leapfrog education from rote-memorization to innovation
TRANSCRIPT
What’s Leapfrog?
to take a giant step to accelerate competition to leap into future to use tomorrow’s technology today
How the concept of Leapfrog is applied to education?
introduce the futuristic education todayby implementing the fourth version of education by skipping the middle versions
What are the different versions of education?
Version 1.0: Rote-memorizationVersion 2.0: ElectronicVersion 3.0: CreativityVersion 4.0: Innovation
Version 1.0: Rote-memorization
Resource: ChildrenTools: Syllabus, Classroom, Teacher, Board, ExamsProcess: Memorization, ReproductionOutput: Clerks of 20th centuryProductivity: Reproduces the definition of an egg
Version 2.0: Electronic
Resource: ChildrenTools: Media, Library, Internet, CDs, Audio Visual aidsProcess: Identifying competencies, activities/projects, collecting information, writing research papers, making presentations Output: Clerks of 21th centuryProductivity: Writes a research paper about the eggs of different species, makes a presentation on this topic
Version 3.0: Creativity
Resource: ChildrenTools: Media, Library, Internet, CDs, Audio Visual aids, arts and craft materials, workshopsProcess: Identifying tasks, collecting information, thinking creatively, presentations Output: middle-managersProductivity: Collecting, sorting and storing eggs
Version 4.0: Innovation
Resource: ChildrenTools: Mind, Mentor, MatterProcess: Team building, Thinking, Researching, Need Analysis, Innovating Output: Leaders, Entrepreneurs, Innovators Productivity: Hatching Eggs
What are some of the areas of innovation education?
Literature Language Arts Music Design Fashion Food Manufacturing Marketing Advertising Machines
Hardware Software Games Learning aids Citizenship Crafts Harvesting Breeding Ideology Social interactions
What are the benefits of Version 4.0 (Innovation)?
Increase in productivityImproved services: cost reduction, better qualityNew products and services Stronger bondage among peopleEnhanced channels of communication between educational institutes and industryStrengthening of national identity Advanced thinking and research skillsImproved standards of reading, writing and mathematics
What’s the critical analysis of version 4.0 and version 1.0?
Version 1.0 Version 4.0
Daily The whole day is divided into periods. Students spend most of the time taking notes, listening to lectures, memorizing or taking exams.
Half of the school time is for developing academic competencies or practising skills and the remaining is for thinking, making plans, researching or inventing.
Students Assessment
They are graded on the quality of their reproduction.
Their competencies are assessed through the contributions they make in their team during the innovation process.
Teachers Performance
By counting the students passes in their class.
By assessing the application of students’ academic competencies, the way teachers mentored and facilitated the process of innovation.
School Evaluation
By calculating the percentage of the A-1 grades achieved.
By the number of useful innovations, the way students researched, developed, presented and implemented their innovations.
What versions of education do we have in Pakistan?
Most madaris, government and private schools are version one (rote memorization)A few private schools are version two (electronic)Still fewer are version three (creativity)Most of the developed world is version three
Where the concept of Leapfrog was developed and implemented?
The concept of Leapfrog was developed by the University of Minnesota (USA)It was first implemented at the local schools of MinnesotaFrom there it was picked up by Chinese who are now implementing it as the fourth version of education
How much is needed to leapfrog the fourth version?
Not a penny more than what’s already been allocatedAn innovative mindsetA paradigm shift
Where do we start?
Model schools Staff identification and version 4.0 trainingA central training and support cell
Where can we get more information?
www.educationfutures.comwww.leapfroginstitue.comwww.eastonline.com.pk
End of Part 1
Taxonomy –Version 4.0Thinking systemically: perceiving existing patterns and con structing alternatives to them.
Thinking simulationally. Conducting "What if?" thought experiments and mental rehearsals using controlled imagination and projections.
Thriving in the midst of changes, challenges, and unknowns: developing perspectives, knowledge, and choices to cope with and leverage complexity and uncertainty.
Creating and manipulating alternative pasts, presents, and futures: creating and managing virtual time; developing flexible definitions of social and personal time; selectively associating alternative pasts and futures with multiple pre sents.
Developing and responding to goals and challenges: setting goals and objectives; detecting and anticipating impediments to success; designing solutions to impediments.
Understanding and effectively utilizing existing information: accessing and selectively employing information in pursuit of opportunities and problem resolutions.
Constructing and utilizing personally applicable knowledge: selectively transforming information into personally usable knowledge; building a personally styled capability to add in tellectual and other forms of variety to the world; enhancing decision-making options.
Constructing and utilizing knowledge related to contexts, processes, and cultures: perceiving, designing, and con structing real and virtual contexts suitable for specific tasks; compiling and utilizing many perspectives on given subjects; enhancing decision-making options.
Utilizing current and emerging lCT systems: staying atop the technologies that permit modern learning and economies; being first in the adoption and effective use of hardware, software, and net-working technologies.
Acquiring and assessing knowledge of selected global trends: constructing "big pictures" of the world using differ ent resources for each picture; becoming a global thinker and citizen; employing big pictures to help contextualize rela tively localized problems, opportunities, goals and means.
Writing, speaking, and using media through a unique voice: developing and utilizing personal uniqueness; applying uniqueness alone and with cohorts, groups, and teams; de veloping identity and character.
Taking personal responsibility for intentions and perform ance quality: ethically accepting accountability for personal actions and inactions; accepting personal and social assess ments of performance quality.
Topics of InnovationLiterature – Drama: write and perform a drama highlighting a social issueLanguage – Punctuation: develop new rules for SMS, InternetArt – Material: Create a new material using natural and human made substanceDesign-Housing: Create a more environmental friendly and economical housing, and then market it.Manufacturing – Process: Increase the productivity of a system at a factory
conclusionInnovation version 4.0 is about brining students directly in touch with the challenges of the society
To make them come up with profitable products and services
To help them work directly with professionals and managers for the development of new and viable ideas that can increase value
This taxonomy is developed by John Moravec of University of Minnesota
The End