideogameWarcraftIII:TheFrozenThrone.

    InLeagueofLegends,playersassumetheroleofacharacter,calleda"champion",withuniqueabilities,battlingwithateamagainstotherplayerorcomputercontrolledchampions.Inthemostpopulargamemodes,eachteam'sgoalistodestroytheopposingteam'snexus,abuildingwhichliesattheheartofabaseprotectedbydefensivestructures.EachLeagueofLegendsgameisdiscrete,withallchampionsstartingoffeachgamefairlyweakandprogressingbyaccumulatinggoldandexperienceoverthecourseofthegame.[3]

    LeagueofLegendswasgenerallywellreceivedatrelease,andithasgrowninpopularityintheyearssince.ByJuly2012,LeagueofLegendswasthemostplayedPCgameinNorthAmericaandEuropeintermsofthenumberofhoursplayed.[4]AsofJanuary2014,over67millionpeopleplayLeagueofLegendspermonth,27millionperday,andover7.5millionconcurrentlyduringpeakhours.[5]

    LeagueofLegendshasalarge,activecompetitivescene.InNorthAmericaandEurope,RiotGamesorganizestheLeagueofLegendsChampionshipSeries,whichconsistsof10[6]professionalteamsineachcontinent.SimilarregionalcompetitionsexistinChina,Korea,Taiwan,andSoutheastAsia.TheseregionalcompetitionsculminatewiththeannualLeagueofLegendsWorldChampionship,whichin2013hadagrandprizeof$1millionandattracted32millionviewersonline.[7]The2014tournamenthadthefifthlargestprizepoolinesportshistory,sittingat2.3milliondollars.[8][9]

    Contents

    1Gameplay

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    1.1Gamemodesandmatchmaking2Development3Release4Reception

    4.1Popularreception4.2Criticalreception4.3Awardsandnominations

    5Tournaments5.1LeagueofLegendsWorldChampionship5.2ChampionshipSeries5.3Otherleagues5.4Allstars

    6References7Externallinks

    Gameplay

    LeagueofLegendsisamultiplayeronlinebattlearenawhereplayerscontrola"champion"[10]withinshortPvPorbotbattles.AsofMarch1,2015,thereare123differentchampionsfromwhichtochoose,allofwhichareclassifiedbytype(assassin,tank,support,etc.),whichindicatesthechampion'sgameplaystyle.[11]

    Playersgainlevelsfromkillingtheopposingteam'schampions,controlledbyotherplayersorbots,andminionsthatregularlyspawnandattacktheotherteam'sturrets,minions,andchampions.Intheclassicgamemode,themapistypicallydividedintothree"lanes",whicharepathsthatspawnedminionstakethe"jungle",anareabetweenlaneswhereneutralmonstersspawnand"bases",whereplayersspawnandcanpurchaseitems.Thethreelanesarecomposedofthebottom,mid,andtoplanes,whichdifferentchampionstendtobattleonbasedontheirrespectivetypes.Thejungleissometimesconsideredalane,wheresomechampionstendtoroaminordertocollectbuffsandassistintheotherlanesfreely.Theplayerearnsasmallamountofgoldeverysecondpassivelybutcanearnmorebygettingthelasthitonminions,destroyingenemytowers(referredtoasturrets)thatguardthelanes,killingneutralmonsterslocatedinthejungle,andkillingenemychampions.Withthisgold,userscanbuyavarietyofitemstostrengthentheirchampionfortheremainingdurationofthegame.OntheclassicSummonersRift,TwistedTreeline,andHowlingAbyssmaps,thegameisendedbydestroyingtheenemyteam'slaststructureonthemap,calledthe"Nexus",fromwhichminionsspawn.Othermapshavevariationsofrulesandobjectives,suchasDominionontheCrystalScarmap,whereeachteam'sNexusloseshealthiftheopposingteamcontrolsatleastthreeofthefivetowerslocatedaroundthemap.[12]

    TheLeagueofLegendsStoreallowsplayerstopurchaseadditionaloptionsthrough"RiotPoints"(RP)and"InfluencePoints"(IP).RiotPointsmustbeboughtusingrealmoney,whileInfluencePointsareearnedbyplayingthegame.

