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    Assignment2

    AppliedInteractionDesign

    LearningGuitarIn2030

    EithneBrennan-0868256

    KeithHoulihan-0848719

    EdmondNolan-0861537

    JosephOSullivan0846813

    11/8/2012

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    Contents

    ChapterOne:theDesignGame.............................................................................................................4

    1.0Introduction.................................................................................................................................4

    1.1DescriptionofSettings.................................................................................................................41.2DescriptionoftheMaterial..........................................................................................................4

    1.3OrganisingtheGame...................................................................................................................5

    1.4ProgressoftheGame..................................................................................................................6

    1.5ResultsandConsiderations..........................................................................................................8

    Chapter2:PrototypeImplementation..................................................................................................9

    2.0Introduction.................................................................................................................................9

    2.1.Research.....................................................................................................................................9

    2.2IdeasGeneratedFromtheGame..............................................................................................14

    2.3AnalysisofDesignGameIdeas..................................................................................................16

    2.4DevelopmentofthePrototypeIdea..........................................................................................17

    2.5DevelopmentofthePrototype..................................................................................................18

    2.6PrototypeScenario....................................................................................................................19

    References...........................................................................................Error!Bookmarknotdefined.

    Appendix..............................................................................................................................................23

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    Acknowledgements

    Wewouldliketothanktheparticipants(John,Debbie,Ciara,Michael,ShaneandAoife)fortaking

    thetimeandefforttoplayourdesigngame.Also,thankyoutoCristianoStorniforhisguidancewith

    thisprojectthroughouttheyear.Themajorityofthisreportwascreatedduringnumerousgroupdiscussionsandmeetings,butwewereallassignedaparticularsectiontofocusonindividuallyas

    follows:

    Chapter1Eithne Chapter2,Section2.1ResearchEdmond Chapter2,Sections2.22.5Keith Chapter2,Section2.6-Joseph

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    ChapterOne:theDesignGame

    1.0Introduction

    Forthisproject,wewantedtocreateadesignforatechnologythatcouldaidhowguitarcouldbe

    learnedintheyear2030.Wechosetogenerateideasforthisdesignusingadesigngamebecauseit

    wouldallowtheparticipationofusersandallowthemtobemoreawareofsystemthinkingasit

    wouldmeansteppingbackfromtheimmediateissueandtakingabroaderlookatcurrent

    considerationsaswellasfuturepossibilities[1].Thischapterwilloutlineadescriptionofsettingsand

    materialofthedesigngame(cf.Sections1.1and1.2),theorganisingandprogressofthegame(cf.

    Sections1.3and1.4)andfinallywilldiscusstheresultsandconsiderationsfollowingthedesigngame

    (cf.Section1.5).

    1.1DescriptionofSettings

    Weselectedagroupofsixparticipantstoplayourdesigngame.Alltheparticipantshadlearnthow

    toplayguitarsotheopinionstheyexpressedduringthedesigngamewouldfromexperience.Allthe

    participantslivedinDromroeapartmentcomplexontheUniversityofLimerickcampus,sowe

    decidedtoholdthedesigngamethere.Holdingthegametherewouldassurethattheparticipants

    wouldbecomfortableinthesettingsanditwouldalsobeconvenientforthem.

    ThedesigngamewassetupinthesittingroomofanapartmentinDromroe.Theroomhadtwo

    largewindowsandthisensuredthattheroomwasbrightandairy.Wesetupatableof

    refreshmentswithsoftdrinksandsweetssothattheroomwouldhavearelaxedatmosphere.Ideally

    wewouldhavelikedtohavearoundtablesothatalltheparticipantswouldbeequallyplaced

    aroundthetable,butonlyarectangulartablewasavailabletous.Eachparticipanthadtheirown

    seataroundthetable.

