learning objects for library instruction karen diaz & nancy o’hanlon ohio state university...
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Learning Objects for Library Instruction
Karen Diaz & Nancy O’Hanlon
Ohio State University Libraries
Part 1: Theory and Resources
Karen Diaz
What is a Learning Object?
Simple definition:
Any digital resource that can be reused to support learning
--David Wiley
Context for Discussing LOs
Distance Education Online Resources Digital Environment
Examples of (pieces of) Learning Objects Simulations Electronic calculators Animations Tutorials Text entries Web sites Bibliographies Audio and video clips
Quizzes Photographs Illustrations Diagrams Graphs Maps Charts Assessments
WISC Online definition
New way of thinking about learning content (2-15 minutes)
Small independent chunks of knowledge
Clear instructional strategy
Self-contained
Interactive Reusable Able to be aggregated Tagged with metadata Learning that is:
- Just enough- Just in time- Just for you
Splitting Hairs
Digital Assets Learning Objects
Real Examples of LOs
CNN/Money
Interactions with Customers
Searching 101: Identify Concepts
How to Find Learning Objects
Google?
Lists?
Repositories!
Features of LO Repositories
Database searchingKeywordBrowsing (taxonomy or whole database)
Features cont’d
Metadata Technical (format, size,location, duration) Educational (age/grade levels, pedagogic features,
language, context) Rights (conditions of use, cost, copyright restrictions) Relationships to other LOs (identifier numbers,
catalog entry number) Classification (taxonomy, keywords)
Features cont’d
Access to Object/Preview User communities
Best practicesCommenting/evaluation of LOs by users
Features cont’d
TrackingFor rights management Information for the creatorWho has usedWhy?Context?
Examples of Repositories
MERLOT Gateway to Education Materials WISC-Online Maricopa Learning Exchange CORIL – Cooperative Online Repository
for Information Literacy Others
Part 2: Building Learning Objects
Nancy O’Hanlon
Goals for this portion of workshop Identify software programs that can be used to
create learning objects. Show examples of some learning objects
created with various tools. Discuss guidelines for digital content
development. Review Universal Design issues to keep in mind
as you build or select learning objects.
3 Dimensional LOs
Material – text, images, charts, etc. to convey new information
Activity – simulations, games, guided tasks to reinforce learning
Assessment – quiz, portfolio, product to determine success
Making Digital Learning Materials Web page editor to write HTML text Style sheet component or program for format Javascript for interactive components Image development software Functions may be combined in one application
(Dreamweaver Studio MX) or separate programs (Frontpage and Photoshop)
Example: Finding Articles
Creating Interesting Activities
Watching/listeningSimulations
Doing Interactive gamesGuided tasksQuizzes and self-tests
Simulations
Definition: Representation of the operation or features of one process or system through the use of another
In library instruction context, very useful for teaching about search tools, processes
Screen Capture Software for Simulations Camtasia Studio HyperCam RoboDemo ViewletBuilder (also ViewletCam)
How They Work
Capture screen shots and mouse/cursor movements as you perform a process
Review, add or delete slides Annotate, highlight elements on slides Some programs support interactive
elements Output files that you upload to Web server
Example: ViewletBuilder
Example: What's A Viewlet? Example: Basic search in Google
Interactive Games
Types of interactionsFlashcardsMatchingOthers (crosswords, etc)
Possible instructional usesEnhance recall (e.g.vocabulary development)Bloom’s Knowledge, Comprehension levels
Game Development - Quia
Create using templates, choose output
May re-use existing objects
Free for users; subscription for instructors
Examples: Quia Web
Game Development - Hot Potatoes
Create using templates
Free for most educational use
Examples:
Crossword puzzle
Matching
Guided Tasks - Action Mazes
Definition: a kind of interactive case-study; the user is presented with a situation, and a number of choices as to a course of action to deal with it.
Useful for procedural training, problem-solving exercises
Bloom’s Application, Analysis levels as well as Synthesis (predicting outcomes)
Software tool: Quandary Example: Apollo 10
Guided Tasks - WebQuests
Definition: an inquiry-oriented activity in which most or all of the information used by learners is drawn from the Web.
Learner given a task, set of information sources, guidance on how to organize information found.
Supports thinking at Bloom’s levels of Analysis, Synthesis and Evaluation.
Example: Walker's Watermelon WebQuest
Finally, Assessment
Most commonly quizzes, tests Construct within course management
software (WebCT, Blackboard) Construct with Respondus Build stand-alone quizzes using Quia or
Hot Potatoes
Hot Potatoes Quiz
Instant feedback Score not recorded Example: Web Site Purpose
Quia Quiz / Class
Quia can create several kinds of quizzes: Instant feedback, score not retained Instant feedback, score retained in class
gradebook Example Quia Class Page
Performance-Based Assessment Develop student instructions Create grading rubric Share these with others as part of the total
LO package Resource:
Field-Tested Learning Assessment Guide
Overview of LO Development
Develop learning objectives Outline a sequence for instruction
Plan delivery of segments/chunks. Build a flowchart of content with specific objectives, examples.
Select software tools Create material and activities Design an appropriate assessment
Usable / Reusable Content
Inverted pyramid style of writing for the Web – important ideas first, then expand.
Be succinct: KYSS Students scan, not read – help them out with
highlighting, mnemonics. What is the reading level of your text? MS Word
can tell you. Engage multiple senses – linguistic and perceptual
information processed in different ways.
Address Student Learning Styles Almost half may be visually-oriented
learners Need to present learning material in
formats that address different/multiple learning style preferences
Mix of text, illustrations, charts and graphic organizers – something for everyone!
Universal Design for Learning (UDL) Goal: create a learning environment that meets ALL of the diverse needs of the students in a class.
Instead of remediating students so that they can learn from a set curriculum, curriculum should be made flexible to accommodate learner differences -- different backgrounds, learning styles, abilities, and disabilities.
UDL Theory
Brain research reveals that there are various networks involved in learning:
Recognition – what we learn – provide multiple examples, formats, media
Strategic – how we learn – provide models, practice with support, ongoing feedback
Affective – why we learn – offer choice of content, tools, levels of challenge
UDL Online Book
Teaching Every Student in the Digital Age
Part 3: Evaluation
Karen Diaz
Evaluating LO’s
Why? How?
Why Evaluate
To decide if existing LO matches your desired outcomes
To make you better at creating your own LO’s
How to Evaluate –NLII Observation Tool
Granularity Interaction
(content) Interaction
(technology)Feedback (content)
Feedback (technology)
Manipulation (content)
Learning DesignAdaptationAssessment
Let’s Try an Evaluation--Take out your observation tool
The Supreme Court Justices
Report back on activities
Learning Object evaluations Repository evaluations Creation tools evaluations
How Can We Use Learning Objects?
“ Faculty need learning objects to create courses. Most faculty members develop their own courses to guide student learning of specific concepts and their relationships among them. Faculty teaching distance education courses need to be able to access instructional materials that teach the specific concepts they have set as objectives for their course.”
--From Learning About Learning Objects
Rethinking Library Instruction
Instead of … We can now …
One shots Provide little shots…over and over as needed
Teaching broad concepts Teach specific chunks as they are relevant to the instructor or student
Labor geared at reaching EVERY student once
Labor in deeper and more timely learning opportunities for students
Being content-centric (concern for “covering the material”)
Focus on being learner-centric (interesting things to do rather than dumping loads of data)
Not knowing if our efforts are doing any good
Build various forms of assessment into the activities
Being bound by lectures and workshops
Have new ways to think about providing learning content