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    ChampionsQuinnandJinx(bottom)faceoffagainstTaric(top)inthebottomlaneofSummoner'sRift

    Theplayerisidentifiedasa"summoner"andactsasthepersistentelementinthegame.Asummoner'sstatisticsandscoresaretrackedandareaccessibletotheplayer.[13][14]SummonersgainexperiencepointsandInfluencePointsforeachbattletheyparticipatein.Experiencepointsleadtopersistentlevelgainsforthesummoner,uptoamaximumlevelof30.ThebenefitofgaininglevelsisunlockingMasteryPointsandRunePageslots(below)whichimprovetheoverallstrengthofthesummoner'schosenchampionduringbattles.Thesummonercanalsochoosetwo"summonerspells",[13]whichsignificantlyimpactgameplayandhaveahighcooldownratewhilecostingnomana.PreviouslyinSeason3,SummonerSpellscouldbeenhancedwithspecificmasteries,butthosemasterieshavebeenremovedsincethestartofSeason4.Theonlyenhancementsthatremaindealwithlowercooldowns.Allofthemasteriesarepassiveeffects,althoughsomeaugmentitemswhichcanbeactivated.Theyaregroupedintooffensive,defensive,andutilitycategories.Masteriescanberedistributedatwillbetweenbattles.

    Similartomasteries,runesaffectgameplayinminorways.RunesarecategorizedintoMarks(offensive),Seals(defensive),Glyphs(magic),andQuintessences(utility).Theymustbeunlockedinthestore.Tobenefitfromrunes,summonerscanarrangethemintheirRunebooks,whichhasalimitednumberofslotsforeachrunetype.However,morerunepagescanbepurchasedfromeitherInfluencePointsorRiotPoints.[15]

    ModerationisconductedthroughademocraticsystemknownastheTribunal.Inthissystem,playersubmittedreportsarereviewedbyotherplayersonacasebycasebasis.Thereviewingplayersthensubmittheiropinionsonthelegalityofthebehaviordemonstrated.Aconsensusrendersthedecisionofficial.Itisnotablethatplayersareunabletobepermanentlybannedthroughthissystemsince"allpermanentbansaredistributedmanually."ReviewersreceiveaJusticeRatingbasedontheiraccuracytoencouragethoroughanalysisofcases.[16]AsofMay2014,theTribunalisunavailableinfavorofanautomatedsystemthathandsoutrestrictionsandshorttermbans.RiotGameshasstatedthattheTribunalisbeingupgraded.[17]

    Gamemodesandmatchmaking

    LeagueofLegendsisasessionbasedgame.MatchmakingcreatesteamswithevenaverageMatchmakingRating(MMR)oftheconstituentplayers.MMRusestheEloformulawithproprietaryadjustments.[18]

    Tutorialmodeisasetoftwointroductorysessionsthatteachthebasicsofthegame.Itisintendedtohelpnewplayerslearnconceptssuchasthecontrolsandthegame'sHUD.Custommodeallowsplayerstocreategamesthatplayersmanuallyjoinratherthanrelyingonthegame'smatchmakingsystemtocreatetheteams.Incustommatches,theteamscanbeunevenandmayincludeamixofplayersandbots(computercontrolledchampions).Classicmodeisanormalorrankedmatchinwhichateamwinsbydestroyingtheenemyteam'sNexus,whichcanonlybeattackedifalllaneturretsandtheinhibitorinatleastonelaneandallbaseturretsaredestroyed.Classicmodeisplayedintwodifferentstyles:1.5vs.5onathreelanemap,eachteam'ssidehavingthreelaneturretsandaninhibitorperlane,aswellastwobaseturretsanda

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    Nexusand2.3vs.3onatwolanemap,eachteam'ssidehavingtwolaneturretsandaninhibitorperlane,aswellasonebaseturretandaNexus.Themapalsohasthreealtars,twoofwhichaddbonusestotheplayers,whilethelastonehealstheplayers.Thesealtarsaresurroundedbyajungle.TherearethreetypesofmatchesinClassicmode:

    Normalmatchesareplayerversusplayer.Beforethebeginningofthematch,thereareseveralwaysforteamplayerstoselecttheirchampions.Blindpickmatchesallowbothteamstopickchampionsatthesametime,buteachteamdoesnotlearnwhattheopposingteamhaspickeduntilallpickshavebeenfinalizedplayersmaythereforeincidentallychoosethesamechampionasaplayerontheopposingteam,butplayersmaynotchoosethesamechampionasanotherplayerontheirownteam.Draftpickrandomlyassignsateamcaptainforeachteam,whothentaketurnsbanningthreechampionseach,disallowingbothteamsfromplayingthosesixchampions.Draftplayersthenchoosetheirchampionsinanorderedbackandforthformat.Becausebothteamscanseewhichchampioneachplayerispicking,noplayercanpickachampionthathasalreadybeenpickedbyanotherplayer.Rankedmatchesareavailabletoplayersthatarelevel30.Rankedusesadraftpicksystemexclusively,andplayersareseededintoaLeaguesystembasedontheoutcomeoftheirmatches.Winningandlosinggamesinfluencesaplayer'sMMR,whichisintendedtokeepallplayers'skilllevelsinanygivengameascloseaspossible.Coopvs.AImodematchesplayersagainstateamofbots.SimilartotheTutorialmode,itisalsointendedmainlyasawayforinexperiencedplayerstolearn.TeamBuilder,releasedonMarch27,2014,isanormalclassicmodequeuethatallowsplayerstoqueueupasaspecificchampionandroleoftheirchoice.Aftersubmittingyourselectionstotheteambuildersystem,youcanbuildyourownbalancedteamorjoinanexistingone.Teambuilderisintendedtobringplayerstogetherthatcomplementeachother'sexpectationsandintentionsthemomenttheyenterthelobby.Thisallowsformorecooperativeplayandcommunicationbetweenplayerswhoareplayingaroleandchampiontheywantratherthansomethingtheyareforcedtodo.

    Dominionmodeisanormalmatchplayed5v5onCrystalScar,amapwithasinglecircularlanethathasfiveneutralturretsarrangedinastarpattern.Ateamwinsbyreducingthelifetotaloftheenemyteam'sNexus,whichonlyoccursiftheopposingteamcontrolsatleastthreeofthefiveneutralturrets,untilitiszero.ARAM(AllRandomAllMid)moderandomlypickschampionsthattheplayersareabletoplay,allowingupto2rerollsiftheplayerisunsatisfiedwiththeirpick.Playersmayalsotradewithteammatesifbothpartiesownthechampionstobetraded.Themodeisplayed5vs.5onHowlingAbyss,aonelanemapwitheachteam'ssidehavingtwolaneturrets,aninhibitor,twobaseturrets,andaNexus.Ateamwinsbydestroyingtheenemyteam'sNexus,whichcanonlybeattackedifboth

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    laneturrets,theinhibitor,andbothbaseturretsaredestroyed.OneforAllmodewasthefirstlimitedtimegamemodethatwasavailableduringthe2013Harrowing,anditisnolongeravailable.Inthisgamemode,eachteamwasrandomlyassignedacaptain,whothentookturnsbanningthreechampionseach,disallowingbothteamsfromplayingthosesixchampions.Playersoneachteamwouldthenselectchampionsatthesametime.Eachplayerwasonlyawareoftheirownteam'schoicesuntilallpicksarefinalized,aswithblindpick.However,therewasnorestrictiononchoosingachampionthathadalreadybeenpicked.Onceallplayershadbeenchosen,eachteamwasassignedthechampionthatwaspickedbythemostplayersonthatteam,andallplayershadtoplayasthatchampion.Intheeventofatie,thegamerandomlyselectedthechampion.OneforAllcouldbeplayed5vs.5oneithertheSummoner'sRiftorHowlingAbyssmaps.ThisgamemodelaterreturnedattheendofMay2014,withanewtwistbothteamswereassignedthesamechampion.Thisversion,calledOneForAll:MirrorModetookplaceonlyontheHowlingAbyss(ARAM)map.Showdownwasthesecondlimitedtimegamemode,availableduringthe2013SnowdownShowdown.Showdownwasplayedeither1vs.1or2vs.2ontheHowlingAbyssmap.Eachteamplayeduntiloneteamachievedoneofthreegoals:takingdownanenemyturret,reaching100teamminionkills,orkillingtheenemyplayer(ortwoin2vs.2matches).Hexakillmodewasthethirdlimitedtimegamemode.TakingplaceonSummonersRift,eachteamhadsixplayersinsteadofthetypicalfive.HexakillreturnedontotheTwistedTreelineMap,inOctober24,2014,astheseventhlimitedtimegamemode.UltraRapidFiremodewasintroducedonApril1,2014asthefourthlimitedtimegamemode.ItwasaClassicDraftgame,exceptthatallchampionshadtheirmovementspeedincreased,gainedgoldquicker,usedabilitieswithoutusingmanaorenergy,andhadmorepowerfulrangedattacks,among

    otherchanges.Severalchampionswereunavailableinthismode.[19][20]