    1.2DescriptionoftheMaterial

    Theweekbeforehostingthedesigngame,wedecidedtohaveapracticegamewherewe(the

    designers)couldplaythegametofixanyfaultsthatmightoccur.Duringthispracticegame,we

    discoveredamajorflaw:theparticipantsdidnothaveanymaterialsthattheycouldusetodrawout

    theirproposeddesign.Wefoundthistobeofgreatimportancebecausewefoundthatmanyminor

    detailsofthedesign(particularlyinthephysicalrepresentation)couldbeomitted.Forthisreason,

    wedecidedtoincludecardandpensintothesecondpartofthegame(theFutureGame).

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    Otherthanthissmallchange,alltheremainingmaterialsremainedthesameasdetailedinthefirst

    assignment(cf.Figure1.1).Thisincluded:

    TheGameboard CurrentCards(approx.20-25) FutureCards(approx.20-25) LargeDie

    Figure1.1:GameMaterials

    1.3OrganisingtheGame

    Ourgroupmetanhourbeforethedesigngamewasduetotakeplace.Wesetupthetableand

    chairsandtherefreshmenttable.Wemadesurethatthecurtainswereopensothattheroomwas

    brightandthattheroomwascleanandinviting.Wedivideduptheremainingworkintofoursothat

    wecouldalltakechargeofaparticularjobasfollows:

    Josephwasinchargeofsettingupthecamcorderandrecordingthedesigngame. Edmondwasinchargeofbringingacameraandtakingphotosasthegameprogressed. Keithwasinchargeoftakingnotesduringthegame,inparticularinterestingopinionsand

    commentsfromtheparticipants.

    Eithnewasinchargeofkeepingtrackofthetime,informingtheparticipantsoftherulesofthegameandansweringanyquestionstheyhadaboutthegame.

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    Theparticipantsweregreetedastheyenteredandguidedtowardstherefreshmenttableforsoft

    drinksandsnacks.Theyalreadykneweachothersoconversationwasplentiful.Weallowedthe

    participantstoconverseforabout10-15minutesbeforecommencingthegamesothattheywould

    berelaxed.Atthispoint,theparticipantssatdownandEithneoutlinedtherulesofthegameto

    themandansweredtheirquestions.Wealsodiscussedwiththemwhatourintentionswerewiththe

    resultsofthegame.

    1.4ProgressoftheGame

    1.4.1TheCurrentGame

    TheaimoftheCurrentGamewastoencouragetheparticipantstoconverseaboutcurrentmethods

    availabletolearnguitar.Initially,theparticipantswerehesitantwithexpressingtheirideasduring

    thispartofthegame.Thissectionofthegameinvolvedalotofnegotiatinganddebating,whichthe

    participantswereverysuccessfulat.Theparticipantshadtoberemindedoftherulethatopinions

    shouldnotbecriticised,andwefoundthatthisencouragedthemtoconversemorewiththegroup.

    Asthegameprogressed,theyweremoreopenaboutexpressingtheiropinions.Wefoundit

    interestingtonotethatitwasacommonoccurrencethattheparticipantsfavouredthemethodthat

    theypersonallylearntguitaroveranyothermethod,regardlessofwhethertheyhadtriedanyother

    methods.Fromthis,weconcludedthattheparticipantswerequiteclosed-mindedabout

    experimentingwithdifferentmethods.Themethodthattheyhadfavouredoveralltheotherswasone-tooneguitarlessons(cf.Figure1.2),althoughwhenthegamebegan,YouTubeand

    websiteswerethemostpopular.Themajorityoftheparticipantsoptedforthismethodasitwas

    simplythemethodtheyhadusedtolearnguitar,howeveroneparticipantpointedoutthatthiswas

    themosteffectivemethodtolearnguitarasitprovidedimmediatefeedbackandthereforesetsit

    apartfrommethodssuchasYouTubeorguitartabs.

