learning interactive graphics through huge live demos

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KTH ROYAL INSTITUTE OF TECHNOLOGY Learning Interactive Graphics through Huge Live Demos Mario Romero, Assoc. Prof. HCI & Graphics 2017/01/18

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KTH ROYAL INSTITUTE

OF TECHNOLOGY

Learning Interactive Graphics

through Huge Live DemosMario Romero, Assoc. Prof. HCI & Graphics2017/01/18

Activities

• Research

• Education

• Outreach

Infrastructure

• Engineer

• Hardware

• Software

Visualization Studio VIC

• 4K wall

• HTC VIVE

• Oculus Rift

• 3D audio

• Multi-touch interactive tabletop surfaces

• Eye tracking

• GPU-based computing cluster

• Haptic Devices

• 3D printers

• Epson Moverio

Technologies in the Studio

1. The Studio

2. The Students

Andreas Niklas Eric

Johan Robert Joakim Emil André Elvira Jonas

Students in Advanced Graphics and

Interaction 2012 (AGI12) in

ForskarFredag - 10

It’s all about the students

Students in Advanced Graphics and Interaction

2013 (AGI13) in the Visualization Studio VIC - 26

Students in Advanced Graphics and Interaction

2014 (AGI14) in the Visualization Studio VIC - 14

It’s all about the students

It’s all about the students

Students in Advanced Graphics and Interaction

2015 (AGI15) at ForskarFredag - 28

MS Students

Media Technology

Computer Science

AGI16 - 53

3. The Learning

Expo-Based Learning

Project-Based Learning augmented with constructively

aligned public expos.

Focus on accountability and adaptability.

Build an object that becomes a portfolio.

Origins of the idea

¡Hice lo que quise! (I did what I wanted!)

Nicholas Hogan - Space Bar ©2012Nicholas Hogan ©1992

Timeline

Week 1:

Form groups through discussion

4K wall

4.00 x 2.40 m

10MP

60FPS

Project:

Northern Lights

13 M particles

Newtonian Gravity

Week 1:

Group Research

Week 2:

Proposals & Feedback

TowPow TD

Methods & Techniques

Week 3:

Hello World Demos

Week 5:

Researcher’s Friday

Working Prototype

User Evaluation

Evidence of Individual

Contribution

Deliverables

Week 6-8:

Implement Evaluation Findings

Week 9:

Comic Con

MegaMind Tekniska Museet – Forma i Luften

Hands-on interaction with 3D, haptics, sound

Base Jumper

Octree rendering

Computer vision body

control

SolarSense

Week 10:

Reflect

“You have to be confident to explain to people this is what I have done, this is how it

works in a public environment. At KTH all the lab assignments are in front of the

computers which you know work. And the person you are presenting to knows what you

are doing. What we do in this course is present to people who don’t have the same

understanding of what you are doing. So you have to explain to people in a different

way. Also, it is much more likely to break if you are presenting for a long time to a lot of

people. You have to be sure that your code doesn’t break and know what to do when

your code breaks. It is most definitely worth the extra effort.”

Romero, M. , Thuresson, B., Peters, C., Kis, F., Coppard, J., Andrée, J. and Landazuri, N., 2014, June.

Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy. In

Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 15-

20). ACM.