    DoomBotsofDoomwasthefifthlimitedtimegamemode,releasedonJuly17,2014.IttookplaceonSummoner'sRift,wherefiveactualplayerswouldplayagainstfiveAIenemieswithextremelymodifiedabilities,makingthemextremelydangerous.Playerswonbydestroyingtheenemynexus,pernormalgamerules,andtheylostiftheirownnexuswasdestroyed.Therewerethreedifficultymodesavailable,"1Bomb",theeasiest,"2Bombs",amediumdifficultymode,and"5Bombs",anextremelydifficultandhardcoreversionofthemode.AscensionwasthesixthlimitedtimegamemodeandwasreleasedaspartoftheShurimaeventonSeptember10,2014.ItwasavailableonlyontheCrystalScarandwasheldasa5v.s.5draftpickmode.SimilartotheDominionmode,eachteam'sNexuscouldonlybedestroyedbyaccruingpoints,whichtakesdowntheHPfromtheenemyNexus.Pointscouldbeaccruedinnumerousways,bykillingenemychampions,bycapturingRelicsofShurima,orbykillingtheAscended.TheCrystalScarmapwasalsomodifiedsothattheoutermostareaofthemapwasengulfedinasandstorm,

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    blockingplayersfromenteringorexitingthespawningplatforms.Playerscouldonlyexitthosespawningplatformsviaateleportationitemavailabletoeveryone,butplayerscouldnotreenterthemunlesstheydieandrespawn.Thegoldandexperiencegainwasmodifiedsothateveryplayergainedthesameamountofgoldandexperience,regardlessofkillsorassistsaccrued(unlessplayershadgoldgenerationitemsorperksequipped).Inthemiddleofthemap,aneutralmonstercalledanAscendedwillspawn,andwhomeverlandsthefinalhitonthemonsterwillgranttheirteampointswhilegrantingthekilleraselfbuff,whichmakesthemstronger.Iftheplayerwiththisbuffiskilled,thenextrapointswillbegranted,however,whilethebuffisactive,killsaccruedbytheplayerwiththebuffwillgrantmorepoints.LegendofthePoroKingwastheeighthlimitedtimegamemode.ItwasreleasedalongsidetheWinterSeasonforLeagueofLegends.ThemaincharacteristicsforthisgamemodeisforbothteamstothrowPorosandsuccessfullyhittheenemychampions.Eachhitequals1point.Onceeithersidehasreached10points,thePoroKingisspawnedtopushlanes,whilethescoreboardisdisabled,thePoroKingstaysalivetilldispelledandthenthescoreboardwillreturn.ThemodeendedonJanuary6,2015.

    Development

    Thegame'sdeveloperRiotGameswascofoundedbyBrandon"Ryze"BeckandMarc"Tryndamere"Merrill.TheypartneredwithSteve"Guinsoo"Feak,thepreviousdesignerofthepopularWarcraftIII:TheFrozenThronecustommapDefenseoftheAncients,andSteve"Pendragon"Mescon,theadministratoroftheformerofficialsupportbaseforthemaptodevelopLeagueofLegends.[21]UsingtheoriginalDotAcreatedbyEul(theoriginalDefenceofTheAncientsmapforWarcraftIII:ReignofChaos)asabase,GuinsoomadeDotAAllstarsbyinsertinghisownmixofcontent,greatlyexpandingthenumberofheroes,addedrecipesanditems,andintroducedvariousgameplaychanges.Guinsoothenpassedversion6ofthemapontoanewdeveloper,IceFrog.