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    Figure1.2:One-to-OneLessonsCurrentCard

    1.4.1TheFutureGame

    TheFutureGameprovedtobemuchmoresuccessfulinregardstointeractionbetweenthe

    participants.Thiscouldbeattributedtotheparticipantsbeingmorefamiliarwiththebehavioural

    rulesimplementedinthecurrentgame.Theparticipantswereveryactiveindiscussionthroughout

    thissectionofthegame.Theyallchoseacardfromthefuturecardspilethatinterestedthemand

    thendiscussedwitheachotherwhytheychosethecardandthewaysthatitcouldbeusedtoaid

    thelearningofguitar.Theparticipantsfrequentlyremindedeachothertorelatethetechnologyto

    themethodofone-to-oneguitarlessonsthattheyfavouredfromthecurrentgame.The

    participantsideawasgeneratedbycombiningthreeofthefuturecardstogether.Thisisofinterest

    becausewehadintendedonlyoneofthecardstobeused,howeverthepurposeofthegamewasto

    encourageideasandnottolimitthemsothiswasdeemedacceptable.Thegameendedwiththe

    ideabeingfinalisedintoasketchonacardbeingpassedaroundbetweentheplayers.

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    1.5ResultsandConsiderations

    ThreedesignsresultedfromthedesigngameincorporatedtechnologiessuchastheiPad,3Dglasses

    andaroboticglove.Thesedesignswillbefurtherdiscussedinthenextchapter.Wewerepleased

    withhowwelltheparticipantsinteractedwitheachotherandhowwelltheygraspedtherulesofthe

    game.Wereachedsomeveryinterestingconclusionswhilediscussingthedesigngameafterthe

    participantsleftasfollows:

    TheDesignGamedidnotleavemuchroomforinnovationAlltheideasthathadbeendiscussedamongtheparticipantswerenotnewconcepts.The

    participantsseemedtobemoreinterestedinthefuturecardsthatdepictedtechnologiesalreadyin

    use.Thekeydesigndiscussedwasnotparticularlyinnovativeeither;itwassimplyanipadwitha

    visualdeviceattached.Thisconclusionwasquiteshockingtousaswehadinitiallythoughtthat

    utilisinguniversitystudentsthathadextensiveexperiencewithinnovativetechnologywould

    undoubtedlyresultinanewandinterestingdesign.Wedecidedtodosomefurtherresearchinto

    thisandfoundthatalackofinnovationwasacommondisadvantagetoinvolvingusersinthedesign

    process[2],[3].

    TheparticipantsdidnotconsiderthelimitationsofthedesignsdiscussedWe(thedesigners)wereawareofmanyflawswiththefinaldesignthattheparticipantsseemedto

    beobliviousto.Forexample,iftheuserwaswearingthevisualconsole,howwouldtheybeableto

    seetheirguitar?Theparticipantsoutlinedthebenefitsassociatedwitheverydesigntheydiscussed,

    butno-oneseemedtomakeapointofthedisadvantages.Thismadeusconsiderwhetherornotit

    wasagoodideathatwehadnotinterruptedtheparticipantsduringthedesigngame.Ifwehad

    takenpart,wewouldhavebeenabletopointoutsomeoftheflawsassociatedwiththeirdesigns.

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    Chapter2:PrototypeImplementation

    2.0Introduction

    Thischapterwilldiscusshowtheconceptsandideasfromthedesigngamewereimplementedintoa

    low-fidelityprototype.Section2.1willdiscusstheresearchcarriedoutintopossibletechnologiesfor

    theprototype,someoftheseareaswereintroducedbytheparticipantsduringthedesigngameand

    wefelttheywarrantedsomeresearchtohelpprogresstheprojectevenifthetechnologywasnt

    actuallyimplementedinthefinalprototype.Sections2.2to2.5outlinetheprocessofanalysingthe

    ideasgeneratedandthengeneratingaprototypeconceptandoutlinehowtheprototypewill

    function.Section2.6thendiscussesthefinalscenariofortheuseoftheprototypeusingstoryboard

    drawingstoillustratethis.

    2.1.Research

    2.1.1GuitarGlove

    Musclememoryisoneoftheimportantfactorsoflearningtheguitar.Musclememoryisaformof

    proceduralmemory,whichisthememoryofhowtodotasks.Musclememoryrequiressome

    practice,butoversometimemusclememoryiscreatedforthatcertaintask.Musclememoryallows

    atasktobeperformedwithoutconsciouseffort.Someotherexamplesofmusclememoryinclude,

    driving,typingonakeyboardandplayingvideogames[4].

    Atthemomentthereareglovesthatareusedforteachingthepiano,oneoftheseglovesisshownin

    Figure2.1.ThesegloveshavebeendevelopedbytheGeorgiaTechCentreforMusicTechnology.The

    glovegivesoffasmallvibration,whichpromptswhichfingertoplayinrealtime.Theobjectiveofthe

    glovesistotrainapianostudentsmusclememoryalongwiththemusic[5].

    Thisglovetechnologycouldalsobeusedinanewwayforothermusicalinstrumentsortotrain

    peoplethatsufferfromdisorderstouseeverydayobjects.Perhapsfortheguitarthisglovewould

    gentlybendtheusersfingersintothedifferentchordshapesorgentlybendtheusersfingersfor

    differentscales.Thiswouldintimetrainthemusclesmemory.

    Therearelimitationstothistechnologyasiftheglovewasputonthewrongway,theglovewould

    bendthefingersbackwardsandcouldleadasprainedfinger.Alsoholdingdownguitarstringscanbe

    quitepainfulonthetipsoffingersandmaycausediscomfortwhenplayingforbeginners.

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    Figure2.1.ThePianoTouchGloves

    2.1.2AugmentedGlasses

    Augmentedrealitygeneratesacompositeviewfortheuserthatisacombinationoftherealscene

    viewedbytheuserandavirtualscenegeneratedbyacomputer,whichaugmentsthescenewith

    additionalinformation.Augmentedrealityfunctionsbyenhancingapersonscurrentperceptionofrealityinrealtime.

    Thereareavastnumberofaugmentedtechnologies,someofthesetechnologiesincludesmart

    phones,iPads,cardisplays,headmounteddisplays,videogameconsolesanditisalsonowusedin

    somesportstelecasting.Inrecenttimesaugmentationhasbeenusedforadvertising,some

    examplesincludeNissan,BestBuyandDisney.

    RecentdevelopmentsinaugmentedrealityhavebeenfocusedoniPadandsmartphone

    applications.OneoftheseexamplesisshownhereinFigure2.2.Atthemomenttherearemany

    otheraugmentedrealityappsavailableonbothiTunesandGoogleplay.Oneofthemostpopular

    applicationsistheStringaugmentedrealityshowcaseapp;thisisshowninFigure2.3.

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    Figure2.2.iPadaugmentedreality.

    Figure2.3.TheStringaugmentedrealityapp.

    Anotherrecentdevelopmentinaugmentedrealityisaugmentedglasses.Whentheseglassesareput

    onandthepersonwearingthemlooksatacertainimageavirtualimagewillappear,thisissimilarto

    thewaythetwopreviousexampleswork(cfFigure2.2andFigure2.3).Theimagecanbeeither

    printedoutortheimagecanbeonascreenlikeaniPadoracomputerscreen.Figure2.4showsa

    personlookingataniPadthroughaugmentedrealityglasses.ByusingtheiPad,theuserhasmultitouchcontrol,theusercanchangecolour,zoominorzoomout,rotate,launchamissileandeven

    assembleordisassembleasshowninFigure2.5.

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    Figure2.4.AugmentedglassesusinganiPad.

    Figure2.5.Usingthemultitouchcontroltodisassemblethehelicopter.

    Googlehaverecentlyannouncedtheiraugmentedglassesprojectcalledprojectglass,theseglasses

    givetheusernotifications,directions,videocalls,etc.allfromthepairofglassestheuseriswearing.

    AlthoughGooglehassaidthattheseglasseswillnotbeavailabletothepublicforanotherwhile.

    AcompanycalledVuzixiscurrentlydeveloping1080hphighdefinition3Daugmentedrealityglasses,

    althoughtheseglassesarenotcheap,currentlyavailableglassesrangefrom$2,500to$5,000[6].

    Figure2.6showsacurrentpairofVuzixStar1200AugmentedGlasses,thesearepricedat$5,000.

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    Figure2.6.ApairofVuzixStar1200augmentedglasses,pricedat$5,000.