    TheideaofaspiritualsuccessortoDefenseoftheAncientswasthatitwouldbeitsownstandalonegamewithitsownengine,ratherthananothermodofWarcraftIII,begantomaterializeattheendof2005.LeagueofLegendswasborn"whenacoupleofveryactiveDotAcommunitymembersbelievedthatthegameplaywassomuchfunandsoinnovativethatitrepresentedthespawningofanewgenreanddeservedtobeitsownprofessionalgamewithsignificantlyenhancedfeaturesandaroundgameservices."[22]

    RiotGamesofficiallyopeneditsofficeinSeptember2006,andcurrentlyhasover1,000peopleworkingonLeagueofLegends.AccordingtoMarcMerrill,whencreatingthevariouschampionsinthegame,insteadofleavingthechampioncreationtojustafewpeople,theydecidedtoopenupthechampioncreationprocesstoeveryoneinthecompanybaseduponatemplatewheretheycouldvoteonwhichchampionsmadeitintothegame.

    LeagueofLegendswasfirstannouncedonOctober7,2008.ItwasinaclosedbetafromApril10,2009,toOctober22,2009.Itthentransitionedtoopenbetauntilrelease.[23][24]

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    Release

    LeagueofLegendswasreleasedonOctober27,2009.[25]

    RiotGamesselfpublishesandoperatesthegameandallofitscustomerserviceaspectsinNorthAmerica.RiotGameshassigneddealsregardingthedistributionofLeagueofLegendsinAsia,Europe,andNorthAmerica.ByJuly2013,thegamehasbeenreleasedandwasdistributedinAustralia,theUnitedStates,Canada,Europe,Philippines,[26]andSouthKorea.Nopublicannouncementsregardingotherregionshavebeenmade.

    InAsia,TencentInc.,China'slargestInternetvalueaddedservicescompanybestknownforitsQQInstantMessagingclient,hasbeeninchargeofthedistributiontoTencent'sgrowing300millionInternetuserbasethroughitsleadingQQGameportal.ThedealwasoneofonlyahandfulofpartnershipstobringaU.S.developedonlinegamedirectlytoChina.

    InEurope,RiotGameshassignedaninternationallicensingpartnershipwithGOA,thevideogamesdepartmentofOrange'sContentDivisionandEurope'slargestgamingportal.OnOctober13,2009,GOAandRiotannouncedthattheywouldstartchannelingserveraccessforplayerslocatedinEuropetoGOA'sdedicatedservers.[27]ThisrestrictionmeantthatplayerslocatedinEuropewouldnotbeabletoplayonRiot'sserversintheUnitedStates.Duetonegativecommunityfeedback,thechannelingdecisionwasrescindedOctober16,2009.[28]

    OnMarch23,2013,thecinematographicstudiosinRomehostedtheItalianlaunchofLeagueofLegends.Morethan1,500peoplewerepresent,alongwithRiotGamesdevelopers,journalists,andvariousguests.TheshowscheduleincludedacosplaycontestandachallengematchbetweentwoItalianclans.[29]

    OnMay10,2010,RiotGamesannouncedthattheywouldtakeoverdistributionandoperationofthegameinEurope.[30]Todoso,RiotGamesestablishedaEuropeanHQinDublin.[31]

    OnJuly14,2009,RiotGamesannouncedthatLeagueofLegendswillbefreewith"nocatch".[13][32]Therewillbeadigitalcopyfordownload,butthereisalsoaDigitalCollector'sCopythatwillbeavailabletopurchasethatcontainsexclusiveskins,$10creditforRiotPoints,and20championstoaccesswithoutunlockingthemnormallyviagameplayaswellas4"special"runes.ThisCollector'sPackiscurrentlyavailableforUS$29.99.[33][34]Eventhoughthegameisfree,RiotGames"plan[s]tocontinuetoaddcontent(charactersetc...)withafullproductionteamatveryfrequentintervals."[35]Usingbothfreetoplayandfreemiummodels,thegameissupportedbymicrotransactions(seestore)ratherthanadsorboxedcopysales.[36]

    OnFebruary25,2010,RiotGamesannouncedthatLeagueofLegendswouldbedistributedinSoutheastAsiancountriesbyanunspecifiedpublisherandblockedSEAIPaddressespursuanttoitsdistributionagreement.[37]ThecommunityhasraisedanumberofconcernsaboutthedealandtheimmediateIPblock.OnJuly16,2010,RiotGamesannouncedthatGarenawouldpublishthegameinSoutheastAsia.[38]Additionally,SoutheastAsianplayershadtheability"transferaccounts"toimporttheirprogressstoredinNorthAmericanorEuropeanserversintotheSoutheastAsianserver.