    Thisaugmentedglassestechnologyisalreadyquitedevelopedbutatthemomentthepriceforsome

    oftheseglassesistoohighfortheaverageperson.Perhapsinyearstocome,thispricewillbe

    loweredtoallowtheaveragepersonaffordapair.Infutureyearstheseglasseswillworkwith

    tablets,newspapers,books,TVsandwhileapersoniswalkingdownthestreet.

    2.1.3GuitarLEDs

    Fromthepreviousresearchtopicoftheguitargloves,withtheglovesgivingoffsmallvibrationsto

    eachfinger,thekeysonthepianoalsolightupfromLEDs;thisisalsoshowninfigure2.1.This

    technologyhasalsobeendevelopedforguitars,forexample,inthepreviousmid-termresearch

    paper,IonAudiosiPadGuitarApprenticewasdiscussed.

    Thismidiguitarcontrollerincluded90LEDsforeachnoteonthefretboard.Thisallowedtheuserto

    seewhichnotesshouldbeplayedinrealtime.Althoughthiscontrollerisusefulforshowingwhich

    notesaretobeplayedinrealtime,itdoesnothavethefeelofarealguitar.Thestringsare

    substitutedforbuttons.Apersonwouldfinditdifficultswitchingtoarealguitarandmighthaveto

    learnagainhowtoplayonarealguitar.Figure2.7showsthisiPadGuitarApprenticecontroller.

    Figure2.7.TheIonAudioiPadGuitarApprenticeController.

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    AnotherrecentdevelopmentthatalsoincorporatesLEDsforeachnoteonthefretboardisthe

    FretLightGuitar.Theadvantageofthisguitarovertheguitarapprenticecontrolleristhatthe

    FretLighthasrealguitarstrings,fretsandpickups.Thisallowstheusertoeasilylearnchords,scales

    andnotes.Figure2.8showsascreenshotformtheFretLightwebsite[7].

    Figure2.8.ShowinghowtheFretLightworks.

    AsthePianoTouchgloveshadboththeglovesandlightingpianokeys,perhapsthisFretLightguitar

    couldalsobeusedwithguitarglovestohelpauserlearntheguitar.

    2.2IdeasGeneratedFromtheGame

    Thetechnologiesthatwerechosenbytheparticipantsinthefuturegameledtoafewdifferentideas

    forthefutureoflearningguitar.Theideasweregeneratedbyusingtheone-to-onelearningmethod

    chosenfromthecurrentgame,coupledwithideasoffuturetechnologiessparkedbythetechnology

    cardsusedinthefuturegame.

    2.2.1RoboticGlove

    Thisideaconsistedofaroboticglovethatwouldhavethepowertomoveapersonshandintothe

    correctshapeforplayingdifferentchords.Itwassuggestedthatthiswouldimprovemusclememory

    inthehandandovertimeapersonwouldbeabletoplaythechordswithouttheglove.Thisidea

    wassuggestedtomakethelearningofchordseasierassomeparticipantsfeltthisisoneofthemost

    difficultelementstoovercomewhenlearningguitar.Itwasbasedonapictureofaglovechosenby

    oneoftheparticipants(cf.Figure2.9).Uponresearchitwasfoundthatthistypeoflearninghasal-

    readybeenimplementedforthepiano(cf.Section2.1.1).

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    Figure2.9:ElectronicGloveTechnologyCard

    2.2.23DGlasses

    Thesecondideageneratedwasbasedonapairofglassesthatthelearnercouldweartoenableone

    toonetutorialsthroughaSkypelikevideofeed.Itwasalsosuggestedthattheglassesbeableto

    administeraminorelectricalshockwhentheusermakesamistake.Thisapproachwasreferredto

    duringthegameasbeatingitintothem.Theideawasgeneratedfromapictureof3Dglasseson

    oneofthefuturetechnologycards(cf.Figure2.10).

    Figure2.10:3DGlassesTechnologyCard

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    2.2.3iPadApplication

    ThenextideageneratedbytheparticipantswasatypeofiPadapplicationthatwouldallowthe

    streamingofalivevideolinkwithateacher.Thiswouldallowtheteachertocommentonthestu-

    dentsprogressandanswerindividualquestions,allowingimmediatefeedback.Itwasalsosuggest-

    edthatgraphicsbeshownontheiPadscreentoshowastrummingpatternandchordstohelpthe

    usersmusictheoryalongwithpracticalplaying.Thisideabestimplementedtheone-to-onelearning

    techniquechoseninthefirstgame.Thisideawasgeneratedfromatechnologycardcontaininga

    pictureofaniPad(cf.Figure2.11).

    Figure2.11:iPadTechnologyCard

    2.3AnalysisofDesignGameIdeas

    Todevelopafinalprototypeconcepttheideasgeneratedfromthedesigngame,andnotestaken

    duringthedesigngame,wereanalysedtodecidewhichelementswereconsideredmostimportant

    andwhattechnologieswouldbemostusefulforcreatingtheprototype.

    Theideaofusingelectricalshockstoforcepeopletoplayproperlywasimmediatelydiscardedwhen

    discussed.Wedidntfeelthiswasanappropriatewaytolearnandthoughttherewouldbemore

    appealingwaysthatwecouldcomeupwith.Wethoughttheideaof3Daugmentedglasseswasvery

    interestingaseventhoughtheyarebeingdevelopedatthemoment,theystillcarryafuturistic

    connotation.Theideaofusingaugmentedrealityglasseswasdevelopedfromresearchintothis

    area.

    Theideaofaroboticglovewasanalysednext.Researchshowedthatasimilarproducthasalready

    beendevelopedforlearningpiano.Wethoughtthiswasaveryinterestingideabutfeltthatitdidnt

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    utilisetheone-to-onelearningprocessthattheparticipantshadchosenasthemostimportant

    formoflearning.

    TheiPadconceptwassomethingthatwealsofoundinterestingbutfeltitdidntquitedevelopa

    technologythatcouldbeusedinthefuture.Itfocusedupontechnologiesthatarealreadyinvented.

    Wefeltthatthiswasanappropriatewaytoimplementtheone-to-onelearningandtherefore

    incorporatedtheideaintothefinalprototype,whichwillbediscussedinthefollowingsections.We

    thoughtthatcombiningtheiPadapplicationwithaugmentedrealitywouldcreateafuturistic

    conceptthatcouldenhanceauserslearningexperience.

    2.4DevelopmentofthePrototypeIdea

    Thecurrentgameallowedustofindoutwhatfeaturesweremostimportanttotheuser.Thisgavea

    foundationtobasethefinalconceptupon.Thekeyelementthattheprototypewasbasedonwas

    one-on-oneinteractionbetweentheteacherandthelearner.Theideawasthattheteacherand

    pupilcouldsimulatethefeelingofbothbeinginthesameroomeveniftheyareincompletelydif-

    ferentplaces.

    Thefuturegamewasusedtodiscoverthepossibletechnologiesthatcouldbeusedin20yearstime

    toimplementthisidea.IdeassuchasSkypetutorials,roboticglovestocreatemusclememory,iPad

    applicationsand3Dglasseswerediscussed.Wediscussedtheseideasasagroupfollowingthede-

    signgameandexpandedthefinalideafromtheparticipants,intoaprototypeofaplausibleproduct.

    iPad,orsimilartabletapplications,coupledwith3Daugmentedglassesformthebasisoftheproto-

    type.Theideaisthatthepupilcanweartheglassesandhavetheteacherappearasiftheywerein

    thesameroom.Atthesametimethepupilcanseethenotation,strummingandfingeringpatterns

    besidetheteacher.Thisallowsthepupiltofollowtheory,similartoabookbutmoreefficiently,

    whilegainingthenecessaryfeedbackwhilstplaying.