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    Reception

    InMarch2013,RiotGamesreleasedabetaversionofanOSXclientinadditiontotheirWindowsclient.[39]

    InApril2014,RiotGamesannounceditsToykoofficeasapartoftheireffortstopushthegameintotheJapaneseeSportsindustry.[40]InconjunctionwiththeirannouncementofalocalizedclientintheworksattheTokyoGameShow2014,itwasrevealedthatJapanwouldfeatureitsownLeagueofLegendsJapanLeaguewhereteamswouldcompeteontheprofessionallevel.[41][42]

    Reception

    Popularreception

    InareleasepublishedinNovember2011,RiotGamesclaimedthatLeagueofLegendshadaccumulated32.5millionplayers,11.5millionofwhomplaymonthly,ofwhich4.2millionplaydaily.[43]AccordingtoRiotinOctober2013,thegamehad12millionactivedailyplayersand32millionactivemonthlyplayers.InJanuary2014,thegamehad27millionactivedailyplayers,7.5millionconcurrentplayersatpeaktimes,and67millionactivemonthlyplayers.[44]Globalconcurrentusersonlinepeakedatover5millionplayersasofMarch2013.[45][46]

    InMarch2012,LeagueofLegendsbecamethe#1titleinKoreanPCcafs.[47]InJuly2012,XfirereleasedareportstatingthatLeagueofLegendswasthemostplayedPCgameinNorthAmericaandEurope,with1.3billionhoursloggedbyplayersinthoseregionsbetweenJuly2011andJune2012.[4]LeagueofLegendsisalsoverypopularinthePhilippines,and,asofJuly2013,itisthesecondmostplayedgameininternetcafsinthecountry(justbehindDefenseoftheAncients).[48]InTaiwan,itisestimatedthatalmost5percentoftheirentirepopulationplayedthegame,withalmost1millionplayerssubscribedontheserver.[49]

    Criticalreception

    LeagueofLegendshasreceivedgenerallyfavorablereviews,andcurrentlyholdsaMetacriticscoreof78outof100.[51]

    IGNinitiallyawardedLeagueofLegends8.0outof10in2009,highlightinganenjoyablegamedesign,inventivechampiondesignwithgoodcustomizationoptions,andlivelyvisuals.However,thegame'sconfusinglaunchwascriticized:itwasfeltthatthetitlewasreleasedtooearly,withsomefeaturesmissingandotherstoberemoved.Finally,thereviewernotedthathighlevelplayersinthegamehave"littlepatiencefornewcomers",thoughthereviewerbelievedthatmatchmaking(notimplementedatthetimeofreview)wouldsolvetheproblembymatchingplayersofsimilarleveltogether.[59]

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    AggregatescoresAggregator Score

    GameRankings 78.72%[50]

    Metacritic 78%[51]

    ReviewscoresPublication Score

    1UP.com A[52]

    AllGame [53]

    Eurogamer [54]

    GameRevolution B+[55]

    GameSpy [56]

    GameZone [57]

    IGN 9.2/10[58]

    Awards

    Publication Award

    Gamespy Gamer'sChoiceAwardforPCGameoftheYear(2009)

    IGN Reader'sChoiceAwardforPCBestStrategyGameandPCBestMultiplayerGame(2009)

    Gamasutra 2010BestOnlineTechnology

    2010BestOnlineVisualArts2010BestOnlineGameDesign2010BestNewOnlineGame

    2010AudienceAward

    LeahB.JacksonofIGNrereviewedthegamein2014,changingIGN'sscorefrom8.0to9.2.Jacksonhailedthegameasa"firmasanexampleofexcellence",praisingthevarietyofchampions,rewardingprogressionsystems,andfastbutintenselystrategicteamplay.[58]

    AscomparedtofellowMOBAgamesHeroesofNewerthandDota2,MikeMinottiofVentureBeatconsideredthegametheeasiesttolearnandtohavefastestgameplaypaceofthethree.[60]

    Awardsandnominations

    Date Awards Category Result

    December14,2009

    IGNPCBestStrategyGame2009

    Readers'Choice Winner[61]

    December21,2009

    GamespyGamers'ChoiceAwards2009

    PCGamers'Choice Winner

    [62]