    2.4.1PrototypeDesignDevelopment

    Thislow-fidelityprototypewilldescribe,usingstoryboarddrawings,asituationinwhichsomeone

    mayfindthemselveslearningguitarin20yearstime.Theprototypewasdevelopedbymodifying,

    andenhancing,ideasthathadbeendiscussedbyparticipantsduringthedesigngame.Thetechnolo-

    giesusedconsistofaugmentedglasses,aniPadApplicationandaguitar.Theaugmentedglassesare

    worntogivetheappearanceoftheteacherbeinginthesameroomasthestudent,givingoneto

    onelessons.Thereisalsoanextratheoreticalgraphicalelementtothelearning,asabookmayhave

    doneinthepast.TheteacherandthenotesappearfromtheiPadscreenduetotheaugmentedreal-

    itytechnology.

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    2.5DevelopmentofthePrototype

    Tocreateaprototypewefirstneededtolayoutthedifferentfeaturestobeincludedandwhatwe

    wantedtoachieve.Thefollowingisalistofthedifferentelementsoftheprototypeandhowthey

    encourageone-to-onelearning:

    3DRepresentationoftheTeacher:The3Drepresentationoftheteacherallowsthestudenttofeel

    liketheteacherisinthesameroomasthemandallowsthemtointeractastheywouldwitha

    personthatwasinthesameroom.Thislivestreamingof3Dvideointerlinkstherealworldwiththe

    virtualworld[8]

    VisualisationofNotation:ThenotationisaccesiblethroughtheiPadstyledeviceallowingeasy

    accesstoawidedatabaseofscores,strummingpatternsetc.Italsoallowsthepupiltoseethescore

    easierwhilefollwingtheteachersguidance.

    Visualisationofbothelementstogether:Thismeanshavingthenotesappearin3Dalongwiththe

    teacher.ThiscouldbeseenasafuturisticversionofwhatsgoingoninFigure2,butinthefuturethe

    pupilandteacherwontneedtobeinthesameroom.Figure2.12showsaphotoshoppedexample

    ofhowapersonwearingtheaugmentedglassesmightseetheproduct.

    Figure2.12:Photoshoppedviewofapplication

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    2.6PrototypeScenario

    Theprototypeofthistechnologyisbothdemonstratedandillustratedrespectivelythroughthe

    filmedsequenceintheattachedDVDandstoryboardsinthereport.Asitisdescribedasavisual

    consolethatprovidesonetooneguitarlessons,thedesigngameresultedinadevicethat

    consistedofaniPadandapairofaugmentedglassesaswethoughthavingconsideredroboticgloves

    wouldnothavebeensuitablefortheuser.

    FortheiPad,smartphoneortabletdevice,anapplicationiscreated,thisguitarteachingappartus

    willthenbeabletofunctiononceinstalledandactivated.Ascarriedoutduringthedesigngameand

    evidentintheDVD,theparticipantshadproducedaprototype,whichconsistedoftheiPadfeaturing

    viewsofthefretboard,musicalnotationandreal-timetutoringseeninFigure2.13.

    Figure2.13:Astudentlearningtheguitarin2030:Theparticipantssketchoftheprototypede-

    visedonthedayoftheDesignGame.

    Onceinstalledandactivated,itisthennecessarytoobtainthe3Dglassesinordertoexperiencethe

    visuals.Afirstviewimpressionofwhattheprototypewouldlooklikewiththeaugmentedglasses

    woreandtheapplicationactivated.

    Whentheprototypeisupandrunning,theguitarlearnerwillhavetoweartheaugmentedglasses.

    Fromhereon,he/shewillbeabletoperceiveaviewofthetutorhoveringovertheiPaddevice.Only

    thestudentwillbeabletoseethisprototypefunctioningashe/shehastheglasseson.

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    Figure2.14:Beforeandafter:Afirstpersonviewofwhatwouldbevisualizedbothwithand

    withoutaugmentedglasses.

    AsseeninFigure2.14,thelearnerwillexperiencenotonlythetutor,butalsotwomorewindows

    whichwillconsistofmusicalnotationandalsotheguitarfretboardthatwillhighlightthepositionof

    thehand.Herethestudentwillbeabletointeractwiththetutorwhereinstantfeedbackfromeach

    otherwilladvantageousinguidingthestudent,helpinghim/herimprovehis/herguitarplayingskills

    andtechniques.

    2.6.1PrototypeProsandCons

    Pros

    Fromourknowledgeofknowingthatguitarlessonsarepossiblythemostefficientwayoflearning

    theguitar,oneofthebenefitsofthisprototypeisthefactthatitwillfeeloneononefortheuser,

    despitethefactthatthetutorcanbeteachingfromanywherearoundtheworld(providedtheyhave

    theinternetandsoftware).Fromthis,theteacherwillprovidealotoffeedbackforthestudent

    duringthelesson.Ifthestudentistoldtoplayasequence,themusicalnotationandthefretboard

    fingeringcanbeprovidedassupportforthestudentwhilethetutorcanobserveandlookmoreanymistakesduringthelesson.

    Asthelearnerwillbewearingaugmentedglasses,itcouldbedifficulttotryandconcentrateonthe

    tutorsprovidedfeedbackandhis/herownguitarfretboardatthesametime.Asthelessonwould

    progressandthestudentmightntbeabletoseetheguitar,thiscouldstillencouragehim/herto

    performthefingeringandlearnthepositionoffbyheart,whichcouldalsobeefficientforthe

    learner.

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    Cons

    Aconthatcouldbetakenintoconsiderationisthefactthattheremightbetoomuchfeedback

    providedforthelearner.Thelearnermayfeelillateasewiththeteacherbeingsovisibleinforntof

    them.Eventhoughthelearnermightpreferonetoonetuition,themusicalnotationmayseem

    irrelevantasthelearnerwouldprefertoplaybyear,aswevelearntasagroupthatthereare

    differentwaysoflearninghowtoplaytheinstrument.Yet,thefactthattherewouldbetoomuch

    feedbackforthelistener,thereforeputtingmorepressureonhim/herashe/sheistryingtoplay

    chords,thismaystillrequirealotofattentionfortheuserashe/shewouldhavetolookbackat

    his/herownfretboardandseeifthefingeringiscorrectetc.Thiswouldagainrelatebacktothe

    gamewheretheparticipantsdidnotconsiderthelimitationsofthedesignsdiscussed.

    Finally,thefactthattheprototypeconsistsofaniPadandapairofaugmentedglasses,couldwell

    endupwiththerealisationthatthisguitarlearningtechnologymayarrivedsoonerthanin2030as

    manyofthesetechnologiesexistwithustoday.

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    References

    [1]Norman,D.(2010).DesignThinking:AUsefulMyth.25June

    [2]Almon,K.(2011)User-CenteredDesignisDead.LongLiveUserCenteredDesign [online],May2011,available:http://blogs.adobe.com/interactiondesign/2011/05/user-centered-design-is-dead-

    long-live-user-centered-design/[accessed12Feb2012]

    [3]Norman,D.A.,Human-centereddesignconsideredharmful,ACMInteractions,12,4(July/Aug.

    2005),pp.14-19.

    [4]J.W.KrakauerandR.Shadmehr,Consolidationofmotormemory,TrendsinNeurosciences,

    vol.29,no.1,pp.5864,Jan.2006.

    [5]GeorgiaTechSchoolofMusic,ResearchSpotlight|SchoolofMusic|GeorgiaTech.[Online].

    Available:http://www.music.gatech.edu/research/spotlight.[Accessed:14-April-2012].

    [6]Vuzix,AugmentedReality-ProductBrowser|Vuzix.[Online].Available:

    http://www.vuzix.com/ar/product_browser.html.[Accessed:8-April-2012].

    [7]FretLight,FretlightGuitar-Learntoplayguitar.[Online].Available:

    http://www.fretlight.com/concept/.[Accessed:20-April-2012].

    [8]VanKranenburg,R.(2008)TheInternetofThings:ACritiqueofAmbientTechnologyandtheAll-

    SeeingNetworkofRFID ,Amsterdam:InstituteofNetworkCultures.

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    Appendix

    [1]TheBoardGame

    [2]TheDie

    [3]TheCurrentCards

    [4]TheFutureCards

    [5]TheConsentFormsx6

    [6]Notestakenduringthedesigngame

    [7]Thefinalizeddesignideasketchedbytheparticipants

    [8]DVDofDesignGameandVideoPrototype