    October8,2010

    1stGameDevelopersOnlineChoiceAwards

    BestOnlineTechnology,VisualArts,GameDesign,NewOnlineGame,AudienceAward

    Winner[63]

    October29,2010

    GoldenJoystickAward

    OnlineGameOfTheYear Winner

    [64]

    October21,2011

    GoldenJoystickAward

    BestFreeToPlayGame Winner

    [65]

    Tournaments

    The2010WorldCyberGamesGrandFinalsinLosAngeleshostedaLeagueofLegendstournament,atwhichteamsfromChina,Europe,andtheAmericascompeted.TheCounterLogicGamingteamfromNorthAmericawonthetournament,earninga$7,000prize.[66]

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    LeagueofLegendsWorldChampionship

    Season1ChampionshipinJune2011,heldatDreamhackinSweden,featuredUS$100,000inprizes.TheEuropeanteamFnaticdefeatedteamsfromEurope,theUSA,andSoutheastAsiatowinthetournamentandreceivedUS$50,000inprizemoney.[67]Over1.6millionviewerswatchedthestreamedbroadcastoftheevent,withapeakofover210,000simultaneousviewersinonesemifinalmatch.[68]AfterSeason1,RiotannouncedthatUS$5,000,000wouldbepaidoutoverSeason2.Ofthisamount,$2millionwastogotoRiot'spartners,includingtheIPLandothermajoreSportsassociations.Another$2millionwastogotoRiot'sSeason2qualifiersandchampionship.Thefinal$1millionwastogotosmallorganizerswhoapplytoRiottohostLeagueofLegendstournaments.[69]

    AfteraseriesofnetworkissuesduringtheSeason2WorldPlayoffsthatledtoseveralmatchesbeingdelayed,RiotrevealedonOctober13,2012,thataspecialLANbasedclienthadbeenquicklydeveloped,designedforuseintournamentenvironmentswheretheeffectsoflagandothernetworkissuescanbedetrimentaltotheproperorganizationofanevent.TheLANclientwasdeployedforthefirsttimeduringthefirstquarterfinalandsemifinalmatchesplayedfollowingtherescheduledmatches,andwasinuseduringthefinals.[70]OnOctober13,2012,Taiwan'sprofessionalteamTaipeiAssassins(TPA)triumphedoverSouthKorea'sAzubuFrostintheFinalsofSeason2WorldChampionshipwithascoreof3to1,andclaimedthe$1millioninprizemoney.[71]

    InOctober2013,KoreanteamSKTelecomT1andChineseteamRoyalClub"competedattheStaplesCenterinLosAngeles.SKTelecomT1wonthegrandprizeof$1million,andRoyalClubreceived$250,000.[72]

    Asof2013,LeagueofLegendsisthemostpopularesportsgameinSouthKorea.[73]

    OnJuly11,2013,RiotmanagerNickAllenannouncedthattheUnitedStatesCitizenshipandImmigrationServicesnowrecognizesLeagueofLegendsproplayersasprofessionalathletesandthevisaapplicationprocessisnowsimplifiedforthem.[74][74]ThesechangesallowprofessionalplayerstostayintheUnitedStatesforuptofiveyears.[75]

    ChampionshipSeries

    OnFebruary7,2013,RiotGamesmadetheLeagueofLegendsChampionshipSeries(LCS)inEuropeandNorthAmerica.Thisisaleaguesystemwheretenteamscompetetostayintheleague.Aseasonconsistsoftwosplits,eachsplitseparatedintoaregularseasonandaplayoff.Thetopthreeteamsfromeachcontinentadvancetotheworldchampionships.

    Otherleagues

    Allstars

    Aftertheendingofthespringsplit,afewplayerschosenbyfansaswellasthenumberoneteamintheplayoffsparticipateinanentertainmenteventwhereallregionsarerepresented.ThiseventwaspreviouslyheldinShanghai,Chinain2013andParis,Francein2014.TheWorldChampionshipoccursafterthesummersplit.Startingwith2015,theAllstarswillmovetoNovemberDecember,aftertheWorld

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    Championship.BetweenspringandsummertherewouldbeanewcompetitiveeventcalledMidseasonInvitational,featuringeachregion'sbestteam(unliketheWorldChampionshipwithsomeregionscansendupto3teams).

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